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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/hud.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/hud.h')
-rw-r--r--sp/src/game/client/hud.h412
1 files changed, 206 insertions, 206 deletions
diff --git a/sp/src/game/client/hud.h b/sp/src/game/client/hud.h
index dab02bfc..7b637c64 100644
--- a/sp/src/game/client/hud.h
+++ b/sp/src/game/client/hud.h
@@ -1,206 +1,206 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: CHud handles the message, calculation, and drawing the HUD
-//
-// $NoKeywords: $
-//=============================================================================//
-#ifndef HUD_H
-#define HUD_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "utlvector.h"
-#include "utldict.h"
-#include "convar.h"
-#include <vgui/VGUI.h>
-#include <Color.h>
-#include <bitbuf.h>
-
-namespace vgui
-{
- class IScheme;
-}
-
-// basic rectangle struct used for drawing
-typedef struct wrect_s
-{
- int left;
- int right;
- int top;
- int bottom;
-} wrect_t;
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CHudTexture
-{
-public:
- CHudTexture();
- CHudTexture& operator =( const CHudTexture& src );
- virtual ~CHudTexture();
-
- int Width() const
- {
- return rc.right - rc.left;
- }
-
- int Height() const
- {
- return rc.bottom - rc.top;
- }
-
- // causes the font manager to generate the glyph, prevents run time hitches on platforms that have slow font managers
- void Precache( void );
-
- // returns width & height of icon with scale applied (scale is ignored if font is used to render)
- int EffectiveWidth( float flScale ) const;
- int EffectiveHeight( float flScale ) const;
-
- void DrawSelf( int x, int y, const Color& clr ) const;
- void DrawSelf( int x, int y, int w, int h, const Color& clr ) const;
- void DrawSelfCropped( int x, int y, int cropx, int cropy, int cropw, int croph, Color clr ) const;
- // new version to scale the texture over a finalWidth and finalHeight passed in
- void DrawSelfCropped( int x, int y, int cropx, int cropy, int cropw, int croph, int finalWidth, int finalHeight, Color clr ) const;
-
- char szShortName[ 64 ];
- char szTextureFile[ 64 ];
-
- bool bRenderUsingFont;
- bool bPrecached;
- char cCharacterInFont;
- vgui::HFont hFont;
-
- // vgui texture Id assigned to this item
- int textureId;
- // s0, t0, s1, t1
- float texCoords[ 4 ];
-
- // Original bounds
- wrect_t rc;
-};
-
-#include "hudtexturehandle.h"
-
-class CHudElement;
-class CHudRenderGroup;
-
-//-----------------------------------------------------------------------------
-// Purpose: Main hud manager
-//-----------------------------------------------------------------------------
-class CHud
-{
-public:
- //For progress bar orientations
- static const int HUDPB_HORIZONTAL;
- static const int HUDPB_VERTICAL;
- static const int HUDPB_HORIZONTAL_INV;
-
-public:
- CHud();
- ~CHud();
-
- // Init's called when the HUD's created at DLL load
- void Init( void );
- // VidInit's called when the video mode's changed
- void VidInit( void );
- // Shutdown's called when the engine's shutting down
- void Shutdown( void );
- // LevelInit's called whenever a new level's starting
- void LevelInit( void );
- // LevelShutdown's called whenever a level's finishing
- void LevelShutdown( void );
-
- void ResetHUD( void );
-
- // A saved game has just been loaded
- void OnRestore();
-
- void Think();
-
- void ProcessInput( bool bActive );
- void UpdateHud( bool bActive );
-
- void InitColors( vgui::IScheme *pScheme );
-
- // Hud element registration
- void AddHudElement( CHudElement *pHudElement );
- void RemoveHudElement( CHudElement *pHudElement );
- // Search list for "name" and return the hud element if it exists
- CHudElement *FindElement( const char *pName );
-
- bool IsHidden( int iHudFlags );
-
- float GetSensitivity();
- float GetFOVSensitivityAdjust();
-
- void DrawProgressBar( int x, int y, int width, int height, float percentage, Color& clr, unsigned char type );
- void DrawIconProgressBar( int x, int y, CHudTexture *icon, CHudTexture *icon2, float percentage, Color& clr, int type );
-
- CHudTexture *GetIcon( const char *szIcon );
-
- // loads a new icon into the list, without duplicates
- CHudTexture *AddUnsearchableHudIconToList( CHudTexture& texture );
- CHudTexture *AddSearchableHudIconToList( CHudTexture& texture );
-
- void RefreshHudTextures();
-
- // User messages
- void MsgFunc_ResetHUD(bf_read &msg);
- void MsgFunc_SendAudio(bf_read &msg);
-
- // Hud Render group
- int LookupRenderGroupIndexByName( const char *pszGroupName );
- bool LockRenderGroup( int iGroupIndex, CHudElement *pLocker = NULL );
- bool UnlockRenderGroup( int iGroupIndex, CHudElement *pLocker = NULL );
- bool IsRenderGroupLockedFor( CHudElement *pHudElement, int iGroupIndex );
- int RegisterForRenderGroup( const char *pszGroupName );
- int AddHudRenderGroup( const char *pszGroupName );
- bool DoesRenderGroupExist( int iGroupIndex );
-
- void SetScreenShotTime( float flTime ){ m_flScreenShotTime = flTime; }
-
-public:
-
- int m_iKeyBits;
-#ifndef _XBOX
- float m_flMouseSensitivity;
- float m_flMouseSensitivityFactor;
-#endif
- float m_flFOVSensitivityAdjust;
-
- Color m_clrNormal;
- Color m_clrCaution;
- Color m_clrYellowish;
-
- CUtlVector< CHudElement * > m_HudList;
-
-private:
- void InitFonts();
-
- void SetupNewHudTexture( CHudTexture *t );
-
- bool m_bHudTexturesLoaded;
-
- // Global list of known icons
- CUtlDict< CHudTexture *, int > m_Icons;
-
- CUtlVector< const char * > m_RenderGroupNames;
- CUtlMap< int, CHudRenderGroup * > m_RenderGroups;
-
- float m_flScreenShotTime; // used to take end-game screenshots
-};
-
-extern CHud gHUD;
-
-//-----------------------------------------------------------------------------
-// Global fonts used in the client DLL
-//-----------------------------------------------------------------------------
-extern vgui::HFont g_hFontTrebuchet24;
-
-void LoadHudTextures( CUtlDict< CHudTexture *, int >& list, const char *szFilenameWithoutExtension, const unsigned char *pICEKey );
-
-void GetHudSize( int& w, int &h );
-
-#endif // HUD_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: CHud handles the message, calculation, and drawing the HUD
+//
+// $NoKeywords: $
+//=============================================================================//
+#ifndef HUD_H
+#define HUD_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "utlvector.h"
+#include "utldict.h"
+#include "convar.h"
+#include <vgui/VGUI.h>
+#include <Color.h>
+#include <bitbuf.h>
+
+namespace vgui
+{
+ class IScheme;
+}
+
+// basic rectangle struct used for drawing
+typedef struct wrect_s
+{
+ int left;
+ int right;
+ int top;
+ int bottom;
+} wrect_t;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudTexture
+{
+public:
+ CHudTexture();
+ CHudTexture& operator =( const CHudTexture& src );
+ virtual ~CHudTexture();
+
+ int Width() const
+ {
+ return rc.right - rc.left;
+ }
+
+ int Height() const
+ {
+ return rc.bottom - rc.top;
+ }
+
+ // causes the font manager to generate the glyph, prevents run time hitches on platforms that have slow font managers
+ void Precache( void );
+
+ // returns width & height of icon with scale applied (scale is ignored if font is used to render)
+ int EffectiveWidth( float flScale ) const;
+ int EffectiveHeight( float flScale ) const;
+
+ void DrawSelf( int x, int y, const Color& clr ) const;
+ void DrawSelf( int x, int y, int w, int h, const Color& clr ) const;
+ void DrawSelfCropped( int x, int y, int cropx, int cropy, int cropw, int croph, Color clr ) const;
+ // new version to scale the texture over a finalWidth and finalHeight passed in
+ void DrawSelfCropped( int x, int y, int cropx, int cropy, int cropw, int croph, int finalWidth, int finalHeight, Color clr ) const;
+
+ char szShortName[ 64 ];
+ char szTextureFile[ 64 ];
+
+ bool bRenderUsingFont;
+ bool bPrecached;
+ char cCharacterInFont;
+ vgui::HFont hFont;
+
+ // vgui texture Id assigned to this item
+ int textureId;
+ // s0, t0, s1, t1
+ float texCoords[ 4 ];
+
+ // Original bounds
+ wrect_t rc;
+};
+
+#include "hudtexturehandle.h"
+
+class CHudElement;
+class CHudRenderGroup;
+
+//-----------------------------------------------------------------------------
+// Purpose: Main hud manager
+//-----------------------------------------------------------------------------
+class CHud
+{
+public:
+ //For progress bar orientations
+ static const int HUDPB_HORIZONTAL;
+ static const int HUDPB_VERTICAL;
+ static const int HUDPB_HORIZONTAL_INV;
+
+public:
+ CHud();
+ ~CHud();
+
+ // Init's called when the HUD's created at DLL load
+ void Init( void );
+ // VidInit's called when the video mode's changed
+ void VidInit( void );
+ // Shutdown's called when the engine's shutting down
+ void Shutdown( void );
+ // LevelInit's called whenever a new level's starting
+ void LevelInit( void );
+ // LevelShutdown's called whenever a level's finishing
+ void LevelShutdown( void );
+
+ void ResetHUD( void );
+
+ // A saved game has just been loaded
+ void OnRestore();
+
+ void Think();
+
+ void ProcessInput( bool bActive );
+ void UpdateHud( bool bActive );
+
+ void InitColors( vgui::IScheme *pScheme );
+
+ // Hud element registration
+ void AddHudElement( CHudElement *pHudElement );
+ void RemoveHudElement( CHudElement *pHudElement );
+ // Search list for "name" and return the hud element if it exists
+ CHudElement *FindElement( const char *pName );
+
+ bool IsHidden( int iHudFlags );
+
+ float GetSensitivity();
+ float GetFOVSensitivityAdjust();
+
+ void DrawProgressBar( int x, int y, int width, int height, float percentage, Color& clr, unsigned char type );
+ void DrawIconProgressBar( int x, int y, CHudTexture *icon, CHudTexture *icon2, float percentage, Color& clr, int type );
+
+ CHudTexture *GetIcon( const char *szIcon );
+
+ // loads a new icon into the list, without duplicates
+ CHudTexture *AddUnsearchableHudIconToList( CHudTexture& texture );
+ CHudTexture *AddSearchableHudIconToList( CHudTexture& texture );
+
+ void RefreshHudTextures();
+
+ // User messages
+ void MsgFunc_ResetHUD(bf_read &msg);
+ void MsgFunc_SendAudio(bf_read &msg);
+
+ // Hud Render group
+ int LookupRenderGroupIndexByName( const char *pszGroupName );
+ bool LockRenderGroup( int iGroupIndex, CHudElement *pLocker = NULL );
+ bool UnlockRenderGroup( int iGroupIndex, CHudElement *pLocker = NULL );
+ bool IsRenderGroupLockedFor( CHudElement *pHudElement, int iGroupIndex );
+ int RegisterForRenderGroup( const char *pszGroupName );
+ int AddHudRenderGroup( const char *pszGroupName );
+ bool DoesRenderGroupExist( int iGroupIndex );
+
+ void SetScreenShotTime( float flTime ){ m_flScreenShotTime = flTime; }
+
+public:
+
+ int m_iKeyBits;
+#ifndef _XBOX
+ float m_flMouseSensitivity;
+ float m_flMouseSensitivityFactor;
+#endif
+ float m_flFOVSensitivityAdjust;
+
+ Color m_clrNormal;
+ Color m_clrCaution;
+ Color m_clrYellowish;
+
+ CUtlVector< CHudElement * > m_HudList;
+
+private:
+ void InitFonts();
+
+ void SetupNewHudTexture( CHudTexture *t );
+
+ bool m_bHudTexturesLoaded;
+
+ // Global list of known icons
+ CUtlDict< CHudTexture *, int > m_Icons;
+
+ CUtlVector< const char * > m_RenderGroupNames;
+ CUtlMap< int, CHudRenderGroup * > m_RenderGroups;
+
+ float m_flScreenShotTime; // used to take end-game screenshots
+};
+
+extern CHud gHUD;
+
+//-----------------------------------------------------------------------------
+// Global fonts used in the client DLL
+//-----------------------------------------------------------------------------
+extern vgui::HFont g_hFontTrebuchet24;
+
+void LoadHudTextures( CUtlDict< CHudTexture *, int >& list, const char *szFilenameWithoutExtension, const unsigned char *pICEKey );
+
+void GetHudSize( int& w, int &h );
+
+#endif // HUD_H