diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/c_soundscape.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/c_soundscape.h')
| -rw-r--r-- | sp/src/game/client/c_soundscape.h | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/sp/src/game/client/c_soundscape.h b/sp/src/game/client/c_soundscape.h index 5a3ffd29..8c5f45e9 100644 --- a/sp/src/game/client/c_soundscape.h +++ b/sp/src/game/client/c_soundscape.h @@ -1,27 +1,27 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef C_SOUNDSCAPE_H
-#define C_SOUNDSCAPE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-class IGameSystem;
-struct audioparams_t;
-
-extern IGameSystem *ClientSoundscapeSystem();
-
-// call when audio params may have changed
-extern void Soundscape_Update( audioparams_t &audio );
-
-// Called on round restart, otherwise the soundscape system thinks all its
-// sounds are still playing when they're not.
-void Soundscape_OnStopAllSounds();
-
-#endif // C_SOUNDSCAPE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef C_SOUNDSCAPE_H +#define C_SOUNDSCAPE_H +#ifdef _WIN32 +#pragma once +#endif + + +class IGameSystem; +struct audioparams_t; + +extern IGameSystem *ClientSoundscapeSystem(); + +// call when audio params may have changed +extern void Soundscape_Update( audioparams_t &audio ); + +// Called on round restart, otherwise the soundscape system thinks all its +// sounds are still playing when they're not. +void Soundscape_OnStopAllSounds(); + +#endif // C_SOUNDSCAPE_H |