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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/particles_ez.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/particles_ez.h')
-rw-r--r--sp/src/game/client/particles_ez.h62
1 files changed, 31 insertions, 31 deletions
diff --git a/sp/src/game/client/particles_ez.h b/sp/src/game/client/particles_ez.h
index f8b37db2..cb82198f 100644
--- a/sp/src/game/client/particles_ez.h
+++ b/sp/src/game/client/particles_ez.h
@@ -1,31 +1,31 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef PARTICLES_EZ_H
-#define PARTICLES_EZ_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "particles_simple.h"
-#include "particle_litsmokeemitter.h"
-
-
-// Use these to fire and forget particles.
-// pParticle should be ON THE STACK - ie: don't allocate it from a CSimpleEmitter or from the particle manager.
-// Just make one on the stack, fill in its parameters, and pass it in here.
-void AddSimpleParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false );
-void AddEmberParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false );
-void AddFireSmokeParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false );
-void AddFireParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false );
-
-
-// Called by the renderer to draw all the particles.
-void DrawParticleSingletons( bool bInSkybox );
-
-
-#endif // PARTICLES_EZ_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef PARTICLES_EZ_H
+#define PARTICLES_EZ_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "particles_simple.h"
+#include "particle_litsmokeemitter.h"
+
+
+// Use these to fire and forget particles.
+// pParticle should be ON THE STACK - ie: don't allocate it from a CSimpleEmitter or from the particle manager.
+// Just make one on the stack, fill in its parameters, and pass it in here.
+void AddSimpleParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false );
+void AddEmberParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false );
+void AddFireSmokeParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false );
+void AddFireParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false );
+
+
+// Called by the renderer to draw all the particles.
+void DrawParticleSingletons( bool bInSkybox );
+
+
+#endif // PARTICLES_EZ_H