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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/networkstringtable_clientdll.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/networkstringtable_clientdll.h')
| -rw-r--r-- | sp/src/game/client/networkstringtable_clientdll.h | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/sp/src/game/client/networkstringtable_clientdll.h b/sp/src/game/client/networkstringtable_clientdll.h index b6d79ea2..006817c8 100644 --- a/sp/src/game/client/networkstringtable_clientdll.h +++ b/sp/src/game/client/networkstringtable_clientdll.h @@ -1,32 +1,32 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//===========================================================================//
-
-#ifndef NETWORKSTRINGTABLE_CLIENTDLL_H
-#define NETWORKSTRINGTABLE_CLIENTDLL_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "networkstringtabledefs.h"
-
-extern INetworkStringTableContainer *networkstringtable;
-
-// String tables used by the client DLL
-// (see InstallStringTableCallback for where they're initialized)
-extern INetworkStringTable *g_StringTableVguiScreen;
-extern INetworkStringTable *g_StringTableEffectDispatch;
-extern INetworkStringTable *g_StringTableMaterials;
-extern INetworkStringTable *g_pStringTableInfoPanel;
-extern INetworkStringTable *g_pStringTableClientSideChoreoScenes;
-extern INetworkStringTable *g_pStringTableServerMapCycle;
-
-#ifdef TF_CLIENT_DLL
-extern INetworkStringTable *g_pStringTableServerPopFiles;
-extern INetworkStringTable *g_pStringTableServerMapCycleMvM;
-#endif
-
-#endif // NETWORKSTRINGTABLE_CLIENTDLL_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//===========================================================================// + +#ifndef NETWORKSTRINGTABLE_CLIENTDLL_H +#define NETWORKSTRINGTABLE_CLIENTDLL_H +#ifdef _WIN32 +#pragma once +#endif + +#include "networkstringtabledefs.h" + +extern INetworkStringTableContainer *networkstringtable; + +// String tables used by the client DLL +// (see InstallStringTableCallback for where they're initialized) +extern INetworkStringTable *g_StringTableVguiScreen; +extern INetworkStringTable *g_StringTableEffectDispatch; +extern INetworkStringTable *g_StringTableMaterials; +extern INetworkStringTable *g_pStringTableInfoPanel; +extern INetworkStringTable *g_pStringTableClientSideChoreoScenes; +extern INetworkStringTable *g_pStringTableServerMapCycle; + +#ifdef TF_CLIENT_DLL +extern INetworkStringTable *g_pStringTableServerPopFiles; +extern INetworkStringTable *g_pStringTableServerMapCycleMvM; +#endif + +#endif // NETWORKSTRINGTABLE_CLIENTDLL_H |