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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/sdk/c_sdk_player.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/sdk/c_sdk_player.h')
| -rw-r--r-- | sp/src/game/client/sdk/c_sdk_player.h | 174 |
1 files changed, 87 insertions, 87 deletions
diff --git a/sp/src/game/client/sdk/c_sdk_player.h b/sp/src/game/client/sdk/c_sdk_player.h index 3639d2cc..e4986b95 100644 --- a/sp/src/game/client/sdk/c_sdk_player.h +++ b/sp/src/game/client/sdk/c_sdk_player.h @@ -1,87 +1,87 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef C_SDK_PLAYER_H
-#define C_SDK_PLAYER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "sdk_playeranimstate.h"
-#include "c_baseplayer.h"
-#include "sdk_shareddefs.h"
-#include "baseparticleentity.h"
-
-
-class C_SDKPlayer : public C_BasePlayer, public ISDKPlayerAnimStateHelpers
-{
-public:
- DECLARE_CLASS( C_SDKPlayer, C_BasePlayer );
- DECLARE_CLIENTCLASS();
- DECLARE_PREDICTABLE();
- DECLARE_INTERPOLATION();
-
- C_SDKPlayer();
- ~C_SDKPlayer();
-
- static C_SDKPlayer* GetLocalSDKPlayer();
-
- virtual const QAngle& GetRenderAngles();
- virtual void UpdateClientSideAnimation();
- virtual void PostDataUpdate( DataUpdateType_t updateType );
- virtual void OnDataChanged( DataUpdateType_t updateType );
-
-
-// Called by shared code.
-public:
-
- // ISDKPlayerAnimState overrides.
- virtual CWeaponSDKBase* SDKAnim_GetActiveWeapon();
- virtual bool SDKAnim_CanMove();
-
- void DoAnimationEvent( PlayerAnimEvent_t event, int nData = 0 );
- bool ShouldDraw();
-
- ISDKPlayerAnimState *m_PlayerAnimState;
-
- QAngle m_angEyeAngles;
- CInterpolatedVar< QAngle > m_iv_angEyeAngles;
-
- CNetworkVar( int, m_iThrowGrenadeCounter ); // used to trigger grenade throw animations.
- CNetworkVar( int, m_iShotsFired ); // number of shots fired recently
-
- EHANDLE m_hRagdoll;
-
- CWeaponSDKBase *GetActiveSDKWeapon() const;
-
- C_BaseAnimating *BecomeRagdollOnClient();
- IRagdoll* C_SDKPlayer::GetRepresentativeRagdoll() const;
-
- void FireBullet(
- Vector vecSrc,
- const QAngle &shootAngles,
- float vecSpread,
- int iDamage,
- int iBulletType,
- CBaseEntity *pevAttacker,
- bool bDoEffects,
- float x,
- float y );
-
-private:
- C_SDKPlayer( const C_SDKPlayer & );
-};
-
-
-inline C_SDKPlayer* ToSDKPlayer( CBaseEntity *pPlayer )
-{
- Assert( dynamic_cast< C_SDKPlayer* >( pPlayer ) != NULL );
- return static_cast< C_SDKPlayer* >( pPlayer );
-}
-
-
-#endif // C_SDK_PLAYER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef C_SDK_PLAYER_H +#define C_SDK_PLAYER_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "sdk_playeranimstate.h" +#include "c_baseplayer.h" +#include "sdk_shareddefs.h" +#include "baseparticleentity.h" + + +class C_SDKPlayer : public C_BasePlayer, public ISDKPlayerAnimStateHelpers +{ +public: + DECLARE_CLASS( C_SDKPlayer, C_BasePlayer ); + DECLARE_CLIENTCLASS(); + DECLARE_PREDICTABLE(); + DECLARE_INTERPOLATION(); + + C_SDKPlayer(); + ~C_SDKPlayer(); + + static C_SDKPlayer* GetLocalSDKPlayer(); + + virtual const QAngle& GetRenderAngles(); + virtual void UpdateClientSideAnimation(); + virtual void PostDataUpdate( DataUpdateType_t updateType ); + virtual void OnDataChanged( DataUpdateType_t updateType ); + + +// Called by shared code. +public: + + // ISDKPlayerAnimState overrides. + virtual CWeaponSDKBase* SDKAnim_GetActiveWeapon(); + virtual bool SDKAnim_CanMove(); + + void DoAnimationEvent( PlayerAnimEvent_t event, int nData = 0 ); + bool ShouldDraw(); + + ISDKPlayerAnimState *m_PlayerAnimState; + + QAngle m_angEyeAngles; + CInterpolatedVar< QAngle > m_iv_angEyeAngles; + + CNetworkVar( int, m_iThrowGrenadeCounter ); // used to trigger grenade throw animations. + CNetworkVar( int, m_iShotsFired ); // number of shots fired recently + + EHANDLE m_hRagdoll; + + CWeaponSDKBase *GetActiveSDKWeapon() const; + + C_BaseAnimating *BecomeRagdollOnClient(); + IRagdoll* C_SDKPlayer::GetRepresentativeRagdoll() const; + + void FireBullet( + Vector vecSrc, + const QAngle &shootAngles, + float vecSpread, + int iDamage, + int iBulletType, + CBaseEntity *pevAttacker, + bool bDoEffects, + float x, + float y ); + +private: + C_SDKPlayer( const C_SDKPlayer & ); +}; + + +inline C_SDKPlayer* ToSDKPlayer( CBaseEntity *pPlayer ) +{ + Assert( dynamic_cast< C_SDKPlayer* >( pPlayer ) != NULL ); + return static_cast< C_SDKPlayer* >( pPlayer ); +} + + +#endif // C_SDK_PLAYER_H |