diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/cl_mat_stub.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/cl_mat_stub.h')
| -rw-r--r-- | sp/src/game/client/cl_mat_stub.h | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/sp/src/game/client/cl_mat_stub.h b/sp/src/game/client/cl_mat_stub.h index 852db881..8b0951dc 100644 --- a/sp/src/game/client/cl_mat_stub.h +++ b/sp/src/game/client/cl_mat_stub.h @@ -1,39 +1,39 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef MAT_STUB_H
-#define MAT_STUB_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-class IMaterialSystem;
-
-
-// To stub out the material system in a block of code (if mat_stub is 1),
-// make an instance of this class. You can unstub it by calling End() or
-// it will automatically unstub in its destructor.
-class CMatStubHandler
-{
-public:
- CMatStubHandler();
- ~CMatStubHandler();
-
- void End();
-
-public:
-
- IMaterialSystem *m_pOldMaterialSystem;
-};
-
-
-// Returns true if mat_stub is 1.
-bool IsMatStubEnabled();
-
-
-#endif // MAT_STUB_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef MAT_STUB_H +#define MAT_STUB_H +#ifdef _WIN32 +#pragma once +#endif + + +class IMaterialSystem; + + +// To stub out the material system in a block of code (if mat_stub is 1), +// make an instance of this class. You can unstub it by calling End() or +// it will automatically unstub in its destructor. +class CMatStubHandler +{ +public: + CMatStubHandler(); + ~CMatStubHandler(); + + void End(); + +public: + + IMaterialSystem *m_pOldMaterialSystem; +}; + + +// Returns true if mat_stub is 1. +bool IsMatStubEnabled(); + + +#endif // MAT_STUB_H |