diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/game_controls/classmenu.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/game_controls/classmenu.h')
| -rw-r--r-- | sp/src/game/client/game_controls/classmenu.h | 158 |
1 files changed, 79 insertions, 79 deletions
diff --git a/sp/src/game/client/game_controls/classmenu.h b/sp/src/game/client/game_controls/classmenu.h index 13a21227..16988559 100644 --- a/sp/src/game/client/game_controls/classmenu.h +++ b/sp/src/game/client/game_controls/classmenu.h @@ -1,79 +1,79 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef CLASSMENU_H
-#define CLASSMENU_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <vgui_controls/Frame.h>
-#include <vgui_controls/Button.h>
-#include <vgui_controls/HTML.h>
-#include <utlvector.h>
-#include <vgui/ILocalize.h>
-#include <vgui/KeyCode.h>
-#include <game/client/iviewport.h>
-
-#include "mouseoverpanelbutton.h"
-
-namespace vgui
-{
- class TextEntry;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Draws the class menu
-//-----------------------------------------------------------------------------
-class CClassMenu : public vgui::Frame, public IViewPortPanel
-{
-private:
- DECLARE_CLASS_SIMPLE( CClassMenu, vgui::Frame );
-
-public:
- CClassMenu(IViewPort *pViewPort);
- CClassMenu(IViewPort *pViewPort, const char *panelName );
- virtual ~CClassMenu();
-
- virtual const char *GetName( void ) { return PANEL_CLASS; }
- virtual void SetData(KeyValues *data);
- virtual void Reset();
- virtual void Update() {};
- virtual bool NeedsUpdate( void ) { return false; }
- virtual bool HasInputElements( void ) { return true; }
- virtual void ShowPanel( bool bShow );
-
- // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
- vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
- virtual bool IsVisible() { return BaseClass::IsVisible(); }
- virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
-
-protected:
-
- virtual vgui::Panel *CreateControlByName(const char *controlName);
- virtual MouseOverPanelButton* CreateNewMouseOverPanelButton(vgui::EditablePanel *panel);
-
- //vgui2 overrides
- virtual void OnKeyCodePressed(vgui::KeyCode code);
-
- // helper functions
- void SetLabelText(const char *textEntryName, const char *text);
- void SetVisibleButton(const char *textEntryName, bool state);
-
- // command callbacks
- void OnCommand( const char *command );
-
- IViewPort *m_pViewPort;
- ButtonCode_t m_iScoreBoardKey;
- int m_iTeam;
- vgui::EditablePanel *m_pPanel;
-
- CUtlVector< MouseOverPanelButton * > m_mouseoverButtons;
-};
-
-
-#endif // CLASSMENU_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef CLASSMENU_H +#define CLASSMENU_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/Frame.h> +#include <vgui_controls/Button.h> +#include <vgui_controls/HTML.h> +#include <utlvector.h> +#include <vgui/ILocalize.h> +#include <vgui/KeyCode.h> +#include <game/client/iviewport.h> + +#include "mouseoverpanelbutton.h" + +namespace vgui +{ + class TextEntry; +} + +//----------------------------------------------------------------------------- +// Purpose: Draws the class menu +//----------------------------------------------------------------------------- +class CClassMenu : public vgui::Frame, public IViewPortPanel +{ +private: + DECLARE_CLASS_SIMPLE( CClassMenu, vgui::Frame ); + +public: + CClassMenu(IViewPort *pViewPort); + CClassMenu(IViewPort *pViewPort, const char *panelName ); + virtual ~CClassMenu(); + + virtual const char *GetName( void ) { return PANEL_CLASS; } + virtual void SetData(KeyValues *data); + virtual void Reset(); + virtual void Update() {}; + virtual bool NeedsUpdate( void ) { return false; } + virtual bool HasInputElements( void ) { return true; } + virtual void ShowPanel( bool bShow ); + + // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui + vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } + virtual bool IsVisible() { return BaseClass::IsVisible(); } + virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } + +protected: + + virtual vgui::Panel *CreateControlByName(const char *controlName); + virtual MouseOverPanelButton* CreateNewMouseOverPanelButton(vgui::EditablePanel *panel); + + //vgui2 overrides + virtual void OnKeyCodePressed(vgui::KeyCode code); + + // helper functions + void SetLabelText(const char *textEntryName, const char *text); + void SetVisibleButton(const char *textEntryName, bool state); + + // command callbacks + void OnCommand( const char *command ); + + IViewPort *m_pViewPort; + ButtonCode_t m_iScoreBoardKey; + int m_iTeam; + vgui::EditablePanel *m_pPanel; + + CUtlVector< MouseOverPanelButton * > m_mouseoverButtons; +}; + + +#endif // CLASSMENU_H |