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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/client/initializer.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+// Initializers are a way to register your object to be initialized at startup time.
+// They're a good way to have global variables without worrying about dependent
+// constructors being called. They also make it so init code doesn't depend on the
+// global objects it's initializing.
+
+// To use initializers, just use REGISTER_INITIALIZER to register your global variable like this:
+// class SomeClass {....}
+// SomeClass *g_pSomeClassSingleton = NULL;
+// REGISTER_INITIALIZER(SomeClass, &g_pSomeClassSingleton);
+
+#ifndef INITIALIZER_H
+#define INITIALIZER_H
+
+
+typedef void* (*CreateInitializerObjectFn)();
+typedef void (*DeleteInitializerObjectFn)(void *ptr);
+
+class Initializer
+{
+public:
+ Initializer(void **pVar, CreateInitializerObjectFn createFn, DeleteInitializerObjectFn deleteFn);
+
+ // Allocates all the global objects.
+ static bool InitializeAllObjects();
+
+ // Free all the global objects.
+ static void FreeAllObjects();
+
+
+private:
+ static Initializer *s_pInitializers;
+
+ void **m_pVar;
+ CreateInitializerObjectFn m_CreateFn;
+ DeleteInitializerObjectFn m_DeleteFn;
+ Initializer *m_pNext;
+};
+
+
+#define REGISTER_INITIALIZER(className, varPointer) \
+ static void* __Initializer__Create##className##Fn() {return new className;} \
+ static void* __Initializer__Delete##className##Fn(void *ptr) {delete (className*)ptr;} \
+ static Initializer g_Initializer_##className##(varPointer, __Initializer__Create##className##Fn, __Initializer__Delete##className##Fn);
+
+#define REGISTER_FUNCTION_INITIALIZER(functionName) \
+ static void* __Initializer__Create##functionName##Fn() { functionName(); return 0; } \
+ static Initializer g_Initializer_##functionName##(0, __Initializer__Create##functionName##Fn, 0);
+
+#endif
+