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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/client/c_soundscape.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/game/client/c_soundscape.h')
| -rw-r--r-- | sp/src/game/client/c_soundscape.h | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/sp/src/game/client/c_soundscape.h b/sp/src/game/client/c_soundscape.h new file mode 100644 index 00000000..5a3ffd29 --- /dev/null +++ b/sp/src/game/client/c_soundscape.h @@ -0,0 +1,27 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_SOUNDSCAPE_H
+#define C_SOUNDSCAPE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+class IGameSystem;
+struct audioparams_t;
+
+extern IGameSystem *ClientSoundscapeSystem();
+
+// call when audio params may have changed
+extern void Soundscape_Update( audioparams_t &audio );
+
+// Called on round restart, otherwise the soundscape system thinks all its
+// sounds are still playing when they're not.
+void Soundscape_OnStopAllSounds();
+
+#endif // C_SOUNDSCAPE_H
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