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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/fx_quad.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/fx_quad.h')
-rw-r--r--sp/src/game/client/fx_quad.h180
1 files changed, 90 insertions, 90 deletions
diff --git a/sp/src/game/client/fx_quad.h b/sp/src/game/client/fx_quad.h
index 8367adb4..77563e8b 100644
--- a/sp/src/game/client/fx_quad.h
+++ b/sp/src/game/client/fx_quad.h
@@ -1,90 +1,90 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "clientsideeffects.h"
-
-#include "materialsystem/imaterial.h"
-#include "materialsystem/imaterialsystem.h"
-
-#ifndef FX_QUAD_H
-#define FX_QUAD_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-// Flags
-#define FXQUAD_BIAS_SCALE 0x0001 //Bias the scale's interpolation function
-#define FXQUAD_BIAS_ALPHA 0x0002 //Bias the alpha's interpolation function
-#define FXQUAD_COLOR_FADE 0x0004 //Blend the color towards black via the alpha (overcomes additive ignoring alpha)
-
-struct FXQuadData_t
-{
- FXQuadData_t( void )
- {
- m_flLifeTime = 0.0f;
- m_flDieTime = 0.0f;
- m_uiFlags = 0;
- }
-
- void SetFlags( unsigned int flags ) { m_uiFlags |= flags; }
- void SetOrigin( const Vector &origin ) { m_vecOrigin = origin; }
- void SetNormal( const Vector &normal ) { m_vecNormal = normal; }
- void SetScale( float start, float end ) { m_flStartScale = start; m_flEndScale = end; }
- void SetAlpha( float start, float end ) { m_flStartAlpha = start; m_flEndAlpha = end; }
- void SetLifeTime( float lifetime ) { m_flDieTime = lifetime; }
- void SetColor( float r, float g, float b ) { m_Color = Vector( r, g, b ); }
- void SetAlphaBias( float bias ) { m_flAlphaBias = bias; }
- void SetScaleBias( float bias ) { m_flScaleBias = bias; }
- void SetYaw( float yaw, float delta = 0.0f ){ m_flYaw = yaw; m_flDeltaYaw = delta; }
-
- void SetMaterial( const char *shader )
- {
- m_pMaterial = materials->FindMaterial( shader, TEXTURE_GROUP_CLIENT_EFFECTS );
-
- if ( m_pMaterial != NULL )
- {
- m_pMaterial->IncrementReferenceCount();
- }
- }
-
- unsigned int m_uiFlags;
- IMaterial *m_pMaterial;
- Vector m_vecOrigin;
- Vector m_vecNormal;
- float m_flStartScale;
- float m_flEndScale;
- float m_flDieTime;
- float m_flLifeTime;
- float m_flStartAlpha;
- float m_flEndAlpha;
- Vector m_Color;
- float m_flYaw;
- float m_flDeltaYaw;
-
- // Only used with FXQUAD_BIAS_ALPHA and FXQUAD_BIAS_SCALE
- float m_flScaleBias;
- float m_flAlphaBias;
-};
-
-class CFXQuad : public CClientSideEffect
-{
-public:
-
- CFXQuad( const FXQuadData_t &data );
-
- ~CFXQuad( void );
-
- virtual void Draw( double frametime );
- virtual bool IsActive( void );
- virtual void Destroy( void );
- virtual void Update( double frametime );
-
-protected:
-
- FXQuadData_t m_FXData;
-};
-
-#endif // FX_QUAD_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "clientsideeffects.h"
+
+#include "materialsystem/imaterial.h"
+#include "materialsystem/imaterialsystem.h"
+
+#ifndef FX_QUAD_H
+#define FX_QUAD_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// Flags
+#define FXQUAD_BIAS_SCALE 0x0001 //Bias the scale's interpolation function
+#define FXQUAD_BIAS_ALPHA 0x0002 //Bias the alpha's interpolation function
+#define FXQUAD_COLOR_FADE 0x0004 //Blend the color towards black via the alpha (overcomes additive ignoring alpha)
+
+struct FXQuadData_t
+{
+ FXQuadData_t( void )
+ {
+ m_flLifeTime = 0.0f;
+ m_flDieTime = 0.0f;
+ m_uiFlags = 0;
+ }
+
+ void SetFlags( unsigned int flags ) { m_uiFlags |= flags; }
+ void SetOrigin( const Vector &origin ) { m_vecOrigin = origin; }
+ void SetNormal( const Vector &normal ) { m_vecNormal = normal; }
+ void SetScale( float start, float end ) { m_flStartScale = start; m_flEndScale = end; }
+ void SetAlpha( float start, float end ) { m_flStartAlpha = start; m_flEndAlpha = end; }
+ void SetLifeTime( float lifetime ) { m_flDieTime = lifetime; }
+ void SetColor( float r, float g, float b ) { m_Color = Vector( r, g, b ); }
+ void SetAlphaBias( float bias ) { m_flAlphaBias = bias; }
+ void SetScaleBias( float bias ) { m_flScaleBias = bias; }
+ void SetYaw( float yaw, float delta = 0.0f ){ m_flYaw = yaw; m_flDeltaYaw = delta; }
+
+ void SetMaterial( const char *shader )
+ {
+ m_pMaterial = materials->FindMaterial( shader, TEXTURE_GROUP_CLIENT_EFFECTS );
+
+ if ( m_pMaterial != NULL )
+ {
+ m_pMaterial->IncrementReferenceCount();
+ }
+ }
+
+ unsigned int m_uiFlags;
+ IMaterial *m_pMaterial;
+ Vector m_vecOrigin;
+ Vector m_vecNormal;
+ float m_flStartScale;
+ float m_flEndScale;
+ float m_flDieTime;
+ float m_flLifeTime;
+ float m_flStartAlpha;
+ float m_flEndAlpha;
+ Vector m_Color;
+ float m_flYaw;
+ float m_flDeltaYaw;
+
+ // Only used with FXQUAD_BIAS_ALPHA and FXQUAD_BIAS_SCALE
+ float m_flScaleBias;
+ float m_flAlphaBias;
+};
+
+class CFXQuad : public CClientSideEffect
+{
+public:
+
+ CFXQuad( const FXQuadData_t &data );
+
+ ~CFXQuad( void );
+
+ virtual void Draw( double frametime );
+ virtual bool IsActive( void );
+ virtual void Destroy( void );
+ virtual void Update( double frametime );
+
+protected:
+
+ FXQuadData_t m_FXData;
+};
+
+#endif // FX_QUAD_H