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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/client/c_tracer.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/game/client/c_tracer.h')
| -rw-r--r-- | sp/src/game/client/c_tracer.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/sp/src/game/client/c_tracer.h b/sp/src/game/client/c_tracer.h new file mode 100644 index 00000000..2f1a2848 --- /dev/null +++ b/sp/src/game/client/c_tracer.h @@ -0,0 +1,40 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef C_TRACER_H
+#define C_TRACER_H
+
+class Vector;
+class ParticleDraw;
+class CMeshBuilder;
+
+//-----------------------------------------------------------------------------
+// Tracer_Draw(): draws a tracer, assuming the modelview matrix is identity
+// This function accepts all arguments in CAMERA (pre-projected) space
+//
+// arguments
+// [in] Vector& : The origin of the tracer (CAMERA space)
+// [in] Vector& : The direction and length of the tracer (CAMERA space)
+// [in] float : The tracer width (CAMERA space)
+// [in] float* : r, g, b, a (0 - 1)
+//-----------------------------------------------------------------------------
+void Tracer_Draw( ParticleDraw* pDraw, Vector& start, Vector& delta,
+ float width, float* color, float startV = 0.0, float endV = 1.0 );
+
+void Tracer_Draw( CMeshBuilder *pMeshBuilder, Vector& start, Vector& delta, float width, float* color, float startV = 0.0, float endV = 1.0 );
+
+
+//-----------------------------------------------------------------------------
+// Computes the four verts to draw the tracer with, in the following order:
+// start vertex left side, start vertex right side
+// end vertex left side, end vertex right side
+// returne false if the tracer is offscreen
+//-----------------------------------------------------------------------------
+bool Tracer_ComputeVerts( const Vector &start, const Vector &delta, float width, Vector *pVerts );
+
+#endif // C_TRACER_H
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