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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/baseanimatedtextureproxy.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/baseanimatedtextureproxy.h')
-rw-r--r--sp/src/game/client/baseanimatedtextureproxy.h92
1 files changed, 46 insertions, 46 deletions
diff --git a/sp/src/game/client/baseanimatedtextureproxy.h b/sp/src/game/client/baseanimatedtextureproxy.h
index 49107e0d..fe6a5e59 100644
--- a/sp/src/game/client/baseanimatedtextureproxy.h
+++ b/sp/src/game/client/baseanimatedtextureproxy.h
@@ -1,47 +1,47 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef BASEANIMATEDTEXTUREPROXY
-#define BASEANIMATEDTEXTUREPROXY
-
-#include "materialsystem/imaterialproxy.h"
-
-class IMaterial;
-class IMaterialVar;
-
-#pragma warning (disable : 4100)
-
-class CBaseAnimatedTextureProxy : public IMaterialProxy
-{
-public:
- CBaseAnimatedTextureProxy();
- virtual ~CBaseAnimatedTextureProxy();
-
- virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
- virtual void OnBind( void *pC_BaseEntity );
- virtual void Release( void ) { delete this; }
- virtual IMaterial *GetMaterial();
-
-protected:
- // derived classes must implement this; it returns the time
- // that the animation began
- virtual float GetAnimationStartTime( void* pBaseEntity ) = 0;
-
- // Derived classes may implement this if they choose;
- // this method is called whenever the animation wraps...
- virtual void AnimationWrapped( void* pBaseEntity ) {}
-
-protected:
- void Cleanup();
-
- IMaterialVar *m_AnimatedTextureVar;
- IMaterialVar *m_AnimatedTextureFrameNumVar;
- float m_FrameRate;
- bool m_WrapAnimation;
-};
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef BASEANIMATEDTEXTUREPROXY
+#define BASEANIMATEDTEXTUREPROXY
+
+#include "materialsystem/imaterialproxy.h"
+
+class IMaterial;
+class IMaterialVar;
+
+#pragma warning (disable : 4100)
+
+class CBaseAnimatedTextureProxy : public IMaterialProxy
+{
+public:
+ CBaseAnimatedTextureProxy();
+ virtual ~CBaseAnimatedTextureProxy();
+
+ virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
+ virtual void OnBind( void *pC_BaseEntity );
+ virtual void Release( void ) { delete this; }
+ virtual IMaterial *GetMaterial();
+
+protected:
+ // derived classes must implement this; it returns the time
+ // that the animation began
+ virtual float GetAnimationStartTime( void* pBaseEntity ) = 0;
+
+ // Derived classes may implement this if they choose;
+ // this method is called whenever the animation wraps...
+ virtual void AnimationWrapped( void* pBaseEntity ) {}
+
+protected:
+ void Cleanup();
+
+ IMaterialVar *m_AnimatedTextureVar;
+ IMaterialVar *m_AnimatedTextureFrameNumVar;
+ float m_FrameRate;
+ bool m_WrapAnimation;
+};
+
#endif // BASEANIMATEDTEXTUREPROXY \ No newline at end of file