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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/c_user_message_register.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/c_user_message_register.h')
| -rw-r--r-- | sp/src/game/client/c_user_message_register.h | 84 |
1 files changed, 42 insertions, 42 deletions
diff --git a/sp/src/game/client/c_user_message_register.h b/sp/src/game/client/c_user_message_register.h index a3a276c0..bf4c4d62 100644 --- a/sp/src/game/client/c_user_message_register.h +++ b/sp/src/game/client/c_user_message_register.h @@ -1,42 +1,42 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef C_USER_MESSAGE_REGISTER_H
-#define C_USER_MESSAGE_REGISTER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "usermessages.h"
-
-// This provides an alternative to HOOK_MESSAGE, where you can declare it globally
-// instead of finding a place to run it.
-// It registers a function called __MsgFunc_<msgName>
-#define USER_MESSAGE_REGISTER( msgName ) \
- static CUserMessageRegister userMessageRegister_##msgName( #msgName, __MsgFunc_##msgName );
-
-
-class CUserMessageRegister
-{
-public:
- CUserMessageRegister( const char *pMessageName, pfnUserMsgHook pHookFn );
-
- // This is called at startup to register all the user messages.
- static void RegisterAll();
-
-
-private:
- const char *m_pMessageName;
- pfnUserMsgHook m_pHookFn;
-
- // Linked list of all the CUserMessageRegisters.
- static CUserMessageRegister *s_pHead;
- CUserMessageRegister *m_pNext;
-};
-
-
-#endif // C_USER_MESSAGE_REGISTER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef C_USER_MESSAGE_REGISTER_H +#define C_USER_MESSAGE_REGISTER_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "usermessages.h" + +// This provides an alternative to HOOK_MESSAGE, where you can declare it globally +// instead of finding a place to run it. +// It registers a function called __MsgFunc_<msgName> +#define USER_MESSAGE_REGISTER( msgName ) \ + static CUserMessageRegister userMessageRegister_##msgName( #msgName, __MsgFunc_##msgName ); + + +class CUserMessageRegister +{ +public: + CUserMessageRegister( const char *pMessageName, pfnUserMsgHook pHookFn ); + + // This is called at startup to register all the user messages. + static void RegisterAll(); + + +private: + const char *m_pMessageName; + pfnUserMsgHook m_pHookFn; + + // Linked list of all the CUserMessageRegisters. + static CUserMessageRegister *s_pHead; + CUserMessageRegister *m_pNext; +}; + + +#endif // C_USER_MESSAGE_REGISTER_H |