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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/ivieweffects.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/ivieweffects.h')
-rw-r--r--sp/src/game/client/ivieweffects.h106
1 files changed, 53 insertions, 53 deletions
diff --git a/sp/src/game/client/ivieweffects.h b/sp/src/game/client/ivieweffects.h
index 32a6343a..77b772eb 100644
--- a/sp/src/game/client/ivieweffects.h
+++ b/sp/src/game/client/ivieweffects.h
@@ -1,54 +1,54 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#if !defined( IVIEWEFFECTS_H )
-#define IVIEWEFFECTS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-class Vector;
-class QAngle;
-class bf_read;
-
-//-----------------------------------------------------------------------------
-// Purpose: Apply effects to view origin/angles, etc. Screen fade and shake
-//-----------------------------------------------------------------------------
-abstract_class IViewEffects
-{
-public:
- // Initialize subsystem
- virtual void Init( void ) = 0;
- // Initialize after each level change
- virtual void LevelInit( void ) = 0;
- // Called each frame to determine the current view fade parameters ( color and alpha )
- virtual void GetFadeParams( unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a, bool *blend ) = 0;
- // Apply directscreen shake
- virtual void Shake( ScreenShake_t &data ) = 0;
- // Apply direct screen fade
- virtual void Fade( ScreenFade_t &data ) = 0;
- // Clear all permanent fades in our fade list
- virtual void ClearPermanentFades( void ) = 0;
- // Clear all fades in our fade list
- virtual void ClearAllFades( void ) = 0;
- // Compute screen shake values for this frame
- virtual void CalcShake( void ) = 0;
- // Apply those values to the passed in vector(s).
- virtual void ApplyShake( Vector& origin, QAngle& angles, float factor ) = 0;
- // Save / Restore
- virtual void Save( ISave *pSave ) = 0;
- virtual void Restore( IRestore *pRestore, bool ) = 0;
-};
-
-extern IViewEffects *vieweffects;
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#if !defined( IVIEWEFFECTS_H )
+#define IVIEWEFFECTS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class Vector;
+class QAngle;
+class bf_read;
+
+//-----------------------------------------------------------------------------
+// Purpose: Apply effects to view origin/angles, etc. Screen fade and shake
+//-----------------------------------------------------------------------------
+abstract_class IViewEffects
+{
+public:
+ // Initialize subsystem
+ virtual void Init( void ) = 0;
+ // Initialize after each level change
+ virtual void LevelInit( void ) = 0;
+ // Called each frame to determine the current view fade parameters ( color and alpha )
+ virtual void GetFadeParams( unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a, bool *blend ) = 0;
+ // Apply directscreen shake
+ virtual void Shake( ScreenShake_t &data ) = 0;
+ // Apply direct screen fade
+ virtual void Fade( ScreenFade_t &data ) = 0;
+ // Clear all permanent fades in our fade list
+ virtual void ClearPermanentFades( void ) = 0;
+ // Clear all fades in our fade list
+ virtual void ClearAllFades( void ) = 0;
+ // Compute screen shake values for this frame
+ virtual void CalcShake( void ) = 0;
+ // Apply those values to the passed in vector(s).
+ virtual void ApplyShake( Vector& origin, QAngle& angles, float factor ) = 0;
+ // Save / Restore
+ virtual void Save( ISave *pSave ) = 0;
+ virtual void Restore( IRestore *pRestore, bool ) = 0;
+};
+
+extern IViewEffects *vieweffects;
+
#endif // IVIEWEFFECTS_H \ No newline at end of file