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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/client/game_controls/buysubmenu.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/game/client/game_controls/buysubmenu.h')
-rw-r--r--sp/src/game/client/game_controls/buysubmenu.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/sp/src/game/client/game_controls/buysubmenu.h b/sp/src/game/client/game_controls/buysubmenu.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef BUYSUBMENU_H
+#define BUYSUBMENU_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/WizardSubPanel.h>
+#include <vgui_controls/Button.h>
+#include <utlvector.h>
+#include "mouseoverpanelbutton.h"
+
+class CBuyMenu;
+
+//-----------------------------------------------------------------------------
+// Purpose: Draws the class menu
+//-----------------------------------------------------------------------------
+class CBuySubMenu : public vgui::WizardSubPanel
+{
+private:
+ DECLARE_CLASS_SIMPLE( CBuySubMenu, vgui::WizardSubPanel );
+
+public:
+ CBuySubMenu(vgui::Panel *parent,const char *name = "BuySubMenu");
+ ~CBuySubMenu();
+
+ virtual void SetVisible( bool state );
+ virtual void DeleteSubPanels();
+
+protected:
+
+ // command callbacks
+ virtual void OnCommand( const char *command );
+ virtual vgui::WizardSubPanel *GetNextSubPanel(); // this is the last menu in the list
+ virtual vgui::Panel *CreateControlByName(const char *controlName);
+ virtual CBuySubMenu* CreateNewSubMenu();
+ virtual MouseOverPanelButton* CreateNewMouseOverPanelButton(vgui::EditablePanel *panel);
+
+ typedef struct
+ {
+ char filename[_MAX_PATH];
+ CBuySubMenu *panel;
+ } SubMenuEntry_t;
+
+ vgui::EditablePanel *m_pPanel;
+ MouseOverPanelButton *m_pFirstButton;
+
+ CUtlVector<SubMenuEntry_t> m_SubMenus; // a cache of buy submenus, so we don't need to construct them each time
+
+ vgui::WizardSubPanel *m_NextPanel;
+};
+
+#endif // BUYSUBMENU_H