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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/c_pixel_visibility.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/c_pixel_visibility.h')
-rw-r--r--sp/src/game/client/c_pixel_visibility.h110
1 files changed, 55 insertions, 55 deletions
diff --git a/sp/src/game/client/c_pixel_visibility.h b/sp/src/game/client/c_pixel_visibility.h
index 62e32112..3c075140 100644
--- a/sp/src/game/client/c_pixel_visibility.h
+++ b/sp/src/game/client/c_pixel_visibility.h
@@ -1,55 +1,55 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef C_PIXEL_VISIBILITY_H
-#define C_PIXEL_VISIBILITY_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-const float PIXELVIS_DEFAULT_PROXY_SIZE = 2.0f;
-const float PIXELVIS_DEFAULT_FADE_TIME = 0.0625f;
-
-typedef int pixelvis_handle_t;
-struct pixelvis_queryparams_t
-{
- pixelvis_queryparams_t()
- {
- bSetup = false;
- }
-
- void Init( const Vector &origin, float proxySizeIn = PIXELVIS_DEFAULT_PROXY_SIZE, float proxyAspectIn = 1.0f, float fadeTimeIn = PIXELVIS_DEFAULT_FADE_TIME )
- {
- position = origin;
- proxySize = proxySizeIn;
- proxyAspect = proxyAspectIn;
- fadeTime = fadeTimeIn;
- bSetup = true;
- bSizeInScreenspace = false;
- }
-
- Vector position;
- float proxySize;
- float proxyAspect;
- float fadeTime;
- bool bSetup;
- bool bSizeInScreenspace;
-};
-
-float PixelVisibility_FractionVisible( const pixelvis_queryparams_t &params, pixelvis_handle_t *queryHandle );
-float StandardGlowBlend( const pixelvis_queryparams_t &params, pixelvis_handle_t *queryHandle, int rendermode, int renderfx, int alpha, float *pscale );
-
-void PixelVisibility_ShiftVisibilityViews( int iSourceViewID, int iDestViewID ); //mainly needed by portal mod to avoid a pop in visibility when teleporting the player
-
-void PixelVisibility_EndCurrentView();
-void PixelVisibility_EndScene();
-float GlowSightDistance( const Vector &glowOrigin, bool bShouldTrace );
-
-// returns true if the video hardware is doing the tests, false is traceline is doing so.
-bool PixelVisibility_IsAvailable();
-
-#endif // C_PIXEL_VISIBILITY_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef C_PIXEL_VISIBILITY_H
+#define C_PIXEL_VISIBILITY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+const float PIXELVIS_DEFAULT_PROXY_SIZE = 2.0f;
+const float PIXELVIS_DEFAULT_FADE_TIME = 0.0625f;
+
+typedef int pixelvis_handle_t;
+struct pixelvis_queryparams_t
+{
+ pixelvis_queryparams_t()
+ {
+ bSetup = false;
+ }
+
+ void Init( const Vector &origin, float proxySizeIn = PIXELVIS_DEFAULT_PROXY_SIZE, float proxyAspectIn = 1.0f, float fadeTimeIn = PIXELVIS_DEFAULT_FADE_TIME )
+ {
+ position = origin;
+ proxySize = proxySizeIn;
+ proxyAspect = proxyAspectIn;
+ fadeTime = fadeTimeIn;
+ bSetup = true;
+ bSizeInScreenspace = false;
+ }
+
+ Vector position;
+ float proxySize;
+ float proxyAspect;
+ float fadeTime;
+ bool bSetup;
+ bool bSizeInScreenspace;
+};
+
+float PixelVisibility_FractionVisible( const pixelvis_queryparams_t &params, pixelvis_handle_t *queryHandle );
+float StandardGlowBlend( const pixelvis_queryparams_t &params, pixelvis_handle_t *queryHandle, int rendermode, int renderfx, int alpha, float *pscale );
+
+void PixelVisibility_ShiftVisibilityViews( int iSourceViewID, int iDestViewID ); //mainly needed by portal mod to avoid a pop in visibility when teleporting the player
+
+void PixelVisibility_EndCurrentView();
+void PixelVisibility_EndScene();
+float GlowSightDistance( const Vector &glowOrigin, bool bShouldTrace );
+
+// returns true if the video hardware is doing the tests, false is traceline is doing so.
+bool PixelVisibility_IsAvailable();
+
+#endif // C_PIXEL_VISIBILITY_H