diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/iviewrender_beams.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/iviewrender_beams.h')
| -rw-r--r-- | sp/src/game/client/iviewrender_beams.h | 340 |
1 files changed, 170 insertions, 170 deletions
diff --git a/sp/src/game/client/iviewrender_beams.h b/sp/src/game/client/iviewrender_beams.h index c13c6ce2..9718e3b2 100644 --- a/sp/src/game/client/iviewrender_beams.h +++ b/sp/src/game/client/iviewrender_beams.h @@ -1,171 +1,171 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $NoKeywords: $
-//=============================================================================//
-#if !defined( IVIEWRENDER_BEAMS_H )
-#define IVIEWRENDER_BEAMS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "mathlib/vector.h"
-// common to server, too
-#include "beam_flags.h"
-#include "tempentity.h"
-
-extern void SetBeamCreationAllowed( bool state );
-extern bool BeamCreationAllowed( void );
-
-//-----------------------------------------------------------------------------
-// beam flags
-//-----------------------------------------------------------------------------
-
-
-class C_Beam;
-class Beam_t;
-
-//-----------------------------------------------------------------------------
-// Purpose: Popcorn trail for Beam Follow rendering...
-//-----------------------------------------------------------------------------
-
-struct BeamTrail_t
-{
- // NOTE: Don't add user defined fields except after these four fields.
- BeamTrail_t* next;
- float die;
- Vector org;
- Vector vel;
-};
-
-//-----------------------------------------------------------------------------
-// Data type for beams.
-//-----------------------------------------------------------------------------
-struct BeamInfo_t
-{
- int m_nType;
-
- // Entities
- C_BaseEntity* m_pStartEnt;
- int m_nStartAttachment;
- C_BaseEntity* m_pEndEnt;
- int m_nEndAttachment;
-
- // Points
- Vector m_vecStart;
- Vector m_vecEnd;
-
- int m_nModelIndex;
- const char *m_pszModelName;
-
- int m_nHaloIndex;
- const char *m_pszHaloName;
- float m_flHaloScale;
-
- float m_flLife;
- float m_flWidth;
- float m_flEndWidth;
- float m_flFadeLength;
- float m_flAmplitude;
-
- float m_flBrightness;
- float m_flSpeed;
-
- int m_nStartFrame;
- float m_flFrameRate;
-
- float m_flRed;
- float m_flGreen;
- float m_flBlue;
-
- bool m_bRenderable;
-
- int m_nSegments;
-
- int m_nFlags;
-
- // Rings
- Vector m_vecCenter;
- float m_flStartRadius;
- float m_flEndRadius;
-
- BeamInfo_t()
- {
- m_nType = TE_BEAMPOINTS;
- m_nSegments = -1;
- m_pszModelName = NULL;
- m_pszHaloName = NULL;
- m_nModelIndex = -1;
- m_nHaloIndex = -1;
- m_bRenderable = true;
- m_nFlags = 0;
- }
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: Declare client .dll beam entity interface
-//-----------------------------------------------------------------------------
-
-abstract_class IViewRenderBeams
-{
-public:
- virtual void InitBeams( void ) = 0;
- virtual void ShutdownBeams( void ) = 0;
- virtual void ClearBeams( void ) = 0;
-
- // Updates the state of the temp ent beams
- virtual void UpdateTempEntBeams() = 0;
-
- virtual void DrawBeam( C_Beam* pbeam, ITraceFilter *pEntityBeamTraceFilter = NULL ) = 0;
- virtual void DrawBeam( Beam_t *pbeam ) = 0;
-
- virtual void KillDeadBeams( CBaseEntity *pEnt ) = 0;
-
- // New interfaces!
- virtual Beam_t *CreateBeamEnts( BeamInfo_t &beamInfo ) = 0;
- virtual Beam_t *CreateBeamEntPoint( BeamInfo_t &beamInfo ) = 0;
- virtual Beam_t *CreateBeamPoints( BeamInfo_t &beamInfo ) = 0;
- virtual Beam_t *CreateBeamRing( BeamInfo_t &beamInfo ) = 0;
- virtual Beam_t *CreateBeamRingPoint( BeamInfo_t &beamInfo ) = 0;
- virtual Beam_t *CreateBeamCirclePoints( BeamInfo_t &beamInfo ) = 0;
- virtual Beam_t *CreateBeamFollow( BeamInfo_t &beamInfo ) = 0;
-
- virtual void FreeBeam( Beam_t *pBeam ) = 0;
- virtual void UpdateBeamInfo( Beam_t *pBeam, BeamInfo_t &beamInfo ) = 0;
-
- // These will go away!
- virtual void CreateBeamEnts( int startEnt, int endEnt, int modelIndex, int haloIndex, float haloScale,
- float life, float width, float m_nEndWidth, float m_nFadeLength, float amplitude,
- float brightness, float speed, int startFrame,
- float framerate, float r, float g, float b, int type = -1 ) = 0;
- virtual void CreateBeamEntPoint( int nStartEntity, const Vector *pStart, int nEndEntity, const Vector* pEnd,
- int modelIndex, int haloIndex, float haloScale,
- float life, float width, float m_nEndWidth, float m_nFadeLength, float amplitude,
- float brightness, float speed, int startFrame,
- float framerate, float r, float g, float b ) = 0;
- virtual void CreateBeamPoints( Vector& start, Vector& end, int modelIndex, int haloIndex, float haloScale,
- float life, float width, float m_nEndWidth, float m_nFadeLength, float amplitude,
- float brightness, float speed, int startFrame,
- float framerate, float r, float g, float b ) = 0;
- virtual void CreateBeamRing( int startEnt, int endEnt, int modelIndex, int haloIndex, float haloScale,
- float life, float width, float m_nEndWidth, float m_nFadeLength, float amplitude,
- float brightness, float speed, int startFrame,
- float framerate, float r, float g, float b, int flags = 0 ) = 0;
- virtual void CreateBeamRingPoint( const Vector& center, float start_radius, float end_radius, int modelIndex, int haloIndex, float haloScale,
- float life, float width, float m_nEndWidth, float m_nFadeLength, float amplitude,
- float brightness, float speed, int startFrame,
- float framerate, float r, float g, float b, int flags = 0 ) = 0;
- virtual void CreateBeamCirclePoints( int type, Vector& start, Vector& end,
- int modelIndex, int haloIndex, float haloScale, float life, float width,
- float m_nEndWidth, float m_nFadeLength, float amplitude, float brightness, float speed,
- int startFrame, float framerate, float r, float g, float b ) = 0;
- virtual void CreateBeamFollow( int startEnt, int modelIndex, int haloIndex, float haloScale,
- float life, float width, float m_nEndWidth, float m_nFadeLength, float r, float g, float b,
- float brightness ) = 0;
-};
-
-extern IViewRenderBeams *beams;
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $NoKeywords: $ +//=============================================================================// +#if !defined( IVIEWRENDER_BEAMS_H ) +#define IVIEWRENDER_BEAMS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "mathlib/vector.h" +// common to server, too +#include "beam_flags.h" +#include "tempentity.h" + +extern void SetBeamCreationAllowed( bool state ); +extern bool BeamCreationAllowed( void ); + +//----------------------------------------------------------------------------- +// beam flags +//----------------------------------------------------------------------------- + + +class C_Beam; +class Beam_t; + +//----------------------------------------------------------------------------- +// Purpose: Popcorn trail for Beam Follow rendering... +//----------------------------------------------------------------------------- + +struct BeamTrail_t +{ + // NOTE: Don't add user defined fields except after these four fields. + BeamTrail_t* next; + float die; + Vector org; + Vector vel; +}; + +//----------------------------------------------------------------------------- +// Data type for beams. +//----------------------------------------------------------------------------- +struct BeamInfo_t +{ + int m_nType; + + // Entities + C_BaseEntity* m_pStartEnt; + int m_nStartAttachment; + C_BaseEntity* m_pEndEnt; + int m_nEndAttachment; + + // Points + Vector m_vecStart; + Vector m_vecEnd; + + int m_nModelIndex; + const char *m_pszModelName; + + int m_nHaloIndex; + const char *m_pszHaloName; + float m_flHaloScale; + + float m_flLife; + float m_flWidth; + float m_flEndWidth; + float m_flFadeLength; + float m_flAmplitude; + + float m_flBrightness; + float m_flSpeed; + + int m_nStartFrame; + float m_flFrameRate; + + float m_flRed; + float m_flGreen; + float m_flBlue; + + bool m_bRenderable; + + int m_nSegments; + + int m_nFlags; + + // Rings + Vector m_vecCenter; + float m_flStartRadius; + float m_flEndRadius; + + BeamInfo_t() + { + m_nType = TE_BEAMPOINTS; + m_nSegments = -1; + m_pszModelName = NULL; + m_pszHaloName = NULL; + m_nModelIndex = -1; + m_nHaloIndex = -1; + m_bRenderable = true; + m_nFlags = 0; + } +}; + +//----------------------------------------------------------------------------- +// Purpose: Declare client .dll beam entity interface +//----------------------------------------------------------------------------- + +abstract_class IViewRenderBeams +{ +public: + virtual void InitBeams( void ) = 0; + virtual void ShutdownBeams( void ) = 0; + virtual void ClearBeams( void ) = 0; + + // Updates the state of the temp ent beams + virtual void UpdateTempEntBeams() = 0; + + virtual void DrawBeam( C_Beam* pbeam, ITraceFilter *pEntityBeamTraceFilter = NULL ) = 0; + virtual void DrawBeam( Beam_t *pbeam ) = 0; + + virtual void KillDeadBeams( CBaseEntity *pEnt ) = 0; + + // New interfaces! + virtual Beam_t *CreateBeamEnts( BeamInfo_t &beamInfo ) = 0; + virtual Beam_t *CreateBeamEntPoint( BeamInfo_t &beamInfo ) = 0; + virtual Beam_t *CreateBeamPoints( BeamInfo_t &beamInfo ) = 0; + virtual Beam_t *CreateBeamRing( BeamInfo_t &beamInfo ) = 0; + virtual Beam_t *CreateBeamRingPoint( BeamInfo_t &beamInfo ) = 0; + virtual Beam_t *CreateBeamCirclePoints( BeamInfo_t &beamInfo ) = 0; + virtual Beam_t *CreateBeamFollow( BeamInfo_t &beamInfo ) = 0; + + virtual void FreeBeam( Beam_t *pBeam ) = 0; + virtual void UpdateBeamInfo( Beam_t *pBeam, BeamInfo_t &beamInfo ) = 0; + + // These will go away! + virtual void CreateBeamEnts( int startEnt, int endEnt, int modelIndex, int haloIndex, float haloScale, + float life, float width, float m_nEndWidth, float m_nFadeLength, float amplitude, + float brightness, float speed, int startFrame, + float framerate, float r, float g, float b, int type = -1 ) = 0; + virtual void CreateBeamEntPoint( int nStartEntity, const Vector *pStart, int nEndEntity, const Vector* pEnd, + int modelIndex, int haloIndex, float haloScale, + float life, float width, float m_nEndWidth, float m_nFadeLength, float amplitude, + float brightness, float speed, int startFrame, + float framerate, float r, float g, float b ) = 0; + virtual void CreateBeamPoints( Vector& start, Vector& end, int modelIndex, int haloIndex, float haloScale, + float life, float width, float m_nEndWidth, float m_nFadeLength, float amplitude, + float brightness, float speed, int startFrame, + float framerate, float r, float g, float b ) = 0; + virtual void CreateBeamRing( int startEnt, int endEnt, int modelIndex, int haloIndex, float haloScale, + float life, float width, float m_nEndWidth, float m_nFadeLength, float amplitude, + float brightness, float speed, int startFrame, + float framerate, float r, float g, float b, int flags = 0 ) = 0; + virtual void CreateBeamRingPoint( const Vector& center, float start_radius, float end_radius, int modelIndex, int haloIndex, float haloScale, + float life, float width, float m_nEndWidth, float m_nFadeLength, float amplitude, + float brightness, float speed, int startFrame, + float framerate, float r, float g, float b, int flags = 0 ) = 0; + virtual void CreateBeamCirclePoints( int type, Vector& start, Vector& end, + int modelIndex, int haloIndex, float haloScale, float life, float width, + float m_nEndWidth, float m_nFadeLength, float amplitude, float brightness, float speed, + int startFrame, float framerate, float r, float g, float b ) = 0; + virtual void CreateBeamFollow( int startEnt, int modelIndex, int haloIndex, float haloScale, + float life, float width, float m_nEndWidth, float m_nFadeLength, float r, float g, float b, + float brightness ) = 0; +}; + +extern IViewRenderBeams *beams; + #endif // VIEWRENDER_BEAMS_H
\ No newline at end of file |