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| author | Joe Ludwig <[email protected]> | 2014-05-15 13:59:18 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2014-05-15 13:59:18 -0700 |
| commit | 53e78c503e6e9c7d15e2eefc480755fe37dd7077 (patch) | |
| tree | c8cc106eb4c0a2b2b5d79f534f2facb0514f5f55 /sp/src/game/client/sixense | |
| parent | Added many shader source files (diff) | |
| download | source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.tar.xz source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.zip | |
General:
* Upgraded Steamworks SDK to v1.29
* Fixed mod compatibility problem with Multiplayer Base that was introduced in September.
* In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.
Virtual Reality:
* Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.
* VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.
Windows:
* Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line.
OSX:
* Upgraded to XCode 5.
Diffstat (limited to 'sp/src/game/client/sixense')
| -rw-r--r-- | sp/src/game/client/sixense/in_sixense_gesture_bindings.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/sp/src/game/client/sixense/in_sixense_gesture_bindings.cpp b/sp/src/game/client/sixense/in_sixense_gesture_bindings.cpp index 7ede9ba5..0f0f7105 100644 --- a/sp/src/game/client/sixense/in_sixense_gesture_bindings.cpp +++ b/sp/src/game/client/sixense/in_sixense_gesture_bindings.cpp @@ -879,10 +879,6 @@ bool SixenseGestureBindings::ActionTokenToStr( sixenseUtils::IButtonStates::Acti { Q_snprintf( buf, buflen, "tilt_gesture" ); } - else if( action == sixenseUtils::IButtonStates::ACTION_BUTTON_PRESS ) - { - Q_snprintf( buf, buflen, "button_press" ); - } else if( action == sixenseUtils::IButtonStates::ACTION_TRIGGER_PRESS ) { Q_snprintf( buf, buflen, "trigger_press" ); |