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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/c_func_reflective_glass.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/c_func_reflective_glass.cpp')
| -rw-r--r-- | sp/src/game/client/c_func_reflective_glass.cpp | 236 |
1 files changed, 118 insertions, 118 deletions
diff --git a/sp/src/game/client/c_func_reflective_glass.cpp b/sp/src/game/client/c_func_reflective_glass.cpp index 56d7bda8..994d62ba 100644 --- a/sp/src/game/client/c_func_reflective_glass.cpp +++ b/sp/src/game/client/c_func_reflective_glass.cpp @@ -1,118 +1,118 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//===========================================================================//
-#include "cbase.h"
-#include "view_shared.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-class C_FuncReflectiveGlass : public C_BaseEntity
-{
-public:
- DECLARE_CLASS( C_FuncReflectiveGlass, C_BaseEntity );
- DECLARE_CLIENTCLASS();
-
-// C_BaseEntity.
-public:
- C_FuncReflectiveGlass();
- virtual ~C_FuncReflectiveGlass();
-
- virtual bool ShouldDraw();
-
- C_FuncReflectiveGlass *m_pNext;
-};
-
-IMPLEMENT_CLIENTCLASS_DT( C_FuncReflectiveGlass, DT_FuncReflectiveGlass, CFuncReflectiveGlass )
-END_RECV_TABLE()
-
-
-//-----------------------------------------------------------------------------
-// Globals
-//-----------------------------------------------------------------------------
-C_EntityClassList<C_FuncReflectiveGlass> g_ReflectiveGlassList;
-template<> C_FuncReflectiveGlass *C_EntityClassList<C_FuncReflectiveGlass>::m_pClassList = NULL;
-
-C_FuncReflectiveGlass* GetReflectiveGlassList()
-{
- return g_ReflectiveGlassList.m_pClassList;
-}
-
-
-//-----------------------------------------------------------------------------
-// Constructor, destructor
-//-----------------------------------------------------------------------------
-C_FuncReflectiveGlass::C_FuncReflectiveGlass()
-{
- g_ReflectiveGlassList.Insert( this );
-}
-
-C_FuncReflectiveGlass::~C_FuncReflectiveGlass()
-{
- g_ReflectiveGlassList.Remove( this );
-}
-
-
-bool C_FuncReflectiveGlass::ShouldDraw()
-{
- return true;
-}
-
-
-//-----------------------------------------------------------------------------
-// Do we have reflective glass in view?
-//-----------------------------------------------------------------------------
-bool IsReflectiveGlassInView( const CViewSetup& view, cplane_t &plane )
-{
- // Early out if no cameras
- C_FuncReflectiveGlass *pReflectiveGlass = GetReflectiveGlassList();
- if ( !pReflectiveGlass )
- return false;
-
- Frustum_t frustum;
- GeneratePerspectiveFrustum( view.origin, view.angles, view.zNear, view.zFar, view.fov, view.m_flAspectRatio, frustum );
-
- cplane_t localPlane;
- Vector vecOrigin, vecWorld, vecDelta, vecForward;
- AngleVectors( view.angles, &vecForward, NULL, NULL );
-
- for ( ; pReflectiveGlass != NULL; pReflectiveGlass = pReflectiveGlass->m_pNext )
- {
- if ( pReflectiveGlass->IsDormant() )
- continue;
-
- Vector vecMins, vecMaxs;
- pReflectiveGlass->GetRenderBoundsWorldspace( vecMins, vecMaxs );
- if ( R_CullBox( vecMins, vecMaxs, frustum ) )
- continue;
-
- const model_t *pModel = pReflectiveGlass->GetModel();
- const matrix3x4_t& mat = pReflectiveGlass->EntityToWorldTransform();
-
- int nCount = modelinfo->GetBrushModelPlaneCount( pModel );
- for ( int i = 0; i < nCount; ++i )
- {
- modelinfo->GetBrushModelPlane( pModel, i, localPlane, &vecOrigin );
-
- MatrixTransformPlane( mat, localPlane, plane ); // Transform to world space
- VectorTransform( vecOrigin, mat, vecWorld );
-
- if ( view.origin.Dot( plane.normal ) <= plane.dist ) // Check for view behind plane
- continue;
-
- VectorSubtract( vecWorld, view.origin, vecDelta ); // Backface cull
- if ( vecDelta.Dot( plane.normal ) >= 0 )
- continue;
-
- return true;
- }
- }
-
- return false;
-}
-
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//===========================================================================// +#include "cbase.h" +#include "view_shared.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +class C_FuncReflectiveGlass : public C_BaseEntity +{ +public: + DECLARE_CLASS( C_FuncReflectiveGlass, C_BaseEntity ); + DECLARE_CLIENTCLASS(); + +// C_BaseEntity. +public: + C_FuncReflectiveGlass(); + virtual ~C_FuncReflectiveGlass(); + + virtual bool ShouldDraw(); + + C_FuncReflectiveGlass *m_pNext; +}; + +IMPLEMENT_CLIENTCLASS_DT( C_FuncReflectiveGlass, DT_FuncReflectiveGlass, CFuncReflectiveGlass ) +END_RECV_TABLE() + + +//----------------------------------------------------------------------------- +// Globals +//----------------------------------------------------------------------------- +C_EntityClassList<C_FuncReflectiveGlass> g_ReflectiveGlassList; +template<> C_FuncReflectiveGlass *C_EntityClassList<C_FuncReflectiveGlass>::m_pClassList = NULL; + +C_FuncReflectiveGlass* GetReflectiveGlassList() +{ + return g_ReflectiveGlassList.m_pClassList; +} + + +//----------------------------------------------------------------------------- +// Constructor, destructor +//----------------------------------------------------------------------------- +C_FuncReflectiveGlass::C_FuncReflectiveGlass() +{ + g_ReflectiveGlassList.Insert( this ); +} + +C_FuncReflectiveGlass::~C_FuncReflectiveGlass() +{ + g_ReflectiveGlassList.Remove( this ); +} + + +bool C_FuncReflectiveGlass::ShouldDraw() +{ + return true; +} + + +//----------------------------------------------------------------------------- +// Do we have reflective glass in view? +//----------------------------------------------------------------------------- +bool IsReflectiveGlassInView( const CViewSetup& view, cplane_t &plane ) +{ + // Early out if no cameras + C_FuncReflectiveGlass *pReflectiveGlass = GetReflectiveGlassList(); + if ( !pReflectiveGlass ) + return false; + + Frustum_t frustum; + GeneratePerspectiveFrustum( view.origin, view.angles, view.zNear, view.zFar, view.fov, view.m_flAspectRatio, frustum ); + + cplane_t localPlane; + Vector vecOrigin, vecWorld, vecDelta, vecForward; + AngleVectors( view.angles, &vecForward, NULL, NULL ); + + for ( ; pReflectiveGlass != NULL; pReflectiveGlass = pReflectiveGlass->m_pNext ) + { + if ( pReflectiveGlass->IsDormant() ) + continue; + + Vector vecMins, vecMaxs; + pReflectiveGlass->GetRenderBoundsWorldspace( vecMins, vecMaxs ); + if ( R_CullBox( vecMins, vecMaxs, frustum ) ) + continue; + + const model_t *pModel = pReflectiveGlass->GetModel(); + const matrix3x4_t& mat = pReflectiveGlass->EntityToWorldTransform(); + + int nCount = modelinfo->GetBrushModelPlaneCount( pModel ); + for ( int i = 0; i < nCount; ++i ) + { + modelinfo->GetBrushModelPlane( pModel, i, localPlane, &vecOrigin ); + + MatrixTransformPlane( mat, localPlane, plane ); // Transform to world space + VectorTransform( vecOrigin, mat, vecWorld ); + + if ( view.origin.Dot( plane.normal ) <= plane.dist ) // Check for view behind plane + continue; + + VectorSubtract( vecWorld, view.origin, vecDelta ); // Backface cull + if ( vecDelta.Dot( plane.normal ) >= 0 ) + continue; + + return true; + } + } + + return false; +} + + + |