diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/game_controls/NavProgress.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/game_controls/NavProgress.h')
| -rw-r--r-- | sp/src/game/client/game_controls/NavProgress.h | 118 |
1 files changed, 59 insertions, 59 deletions
diff --git a/sp/src/game/client/game_controls/NavProgress.h b/sp/src/game/client/game_controls/NavProgress.h index a0723271..9cae369e 100644 --- a/sp/src/game/client/game_controls/NavProgress.h +++ b/sp/src/game/client/game_controls/NavProgress.h @@ -1,59 +1,59 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef NAVPROGRESS_H
-#define NAVPROGRESS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <vgui_controls/Frame.h>
-#include <vgui_controls/ProgressBar.h>
-
-#include <game/client/iviewport.h>
-
-class CNavProgress : public vgui::Frame, public IViewPortPanel
-{
-private:
- DECLARE_CLASS_SIMPLE( CNavProgress, vgui::Frame );
-
-public:
- CNavProgress(IViewPort *pViewPort);
- virtual ~CNavProgress();
-
- virtual const char *GetName( void ) { return PANEL_NAV_PROGRESS; }
- virtual void SetData(KeyValues *data);
- virtual void Reset();
- virtual void Update();
- virtual bool NeedsUpdate( void ) { return false; }
- virtual bool HasInputElements( void ) { return true; }
- virtual void ShowPanel( bool bShow );
-
- // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
- vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
- virtual bool IsVisible() { return BaseClass::IsVisible(); }
- virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
-
-public:
-
- virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
- virtual void PerformLayout();
- void Init( const char *title, int numTicks, int currentTick );
-
-protected:
- IViewPort *m_pViewPort;
-
- int m_numTicks;
- int m_currentTick;
-
- vgui::Label * m_pTitle;
- vgui::Label * m_pText;
- vgui::Panel * m_pProgressBarBorder;
- vgui::Panel * m_pProgressBar;
- vgui::Panel * m_pProgressBarSizer;
-};
-
-#endif // NAVPROGRESS_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef NAVPROGRESS_H +#define NAVPROGRESS_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/Frame.h> +#include <vgui_controls/ProgressBar.h> + +#include <game/client/iviewport.h> + +class CNavProgress : public vgui::Frame, public IViewPortPanel +{ +private: + DECLARE_CLASS_SIMPLE( CNavProgress, vgui::Frame ); + +public: + CNavProgress(IViewPort *pViewPort); + virtual ~CNavProgress(); + + virtual const char *GetName( void ) { return PANEL_NAV_PROGRESS; } + virtual void SetData(KeyValues *data); + virtual void Reset(); + virtual void Update(); + virtual bool NeedsUpdate( void ) { return false; } + virtual bool HasInputElements( void ) { return true; } + virtual void ShowPanel( bool bShow ); + + // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui + vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } + virtual bool IsVisible() { return BaseClass::IsVisible(); } + virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } + +public: + + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + virtual void PerformLayout(); + void Init( const char *title, int numTicks, int currentTick ); + +protected: + IViewPort *m_pViewPort; + + int m_numTicks; + int m_currentTick; + + vgui::Label * m_pTitle; + vgui::Label * m_pText; + vgui::Panel * m_pProgressBarBorder; + vgui::Panel * m_pProgressBar; + vgui::Panel * m_pProgressBarSizer; +}; + +#endif // NAVPROGRESS_H |