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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/game_controls/NavProgress.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/game_controls/NavProgress.h')
-rw-r--r--sp/src/game/client/game_controls/NavProgress.h118
1 files changed, 59 insertions, 59 deletions
diff --git a/sp/src/game/client/game_controls/NavProgress.h b/sp/src/game/client/game_controls/NavProgress.h
index a0723271..9cae369e 100644
--- a/sp/src/game/client/game_controls/NavProgress.h
+++ b/sp/src/game/client/game_controls/NavProgress.h
@@ -1,59 +1,59 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef NAVPROGRESS_H
-#define NAVPROGRESS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <vgui_controls/Frame.h>
-#include <vgui_controls/ProgressBar.h>
-
-#include <game/client/iviewport.h>
-
-class CNavProgress : public vgui::Frame, public IViewPortPanel
-{
-private:
- DECLARE_CLASS_SIMPLE( CNavProgress, vgui::Frame );
-
-public:
- CNavProgress(IViewPort *pViewPort);
- virtual ~CNavProgress();
-
- virtual const char *GetName( void ) { return PANEL_NAV_PROGRESS; }
- virtual void SetData(KeyValues *data);
- virtual void Reset();
- virtual void Update();
- virtual bool NeedsUpdate( void ) { return false; }
- virtual bool HasInputElements( void ) { return true; }
- virtual void ShowPanel( bool bShow );
-
- // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
- vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
- virtual bool IsVisible() { return BaseClass::IsVisible(); }
- virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
-
-public:
-
- virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
- virtual void PerformLayout();
- void Init( const char *title, int numTicks, int currentTick );
-
-protected:
- IViewPort *m_pViewPort;
-
- int m_numTicks;
- int m_currentTick;
-
- vgui::Label * m_pTitle;
- vgui::Label * m_pText;
- vgui::Panel * m_pProgressBarBorder;
- vgui::Panel * m_pProgressBar;
- vgui::Panel * m_pProgressBarSizer;
-};
-
-#endif // NAVPROGRESS_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef NAVPROGRESS_H
+#define NAVPROGRESS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/Frame.h>
+#include <vgui_controls/ProgressBar.h>
+
+#include <game/client/iviewport.h>
+
+class CNavProgress : public vgui::Frame, public IViewPortPanel
+{
+private:
+ DECLARE_CLASS_SIMPLE( CNavProgress, vgui::Frame );
+
+public:
+ CNavProgress(IViewPort *pViewPort);
+ virtual ~CNavProgress();
+
+ virtual const char *GetName( void ) { return PANEL_NAV_PROGRESS; }
+ virtual void SetData(KeyValues *data);
+ virtual void Reset();
+ virtual void Update();
+ virtual bool NeedsUpdate( void ) { return false; }
+ virtual bool HasInputElements( void ) { return true; }
+ virtual void ShowPanel( bool bShow );
+
+ // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
+ vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
+ virtual bool IsVisible() { return BaseClass::IsVisible(); }
+ virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
+
+public:
+
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual void PerformLayout();
+ void Init( const char *title, int numTicks, int currentTick );
+
+protected:
+ IViewPort *m_pViewPort;
+
+ int m_numTicks;
+ int m_currentTick;
+
+ vgui::Label * m_pTitle;
+ vgui::Label * m_pText;
+ vgui::Panel * m_pProgressBarBorder;
+ vgui::Panel * m_pProgressBar;
+ vgui::Panel * m_pProgressBarSizer;
+};
+
+#endif // NAVPROGRESS_H