diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/ivieweffects.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/ivieweffects.h')
| -rw-r--r-- | sp/src/game/client/ivieweffects.h | 106 |
1 files changed, 53 insertions, 53 deletions
diff --git a/sp/src/game/client/ivieweffects.h b/sp/src/game/client/ivieweffects.h index 32a6343a..77b772eb 100644 --- a/sp/src/game/client/ivieweffects.h +++ b/sp/src/game/client/ivieweffects.h @@ -1,54 +1,54 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#if !defined( IVIEWEFFECTS_H )
-#define IVIEWEFFECTS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-class Vector;
-class QAngle;
-class bf_read;
-
-//-----------------------------------------------------------------------------
-// Purpose: Apply effects to view origin/angles, etc. Screen fade and shake
-//-----------------------------------------------------------------------------
-abstract_class IViewEffects
-{
-public:
- // Initialize subsystem
- virtual void Init( void ) = 0;
- // Initialize after each level change
- virtual void LevelInit( void ) = 0;
- // Called each frame to determine the current view fade parameters ( color and alpha )
- virtual void GetFadeParams( unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a, bool *blend ) = 0;
- // Apply directscreen shake
- virtual void Shake( ScreenShake_t &data ) = 0;
- // Apply direct screen fade
- virtual void Fade( ScreenFade_t &data ) = 0;
- // Clear all permanent fades in our fade list
- virtual void ClearPermanentFades( void ) = 0;
- // Clear all fades in our fade list
- virtual void ClearAllFades( void ) = 0;
- // Compute screen shake values for this frame
- virtual void CalcShake( void ) = 0;
- // Apply those values to the passed in vector(s).
- virtual void ApplyShake( Vector& origin, QAngle& angles, float factor ) = 0;
- // Save / Restore
- virtual void Save( ISave *pSave ) = 0;
- virtual void Restore( IRestore *pRestore, bool ) = 0;
-};
-
-extern IViewEffects *vieweffects;
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#if !defined( IVIEWEFFECTS_H ) +#define IVIEWEFFECTS_H +#ifdef _WIN32 +#pragma once +#endif + +class Vector; +class QAngle; +class bf_read; + +//----------------------------------------------------------------------------- +// Purpose: Apply effects to view origin/angles, etc. Screen fade and shake +//----------------------------------------------------------------------------- +abstract_class IViewEffects +{ +public: + // Initialize subsystem + virtual void Init( void ) = 0; + // Initialize after each level change + virtual void LevelInit( void ) = 0; + // Called each frame to determine the current view fade parameters ( color and alpha ) + virtual void GetFadeParams( unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a, bool *blend ) = 0; + // Apply directscreen shake + virtual void Shake( ScreenShake_t &data ) = 0; + // Apply direct screen fade + virtual void Fade( ScreenFade_t &data ) = 0; + // Clear all permanent fades in our fade list + virtual void ClearPermanentFades( void ) = 0; + // Clear all fades in our fade list + virtual void ClearAllFades( void ) = 0; + // Compute screen shake values for this frame + virtual void CalcShake( void ) = 0; + // Apply those values to the passed in vector(s). + virtual void ApplyShake( Vector& origin, QAngle& angles, float factor ) = 0; + // Save / Restore + virtual void Save( ISave *pSave ) = 0; + virtual void Restore( IRestore *pRestore, bool ) = 0; +}; + +extern IViewEffects *vieweffects; + #endif // IVIEWEFFECTS_H
\ No newline at end of file |