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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/game_controls/buymenu.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/game_controls/buymenu.h')
-rw-r--r--sp/src/game/client/game_controls/buymenu.h132
1 files changed, 66 insertions, 66 deletions
diff --git a/sp/src/game/client/game_controls/buymenu.h b/sp/src/game/client/game_controls/buymenu.h
index f392317d..bdaff26e 100644
--- a/sp/src/game/client/game_controls/buymenu.h
+++ b/sp/src/game/client/game_controls/buymenu.h
@@ -1,66 +1,66 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef BUYMENU_H
-#define BUYMENU_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <vgui_controls/WizardPanel.h>
-#include <game/client/iviewport.h>
-#include "vgui/KeyCode.h"
-
-class CBuySubMenu;
-
-namespace vgui
-{
- class Panel;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Draws the class menu
-//-----------------------------------------------------------------------------
-class CBuyMenu : public vgui::WizardPanel, public IViewPortPanel
-{
-private:
- DECLARE_CLASS_SIMPLE( CBuyMenu, vgui::WizardPanel );
-
-public:
- CBuyMenu(IViewPort *pViewPort);
- ~CBuyMenu();
-
- virtual const char *GetName( void ) { return PANEL_BUY; }
- virtual void SetData(KeyValues *data) {};
- virtual void Reset() {};
- virtual void Update();
- virtual bool NeedsUpdate( void ) { return false; }
- virtual bool HasInputElements( void ) { return true; }
- virtual void ShowPanel( bool bShow );
-
- // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
- vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
- virtual bool IsVisible() { return BaseClass::IsVisible(); }
- virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
-
- virtual void OnKeyCodePressed( vgui::KeyCode code );
- virtual void OnKeyCodeTyped( vgui::KeyCode code );
-
-public:
- virtual void OnClose();
-
-protected:
-
- CBuySubMenu *m_pMainMenu;
- IViewPort *m_pViewPort;
-
- int m_iTeam;
- int m_iClass;
-};
-
-
-#endif // BUYMENU_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef BUYMENU_H
+#define BUYMENU_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/WizardPanel.h>
+#include <game/client/iviewport.h>
+#include "vgui/KeyCode.h"
+
+class CBuySubMenu;
+
+namespace vgui
+{
+ class Panel;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Draws the class menu
+//-----------------------------------------------------------------------------
+class CBuyMenu : public vgui::WizardPanel, public IViewPortPanel
+{
+private:
+ DECLARE_CLASS_SIMPLE( CBuyMenu, vgui::WizardPanel );
+
+public:
+ CBuyMenu(IViewPort *pViewPort);
+ ~CBuyMenu();
+
+ virtual const char *GetName( void ) { return PANEL_BUY; }
+ virtual void SetData(KeyValues *data) {};
+ virtual void Reset() {};
+ virtual void Update();
+ virtual bool NeedsUpdate( void ) { return false; }
+ virtual bool HasInputElements( void ) { return true; }
+ virtual void ShowPanel( bool bShow );
+
+ // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
+ vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
+ virtual bool IsVisible() { return BaseClass::IsVisible(); }
+ virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
+
+ virtual void OnKeyCodePressed( vgui::KeyCode code );
+ virtual void OnKeyCodeTyped( vgui::KeyCode code );
+
+public:
+ virtual void OnClose();
+
+protected:
+
+ CBuySubMenu *m_pMainMenu;
+ IViewPort *m_pViewPort;
+
+ int m_iTeam;
+ int m_iClass;
+};
+
+
+#endif // BUYMENU_H