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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/fx_fleck.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/fx_fleck.h')
-rw-r--r--sp/src/game/client/fx_fleck.h124
1 files changed, 62 insertions, 62 deletions
diff --git a/sp/src/game/client/fx_fleck.h b/sp/src/game/client/fx_fleck.h
index 56c8f333..bd9396b5 100644
--- a/sp/src/game/client/fx_fleck.h
+++ b/sp/src/game/client/fx_fleck.h
@@ -1,63 +1,63 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#if !defined( FXFLECKS_H )
-#define FXFLECKS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "particles_simple.h"
-#include "particlemgr.h"
-#include "particle_collision.h"
-
-// FleckParticle
-
-class FleckParticle : public Particle
-{
-public:
- Vector m_vecVelocity;
- float m_flRoll;
- float m_flRollDelta;
- float m_flDieTime; // How long it lives for.
- float m_flLifetime; // How long it has been alive for so far.
- byte m_uchColor[3];
- byte m_uchSize;
-};
-
-//
-// CFleckParticles
-//
-
-class CFleckParticles : public CSimpleEmitter
-{
-public:
-
- CFleckParticles( const char *pDebugName );
- ~CFleckParticles();
- static CSmartPtr<CFleckParticles> Create( const char *pDebugName, const Vector &vCenter, const Vector &extents );
-
- virtual void RenderParticles( CParticleRenderIterator *pIterator );
- virtual void SimulateParticles( CParticleSimulateIterator *pIterator );
-
- //Setup for point emission
- virtual void Setup( const Vector &origin, const Vector *direction, float angularSpread, float minSpeed, float maxSpeed, float gravity, float dampen, int flags = 0 );
-
- CParticleCollision m_ParticleCollision;
-
- CFleckParticles *m_pNextParticleSystem;
-private:
- CFleckParticles( const CFleckParticles & ); // not defined, not accessible
-};
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#if !defined( FXFLECKS_H )
+#define FXFLECKS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "particles_simple.h"
+#include "particlemgr.h"
+#include "particle_collision.h"
+
+// FleckParticle
+
+class FleckParticle : public Particle
+{
+public:
+ Vector m_vecVelocity;
+ float m_flRoll;
+ float m_flRollDelta;
+ float m_flDieTime; // How long it lives for.
+ float m_flLifetime; // How long it has been alive for so far.
+ byte m_uchColor[3];
+ byte m_uchSize;
+};
+
+//
+// CFleckParticles
+//
+
+class CFleckParticles : public CSimpleEmitter
+{
+public:
+
+ CFleckParticles( const char *pDebugName );
+ ~CFleckParticles();
+ static CSmartPtr<CFleckParticles> Create( const char *pDebugName, const Vector &vCenter, const Vector &extents );
+
+ virtual void RenderParticles( CParticleRenderIterator *pIterator );
+ virtual void SimulateParticles( CParticleSimulateIterator *pIterator );
+
+ //Setup for point emission
+ virtual void Setup( const Vector &origin, const Vector *direction, float angularSpread, float minSpeed, float maxSpeed, float gravity, float dampen, int flags = 0 );
+
+ CParticleCollision m_ParticleCollision;
+
+ CFleckParticles *m_pNextParticleSystem;
+private:
+ CFleckParticles( const CFleckParticles & ); // not defined, not accessible
+};
+
#endif //FXFLECKS_H \ No newline at end of file