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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/game_controls/intromenu.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/game_controls/intromenu.h')
-rw-r--r--sp/src/game/client/game_controls/intromenu.h114
1 files changed, 57 insertions, 57 deletions
diff --git a/sp/src/game/client/game_controls/intromenu.h b/sp/src/game/client/game_controls/intromenu.h
index 43fa5874..02043ecd 100644
--- a/sp/src/game/client/game_controls/intromenu.h
+++ b/sp/src/game/client/game_controls/intromenu.h
@@ -1,57 +1,57 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef INTROMENU_H
-#define INTROMENU_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include <vgui_controls/Frame.h>
-#include <vgui_controls/Button.h>
-#include <vgui_controls/Label.h>
-
-#include <game/client/iviewport.h>
-
-namespace vgui
-{
- class TextEntry;
-}
-
-class CIntroMenu : public vgui::Frame, public IViewPortPanel
-{
-private:
- DECLARE_CLASS_SIMPLE( CIntroMenu, vgui::Frame );
-
-public:
- CIntroMenu( IViewPort *pViewPort );
- virtual ~CIntroMenu();
-
- virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
-
- virtual const char *GetName( void ){ return PANEL_INTRO; }
- virtual void SetData( KeyValues *data ){ return; }
- virtual void Reset();
- virtual void Update();
- virtual bool NeedsUpdate( void ) { return false; }
- virtual bool HasInputElements( void ) { return true; }
- virtual void ShowPanel( bool bShow );
-
- // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
- vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
- virtual bool IsVisible() { return BaseClass::IsVisible(); }
- virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
-
-protected:
- // vgui overrides
- virtual void OnCommand( const char *command );
-
- IViewPort *m_pViewPort;
- vgui::Label *m_pTitleLabel;
-};
-
-#endif // INTROMENU_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef INTROMENU_H
+#define INTROMENU_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include <vgui_controls/Frame.h>
+#include <vgui_controls/Button.h>
+#include <vgui_controls/Label.h>
+
+#include <game/client/iviewport.h>
+
+namespace vgui
+{
+ class TextEntry;
+}
+
+class CIntroMenu : public vgui::Frame, public IViewPortPanel
+{
+private:
+ DECLARE_CLASS_SIMPLE( CIntroMenu, vgui::Frame );
+
+public:
+ CIntroMenu( IViewPort *pViewPort );
+ virtual ~CIntroMenu();
+
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+
+ virtual const char *GetName( void ){ return PANEL_INTRO; }
+ virtual void SetData( KeyValues *data ){ return; }
+ virtual void Reset();
+ virtual void Update();
+ virtual bool NeedsUpdate( void ) { return false; }
+ virtual bool HasInputElements( void ) { return true; }
+ virtual void ShowPanel( bool bShow );
+
+ // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
+ vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
+ virtual bool IsVisible() { return BaseClass::IsVisible(); }
+ virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
+
+protected:
+ // vgui overrides
+ virtual void OnCommand( const char *command );
+
+ IViewPort *m_pViewPort;
+ vgui::Label *m_pTitleLabel;
+};
+
+#endif // INTROMENU_H