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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/client/c_world.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/game/client/c_world.h')
-rw-r--r--sp/src/game/client/c_world.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/sp/src/game/client/c_world.h b/sp/src/game/client/c_world.h
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+++ b/sp/src/game/client/c_world.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#if !defined( C_WORLD_H )
+#define C_WORLD_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "c_baseentity.h"
+
+#if defined( CLIENT_DLL )
+#define CWorld C_World
+#endif
+
+class C_World : public C_BaseEntity
+{
+public:
+ DECLARE_CLASS( C_World, C_BaseEntity );
+ DECLARE_CLIENTCLASS();
+
+ C_World( void );
+ ~C_World( void );
+
+ // Override the factory create/delete functions since the world is a singleton.
+ virtual bool Init( int entnum, int iSerialNum );
+ virtual void Release();
+
+ virtual void Precache();
+ virtual void Spawn();
+
+ // Don't worry about adding the world to the collision list; it's already there
+ virtual CollideType_t GetCollideType( void ) { return ENTITY_SHOULD_NOT_COLLIDE; }
+
+ virtual void OnDataChanged( DataUpdateType_t updateType );
+ virtual void PreDataUpdate( DataUpdateType_t updateType );
+
+ float GetWaveHeight() const;
+ const char *GetDetailSpriteMaterial() const;
+
+public:
+ enum
+ {
+ MAX_DETAIL_SPRITE_MATERIAL_NAME_LENGTH = 256,
+ };
+
+ float m_flWaveHeight;
+ Vector m_WorldMins;
+ Vector m_WorldMaxs;
+ bool m_bStartDark;
+ float m_flMaxOccludeeArea;
+ float m_flMinOccluderArea;
+ float m_flMinPropScreenSpaceWidth;
+ float m_flMaxPropScreenSpaceWidth;
+ bool m_bColdWorld;
+
+private:
+ void RegisterSharedActivities( void );
+ char m_iszDetailSpriteMaterial[MAX_DETAIL_SPRITE_MATERIAL_NAME_LENGTH];
+};
+
+inline float C_World::GetWaveHeight() const
+{
+ return m_flWaveHeight;
+}
+
+inline const char *C_World::GetDetailSpriteMaterial() const
+{
+ return m_iszDetailSpriteMaterial;
+}
+
+void ClientWorldFactoryInit();
+void ClientWorldFactoryShutdown();
+C_World* GetClientWorldEntity();
+
+#endif // C_WORLD_H \ No newline at end of file