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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/hl2mp/hud_deathnotice.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/hl2mp/hud_deathnotice.cpp')
-rw-r--r--sp/src/game/client/hl2mp/hud_deathnotice.cpp704
1 files changed, 352 insertions, 352 deletions
diff --git a/sp/src/game/client/hl2mp/hud_deathnotice.cpp b/sp/src/game/client/hl2mp/hud_deathnotice.cpp
index a4808a81..cbdaa024 100644
--- a/sp/src/game/client/hl2mp/hud_deathnotice.cpp
+++ b/sp/src/game/client/hl2mp/hud_deathnotice.cpp
@@ -1,352 +1,352 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Draws CSPort's death notices
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "hudelement.h"
-#include "hud_macros.h"
-#include "c_playerresource.h"
-#include "clientmode_hl2mpnormal.h"
-#include <vgui_controls/Controls.h>
-#include <vgui_controls/Panel.h>
-#include <vgui/ISurface.h>
-#include <vgui/ILocalize.h>
-#include <KeyValues.h>
-#include "c_baseplayer.h"
-#include "c_team.h"
-
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-static ConVar hud_deathnotice_time( "hud_deathnotice_time", "6", 0 );
-
-// Player entries in a death notice
-struct DeathNoticePlayer
-{
- char szName[MAX_PLAYER_NAME_LENGTH];
- int iEntIndex;
-};
-
-// Contents of each entry in our list of death notices
-struct DeathNoticeItem
-{
- DeathNoticePlayer Killer;
- DeathNoticePlayer Victim;
- CHudTexture *iconDeath;
- int iSuicide;
- float flDisplayTime;
- bool bHeadshot;
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CHudDeathNotice : public CHudElement, public vgui::Panel
-{
- DECLARE_CLASS_SIMPLE( CHudDeathNotice, vgui::Panel );
-public:
- CHudDeathNotice( const char *pElementName );
-
- void Init( void );
- void VidInit( void );
- virtual bool ShouldDraw( void );
- virtual void Paint( void );
- virtual void ApplySchemeSettings( vgui::IScheme *scheme );
-
- void SetColorForNoticePlayer( int iTeamNumber );
- void RetireExpiredDeathNotices( void );
-
- virtual void FireGameEvent( IGameEvent * event );
-
-private:
-
- CPanelAnimationVarAliasType( float, m_flLineHeight, "LineHeight", "15", "proportional_float" );
-
- CPanelAnimationVar( float, m_flMaxDeathNotices, "MaxDeathNotices", "4" );
-
- CPanelAnimationVar( bool, m_bRightJustify, "RightJustify", "1" );
-
- CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "HudNumbersTimer" );
-
- // Texture for skull symbol
- CHudTexture *m_iconD_skull;
- CHudTexture *m_iconD_headshot;
-
- CUtlVector<DeathNoticeItem> m_DeathNotices;
-};
-
-using namespace vgui;
-
-DECLARE_HUDELEMENT( CHudDeathNotice );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CHudDeathNotice::CHudDeathNotice( const char *pElementName ) :
- CHudElement( pElementName ), BaseClass( NULL, "HudDeathNotice" )
-{
- vgui::Panel *pParent = g_pClientMode->GetViewport();
- SetParent( pParent );
-
- m_iconD_headshot = NULL;
- m_iconD_skull = NULL;
-
- SetHiddenBits( HIDEHUD_MISCSTATUS );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CHudDeathNotice::ApplySchemeSettings( IScheme *scheme )
-{
- BaseClass::ApplySchemeSettings( scheme );
- SetPaintBackgroundEnabled( false );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CHudDeathNotice::Init( void )
-{
- ListenForGameEvent( "player_death" );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CHudDeathNotice::VidInit( void )
-{
- m_iconD_skull = gHUD.GetIcon( "d_skull" );
- m_DeathNotices.Purge();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Draw if we've got at least one death notice in the queue
-//-----------------------------------------------------------------------------
-bool CHudDeathNotice::ShouldDraw( void )
-{
- return ( CHudElement::ShouldDraw() && ( m_DeathNotices.Count() ) );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CHudDeathNotice::SetColorForNoticePlayer( int iTeamNumber )
-{
- surface()->DrawSetTextColor( GameResources()->GetTeamColor( iTeamNumber ) );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CHudDeathNotice::Paint()
-{
- if ( !m_iconD_skull )
- return;
-
- int yStart = GetClientModeHL2MPNormal()->GetDeathMessageStartHeight();
-
- surface()->DrawSetTextFont( m_hTextFont );
- surface()->DrawSetTextColor( GameResources()->GetTeamColor( 0 ) );
-
-
- int iCount = m_DeathNotices.Count();
- for ( int i = 0; i < iCount; i++ )
- {
- CHudTexture *icon = m_DeathNotices[i].iconDeath;
- if ( !icon )
- continue;
-
- wchar_t victim[ 256 ];
- wchar_t killer[ 256 ];
-
- // Get the team numbers for the players involved
- int iKillerTeam = 0;
- int iVictimTeam = 0;
-
- if( g_PR )
- {
- iKillerTeam = g_PR->GetTeam( m_DeathNotices[i].Killer.iEntIndex );
- iVictimTeam = g_PR->GetTeam( m_DeathNotices[i].Victim.iEntIndex );
- }
-
- g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathNotices[i].Victim.szName, victim, sizeof( victim ) );
- g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathNotices[i].Killer.szName, killer, sizeof( killer ) );
-
- // Get the local position for this notice
- int len = UTIL_ComputeStringWidth( m_hTextFont, victim );
- int y = yStart + (m_flLineHeight * i);
-
- int iconWide;
- int iconTall;
-
- if( icon->bRenderUsingFont )
- {
- iconWide = surface()->GetCharacterWidth( icon->hFont, icon->cCharacterInFont );
- iconTall = surface()->GetFontTall( icon->hFont );
- }
- else
- {
- float scale = ( (float)ScreenHeight() / 480.0f ); //scale based on 640x480
- iconWide = (int)( scale * (float)icon->Width() );
- iconTall = (int)( scale * (float)icon->Height() );
- }
-
- int x;
- if ( m_bRightJustify )
- {
- x = GetWide() - len - iconWide;
- }
- else
- {
- x = 0;
- }
-
- // Only draw killers name if it wasn't a suicide
- if ( !m_DeathNotices[i].iSuicide )
- {
- if ( m_bRightJustify )
- {
- x -= UTIL_ComputeStringWidth( m_hTextFont, killer );
- }
-
- SetColorForNoticePlayer( iKillerTeam );
-
- // Draw killer's name
- surface()->DrawSetTextPos( x, y );
- surface()->DrawSetTextFont( m_hTextFont );
- surface()->DrawUnicodeString( killer );
- surface()->DrawGetTextPos( x, y );
- }
-
- Color iconColor( 255, 80, 0, 255 );
-
- // Draw death weapon
- //If we're using a font char, this will ignore iconTall and iconWide
- icon->DrawSelf( x, y, iconWide, iconTall, iconColor );
- x += iconWide;
-
- SetColorForNoticePlayer( iVictimTeam );
-
- // Draw victims name
- surface()->DrawSetTextPos( x, y );
- surface()->DrawSetTextFont( m_hTextFont ); //reset the font, draw icon can change it
- surface()->DrawUnicodeString( victim );
- }
-
- // Now retire any death notices that have expired
- RetireExpiredDeathNotices();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: This message handler may be better off elsewhere
-//-----------------------------------------------------------------------------
-void CHudDeathNotice::RetireExpiredDeathNotices( void )
-{
- // Loop backwards because we might remove one
- int iSize = m_DeathNotices.Size();
- for ( int i = iSize-1; i >= 0; i-- )
- {
- if ( m_DeathNotices[i].flDisplayTime < gpGlobals->curtime )
- {
- m_DeathNotices.Remove(i);
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Server's told us that someone's died
-//-----------------------------------------------------------------------------
-void CHudDeathNotice::FireGameEvent( IGameEvent * event )
-{
- if (!g_PR)
- return;
-
- if ( hud_deathnotice_time.GetFloat() == 0 )
- return;
-
- // the event should be "player_death"
- int killer = engine->GetPlayerForUserID( event->GetInt("attacker") );
- int victim = engine->GetPlayerForUserID( event->GetInt("userid") );
- const char *killedwith = event->GetString( "weapon" );
-
- char fullkilledwith[128];
- if ( killedwith && *killedwith )
- {
- Q_snprintf( fullkilledwith, sizeof(fullkilledwith), "death_%s", killedwith );
- }
- else
- {
- fullkilledwith[0] = 0;
- }
-
- // Do we have too many death messages in the queue?
- if ( m_DeathNotices.Count() > 0 &&
- m_DeathNotices.Count() >= (int)m_flMaxDeathNotices )
- {
- // Remove the oldest one in the queue, which will always be the first
- m_DeathNotices.Remove(0);
- }
-
- // Get the names of the players
- const char *killer_name = g_PR->GetPlayerName( killer );
- const char *victim_name = g_PR->GetPlayerName( victim );
-
- if ( !killer_name )
- killer_name = "";
- if ( !victim_name )
- victim_name = "";
-
- // Make a new death notice
- DeathNoticeItem deathMsg;
- deathMsg.Killer.iEntIndex = killer;
- deathMsg.Victim.iEntIndex = victim;
- Q_strncpy( deathMsg.Killer.szName, killer_name, MAX_PLAYER_NAME_LENGTH );
- Q_strncpy( deathMsg.Victim.szName, victim_name, MAX_PLAYER_NAME_LENGTH );
- deathMsg.flDisplayTime = gpGlobals->curtime + hud_deathnotice_time.GetFloat();
- deathMsg.iSuicide = ( !killer || killer == victim );
-
- // Try and find the death identifier in the icon list
- deathMsg.iconDeath = gHUD.GetIcon( fullkilledwith );
-
- if ( !deathMsg.iconDeath || deathMsg.iSuicide )
- {
- // Can't find it, so use the default skull & crossbones icon
- deathMsg.iconDeath = m_iconD_skull;
- }
-
- // Add it to our list of death notices
- m_DeathNotices.AddToTail( deathMsg );
-
- char sDeathMsg[512];
-
- // Record the death notice in the console
- if ( deathMsg.iSuicide )
- {
- if ( !strcmp( fullkilledwith, "d_worldspawn" ) )
- {
- Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s died.\n", deathMsg.Victim.szName );
- }
- else //d_world
- {
- Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s suicided.\n", deathMsg.Victim.szName );
- }
- }
- else
- {
- Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s killed %s", deathMsg.Killer.szName, deathMsg.Victim.szName );
-
- if ( fullkilledwith && *fullkilledwith && (*fullkilledwith > 13 ) )
- {
- Q_strncat( sDeathMsg, VarArgs( " with %s.\n", fullkilledwith+6 ), sizeof( sDeathMsg ), COPY_ALL_CHARACTERS );
- }
- }
-
- Msg( "%s", sDeathMsg );
-}
-
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Draws CSPort's death notices
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "hudelement.h"
+#include "hud_macros.h"
+#include "c_playerresource.h"
+#include "clientmode_hl2mpnormal.h"
+#include <vgui_controls/Controls.h>
+#include <vgui_controls/Panel.h>
+#include <vgui/ISurface.h>
+#include <vgui/ILocalize.h>
+#include <KeyValues.h>
+#include "c_baseplayer.h"
+#include "c_team.h"
+
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+static ConVar hud_deathnotice_time( "hud_deathnotice_time", "6", 0 );
+
+// Player entries in a death notice
+struct DeathNoticePlayer
+{
+ char szName[MAX_PLAYER_NAME_LENGTH];
+ int iEntIndex;
+};
+
+// Contents of each entry in our list of death notices
+struct DeathNoticeItem
+{
+ DeathNoticePlayer Killer;
+ DeathNoticePlayer Victim;
+ CHudTexture *iconDeath;
+ int iSuicide;
+ float flDisplayTime;
+ bool bHeadshot;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudDeathNotice : public CHudElement, public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CHudDeathNotice, vgui::Panel );
+public:
+ CHudDeathNotice( const char *pElementName );
+
+ void Init( void );
+ void VidInit( void );
+ virtual bool ShouldDraw( void );
+ virtual void Paint( void );
+ virtual void ApplySchemeSettings( vgui::IScheme *scheme );
+
+ void SetColorForNoticePlayer( int iTeamNumber );
+ void RetireExpiredDeathNotices( void );
+
+ virtual void FireGameEvent( IGameEvent * event );
+
+private:
+
+ CPanelAnimationVarAliasType( float, m_flLineHeight, "LineHeight", "15", "proportional_float" );
+
+ CPanelAnimationVar( float, m_flMaxDeathNotices, "MaxDeathNotices", "4" );
+
+ CPanelAnimationVar( bool, m_bRightJustify, "RightJustify", "1" );
+
+ CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "HudNumbersTimer" );
+
+ // Texture for skull symbol
+ CHudTexture *m_iconD_skull;
+ CHudTexture *m_iconD_headshot;
+
+ CUtlVector<DeathNoticeItem> m_DeathNotices;
+};
+
+using namespace vgui;
+
+DECLARE_HUDELEMENT( CHudDeathNotice );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CHudDeathNotice::CHudDeathNotice( const char *pElementName ) :
+ CHudElement( pElementName ), BaseClass( NULL, "HudDeathNotice" )
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ m_iconD_headshot = NULL;
+ m_iconD_skull = NULL;
+
+ SetHiddenBits( HIDEHUD_MISCSTATUS );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudDeathNotice::ApplySchemeSettings( IScheme *scheme )
+{
+ BaseClass::ApplySchemeSettings( scheme );
+ SetPaintBackgroundEnabled( false );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudDeathNotice::Init( void )
+{
+ ListenForGameEvent( "player_death" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudDeathNotice::VidInit( void )
+{
+ m_iconD_skull = gHUD.GetIcon( "d_skull" );
+ m_DeathNotices.Purge();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Draw if we've got at least one death notice in the queue
+//-----------------------------------------------------------------------------
+bool CHudDeathNotice::ShouldDraw( void )
+{
+ return ( CHudElement::ShouldDraw() && ( m_DeathNotices.Count() ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudDeathNotice::SetColorForNoticePlayer( int iTeamNumber )
+{
+ surface()->DrawSetTextColor( GameResources()->GetTeamColor( iTeamNumber ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudDeathNotice::Paint()
+{
+ if ( !m_iconD_skull )
+ return;
+
+ int yStart = GetClientModeHL2MPNormal()->GetDeathMessageStartHeight();
+
+ surface()->DrawSetTextFont( m_hTextFont );
+ surface()->DrawSetTextColor( GameResources()->GetTeamColor( 0 ) );
+
+
+ int iCount = m_DeathNotices.Count();
+ for ( int i = 0; i < iCount; i++ )
+ {
+ CHudTexture *icon = m_DeathNotices[i].iconDeath;
+ if ( !icon )
+ continue;
+
+ wchar_t victim[ 256 ];
+ wchar_t killer[ 256 ];
+
+ // Get the team numbers for the players involved
+ int iKillerTeam = 0;
+ int iVictimTeam = 0;
+
+ if( g_PR )
+ {
+ iKillerTeam = g_PR->GetTeam( m_DeathNotices[i].Killer.iEntIndex );
+ iVictimTeam = g_PR->GetTeam( m_DeathNotices[i].Victim.iEntIndex );
+ }
+
+ g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathNotices[i].Victim.szName, victim, sizeof( victim ) );
+ g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathNotices[i].Killer.szName, killer, sizeof( killer ) );
+
+ // Get the local position for this notice
+ int len = UTIL_ComputeStringWidth( m_hTextFont, victim );
+ int y = yStart + (m_flLineHeight * i);
+
+ int iconWide;
+ int iconTall;
+
+ if( icon->bRenderUsingFont )
+ {
+ iconWide = surface()->GetCharacterWidth( icon->hFont, icon->cCharacterInFont );
+ iconTall = surface()->GetFontTall( icon->hFont );
+ }
+ else
+ {
+ float scale = ( (float)ScreenHeight() / 480.0f ); //scale based on 640x480
+ iconWide = (int)( scale * (float)icon->Width() );
+ iconTall = (int)( scale * (float)icon->Height() );
+ }
+
+ int x;
+ if ( m_bRightJustify )
+ {
+ x = GetWide() - len - iconWide;
+ }
+ else
+ {
+ x = 0;
+ }
+
+ // Only draw killers name if it wasn't a suicide
+ if ( !m_DeathNotices[i].iSuicide )
+ {
+ if ( m_bRightJustify )
+ {
+ x -= UTIL_ComputeStringWidth( m_hTextFont, killer );
+ }
+
+ SetColorForNoticePlayer( iKillerTeam );
+
+ // Draw killer's name
+ surface()->DrawSetTextPos( x, y );
+ surface()->DrawSetTextFont( m_hTextFont );
+ surface()->DrawUnicodeString( killer );
+ surface()->DrawGetTextPos( x, y );
+ }
+
+ Color iconColor( 255, 80, 0, 255 );
+
+ // Draw death weapon
+ //If we're using a font char, this will ignore iconTall and iconWide
+ icon->DrawSelf( x, y, iconWide, iconTall, iconColor );
+ x += iconWide;
+
+ SetColorForNoticePlayer( iVictimTeam );
+
+ // Draw victims name
+ surface()->DrawSetTextPos( x, y );
+ surface()->DrawSetTextFont( m_hTextFont ); //reset the font, draw icon can change it
+ surface()->DrawUnicodeString( victim );
+ }
+
+ // Now retire any death notices that have expired
+ RetireExpiredDeathNotices();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: This message handler may be better off elsewhere
+//-----------------------------------------------------------------------------
+void CHudDeathNotice::RetireExpiredDeathNotices( void )
+{
+ // Loop backwards because we might remove one
+ int iSize = m_DeathNotices.Size();
+ for ( int i = iSize-1; i >= 0; i-- )
+ {
+ if ( m_DeathNotices[i].flDisplayTime < gpGlobals->curtime )
+ {
+ m_DeathNotices.Remove(i);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Server's told us that someone's died
+//-----------------------------------------------------------------------------
+void CHudDeathNotice::FireGameEvent( IGameEvent * event )
+{
+ if (!g_PR)
+ return;
+
+ if ( hud_deathnotice_time.GetFloat() == 0 )
+ return;
+
+ // the event should be "player_death"
+ int killer = engine->GetPlayerForUserID( event->GetInt("attacker") );
+ int victim = engine->GetPlayerForUserID( event->GetInt("userid") );
+ const char *killedwith = event->GetString( "weapon" );
+
+ char fullkilledwith[128];
+ if ( killedwith && *killedwith )
+ {
+ Q_snprintf( fullkilledwith, sizeof(fullkilledwith), "death_%s", killedwith );
+ }
+ else
+ {
+ fullkilledwith[0] = 0;
+ }
+
+ // Do we have too many death messages in the queue?
+ if ( m_DeathNotices.Count() > 0 &&
+ m_DeathNotices.Count() >= (int)m_flMaxDeathNotices )
+ {
+ // Remove the oldest one in the queue, which will always be the first
+ m_DeathNotices.Remove(0);
+ }
+
+ // Get the names of the players
+ const char *killer_name = g_PR->GetPlayerName( killer );
+ const char *victim_name = g_PR->GetPlayerName( victim );
+
+ if ( !killer_name )
+ killer_name = "";
+ if ( !victim_name )
+ victim_name = "";
+
+ // Make a new death notice
+ DeathNoticeItem deathMsg;
+ deathMsg.Killer.iEntIndex = killer;
+ deathMsg.Victim.iEntIndex = victim;
+ Q_strncpy( deathMsg.Killer.szName, killer_name, MAX_PLAYER_NAME_LENGTH );
+ Q_strncpy( deathMsg.Victim.szName, victim_name, MAX_PLAYER_NAME_LENGTH );
+ deathMsg.flDisplayTime = gpGlobals->curtime + hud_deathnotice_time.GetFloat();
+ deathMsg.iSuicide = ( !killer || killer == victim );
+
+ // Try and find the death identifier in the icon list
+ deathMsg.iconDeath = gHUD.GetIcon( fullkilledwith );
+
+ if ( !deathMsg.iconDeath || deathMsg.iSuicide )
+ {
+ // Can't find it, so use the default skull & crossbones icon
+ deathMsg.iconDeath = m_iconD_skull;
+ }
+
+ // Add it to our list of death notices
+ m_DeathNotices.AddToTail( deathMsg );
+
+ char sDeathMsg[512];
+
+ // Record the death notice in the console
+ if ( deathMsg.iSuicide )
+ {
+ if ( !strcmp( fullkilledwith, "d_worldspawn" ) )
+ {
+ Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s died.\n", deathMsg.Victim.szName );
+ }
+ else //d_world
+ {
+ Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s suicided.\n", deathMsg.Victim.szName );
+ }
+ }
+ else
+ {
+ Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s killed %s", deathMsg.Killer.szName, deathMsg.Victim.szName );
+
+ if ( fullkilledwith && *fullkilledwith && (*fullkilledwith > 13 ) )
+ {
+ Q_strncat( sDeathMsg, VarArgs( " with %s.\n", fullkilledwith+6 ), sizeof( sDeathMsg ), COPY_ALL_CHARACTERS );
+ }
+ }
+
+ Msg( "%s", sDeathMsg );
+}
+
+
+