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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/client/replay/vgui/replayrenderoverlay.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/game/client/replay/vgui/replayrenderoverlay.h')
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diff --git a/sp/src/game/client/replay/vgui/replayrenderoverlay.h b/sp/src/game/client/replay/vgui/replayrenderoverlay.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef REPLAY_RENDEROVERLAY_H
+#define REPLAY_RENDEROVERLAY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//-----------------------------------------------------------------------------
+
+#include "vgui_controls/Frame.h"
+#include "vgui_controls/ProgressBar.h"
+#include "replay/rendermovieparams.h"
+
+//-----------------------------------------------------------------------------
+
+class CExButton;
+class CExLabel;
+class IQuickTimeMovieMaker;
+class CReplay;
+class CReplayRenderer;
+
+//-----------------------------------------------------------------------------
+
+class CReplayRenderOverlay : public vgui::Frame
+{
+ DECLARE_CLASS_SIMPLE( CReplayRenderOverlay, vgui::Frame );
+public:
+ CReplayRenderOverlay( Panel *pParent );
+ ~CReplayRenderOverlay();
+
+ void Show();
+ void Hide();
+
+ CReplayRenderer *m_pRenderer;
+
+private:
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual void PerformLayout();
+ virtual void OnTick();
+ virtual void OnMousePressed( vgui::MouseCode nCode );
+ virtual void OnKeyCodeTyped( vgui::KeyCode nCode );
+ virtual void OnCommand( const char *pCommand );
+
+private:
+ MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", pPanel );
+
+#if _DEBUG
+ bool m_bReloadScheme;
+#endif
+
+ int m_unNumFrames;
+ float m_flStartTime;
+ float m_flPreviousTimeLeft;
+ EditablePanel *m_pBottom;
+ vgui::ProgressBar *m_pRenderProgress;
+ vgui::CheckButton *m_pPreviewCheckButton;
+ CExButton *m_pCancelButton;
+ CExLabel *m_pTitleLabel;
+ CExLabel *m_pFilenameLabel;
+ CExLabel *m_pProgressLabel;
+};
+
+//-----------------------------------------------------------------------------
+
+void ReplayUI_OpenReplayRenderOverlay();
+void ReplayUI_HideRenderOverlay();
+
+//-----------------------------------------------------------------------------
+
+#endif // REPLAY_RENDEROVERLAY_H