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authorJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
committerJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
commit53e78c503e6e9c7d15e2eefc480755fe37dd7077 (patch)
treec8cc106eb4c0a2b2b5d79f534f2facb0514f5f55 /sp/src/game/client/sixense
parentAdded many shader source files (diff)
downloadsource-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.tar.xz
source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.zip
General:
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
Diffstat (limited to 'sp/src/game/client/sixense')
-rw-r--r--sp/src/game/client/sixense/in_sixense_gesture_bindings.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/sp/src/game/client/sixense/in_sixense_gesture_bindings.cpp b/sp/src/game/client/sixense/in_sixense_gesture_bindings.cpp
index 7ede9ba5..0f0f7105 100644
--- a/sp/src/game/client/sixense/in_sixense_gesture_bindings.cpp
+++ b/sp/src/game/client/sixense/in_sixense_gesture_bindings.cpp
@@ -879,10 +879,6 @@ bool SixenseGestureBindings::ActionTokenToStr( sixenseUtils::IButtonStates::Acti
{
Q_snprintf( buf, buflen, "tilt_gesture" );
}
- else if( action == sixenseUtils::IButtonStates::ACTION_BUTTON_PRESS )
- {
- Q_snprintf( buf, buflen, "button_press" );
- }
else if( action == sixenseUtils::IButtonStates::ACTION_TRIGGER_PRESS )
{
Q_snprintf( buf, buflen, "trigger_press" );