diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/c_team_train_watcher.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/c_team_train_watcher.h')
| -rw-r--r-- | sp/src/game/client/c_team_train_watcher.h | 152 |
1 files changed, 76 insertions, 76 deletions
diff --git a/sp/src/game/client/c_team_train_watcher.h b/sp/src/game/client/c_team_train_watcher.h index 4f426c37..8887d22b 100644 --- a/sp/src/game/client/c_team_train_watcher.h +++ b/sp/src/game/client/c_team_train_watcher.h @@ -1,77 +1,77 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef C_TEAM_TRAIN_WATCHER_H
-#define C_TEAM_TRAIN_WATCHER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "c_baseentity.h"
-#include "c_physicsprop.h"
-#ifdef GLOWS_ENABLE
-#include "glow_outline_effect.h"
-#endif // GLOWS_ENABLE
-
-class C_TeamTrainWatcher : public C_BaseEntity
-{
- DECLARE_CLASS( C_TeamTrainWatcher, C_BaseEntity );
-public:
- DECLARE_CLIENTCLASS();
-
- C_TeamTrainWatcher();
- ~C_TeamTrainWatcher();
-
- virtual void OnPreDataChanged( DataUpdateType_t updateType );
- virtual void OnDataChanged( DataUpdateType_t updateType );
-
- virtual void Spawn( void );
- virtual void UpdateOnRemove( void );
-
- float GetTotalProgress( void ) { return m_flTotalProgress; }
- int GetSpeedLevel( void ) { return m_iTrainSpeedLevel; }
-
- // IClientThinkable overrides.
-public:
- virtual void ClientThink();
-
-#ifdef GLOWS_ENABLE
-private:
- void UpdateGlowEffect( void );
- void DestroyGlowEffect( void );
-#endif // GLOWS_ENABLE
-
-private:
-
- // === Networked Data ===
-
- // percent distance to cp1, distance to cp2, etc
- // adds up to 1.0
- //CNetworkArray( float, m_flDistances, MAX_CONTROL_POINTS );
-
- // current total progress, percentage
- CNetworkVar( float, m_flTotalProgress );
- float m_flOldProgress;
-
- CNetworkVar( int, m_iTrainSpeedLevel );
- int m_iOldTrainSpeedLevel;
-
- CNetworkVar( float, m_flRecedeTime );
- float m_flOldRecedeTime;
-
- CNetworkVar( int, m_nNumCappers );
- int m_nOldNumCappers;
-
-#ifdef GLOWS_ENABLE
- EHANDLE m_hGlowEnt;
- EHANDLE m_hOldGlowEnt;
- CGlowObject *m_pGlowEffect;
-#endif // GLOWS_ENABLE
-};
-
-extern CUtlVector< CHandle<C_TeamTrainWatcher> > g_hTrainWatchers;
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef C_TEAM_TRAIN_WATCHER_H +#define C_TEAM_TRAIN_WATCHER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "c_baseentity.h" +#include "c_physicsprop.h" +#ifdef GLOWS_ENABLE +#include "glow_outline_effect.h" +#endif // GLOWS_ENABLE + +class C_TeamTrainWatcher : public C_BaseEntity +{ + DECLARE_CLASS( C_TeamTrainWatcher, C_BaseEntity ); +public: + DECLARE_CLIENTCLASS(); + + C_TeamTrainWatcher(); + ~C_TeamTrainWatcher(); + + virtual void OnPreDataChanged( DataUpdateType_t updateType ); + virtual void OnDataChanged( DataUpdateType_t updateType ); + + virtual void Spawn( void ); + virtual void UpdateOnRemove( void ); + + float GetTotalProgress( void ) { return m_flTotalProgress; } + int GetSpeedLevel( void ) { return m_iTrainSpeedLevel; } + + // IClientThinkable overrides. +public: + virtual void ClientThink(); + +#ifdef GLOWS_ENABLE +private: + void UpdateGlowEffect( void ); + void DestroyGlowEffect( void ); +#endif // GLOWS_ENABLE + +private: + + // === Networked Data === + + // percent distance to cp1, distance to cp2, etc + // adds up to 1.0 + //CNetworkArray( float, m_flDistances, MAX_CONTROL_POINTS ); + + // current total progress, percentage + CNetworkVar( float, m_flTotalProgress ); + float m_flOldProgress; + + CNetworkVar( int, m_iTrainSpeedLevel ); + int m_iOldTrainSpeedLevel; + + CNetworkVar( float, m_flRecedeTime ); + float m_flOldRecedeTime; + + CNetworkVar( int, m_nNumCappers ); + int m_nOldNumCappers; + +#ifdef GLOWS_ENABLE + EHANDLE m_hGlowEnt; + EHANDLE m_hOldGlowEnt; + CGlowObject *m_pGlowEffect; +#endif // GLOWS_ENABLE +}; + +extern CUtlVector< CHandle<C_TeamTrainWatcher> > g_hTrainWatchers; + #endif //C_TEAM_TRAIN_WATCHER_H
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