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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/client/ivmodemanager.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/game/client/ivmodemanager.h')
| -rw-r--r-- | sp/src/game/client/ivmodemanager.h | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/sp/src/game/client/ivmodemanager.h b/sp/src/game/client/ivmodemanager.h new file mode 100644 index 00000000..cfd84814 --- /dev/null +++ b/sp/src/game/client/ivmodemanager.h @@ -0,0 +1,31 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#if !defined( IVMODEMANAGER_H )
+#define IVMODEMANAGER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+abstract_class IVModeManager
+{
+public:
+ virtual void Init( void ) = 0;
+ // HL2 will ignore, TF2 will change modes.
+ virtual void SwitchMode( bool commander, bool force ) = 0;
+ virtual void LevelInit( const char *newmap ) = 0;
+ virtual void LevelShutdown( void ) = 0;
+};
+
+extern IVModeManager *modemanager;
+
+#endif // IVMODEMANAGER_H
\ No newline at end of file |