diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/particles_ez.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/particles_ez.h')
| -rw-r--r-- | sp/src/game/client/particles_ez.h | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/sp/src/game/client/particles_ez.h b/sp/src/game/client/particles_ez.h index f8b37db2..cb82198f 100644 --- a/sp/src/game/client/particles_ez.h +++ b/sp/src/game/client/particles_ez.h @@ -1,31 +1,31 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef PARTICLES_EZ_H
-#define PARTICLES_EZ_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "particles_simple.h"
-#include "particle_litsmokeemitter.h"
-
-
-// Use these to fire and forget particles.
-// pParticle should be ON THE STACK - ie: don't allocate it from a CSimpleEmitter or from the particle manager.
-// Just make one on the stack, fill in its parameters, and pass it in here.
-void AddSimpleParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false );
-void AddEmberParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false );
-void AddFireSmokeParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false );
-void AddFireParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false );
-
-
-// Called by the renderer to draw all the particles.
-void DrawParticleSingletons( bool bInSkybox );
-
-
-#endif // PARTICLES_EZ_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef PARTICLES_EZ_H +#define PARTICLES_EZ_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "particles_simple.h" +#include "particle_litsmokeemitter.h" + + +// Use these to fire and forget particles. +// pParticle should be ON THE STACK - ie: don't allocate it from a CSimpleEmitter or from the particle manager. +// Just make one on the stack, fill in its parameters, and pass it in here. +void AddSimpleParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false ); +void AddEmberParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false ); +void AddFireSmokeParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false ); +void AddFireParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false ); + + +// Called by the renderer to draw all the particles. +void DrawParticleSingletons( bool bInSkybox ); + + +#endif // PARTICLES_EZ_H |