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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/client/rendertexture.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/game/client/rendertexture.h')
-rw-r--r--sp/src/game/client/rendertexture.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/sp/src/game/client/rendertexture.h b/sp/src/game/client/rendertexture.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// Define local cl_dll hooks to the renderable textures in material system
+//
+//=============================================================================//
+
+#ifndef RENDERTARGETS_H
+#define RENDERTARGETS_H
+
+ITexture *GetPowerOfTwoFrameBufferTexture( void );
+ITexture *GetFullFrameFrameBufferTexture( int textureIndex );
+ITexture *GetWaterReflectionTexture( void );
+ITexture *GetWaterRefractionTexture( void );
+ITexture *GetFullscreenTexture( void );
+ITexture *GetCameraTexture( void );
+ITexture *GetFullFrameDepthTexture( void );
+
+// SmallBufferHDRx=r16g16b16a16 quarter-sized texture
+ITexture *GetSmallBufferHDR0( void );
+ITexture *GetSmallBufferHDR1( void );
+
+ITexture *GetSmallBuffer0( void ); // quarter-sized texture, same fmt as screen
+ITexture *GetSmallBuffer1( void ); // quarter-sized texture, same fmt as screen
+
+#define MAX_TEENY_TEXTURES 3
+
+ITexture *GetTeenyTexture(int which); // tiny 32x32 texture, always 8888
+
+void ReleaseRenderTargets( void );
+
+#endif // RENDERTARGETS_H