diff options
| author | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
| commit | e16ea21dc8a710237ade8413207f58d403c616a3 (patch) | |
| tree | 85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /sp/src/game/client/c_team_objectiveresource.h | |
| parent | Merge pull request #36 from AnAkIn1/fogplayerparams_fix (diff) | |
| download | source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip | |
* Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
Diffstat (limited to 'sp/src/game/client/c_team_objectiveresource.h')
| -rw-r--r-- | sp/src/game/client/c_team_objectiveresource.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/sp/src/game/client/c_team_objectiveresource.h b/sp/src/game/client/c_team_objectiveresource.h index ca75d8dc..588971c3 100644 --- a/sp/src/game/client/c_team_objectiveresource.h +++ b/sp/src/game/client/c_team_objectiveresource.h @@ -163,6 +163,7 @@ public: }
const char *GetCapLayoutInHUD( void ) { return m_pszCapLayoutInHUD; }
+ void GetCapLayoutCustomPosition( float& flCustomPositionX, float& flCustomPositionY ) { flCustomPositionX = m_flCustomPositionX; flCustomPositionY = m_flCustomPositionY; }
bool PlayingMiniRounds( void ){ return m_bPlayingMiniRounds; }
bool IsInMiniRound( int index ) { return m_bInMiniRound[index]; }
@@ -313,6 +314,7 @@ protected: int m_iTeamInZone[MAX_CONTROL_POINTS];
bool m_bBlocked[MAX_CONTROL_POINTS];
int m_iOwner[MAX_CONTROL_POINTS];
+ bool m_bCPCapRateScalesWithPlayers[MAX_CONTROL_POINTS];
// client calculated state
float m_flCapTimeLeft[MAX_CONTROL_POINTS];
@@ -321,6 +323,10 @@ protected: bool m_bWarnedOnFinalCap[MAX_CONTROL_POINTS];
float m_flLastCapWarningTime[MAX_CONTROL_POINTS];
char m_pszCapLayoutInHUD[MAX_CAPLAYOUT_LENGTH];
+ float m_flOldCustomPositionX;
+ float m_flOldCustomPositionY;
+ float m_flCustomPositionX;
+ float m_flCustomPositionY;
// hill data for multi-escort payload maps
int m_nNumNodeHillData[TEAM_TRAIN_MAX_TEAMS];
|