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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/c_team.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/c_team.h')
-rw-r--r--sp/src/game/client/c_team.h174
1 files changed, 87 insertions, 87 deletions
diff --git a/sp/src/game/client/c_team.h b/sp/src/game/client/c_team.h
index 6ee8f0ea..5f26917b 100644
--- a/sp/src/game/client/c_team.h
+++ b/sp/src/game/client/c_team.h
@@ -1,87 +1,87 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Client side CTeam class
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef C_TEAM_H
-#define C_TEAM_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "shareddefs.h"
-#include "utlvector.h"
-#include "client_thinklist.h"
-
-
-class C_BasePlayer;
-
-class C_Team : public C_BaseEntity
-{
- DECLARE_CLASS( C_Team, C_BaseEntity );
-public:
- DECLARE_CLIENTCLASS();
- DECLARE_PREDICTABLE();
-
- C_Team();
- virtual ~C_Team();
-
- virtual void PreDataUpdate( DataUpdateType_t updateType );
-
- // Data Handling
- virtual char *Get_Name( void );
- virtual int Get_Score( void );
- virtual int Get_Deaths( void );
- virtual int Get_Ping( void );
-
- // Player Handling
- virtual int Get_Number_Players( void );
- virtual bool ContainsPlayer( int iPlayerIndex );
- C_BasePlayer* GetPlayer( int idx );
-
- // for shared code, use the same function name
- virtual int GetNumPlayers( void ) { return Get_Number_Players(); }
-
- int GetTeamNumber() const;
-
- int GetRoundsWon(void) { return m_iRoundsWon; }
-
- void RemoveAllPlayers();
-
-
-// IClientThinkable overrides.
-public:
-
- virtual void ClientThink();
-
-
-public:
-
- // Data received from the server
- CUtlVector< int > m_aPlayers;
- char m_szTeamname[ MAX_TEAM_NAME_LENGTH ];
- int m_iScore;
- int m_iRoundsWon;
-
- // Data for the scoreboard
- int m_iDeaths;
- int m_iPing;
- int m_iPacketloss;
- int m_iTeamNum;
-};
-
-
-// Global list of client side team entities
-extern CUtlVector< C_Team * > g_Teams;
-
-// Global team handling functions
-C_Team *GetLocalTeam( void );
-C_Team *GetGlobalTeam( int iTeamNumber );
-C_Team *GetPlayersTeam( int iPlayerIndex );
-C_Team *GetPlayersTeam( C_BasePlayer *pPlayer );
-bool ArePlayersOnSameTeam( int iPlayerIndex1, int iPlayerIndex2 );
-extern int GetNumberOfTeams( void );
-
-#endif // C_TEAM_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Client side CTeam class
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_TEAM_H
+#define C_TEAM_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "shareddefs.h"
+#include "utlvector.h"
+#include "client_thinklist.h"
+
+
+class C_BasePlayer;
+
+class C_Team : public C_BaseEntity
+{
+ DECLARE_CLASS( C_Team, C_BaseEntity );
+public:
+ DECLARE_CLIENTCLASS();
+ DECLARE_PREDICTABLE();
+
+ C_Team();
+ virtual ~C_Team();
+
+ virtual void PreDataUpdate( DataUpdateType_t updateType );
+
+ // Data Handling
+ virtual char *Get_Name( void );
+ virtual int Get_Score( void );
+ virtual int Get_Deaths( void );
+ virtual int Get_Ping( void );
+
+ // Player Handling
+ virtual int Get_Number_Players( void );
+ virtual bool ContainsPlayer( int iPlayerIndex );
+ C_BasePlayer* GetPlayer( int idx );
+
+ // for shared code, use the same function name
+ virtual int GetNumPlayers( void ) { return Get_Number_Players(); }
+
+ int GetTeamNumber() const;
+
+ int GetRoundsWon(void) { return m_iRoundsWon; }
+
+ void RemoveAllPlayers();
+
+
+// IClientThinkable overrides.
+public:
+
+ virtual void ClientThink();
+
+
+public:
+
+ // Data received from the server
+ CUtlVector< int > m_aPlayers;
+ char m_szTeamname[ MAX_TEAM_NAME_LENGTH ];
+ int m_iScore;
+ int m_iRoundsWon;
+
+ // Data for the scoreboard
+ int m_iDeaths;
+ int m_iPing;
+ int m_iPacketloss;
+ int m_iTeamNum;
+};
+
+
+// Global list of client side team entities
+extern CUtlVector< C_Team * > g_Teams;
+
+// Global team handling functions
+C_Team *GetLocalTeam( void );
+C_Team *GetGlobalTeam( int iTeamNumber );
+C_Team *GetPlayersTeam( int iPlayerIndex );
+C_Team *GetPlayersTeam( C_BasePlayer *pPlayer );
+bool ArePlayersOnSameTeam( int iPlayerIndex1, int iPlayerIndex2 );
+extern int GetNumberOfTeams( void );
+
+#endif // C_TEAM_H