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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/cl_animevent.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/cl_animevent.h')
-rw-r--r--sp/src/game/client/cl_animevent.h102
1 files changed, 51 insertions, 51 deletions
diff --git a/sp/src/game/client/cl_animevent.h b/sp/src/game/client/cl_animevent.h
index 1172e00b..29c95b7b 100644
--- a/sp/src/game/client/cl_animevent.h
+++ b/sp/src/game/client/cl_animevent.h
@@ -1,52 +1,52 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Hold definitions for all client animation events
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-
-#if !defined( CL_ANIMEVENT_H )
-#define CL_ANIMEVENT_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//Animation event codes
-#define CL_EVENT_MUZZLEFLASH0 5001 // Muzzleflash on attachment 0
-#define CL_EVENT_MUZZLEFLASH1 5011 // Muzzleflash on attachment 1
-#define CL_EVENT_MUZZLEFLASH2 5021 // Muzzleflash on attachment 2
-#define CL_EVENT_MUZZLEFLASH3 5031 // Muzzleflash on attachment 3
-#define CL_EVENT_SPARK0 5002 // Spark on attachment 0
-#define CL_EVENT_NPC_MUZZLEFLASH0 5003 // Muzzleflash on attachment 0 for third person views
-#define CL_EVENT_NPC_MUZZLEFLASH1 5013 // Muzzleflash on attachment 1 for third person views
-#define CL_EVENT_NPC_MUZZLEFLASH2 5023 // Muzzleflash on attachment 2 for third person views
-#define CL_EVENT_NPC_MUZZLEFLASH3 5033 // Muzzleflash on attachment 3 for third person views
-#define CL_EVENT_SOUND 5004 // Emit a sound // NOTE THIS MUST MATCH THE DEFINE AT CBaseEntity::PrecacheModel on the server!!!!!
-#define CL_EVENT_EJECTBRASS1 6001 // Eject a brass shell from attachment 1
-
-#define CL_EVENT_DISPATCHEFFECT0 9001 // Hook into a DispatchEffect on attachment 0
-#define CL_EVENT_DISPATCHEFFECT1 9011 // Hook into a DispatchEffect on attachment 1
-#define CL_EVENT_DISPATCHEFFECT2 9021 // Hook into a DispatchEffect on attachment 2
-#define CL_EVENT_DISPATCHEFFECT3 9031 // Hook into a DispatchEffect on attachment 3
-#define CL_EVENT_DISPATCHEFFECT4 9041 // Hook into a DispatchEffect on attachment 4
-#define CL_EVENT_DISPATCHEFFECT5 9051 // Hook into a DispatchEffect on attachment 5
-#define CL_EVENT_DISPATCHEFFECT6 9061 // Hook into a DispatchEffect on attachment 6
-#define CL_EVENT_DISPATCHEFFECT7 9071 // Hook into a DispatchEffect on attachment 7
-#define CL_EVENT_DISPATCHEFFECT8 9081 // Hook into a DispatchEffect on attachment 8
-#define CL_EVENT_DISPATCHEFFECT9 9091 // Hook into a DispatchEffect on attachment 9
-
-// These two events are used by c_env_spritegroup.
-// FIXME: Should this be local to c_env_spritegroup?
-#define CL_EVENT_SPRITEGROUP_CREATE 6002
-#define CL_EVENT_SPRITEGROUP_DESTROY 6003
-#define CL_EVENT_FOOTSTEP_LEFT 6004
-#define CL_EVENT_FOOTSTEP_RIGHT 6005
-#define CL_EVENT_MFOOTSTEP_LEFT 6006 // Footstep sounds based on material underfoot.
-#define CL_EVENT_MFOOTSTEP_RIGHT 6007
-#define CL_EVENT_MFOOTSTEP_LEFT_LOUD 6008 // Loud material impact sounds from feet attachments
-#define CL_EVENT_MFOOTSTEP_RIGHT_LOUD 6009
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Hold definitions for all client animation events
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#if !defined( CL_ANIMEVENT_H )
+#define CL_ANIMEVENT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//Animation event codes
+#define CL_EVENT_MUZZLEFLASH0 5001 // Muzzleflash on attachment 0
+#define CL_EVENT_MUZZLEFLASH1 5011 // Muzzleflash on attachment 1
+#define CL_EVENT_MUZZLEFLASH2 5021 // Muzzleflash on attachment 2
+#define CL_EVENT_MUZZLEFLASH3 5031 // Muzzleflash on attachment 3
+#define CL_EVENT_SPARK0 5002 // Spark on attachment 0
+#define CL_EVENT_NPC_MUZZLEFLASH0 5003 // Muzzleflash on attachment 0 for third person views
+#define CL_EVENT_NPC_MUZZLEFLASH1 5013 // Muzzleflash on attachment 1 for third person views
+#define CL_EVENT_NPC_MUZZLEFLASH2 5023 // Muzzleflash on attachment 2 for third person views
+#define CL_EVENT_NPC_MUZZLEFLASH3 5033 // Muzzleflash on attachment 3 for third person views
+#define CL_EVENT_SOUND 5004 // Emit a sound // NOTE THIS MUST MATCH THE DEFINE AT CBaseEntity::PrecacheModel on the server!!!!!
+#define CL_EVENT_EJECTBRASS1 6001 // Eject a brass shell from attachment 1
+
+#define CL_EVENT_DISPATCHEFFECT0 9001 // Hook into a DispatchEffect on attachment 0
+#define CL_EVENT_DISPATCHEFFECT1 9011 // Hook into a DispatchEffect on attachment 1
+#define CL_EVENT_DISPATCHEFFECT2 9021 // Hook into a DispatchEffect on attachment 2
+#define CL_EVENT_DISPATCHEFFECT3 9031 // Hook into a DispatchEffect on attachment 3
+#define CL_EVENT_DISPATCHEFFECT4 9041 // Hook into a DispatchEffect on attachment 4
+#define CL_EVENT_DISPATCHEFFECT5 9051 // Hook into a DispatchEffect on attachment 5
+#define CL_EVENT_DISPATCHEFFECT6 9061 // Hook into a DispatchEffect on attachment 6
+#define CL_EVENT_DISPATCHEFFECT7 9071 // Hook into a DispatchEffect on attachment 7
+#define CL_EVENT_DISPATCHEFFECT8 9081 // Hook into a DispatchEffect on attachment 8
+#define CL_EVENT_DISPATCHEFFECT9 9091 // Hook into a DispatchEffect on attachment 9
+
+// These two events are used by c_env_spritegroup.
+// FIXME: Should this be local to c_env_spritegroup?
+#define CL_EVENT_SPRITEGROUP_CREATE 6002
+#define CL_EVENT_SPRITEGROUP_DESTROY 6003
+#define CL_EVENT_FOOTSTEP_LEFT 6004
+#define CL_EVENT_FOOTSTEP_RIGHT 6005
+#define CL_EVENT_MFOOTSTEP_LEFT 6006 // Footstep sounds based on material underfoot.
+#define CL_EVENT_MFOOTSTEP_RIGHT 6007
+#define CL_EVENT_MFOOTSTEP_LEFT_LOUD 6008 // Loud material impact sounds from feet attachments
+#define CL_EVENT_MFOOTSTEP_RIGHT_LOUD 6009
+
+
#endif // CL_ANIMEVENT_H \ No newline at end of file