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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/cl_mat_stub.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/cl_mat_stub.h')
-rw-r--r--sp/src/game/client/cl_mat_stub.h78
1 files changed, 39 insertions, 39 deletions
diff --git a/sp/src/game/client/cl_mat_stub.h b/sp/src/game/client/cl_mat_stub.h
index 852db881..8b0951dc 100644
--- a/sp/src/game/client/cl_mat_stub.h
+++ b/sp/src/game/client/cl_mat_stub.h
@@ -1,39 +1,39 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef MAT_STUB_H
-#define MAT_STUB_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-class IMaterialSystem;
-
-
-// To stub out the material system in a block of code (if mat_stub is 1),
-// make an instance of this class. You can unstub it by calling End() or
-// it will automatically unstub in its destructor.
-class CMatStubHandler
-{
-public:
- CMatStubHandler();
- ~CMatStubHandler();
-
- void End();
-
-public:
-
- IMaterialSystem *m_pOldMaterialSystem;
-};
-
-
-// Returns true if mat_stub is 1.
-bool IsMatStubEnabled();
-
-
-#endif // MAT_STUB_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef MAT_STUB_H
+#define MAT_STUB_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+class IMaterialSystem;
+
+
+// To stub out the material system in a block of code (if mat_stub is 1),
+// make an instance of this class. You can unstub it by calling End() or
+// it will automatically unstub in its destructor.
+class CMatStubHandler
+{
+public:
+ CMatStubHandler();
+ ~CMatStubHandler();
+
+ void End();
+
+public:
+
+ IMaterialSystem *m_pOldMaterialSystem;
+};
+
+
+// Returns true if mat_stub is 1.
+bool IsMatStubEnabled();
+
+
+#endif // MAT_STUB_H