diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/common/studiobyteswap.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/common/studiobyteswap.cpp')
| -rw-r--r-- | sp/src/common/studiobyteswap.cpp | 6270 |
1 files changed, 3135 insertions, 3135 deletions
diff --git a/sp/src/common/studiobyteswap.cpp b/sp/src/common/studiobyteswap.cpp index e8d39427..d7723d48 100644 --- a/sp/src/common/studiobyteswap.cpp +++ b/sp/src/common/studiobyteswap.cpp @@ -1,3135 +1,3135 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Swaps the bytes in all file types generated by studiomdl
-// (.vvd, .vtx, .mdl, .phy, .ani) so the files can be loaded
-// on a big-endian machine, specifically the Xbox360. A new file is generated
-// with an extra extension in the form of <filename>.360.<ext>
-//
-//=============================================================================//
-
-#include "studio.h"
-#include "optimize.h"
-#include "phyfile.h"
-#include "studiobyteswap.h"
-#include "vphysics_interface.h"
-
-#undef ALIGN4
-#undef ALIGN16
-#undef ALIGN32
-#define ALIGN4( a ) a = (byte *)((int)((byte *)a + 3) & ~ 3)
-#define ALIGN16( a ) a = (byte *)((int)((byte *)a + 15) & ~ 15)
-#define ALIGN32( a ) a = (byte *)((int)((byte *)a + 31) & ~ 31)
-#define ALIGN64( a ) a = (byte *)((int)((byte *)a + 63) & ~ 63)
-
-// Fixup macros create variables that may not be referenced
-#pragma warning( push )
-#pragma warning( disable:4189 ) // local variable is initialized but not referenced
-#pragma warning( disable:4366 ) // The result of the unary '&' operator may be unaligned
-
-namespace StudioByteSwap
-{
-
-static bool g_bVerbose = true;
-static bool g_bNativeSrc;
-static CByteswap g_Swap;
-static IPhysicsCollision *pCollision;
-static CompressFunc_t g_pCompressFunc;
-
-void ActivateByteSwapping( bool activate )
-{
- g_Swap.ActivateByteSwapping( activate );
- SourceIsNative( IsPC() );
-}
-
-void SourceIsNative( bool bNative )
-{
- g_bNativeSrc = bNative;
-}
-
-void SetCollisionInterface( IPhysicsCollision *pPhysicsCollision )
-{
- pCollision = pPhysicsCollision;
-}
-
-void SetVerbose( bool bVerbose )
-{
- g_bVerbose = bVerbose;
-}
-
-//----------------------------------------------------------------------
-// Helper to write a chunk of objects of the same type, and increment the buffer pointers.
-//----------------------------------------------------------------------
-template<class T> inline void WriteObjects( byte **pOutputBuffer, byte **pBaseData, int objectCount = 1 )
-{
- T tempObject;
- for ( int i = 0; i < objectCount; ++i )
- {
- Q_memcpy( &tempObject, *pBaseData, sizeof(T) );
- g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject );
- Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) );
- *pOutputBuffer += sizeof(T);
- *pBaseData += sizeof(T);
- }
-}
-
-//----------------------------------------------------------------------
-// Helper to write a chunk of objects of the same type, and increment the buffer pointers.
-//----------------------------------------------------------------------
-template<class T> inline void WriteObjects( T **pOutputBuffer, T **pBaseData, int objectCount = 1 )
-{
- T tempObject;
- for ( int i = 0; i < objectCount; ++i )
- {
- Q_memcpy( &tempObject, *pBaseData, sizeof(T) );
- g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject );
- Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) );
- ++*pOutputBuffer;
- ++*pBaseData;
- }
-}
-
-//----------------------------------------------------------------------
-// Helper to write a chunk of objects of the same type.
-//----------------------------------------------------------------------
-template<class T> inline void WriteObjects( byte *pOutputBuffer, byte *pBaseData, int objectCount = 1 )
-{
- T tempObject;
- for ( int i = 0; i < objectCount; ++i )
- {
- Q_memcpy( &tempObject, pBaseData, sizeof(T) );
- g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject );
- Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) );
- pOutputBuffer += sizeof(T);
- pBaseData += sizeof(T);
- }
-}
-
-//----------------------------------------------------------------------
-// Helper to write a chunk of objects of the same type.
-//----------------------------------------------------------------------
-template<class T> inline void WriteObjects( T *pOutputBuffer, T *pBaseData, int objectCount = 1 )
-{
- T tempObject;
- for ( int i = 0; i < objectCount; ++i )
- {
- Q_memcpy( &tempObject, pBaseData, sizeof(T) );
- g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject );
- Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) );
- ++pOutputBuffer;
- ++pBaseData;
- }
-}
-
-//----------------------------------------------------------------------
-// Helper to write a buffer of some integral type, and increment the buffer pointers.
-//----------------------------------------------------------------------
-template<class T> inline void WriteBuffer( byte **pOutputBuffer, byte **pBaseData, int objectCount = 1 )
-{
- T tempObject;
- for ( int i = 0; i < objectCount; ++i )
- {
- Q_memcpy( &tempObject, *pBaseData, sizeof(T) );
- g_Swap.SwapBufferToTargetEndian( &tempObject, &tempObject );
- Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) );
- *pOutputBuffer += sizeof(T);
- *pBaseData += sizeof(T);
- }
-}
-
-//----------------------------------------------------------------------
-// Helper to write a buffer of some integral type
-//----------------------------------------------------------------------
-template<class T> inline void WriteBuffer( byte *pOutputBuffer, byte *pBaseData, int objectCount = 1 )
-{
- T tempObject;
- for ( int i = 0; i < objectCount; ++i )
- {
- Q_memcpy( &tempObject, pBaseData, sizeof(T) );
- g_Swap.SwapBufferToTargetEndian( &tempObject, &tempObject );
- Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) );
- pOutputBuffer += sizeof(T);
- pBaseData += sizeof(T);
- }
-}
-
-//----------------------------------------------------------------------
-// For getting values in the correct source/dest endian format
-//----------------------------------------------------------------------
-template< class T >
-T SrcNative( T *idx )
-{
- T ret = *idx;
- if ( !g_bNativeSrc )
- {
- g_Swap.SwapBuffer( &ret, idx );
- }
- return ret;
-}
-
-template< class T >
-T DestNative( T *idx )
-{
- T ret = *idx;
- if ( g_bNativeSrc )
- {
- g_Swap.SwapBuffer( &ret, idx );
- }
- return ret;
-}
-
-//----------------------------------------------------------------------
-// Declares objects pointers for src/dest buffer
-//----------------------------------------------------------------------
-#define DECLARE_OBJECT_POINTERS( objPtr, base, type ) \
- type* objPtr##Src = (type*)base##Src; \
- type* objPtr##Dest = (type*)base##Dest; \
- type* objPtr = objPtr##Src;
-
-//----------------------------------------------------------------------
-// Declares src/dest byte pointers and sets them to some index offset in the buffers.
-//----------------------------------------------------------------------
-#define DECLARE_INDEX_POINTERS( ptr, base, index ) \
- byte *ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \
- byte *ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index );
-
-//----------------------------------------------------------------------
-// Declares src/dest byte pointers and sets them to some index offset in the buffers.
-// If src pointer is misaligned, the fixup method is called.
-//----------------------------------------------------------------------
-#define DECLARE_INDEX_POINTERS_FIXUP( ptr, base, index ) \
- byte *ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \
- byte *ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); \
- FIXUP_OFFSETS( ptr, base, index )
-
-//----------------------------------------------------------------------
-// Same as DECLARE_OBJECT_POINTERS, but reuses existing type pointers.
-//----------------------------------------------------------------------
-#define SET_OBJECT_POINTERS( objPtr, base, type ) \
- objPtr##Src = (type*)base##Src; \
- objPtr##Dest = (type*)base##Dest; \
- objPtr = objPtr##Src;
-
-//----------------------------------------------------------------------
-// Same as DECLARE_INDEX_POINTERS, but reuses existing byte pointers.
-//----------------------------------------------------------------------
-#define SET_INDEX_POINTERS( ptr, base, index ) \
- ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \
- ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index );
-
-//----------------------------------------------------------------------
-// Same as DECLARE_INDEX_POINTERS, but reuses existing byte pointers.
-// If src pointer is misaligned, the fixup method is called.
-//----------------------------------------------------------------------
-#define SET_INDEX_POINTERS_FIXUP( ptr, base, index ) \
- ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \
- ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); \
- FIXUP_OFFSETS( ptr, base, index )
-
-//----------------------------------------------------------------------
-// for() loop header, updates all three object pointers (src,dest,native)
-//----------------------------------------------------------------------
-#define ITERATE_BLOCK( objPtr, count ) \
- for ( int objPtr##_idx = 0; objPtr##_idx < SrcNative( &count ); ++objPtr##_idx, ++objPtr, ++objPtr##Src, ++objPtr##Dest )
-
-//----------------------------------------------------------------------
-// Checks for misaligned source pointer, then calculates the necessary fixup,
-// calls the fixup function, and sets the src pointer to the new position.
-//----------------------------------------------------------------------
-#define FIXUP_OFFSETS( ptr, base, index ) \
- { \
- byte *ptr##Fixup = ptr##Src; \
- ALIGN4( ptr##Fixup ); \
- if ( ptr##Fixup != ptr##Src ) \
- { \
- int nShiftBytes = ptr##Fixup - ptr##Src; \
- if ( g_bVerbose ) \
- Warning( "Shifting misaligned data block by %d bytes at " #base "->" #index "\n", nShiftBytes ); \
- int prevBytes = (byte*)ptr##Src - (byte*)g_pDataSrcBase; \
- Q_memmove( (byte*)ptr##Src + nShiftBytes, ptr##Src, fixedFileSize - prevBytes ); \
- g_pFixPoint = ptr##Src; \
- g_nFixupBytes = nShiftBytes; \
- fixedFileSize += nShiftBytes; \
- if ( fixedFileSize > fileSize + BYTESWAP_ALIGNMENT_PADDING ) \
- { \
- Error( "Byteswap buffer overrun - increase BYTESWAP_ALIGNMENT_PADDING!\n" ); \
- return 0; \
- } \
- g_pfnFileProcessFunc( pHdrSrc, UpdateSrcIndexFields ); \
- g_pFixPoint = NULL; \
- g_nFixupBytes = 0; \
- ptr##Src = ptr##Fixup; \
- } \
- }
-
-
-typedef void ( *datadescProcessFunc_t)( void *pBase, void *pData, typedescription_t *pFields );
-typedef void ( *pfnFixupFunc_t )( void *pDestBase, datadescProcessFunc_t );
-
-static pfnFixupFunc_t g_pfnFileProcessFunc;
-static studiohdr_t *g_pHdr;
-static const void *g_pDataSrcBase;
-static void *g_pFixPoint;
-static int g_nFixupBytes;
-
-//-----------------------------------------------------------------------------
-//
-//-----------------------------------------------------------------------------
-bool UpdateIndex( void *pBase, int *indexMember )
-{
- bool bUpdateIndex = false;
- int idx = *indexMember;
-
- // Update the index fields
- if ( pBase < g_pFixPoint )
- {
- if ( (byte*)pBase + idx >= g_pFixPoint )
- {
- bUpdateIndex = true;
- }
- }
- else
- {
- if ( (byte*)pBase + idx < g_pFixPoint )
- {
- bUpdateIndex = true;
- }
- }
-
- // Update the member offset by the global fixup
- if ( bUpdateIndex && *indexMember )
- {
- *indexMember = idx + g_nFixupBytes * Sign(idx);
- return true;
- }
- return false;
-}
-
-//-----------------------------------------------------------------------------
-//
-//-----------------------------------------------------------------------------
-int GetIntegerFromField( void *pData, int fieldType )
-{
- if ( fieldType == FIELD_INTEGER )
- {
- return SrcNative( (int*)pData );
- }
- else if ( fieldType == FIELD_SHORT )
- {
- return SrcNative( (short*)pData );
- }
- Error( "Byteswap macro DEFINE_INDEX using unsupported fieldType %d\n", fieldType );
- return 0;
-}
-
-//-----------------------------------------------------------------------------
-//
-//-----------------------------------------------------------------------------
-void PutIntegerInField( void *pData, int index, int fieldType )
-{
- if ( fieldType == FIELD_INTEGER )
- {
- *(int*)pData = SrcNative( &index );
- }
- else if ( fieldType == FIELD_SHORT )
- {
- *(short*)pData = SrcNative( &index );
- }
- else
- {
- Error( "Byteswap macro DEFINE_INDEX using unsupported fieldType %d\n", fieldType );
- }
-}
-
-//-----------------------------------------------------------------------------
-//
-//-----------------------------------------------------------------------------
-void UpdateSrcIndexFields( void *pBase, void *pData, typedescription_t *pField )
-{
- if ( pField->flags & FTYPEDESC_INDEX )
- {
- int index = GetIntegerFromField( pData, pField->fieldType );
- if ( UpdateIndex( pBase, &index ) )
- {
- PutIntegerInField( pData, index, pField->fieldType );
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Pass a datadesc field to a processing function
-//-----------------------------------------------------------------------------
-void ProcessField( void *pBase, void *pData, typedescription_t *pField, datadescProcessFunc_t pfn )
-{
- if ( pfn )
- {
- pfn( pBase, pData, pField );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Process the fields of a datadesc.
-//-----------------------------------------------------------------------------
-void ProcessFields( void *pBaseAddress, void *pData, datamap_t *pDataMap, datadescProcessFunc_t pfnProcessFunc )
-{
- // deal with base class first
- if ( pDataMap->baseMap )
- {
- ProcessFields( pBaseAddress, pData, pDataMap->baseMap, pfnProcessFunc );
- }
-
- typedescription_t *pFields = pDataMap->dataDesc;
- int fieldCount = pDataMap->dataNumFields;
- for ( int i = 0; i < fieldCount; ++i )
- {
- typedescription_t *pField = &pFields[i];
- ProcessField( pBaseAddress, (BYTE*)pData + pField->fieldOffset[ TD_OFFSET_NORMAL ], pField, pfnProcessFunc );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Process the fields of a datadesc.
-//-----------------------------------------------------------------------------
-void ProcessFields( void *pData, datamap_t *pDataMap, datadescProcessFunc_t pfnProcessFunc )
-{
- ProcessFields( pData, pData, pDataMap, pfnProcessFunc );
-}
-
-//-----------------------------------------------------------------------------
-// Process a datadesc field by name
-//-----------------------------------------------------------------------------
-void ProcessFieldByName( void *pBaseAddress, void *pData, datamap_t *pDataMap, const char *pName, datadescProcessFunc_t pfnProcessFunc )
-{
- // deal with base class first
- if ( pDataMap->baseMap )
- {
- ProcessFieldByName( pBaseAddress, pData, pDataMap->baseMap, pName, pfnProcessFunc );
- }
-
- typedescription_t *pFields = pDataMap->dataDesc;
- int fieldCount = pDataMap->dataNumFields;
- for ( int i = 0; i < fieldCount; ++i )
- {
- typedescription_t *pField = &pFields[i];
- if ( !Q_stricmp( pField->fieldName, pName ) )
- {
- ProcessField( pBaseAddress, (BYTE*)pData + pField->fieldOffset[ TD_OFFSET_NORMAL ], pField, pfnProcessFunc );
- break;
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Process a datadesc field by name.
-//-----------------------------------------------------------------------------
-void ProcessFieldByName( void *pData, datamap_t *pDataMap, const char *pName, datadescProcessFunc_t pfnProcessFunc )
-{
- ProcessFieldByName( pData, pData, pDataMap, pName, pfnProcessFunc );
-}
-
-void ProcessANIFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc );
-void ProcessMDLFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc );
-
-// Fake header declaration for easier phy swapping
-struct swapcompactsurfaceheader_t
-{
- DECLARE_BYTESWAP_DATADESC();
- int size;
- int vphysicsID;
- short version;
- short modelType;
- int surfaceSize;
- Vector dragAxisAreas;
- int axisMapSize;
-};
-
-BEGIN_BYTESWAP_DATADESC( swapcompactsurfaceheader_t )
- DEFINE_FIELD( size, FIELD_INTEGER ),
- DEFINE_FIELD( vphysicsID, FIELD_INTEGER ),
- DEFINE_FIELD( version, FIELD_SHORT ),
- DEFINE_FIELD( modelType, FIELD_SHORT ),
- DEFINE_FIELD( surfaceSize, FIELD_INTEGER ),
- DEFINE_FIELD( dragAxisAreas, FIELD_VECTOR ),
- DEFINE_FIELD( axisMapSize, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-// Fake header declaration for old style phy format
-#if defined( _X360 )
-#pragma bitfield_order( push, lsb_to_msb )
-#endif
-struct legacysurfaceheader_t
-{
- DECLARE_BYTESWAP_DATADESC();
- int size;
- float mass_center[3];
- float rotation_inertia[3];
- float upper_limit_radius;
- BEGIN_BITFIELD( bf )
- int max_deviation : 8;
- int byte_size : 24;
- END_BITFIELD()
- int offset_ledgetree_root;
- int dummy[3];
-};
-#if defined( _X360 )
-#pragma bitfield_order( pop )
-#endif
-
-BEGIN_BYTESWAP_DATADESC( legacysurfaceheader_t )
- DEFINE_FIELD( size, FIELD_INTEGER ),
- DEFINE_ARRAY( mass_center, FIELD_FLOAT, 3 ),
- DEFINE_ARRAY( rotation_inertia, FIELD_FLOAT, 3 ),
- DEFINE_FIELD( upper_limit_radius, FIELD_FLOAT ),
- DEFINE_BITFIELD( bf, FIELD_INTEGER, 32 ),
- DEFINE_FIELD( offset_ledgetree_root, FIELD_INTEGER ),
- DEFINE_ARRAY( dummy, FIELD_INTEGER, 3 ),
-END_BYTESWAP_DATADESC()
-
-//----------------------------------------------------------------------
-// Swap a .phy file
-// Fixes alignment errors
-//----------------------------------------------------------------------
-int ByteswapPHY( void *pDestBase, const void *pSrcBase, const int fileSize )
-{
- Assert( pCollision );
- if ( !pCollision )
- return 0;
-
- Q_memset( pDestBase, 0, fileSize );
-
- byte *pSrc = (byte*)pSrcBase;
- byte *pDest = (byte*)pDestBase;
- vcollide_t collide = {0};
-
- // file header
- phyheader_t *pHdr = (phyheader_t*)( g_bNativeSrc ? pSrc : pDest );
- WriteObjects<phyheader_t>( &pDest, &pSrc );
-
- if ( g_bNativeSrc )
- {
- // Reset the pointers and let ivp swap the binary physics data
- pSrc = (byte*)pSrcBase + pHdr->size;
- pDest = (byte*)pDestBase + pHdr->size;
-
- int bufSize = fileSize - pHdr->size;
- pCollision->VCollideLoad( &collide, pHdr->solidCount, (const char *)pSrc, bufSize, false );
- }
-
- // Swap the collision data headers
- for ( int i = 0; i < pHdr->solidCount; ++i )
- {
- swapcompactsurfaceheader_t *baseHdr = (swapcompactsurfaceheader_t*)( g_bNativeSrc ? pSrc : pDest );
- WriteObjects<swapcompactsurfaceheader_t>( pDest, pSrc );
-
- int srcIncrement = baseHdr->surfaceSize + sizeof(swapcompactsurfaceheader_t);
- int destIncrement = srcIncrement;
- bool bCopyToSrc = !g_bNativeSrc;
-
- if ( baseHdr->vphysicsID != MAKEID('V','P','H','Y') )
- {
- // May be old phy format
- legacysurfaceheader_t *legacyHdr = (legacysurfaceheader_t*)( g_bNativeSrc ? pSrc : pDest );
- WriteObjects<legacysurfaceheader_t>( pDest, pSrc );
- if ( legacyHdr->dummy[2] == MAKEID('I','V','P','S') || legacyHdr->dummy[2] == 0 )
- {
- srcIncrement = legacyHdr->byte_size + sizeof(int);
- destIncrement = legacyHdr->byte_size + sizeof(swapcompactsurfaceheader_t);
- bCopyToSrc = false;
-
- if ( !g_bNativeSrc )
- {
- // src needs the size member to be native to load vcollides
- Q_memcpy( pSrc, pDest, sizeof(int) );
- }
- }
- else
- {
- // Not recognized
- Assert(0);
- return 0;
- }
- }
-
- if ( bCopyToSrc )
- {
- // src needs the native header data to load the vcollides
- Q_memcpy( pSrc, pDest, sizeof(swapcompactsurfaceheader_t) );
- }
-
- pSrc += srcIncrement;
- pDest += destIncrement;
- }
-
- // the rest of the file is text
- int currPos = pSrc - (byte*)pSrcBase;
- int remainingBytes = fileSize - currPos;
- WriteBuffer<char>( &pDest, &pSrc, remainingBytes );
-
- if ( !g_bNativeSrc )
- {
- // let ivp swap the ledge tree
- pSrc = (byte*)pSrcBase + pHdr->size;
- int bufSize = fileSize - pHdr->size;
- pCollision->VCollideLoad( &collide, pHdr->solidCount, (const char *)pSrc, bufSize, true );
- }
-
- // Write out the ledge tree data
- pDest = (byte*)pDestBase + pHdr->size;
- for ( int i = 0; i < collide.solidCount; ++i )
- {
- // skip over the size
- pDest += sizeof(int);
- int offset = pCollision->CollideWrite( (char*)pDest, collide.solids[i], g_bNativeSrc );
- int destSize = g_bNativeSrc ? SwapLong( offset ) : offset;
- Q_memcpy( pDest - sizeof(int), &destSize, sizeof(int) );
- pDest += offset;
- }
-
- // Free the memory
- pCollision->VCollideUnload( &collide );
-
- int newFileSize = pDest - (byte*)pDestBase + remainingBytes;
-
- if ( g_pCompressFunc )
- {
- // compress entire swapped PHY
- void *pInput = pDestBase;
- int inputSize = newFileSize;
- void *pOutput;
- int outputSize;
- if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) )
- {
- // put the compressed version in its place
- V_memcpy( pDestBase, pOutput, outputSize );
- free( pOutput );
- newFileSize = outputSize;
- }
- }
-
- return newFileSize;
-}
-
-//----------------------------------------------------------------------
-// Swap a .vvd file
-// Doesn't do any alignment fixups
-//----------------------------------------------------------------------
-int ByteswapVVD( void *pDestBase, const void *pSrcBase, const int fileSize )
-{
- Q_memset( pDestBase, 0, fileSize );
-
- byte *pDataSrc = (byte*)pSrcBase;
- byte *pDataDest = (byte*)pDestBase;
-
- /** FILE HEADER **/
-
- DECLARE_OBJECT_POINTERS( pHdr, pData, vertexFileHeader_t )
- WriteObjects<vertexFileHeader_t>( &pDataDest, &pDataSrc );
-
- /** FIXUP TABLE **/
-
- SET_INDEX_POINTERS( pData, pHdr, fixupTableStart )
- WriteObjects<vertexFileFixup_t>( &pDataDest, &pDataSrc, SrcNative( &pHdr->numFixups ) );
-
- /** VERTEX DATA **/
-
- SET_INDEX_POINTERS( pData, pHdr, vertexDataStart )
- WriteObjects<mstudiovertex_t>( &pDataDest, &pDataSrc, SrcNative( &pHdr->numLODVertexes[0] ) );
-
- /** TANGENT DATA **/
-
- if ( pHdr->tangentDataStart != 0 )
- {
- SET_INDEX_POINTERS( pData, pHdr, tangentDataStart )
- WriteBuffer<float>( &pDataDest, &pDataSrc, 4 * SrcNative( &pHdr->numLODVertexes[0] ) );
- }
-
- int newFileSize = pDataDest - (byte*)pDestBase;
-
- if ( g_pCompressFunc )
- {
- void *pInput = (byte*)pDestBase + sizeof( vertexFileHeader_t );
- int inputSize = newFileSize - sizeof( vertexFileHeader_t );
- void *pOutput;
- int outputSize;
- if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) )
- {
- // place the compressed data after the header
- V_memcpy( pInput, pOutput, outputSize );
- free( pOutput );
- newFileSize = sizeof( vertexFileHeader_t ) + outputSize;
- }
- }
-
- return newFileSize;
-}
-
-
-//----------------------------------------------------------------------
-// Swap a .vtx file
-// Doesn't do any alignment fixups
-//----------------------------------------------------------------------
-int ByteswapVTX( void *pDestBase, const void *pSrcBase, const int fileSize )
-{
- Q_memset( pDestBase, 0, fileSize );
-
- // Do a straight copy first so the string table is transferred
- memcpy( pDestBase, pSrcBase, fileSize );
-
- // Start writing the file
- byte *pDataSrc = (byte*)pSrcBase;
- byte *pDataDest = (byte*)pDestBase;
-
- DECLARE_OBJECT_POINTERS( pVtxHeader, pData, OptimizedModel::FileHeader_t )
- WriteObjects( pVtxHeaderDest, pVtxHeaderSrc );
-
- /** BODY PARTS **/
-
- SET_INDEX_POINTERS( pData, pVtxHeader, bodyPartOffset )
- DECLARE_OBJECT_POINTERS( pBodyPartHeader, pData, OptimizedModel::BodyPartHeader_t )
- ITERATE_BLOCK( pBodyPartHeader, pVtxHeader->numBodyParts )
- {
- WriteObjects( pBodyPartHeaderDest, pBodyPartHeaderSrc );
-
- /** MODELS **/
-
- SET_INDEX_POINTERS( pData, pBodyPartHeader, modelOffset )
- DECLARE_OBJECT_POINTERS( pModelHeader, pData, OptimizedModel::ModelHeader_t )
- ITERATE_BLOCK( pModelHeader, pBodyPartHeader->numModels )
- {
- WriteObjects( pModelHeaderDest, pModelHeaderSrc );
-
- /** MODEL LODS **/
-
- unsigned int meshOffset = 0;
- SET_INDEX_POINTERS( pData, pModelHeader, lodOffset )
- DECLARE_OBJECT_POINTERS( pModelLODHeader, pData, OptimizedModel::ModelLODHeader_t )
- ITERATE_BLOCK( pModelLODHeader, pModelHeader->numLODs )
- {
- WriteObjects( pModelLODHeaderDest, pModelLODHeaderSrc );
-
- /** MESHES **/
-
- unsigned int prevOffset = meshOffset;
- meshOffset = SrcNative( &pModelLODHeader->meshOffset );
- if ( prevOffset - sizeof(OptimizedModel::ModelLODHeader_t) == meshOffset )
- {
- // This LOD shares data with the previous LOD - don't reswap.
- continue;
- }
-
- SET_INDEX_POINTERS( pData, pModelLODHeader, meshOffset )
- DECLARE_OBJECT_POINTERS( pMeshHeader, pData, OptimizedModel::MeshHeader_t )
- ITERATE_BLOCK( pMeshHeader, pModelLODHeader->numMeshes )
- {
- WriteObjects( pMeshHeaderDest, pMeshHeaderSrc );
-
- /** STRIP GROUPS **/
-
- SET_INDEX_POINTERS( pData, pMeshHeader, stripGroupHeaderOffset )
- DECLARE_OBJECT_POINTERS( pStripGroupHeader, pData, OptimizedModel::StripGroupHeader_t )
- ITERATE_BLOCK( pStripGroupHeader, pMeshHeader->numStripGroups )
- {
- WriteObjects( pStripGroupHeaderDest, pStripGroupHeaderSrc );
-
- /** STRIP VERTS **/
-
- SET_INDEX_POINTERS( pData, pStripGroupHeader, vertOffset )
- WriteObjects<OptimizedModel::Vertex_t>( pDataDest, pDataSrc, SrcNative( &pStripGroupHeader->numVerts ) );
-
- /** VERT INDICES **/
-
- SET_INDEX_POINTERS( pData, pStripGroupHeader, indexOffset )
- WriteBuffer<short>( pDataDest, pDataSrc, SrcNative( &pStripGroupHeader->numIndices ) );
-
- /** STRIPS **/
-
- SET_INDEX_POINTERS( pData, pStripGroupHeader, stripOffset )
- DECLARE_OBJECT_POINTERS( pStripHeader, pData, OptimizedModel::StripHeader_t )
- ITERATE_BLOCK( pStripHeader, pStripGroupHeader->numStrips )
- {
- WriteObjects( pStripHeaderDest, pStripHeaderSrc );
-
- /** BONE STATE CHANGES **/
-
- SET_INDEX_POINTERS( pData, pStripHeader, boneStateChangeOffset )
- WriteObjects<OptimizedModel::BoneStateChangeHeader_t>( pDataDest, pDataSrc, SrcNative( &pStripHeader->numBoneStateChanges ) );
- }
- }
- }
- }
- }
- }
-
- /** MATERIAL REPLACEMENT HEADERS **/
-
- SET_INDEX_POINTERS( pData, pVtxHeader, materialReplacementListOffset )
- DECLARE_OBJECT_POINTERS( pMatRepListHeader, pData, OptimizedModel::MaterialReplacementListHeader_t )
- ITERATE_BLOCK( pMatRepListHeader, pVtxHeader->numLODs )
- {
- WriteObjects( pMatRepListHeaderDest, pMatRepListHeaderSrc );
-
- /** MATERIAL REPLACEMENTS **/
-
- SET_INDEX_POINTERS( pData, pMatRepListHeader, replacementOffset )
- WriteObjects<OptimizedModel::MaterialReplacementHeader_t>( &pDataDest, &pDataSrc, SrcNative( &pMatRepListHeader->numReplacements ) );
- }
-
- int newFileSize = fileSize;
-
- if ( g_pCompressFunc )
- {
- void *pInput = (byte*)pDestBase + sizeof( OptimizedModel::FileHeader_t );
- int inputSize = fileSize - sizeof( OptimizedModel::FileHeader_t );
- void *pOutput;
- int outputSize;
- if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) )
- {
- // place the compressed data after the header
- V_memcpy( pInput, pOutput, outputSize );
- free( pOutput );
- newFileSize = sizeof( OptimizedModel::FileHeader_t ) + outputSize;
- }
- }
-
- return newFileSize;
-}
-
-//----------------------------------------------------------------------
-// Swap animation data
-// Fixes alignment errors
-//----------------------------------------------------------------------
-
-void ByteswapAnimData( mstudioanimdesc_t *pAnimDesc, int section, byte *&pDataSrc, byte *&pDataDest )
-{
- /** ANIMATIONS **/
- DECLARE_OBJECT_POINTERS( pAnimation, pData, mstudioanim_t )
- WriteObjects( pAnimationDest, pAnimationSrc );
- if ( pAnimation->bone == 255 )
- {
- // No animation data
- pAnimation = 0;
- }
-
- while( pAnimation )
- {
- if ( pAnimation->flags & ( STUDIO_ANIM_RAWROT | STUDIO_ANIM_RAWPOS | STUDIO_ANIM_RAWROT2 ) )
- {
- if ( pAnimation->flags & STUDIO_ANIM_RAWROT )
- {
- int offset = (byte*)pAnimation->pQuat48() - (byte*)pAnimation;
- pDataSrc = (byte*)pAnimationSrc + offset;
- pDataDest = (byte*)pAnimationDest + offset;
-
- // Write the quaternion (bit fields contained in 3 unsigned shorts)
- WriteBuffer<short>( &pDataDest, &pDataSrc, 3 );
- }
-
- if ( pAnimation->flags & STUDIO_ANIM_RAWROT2 )
- {
- int offset = (byte*)pAnimation->pQuat64() - (byte*)pAnimation;
- pDataSrc = (byte*)pAnimationSrc + offset;
- pDataDest = (byte*)pAnimationDest + offset;
-
- // Write the quaternion (bit fields contained in 1 64 bit int
- WriteBuffer<int64>( &pDataDest, &pDataSrc, 1 );
- }
-
- if ( pAnimation->flags & STUDIO_ANIM_RAWPOS )
- {
- int offset = (byte*)pAnimation->pPos() - (byte*)pAnimation;
- pDataSrc = (byte*)pAnimationSrc + offset;
- pDataDest = (byte*)pAnimationDest + offset;
-
- // Write the vector (3 float16)
- WriteBuffer<short>( &pDataDest, &pDataSrc, 3 );
- }
- }
- else
- {
- int offset = (byte*)pAnimation->pRotV() - (byte*)pAnimation;
- pDataSrc = (byte*)pAnimationSrc + offset;
- pDataDest = (byte*)pAnimationDest + offset;
-
- mstudioanim_valueptr_t *rotvptr = (mstudioanim_valueptr_t*)pDataSrc;
- WriteObjects<mstudioanim_valueptr_t>( &pDataDest, &pDataSrc );
-
- int animValueCt = 0;
- for ( int idx = 0; idx < 3; ++idx )
- {
- animValueCt += rotvptr->offset[idx] ? 1 : 0;
- }
-
- if ( pAnimation->flags & STUDIO_ANIM_ANIMPOS )
- {
- int offset = (byte*)pAnimation->pPosV() - (byte*)pAnimation;
- pDataSrc = (byte*)pAnimationSrc + offset;
- pDataDest = (byte*)pAnimationDest + offset;
-
- mstudioanim_valueptr_t *posvptr = (mstudioanim_valueptr_t*)pDataSrc;
- WriteObjects<mstudioanim_valueptr_t>( &pDataDest, &pDataSrc );
-
- for ( int idx = 0; idx < 3; ++idx )
- {
- animValueCt += posvptr->offset[idx] ? 1 : 0;
- }
- }
-
- // Write position and rotation animations
-
- // Note: destanimvalue_t is a union that can be either two bytes or a short.
- // This structure is used to compress animation data using RLE.
- // The first object of a chunk acts as the header, and uses the two bytes to
- // store how many objects follow, and how many frames are encoded by them.
- // The objects that follow use the short to store a value.
- // The total number of chunks has been determined by counting the number of valid (non-zero) offsets.
- for ( int animValue = 0; animValue < animValueCt; ++animValue )
- {
- int encodedFrames = 0;
- int totalFrames = SrcNative( &pAnimDesc->numframes );
- int sectionFrames = SrcNative( &pAnimDesc->sectionframes );
- if ( sectionFrames )
- {
- int iStartFrame = section * sectionFrames;
- int iEndFrame = (section + 1) * sectionFrames;
-
- iStartFrame = min( iStartFrame, totalFrames - 1 );
- iEndFrame = min( iEndFrame, totalFrames - 1 );
-
- totalFrames = iEndFrame - iStartFrame + 1;
- }
-
- while ( encodedFrames < totalFrames )
- {
- // Write the first animation value (struct of 2 bytes)
- mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pDataSrc : pDataDest );
- WriteBuffer<char>( &pDataDest, &pDataSrc, 2 );
-
- // Write the remaining animation values from this group (shorts)
- WriteBuffer<short>( &pDataDest, &pDataSrc, pDestAnimvalue->num.valid );
-
- encodedFrames += pDestAnimvalue->num.total;
- }
- }
- }
-
- // TODOKD: Could add a fixup here with some more work, hasn't been necessary yet
- if ( pAnimation->nextoffset )
- {
- // Set pointers to the next animation
- pAnimationSrc = (mstudioanim_t*)( (byte*)pAnimationSrc + SrcNative( &pAnimation->nextoffset ) );
- pAnimationDest = (mstudioanim_t*)( (byte*)pAnimationDest + SrcNative( &pAnimation->nextoffset ) );
- pAnimation = pAnimationSrc;
-
- // Swap the next animation
- WriteObjects( pAnimationDest, pAnimationSrc );
- }
- else
- {
- pAnimation = 0;
- pDataSrc += sizeof( mstudioanim_t );
- pDataDest += sizeof( mstudioanim_t );
- }
- }
-
- ALIGN4( pDataSrc );
- ALIGN4( pDataDest );
-}
-
-
-int ByteswapIKRules( studiohdr_t *&pHdrSrc, int numikrules, int numFrames, byte *&pDataSrc, byte *&pDataDest, int &fixedFileSize, const int fileSize )
-{
- DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t )
-
- ITERATE_BLOCK( pIKRule, numikrules )
- {
- WriteObjects<mstudioikrule_t>( pIKRuleDest, pIKRuleSrc );
-
- /** IK ERROR KEYS **/
-
- // Calculate the number of ikerrors by converting the ikerror start and end float values to
- // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()).
- float start = floorf( SrcNative( &pIKRule->start ) * (numFrames - 1) + 0.5f );
- float end = floorf( SrcNative( &pIKRule->end ) * (numFrames - 1) + 0.5f );
- int totalerror = (int)( end - start + 1 );
- if ( end >= numFrames )
- totalerror += 2;
-
- // Uncompressed - only found in some older models (shipped hl2)
- if ( pIKRule->ikerrorindex )
- {
- SET_INDEX_POINTERS_FIXUP( pData, pIKRule, ikerrorindex )
- WriteObjects<mstudioikerror_t>( pDataDest, pDataSrc, totalerror );
- }
-
- // Compressed - all models since hl2
- if ( pIKRule->compressedikerrorindex )
- {
- SET_INDEX_POINTERS_FIXUP( pData, pIKRule, compressedikerrorindex )
- WriteObjects<mstudiocompressedikerror_t>( pDataDest, pDataSrc );
-
- mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc;
-
- // Write the animvalues.
- for ( int idx = 0; idx < 6; ++idx )
- {
- if ( pCompressed->offset[idx] )
- {
- byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] );
- byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] );
-
- int numerror = 0;
- while ( numerror < totalerror )
- {
- // Write the first animation value (struct of 2 bytes)
- mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest );
- WriteBuffer<char>( &pAnimvalueDest, &pAnimvalueSrc, 2 );
-
- // Write the remaining animation values from this group (shorts)
- WriteBuffer<short>( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid );
-
- numerror += pDestAnimvalue->num.total;
- }
- }
- }
-
- if ( pIKRule->szattachmentindex )
- {
- SET_INDEX_POINTERS( pData, pIKRule, szattachmentindex )
- int size = strlen( (char*)pDataSrc ) + 1;
- WriteBuffer<char>( pDataDest, pDataSrc, size );
- }
- }
- }
- return fixedFileSize;
-}
-
-
-
-//----------------------------------------------------------------------
-// Swap an .ani file
-// Fixes alignment errors
-//----------------------------------------------------------------------
-int ByteswapANIFile( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const int fileSize )
-{
- // Note, pHdr came from a native .mdl -
- // so the header, animdescs and animblocks are already in native format.
- Assert( pHdr );
- if ( !pHdr )
- return false;
-
- Q_memset( pDestBase, 0, fileSize );
-
- // swap file header
- {
- byte *pHeaderSrc = (byte *)pSrcBase;
- byte *pHeaderDest = (byte *)pDestBase;
- DECLARE_OBJECT_POINTERS( pAniHeader, pHeader, studiohdr_t )
- WriteObjects( pAniHeaderDest, pAniHeaderSrc );
- }
-
- // for fixup functions
- int fixedFileSize = fileSize;
- g_pfnFileProcessFunc = ProcessANIFields;
- g_pDataSrcBase = pSrcBase;
- g_pHdr = pHdr;
- studiohdr_t *pHdrSrc = pHdr;
-
- // The animdesc_t header is always contained in the mdl file, but its data may be in
- // the mdl or the ani. When the data is contained in the mdl, the animdesc index fields
- // represent offsets from the location of the animdesc header. When the data is in the ani,
- // the index fields contain offsets from the start of the animblock in which the animdesc data is contained.
-
- mstudioanimdesc_t *pAnimDesc = pHdr->pLocalAnimdesc( 0 );
- for ( int i = 0; i < pHdr->numlocalanim; ++i, ++pAnimDesc )
- {
- // printf("anim %d : %d : %d\n", i, pAnimDesc->animblock, pAnimDesc->sectionframes );
- if ( pAnimDesc->animblock == -1)
- {
- // out of date model format
- continue;
- }
-
- if ( pAnimDesc->animblock == 0 && pAnimDesc->sectionframes == 0)
- {
- // already saved out
- continue;
- }
-
- if ( pAnimDesc->sectionframes == 0 )
- {
- mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock );
-
- // printf("block %d : start %d + %d\n", pAnimDesc->animblock, pAnimBlock->datastart, pAnimDesc->animindex );
- // Base address of the animblock
- byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart;
- byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart;
-
- // Base address of the animation in the animblock
- byte *pDataSrc = pBlockBaseSrc + pAnimDesc->animindex;
- byte *pDataDest = pBlockBaseDest + pAnimDesc->animindex;
-
- ByteswapAnimData( pAnimDesc, 0, pDataSrc, pDataDest );
- }
- else
- {
- int numsections = pAnimDesc->numframes / pAnimDesc->sectionframes + 2;
-
- for ( int i = 0; i < numsections; ++i )
- {
- int block = pAnimDesc->pSection( i )->animblock;
- int index = pAnimDesc->pSection( i )->animindex;
-
- if ( block != 0 )
- {
- // printf("%s %d %d\n", pAnimDesc->pszName(), block, index );
-
- mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( block );
-
- // Base address of the animblock
- byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart;
- byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart;
- FIXUP_OFFSETS( pBlockBase, pAnimBlock, datastart )
-
- // Base address of the animation in the animblock
- byte *pDataSrc = pBlockBaseSrc + index;
- byte *pDataDest = pBlockBaseDest + index;
-
- ByteswapAnimData( pAnimDesc, i, pDataSrc, pDataDest );
- }
- }
- }
-
- if ( pAnimDesc->animblock == 0)
- {
- // already saved out
- continue;
- }
-
- mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock );
- // Base address of the animblock
- byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart;
- byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart;
- FIXUP_OFFSETS( pBlockBase, pAnimBlock, datastart )
-
- // Base address of the animation in the animblock
- byte *pDataSrc = pBlockBaseSrc + pAnimDesc->animindex;
- byte *pDataDest = pBlockBaseDest + pAnimDesc->animindex;
- FIXUP_OFFSETS( pData, pAnimDesc, animindex )
-
- /** IK RULES **/
-
- if ( pAnimDesc->animblockikruleindex )
- {
- pDataSrc = (byte*)pBlockBaseSrc + pAnimDesc->animblockikruleindex;
- pDataDest = (byte*)pBlockBaseDest + pAnimDesc->animblockikruleindex;
- FIXUP_OFFSETS( pData, pAnimDesc, animblockikruleindex )
-
- int numikrules = SrcNative( &pAnimDesc->numikrules );
- ByteswapIKRules( pHdrSrc, pAnimDesc->numikrules, pAnimDesc->numframes, pDataSrc, pDataDest, fixedFileSize, fileSize );
- }
-
- /** LOCAL HIERARCHY **/
-
- if ( pAnimDesc->localhierarchyindex )
- {
- pDataSrc = (byte*)pBlockBaseSrc + pAnimDesc->localhierarchyindex;
- pDataDest = (byte*)pBlockBaseDest + pAnimDesc->localhierarchyindex;
- DECLARE_OBJECT_POINTERS( pLocalHierarchy, pData, mstudiolocalhierarchy_t )
-
- // HACK: Since animdescs are already native, pre-swap pAnimDesc->numlocalhierarchy
- // here so the automatic swap inside ITERATE_BLOCK will restore it
- int numlocalhierarchy = SrcNative( &pAnimDesc->numlocalhierarchy );
- ITERATE_BLOCK( pLocalHierarchy, numlocalhierarchy )
- {
- WriteObjects<mstudiolocalhierarchy_t>( pLocalHierarchyDest, pLocalHierarchySrc, pAnimDesc->numlocalhierarchy );
-
- /** COMPRESSED IK ERRORS **/
-
- if ( pLocalHierarchy->localanimindex != 0 )
- {
- // Calculate the number of ikerrors by converting the ikerror start and end float values to
- // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()).
- int numFrames = pAnimDesc->numframes;
- float start = floorf( SrcNative( &pLocalHierarchy->start ) * (numFrames - 1) + 0.5f );
- float end = floorf( SrcNative( &pLocalHierarchy->end ) * (numFrames - 1) + 0.5f );
- int totalerror = (int)( end - start + 1 );
- if ( end >= numFrames )
- totalerror += 2;
-
- SET_INDEX_POINTERS( pData, pLocalHierarchy, localanimindex )
- WriteObjects<mstudiocompressedikerror_t>( pDataDest, pDataSrc );
-
- mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc;
-
- // Write the animvalues.
- for ( int idx = 0; idx < 6; ++idx )
- {
- if ( pCompressed->offset[idx] )
- {
- byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] );
- byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] );
-
- int numerror = 0;
- while ( numerror < totalerror )
- {
- // Write the first animation value (struct of 2 bytes)
- mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest );
- WriteBuffer<char>( &pAnimvalueDest, &pAnimvalueSrc, 2 );
-
- // Write the remaining animation values from this group (shorts)
- WriteBuffer<short>( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid );
-
- numerror += pDestAnimvalue->num.total;
- }
- }
- }
- }
- } // Local Hierarchy block
- }
- }
-
- // printf("returning %d\n", fixedFileSize );
-
- return fixedFileSize;
-}
-
-int ByteswapANI( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const int fileSize )
-{
- // Make a working copy of the source to allow for alignment fixups
- void *pNewSrcBase = malloc( fileSize + BYTESWAP_ALIGNMENT_PADDING );
- Q_memcpy( pNewSrcBase, pSrcBase, fileSize );
-
- int fixedFileSize = ByteswapANIFile( pHdr, pDestBase, pNewSrcBase, fileSize );
- if ( fixedFileSize != fileSize )
- {
- int finalSize = ByteswapANIFile( pHdr, pDestBase, pNewSrcBase, fixedFileSize );
- if ( finalSize != fixedFileSize )
- {
- if ( g_bVerbose )
- Warning( "Alignment fixups failed on ANI swap!\n" );
- fixedFileSize = 0;
- }
- }
-
- free( pNewSrcBase );
-
- // the compression needs to happen on the final or "fixed" pass
- if ( g_pCompressFunc && pHdr->numanimblocks >= 2 && fixedFileSize )
- {
- // assemble a new anim of compressed anim blocks
- // start with original size, with room for alignment padding
- fixedFileSize += (pHdr->numanimblocks + 1) * 2048;
- byte *pNewDestBase = (byte *)malloc( fixedFileSize );
- Q_memset( pNewDestBase, 0, fixedFileSize );
- byte *pNewDest = pNewDestBase;
-
- // get the header payload as is
- // assuming the header is up to the first anim block
- mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( 1 );
- V_memcpy( pNewDest, pDestBase, pAnimBlock->datastart );
- pNewDest += pAnimBlock->datastart;
-
- int padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 );
- padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase;
- pNewDest += padding;
-
- // iterate and compress anim blocks
- for ( int i = 1; i < pHdr->numanimblocks; ++i )
- {
- pAnimBlock = pHdr->pAnimBlock( i );
-
- void *pInput = (byte *)pDestBase + pAnimBlock->datastart;
- int inputSize = pAnimBlock->dataend - pAnimBlock->datastart;
-
- pAnimBlock->datastart = (unsigned int)pNewDest - (unsigned int)pNewDestBase;
-
- void *pOutput;
- int outputSize;
- if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) )
- {
- V_memcpy( pNewDest, pOutput, outputSize );
- pNewDest += outputSize;
- free( pOutput );
- }
- else
- {
- // as is
- V_memcpy( pNewDest, pInput, inputSize );
- pNewDest += inputSize;
- }
-
- padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 );
- padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase;
- pNewDest += padding;
-
- pAnimBlock->dataend = (unsigned int)pNewDest - (unsigned int)pNewDestBase;
- }
-
- fixedFileSize = pNewDest - pNewDestBase;
- V_memcpy( pDestBase, pNewDestBase, fixedFileSize );
- free( pNewDestBase );
- }
-
- return fixedFileSize;
-}
-
-//----------------------------------------------------------------------
-// Write a .mdl file in big-endian format
-//----------------------------------------------------------------------
-int ByteswapMDLFile( void *pDestBase, void *pSrcBase, const int fileSize )
-{
- // Needed by fixup functions
- g_pDataSrcBase = pSrcBase;
- g_pfnFileProcessFunc = ProcessMDLFields;
- int fixedFileSize = fileSize;
-
- Q_memset( pDestBase, 0, fileSize );
-
- byte *pDataSrc = (byte*)pSrcBase;
- byte *pDataDest = (byte*)pDestBase;
-
- /** FILE HEADER **/
-
- DECLARE_OBJECT_POINTERS( pHdr, pData, studiohdr_t )
- WriteObjects( pHdrDest, pHdrSrc );
-
- /** BONES **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, boneindex )
- DECLARE_OBJECT_POINTERS( pStudioBone, pData, mstudiobone_t )
- ITERATE_BLOCK( pStudioBone, pHdr->numbones )
- {
- WriteObjects( pStudioBoneDest, pStudioBoneSrc );
-
- if ( pStudioBone->procindex )
- {
- SET_INDEX_POINTERS_FIXUP( pData, pStudioBone, procindex )
-
- unsigned int index = SrcNative( &pStudioBone->proctype );
- switch( index )
- {
- case STUDIO_PROC_AXISINTERP:
- {
- /** AXIS-INTERP BONES **/
- DECLARE_OBJECT_POINTERS( pAxisInterpBone, pData, mstudioaxisinterpbone_t )
- WriteObjects( pAxisInterpBoneDest, pAxisInterpBoneSrc );
- break;
- }
- case STUDIO_PROC_QUATINTERP:
- {
- /** QUAT-INTERP BONES **/
- DECLARE_OBJECT_POINTERS( pQuatInterpBone, pData, mstudioquatinterpbone_t )
- WriteObjects( pQuatInterpBoneDest, pQuatInterpBoneSrc );
-
- /** QUAT-INTERP TRIGGERS **/
- SET_INDEX_POINTERS_FIXUP( pData, pQuatInterpBone, triggerindex )
- WriteObjects<mstudioquatinterpinfo_t>( pDataDest, pDataSrc, SrcNative( &pQuatInterpBone->numtriggers ) );
- break;
- }
- case STUDIO_PROC_JIGGLE:
- {
- /** JIGGLE BONES **/
- DECLARE_OBJECT_POINTERS( pJiggleBone, pData, mstudiojigglebone_t )
- WriteObjects( pJiggleBoneDest, pJiggleBoneSrc );
- break;
- }
- case STUDIO_PROC_AIMATBONE:
- case STUDIO_PROC_AIMATATTACH:
- {
- /** AIM AT BONES **/
- DECLARE_OBJECT_POINTERS( pAimAtBone, pData, mstudioaimatbone_t )
- WriteObjects( pAimAtBoneDest, pAimAtBoneSrc );
- break;
- }
- default:
- Assert( 0 );
- Warning( "Unknown bone type %d found!\n", index );
- }
- }
- }
-
- /** BONE CONTROLLERS **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, bonecontrollerindex )
- WriteObjects<mstudiobonecontroller_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numbonecontrollers ) );
-
- /** ATTACHMENTS **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, localattachmentindex )
- WriteObjects<mstudioattachment_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalattachments ) );
-
- /** HITBOX SETS **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, hitboxsetindex )
- DECLARE_OBJECT_POINTERS( pHitboxSet, pData, mstudiohitboxset_t )
- ITERATE_BLOCK( pHitboxSet, pHdr->numhitboxsets )
- {
- WriteObjects( pHitboxSetDest, pHitboxSetSrc );
-
- /** HITBOXES **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pHitboxSet, hitboxindex )
- WriteObjects<mstudiobbox_t>( pDataDest, pDataSrc, SrcNative( &pHitboxSet->numhitboxes ) );
- }
-
- /** BONE TABLE **/
-
- SET_INDEX_POINTERS( pData, pHdr, bonetablebynameindex )
- WriteBuffer<char>( pDataDest, pDataSrc, SrcNative( &pHdr->numbones ) );
-
- /** ANIMATION DESCRIPTIONS **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, localanimindex )
- DECLARE_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t )
- ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim )
- {
- WriteObjects( pAnimDescDest, pAnimDescSrc );
-
- if ( pAnimDesc->animblock == -1 )
- {
- // out of date model format
- continue;
- }
-
- // section data can point to both internal and external blocks
- int numsections = 0;
- if ( pAnimDesc->sectionframes != 0 )
- {
- numsections = pAnimDesc->numframes / pAnimDesc->sectionframes + 2;
-
- SET_INDEX_POINTERS( pData, pAnimDesc, sectionindex )
- DECLARE_OBJECT_POINTERS( pSection, pData, mstudioanimsections_t )
-
- WriteObjects( pSectionDest, pSectionSrc, numsections );
- }
-
- if ( pAnimDesc->animblock == 0 )
- {
- if ( numsections == 0 )
- {
- SET_INDEX_POINTERS( pData, pAnimDesc, animindex )
- ByteswapAnimData( pAnimDesc, 0, pDataSrc, pDataDest );
- }
- else
- {
- for ( int i = 0; i < numsections; ++i )
- {
- if ( pAnimDesc->pSection( i )->animblock == 0 )
- {
- int index = pAnimDesc->pSection( i )->animindex;
-
- // Base address of the animation in the animblock
- byte *pDataSrc = (byte *)pAnimDescSrc + index;
- byte *pDataDest = (byte *)pAnimDescDest + index;
-
- ByteswapAnimData( pAnimDesc, i, pDataSrc, pDataDest );
- }
- }
- }
-
- /** IK RULES **/
-
- if ( pAnimDesc->ikruleindex )
- {
- SET_INDEX_POINTERS_FIXUP( pData, pAnimDesc, ikruleindex )
- DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t )
-
- int numframes = SrcNative( &pAnimDesc->numframes );
- ByteswapIKRules( pHdrSrc, pAnimDesc->numikrules, numframes, pDataSrc, pDataDest, fixedFileSize, fileSize );
- }
-
- /** LOCAL HIERARCHY **/
-
- if ( pAnimDesc->localhierarchyindex )
- {
- SET_INDEX_POINTERS( pData, pAnimDesc, localhierarchyindex )
- DECLARE_OBJECT_POINTERS( pLocalHierarchy, pData, mstudiolocalhierarchy_t )
- ITERATE_BLOCK( pLocalHierarchy, pAnimDesc->numlocalhierarchy )
- {
- WriteObjects<mstudiolocalhierarchy_t>( pLocalHierarchyDest, pLocalHierarchySrc, SrcNative( &pAnimDesc->numlocalhierarchy ) );
-
- /** COMPRESSED IK ERRORS **/
-
- if ( pLocalHierarchy->localanimindex != 0 )
- {
- // Calculate the number of ikerrors by converting the ikerror start and end float values to
- // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()).
- int numFrames = SrcNative( &pAnimDesc->numframes );
- float start = floorf( SrcNative( &pLocalHierarchy->start ) * (numFrames - 1) + 0.5f );
- float end = floorf( SrcNative( &pLocalHierarchy->end ) * (numFrames - 1) + 0.5f );
- int totalerror = (int)( end - start + 1 );
- if ( end >= numFrames )
- totalerror += 2;
-
- SET_INDEX_POINTERS( pData, pLocalHierarchy, localanimindex )
- WriteObjects<mstudiocompressedikerror_t>( pDataDest, pDataSrc );
-
- mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc;
-
- // Write the animvalues.
- for ( int idx = 0; idx < 6; ++idx )
- {
- if ( pCompressed->offset[idx] )
- {
- byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] );
- byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] );
-
- int numerror = 0;
- while ( numerror < totalerror )
- {
- // Write the first animation value (struct of 2 bytes)
- mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest );
- WriteBuffer<char>( &pAnimvalueDest, &pAnimvalueSrc, 2 );
-
- // Write the remaining animation values from this group (shorts)
- WriteBuffer<short>( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid );
-
- numerror += pDestAnimvalue->num.total;
- }
- }
- }
- }
- }
- } // Local Hierarchy block
- }
- } // Animdesc block
-
- /** MOVEMENTS **/
-
- // Separate loop required by format of mstudioanimdesc_t data
- SET_INDEX_POINTERS( pData, pHdr, localanimindex )
- SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t )
- ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim )
- {
- if ( pAnimDesc->nummovements )
- {
- SET_INDEX_POINTERS_FIXUP( pData, pAnimDesc, movementindex )
- WriteObjects<mstudiomovement_t>( pDataDest, pDataSrc, SrcNative( &pAnimDesc->nummovements ) );
- }
- }
-
- /** IK RULES (2nd pass) **/
-
- // This is required to support older models that had these lumps in a different
- // order - the model version didn't change, so there's no reliable way to detect it.
- SET_INDEX_POINTERS( pData, pHdr, localanimindex )
- SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t )
- ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim )
- {
- if ( pAnimDesc->ikruleindex )
- {
- // Only need to write the data again if a fixup happens
- byte *pTest = (byte*)pAnimDesc + SrcNative( &pAnimDesc->ikruleindex );
- SET_INDEX_POINTERS_FIXUP( pData, pAnimDesc, ikruleindex )
- if ( pTest == pDataSrc )
- continue;
-
- DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t )
- ITERATE_BLOCK( pIKRule, pAnimDesc->numikrules )
- {
- WriteObjects<mstudioikrule_t>( pIKRuleDest, pIKRuleSrc );
-
- /** IK ERROR KEYS **/
-
- // Calculate the number of ikerrors by converting the ikerror start and end float values to
- // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()).
- int numFrames = SrcNative( &pAnimDesc->numframes );
- float start = floorf( SrcNative( &pIKRule->start ) * (numFrames - 1) + 0.5f );
- float end = floorf( SrcNative( &pIKRule->end ) * (numFrames - 1) + 0.5f );
- int totalerror = (int)( end - start + 1 );
- if ( end >= numFrames )
- totalerror += 2;
-
- // Uncompressed - only found in some older models (shipped hl2)
- if ( pIKRule->ikerrorindex )
- {
- SET_INDEX_POINTERS_FIXUP( pData, pIKRule, ikerrorindex )
- WriteObjects<mstudioikerror_t>( pDataDest, pDataSrc, totalerror );
- }
-
- // Compressed - all models since hl2
- if ( pIKRule->compressedikerrorindex )
- {
- SET_INDEX_POINTERS_FIXUP( pData, pIKRule, compressedikerrorindex )
- WriteObjects<mstudiocompressedikerror_t>( pDataDest, pDataSrc );
-
- mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc;
-
- // Write the animvalues.
- for ( int idx = 0; idx < 6; ++idx )
- {
- if ( pCompressed->offset[idx] )
- {
- byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] );
- byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] );
-
- int numerror = 0;
- while ( numerror < totalerror )
- {
- // Write the first animation value (struct of 2 bytes)
- mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest );
- WriteBuffer<char>( &pAnimvalueDest, &pAnimvalueSrc, 2 );
-
- // Write the remaining animation values from this group (shorts)
- WriteBuffer<short>( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid );
-
- numerror += pDestAnimvalue->num.total;
- }
- }
- }
-
- if ( pIKRule->szattachmentindex )
- {
- SET_INDEX_POINTERS( pData, pIKRule, szattachmentindex )
- int size = strlen( (char*)pDataSrc ) + 1;
- WriteBuffer<char>( pDataDest, pDataSrc, size );
- }
- }
- }
- }
-
- // Local hierarchy keys don't exist in older models
- }
-
- /** ZERO FRAMES **/
-
- SET_INDEX_POINTERS( pData, pHdr, localanimindex )
- SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t )
- ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim )
- {
- if ( pAnimDesc->pZeroFrameData( ) != NULL )
- {
- int offset = pAnimDesc->pZeroFrameData( ) - (byte *)pAnimDesc;
-
- // Base address of the animation in the animblock
- byte *pZeroFrameSrc = (byte *)pAnimDescSrc + offset;
- byte *pZeroFrameDest = (byte *)pAnimDescDest + offset;
-
- SET_INDEX_POINTERS( pData, pHdr, boneindex )
- SET_OBJECT_POINTERS( pStudioBone, pData, mstudiobone_t )
- ITERATE_BLOCK( pStudioBone, pHdr->numbones )
- {
- if ( pStudioBone->flags & BONE_HAS_SAVEFRAME_POS )
- {
- for ( int j = 0; j < pAnimDesc->zeroframecount; j++)
- {
- WriteBuffer<short>( &pZeroFrameDest, &pZeroFrameSrc, 3 );
- }
- }
- if ( pStudioBone->flags & BONE_HAS_SAVEFRAME_ROT )
- {
- for ( int j = 0; j < pAnimDesc->zeroframecount; j++)
- {
- WriteBuffer<int64>( &pZeroFrameDest, &pZeroFrameSrc, 1 );
- }
- }
- }
- }
- }
-
- /** SEQUENCE INFO **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, localseqindex )
- DECLARE_OBJECT_POINTERS( pSequence, pData, mstudioseqdesc_t )
- ITERATE_BLOCK( pSequence, pHdr->numlocalseq )
- {
- WriteObjects( pSequenceDest, pSequenceSrc );
-
- /** POSE KEYS **/
-
- if ( pSequence->posekeyindex )
- {
- SET_INDEX_POINTERS_FIXUP( pData, pSequence, posekeyindex )
- WriteBuffer<float>( pDataDest, pDataSrc, SrcNative( &pSequence->groupsize[0] ) + SrcNative( &pSequence->groupsize[1] ) );
- }
-
- /** STUDIO EVENTS **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pSequence, eventindex )
- WriteObjects<mstudioevent_t>( pDataDest, pDataSrc, SrcNative( &pSequence->numevents ) );
-
- /** AUTOLAYERS **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pSequence, autolayerindex )
- WriteObjects<mstudioautolayer_t>( pDataDest, pDataSrc, SrcNative( &pSequence->numautolayers ) );
-
- /** BONE WEIGHTS **/
-
- // Data may be shared across sequences
- DECLARE_INDEX_POINTERS_FIXUP( pWeight, pSequence, weightlistindex )
- if ( pWeightSrc >= pDataSrc )
- {
- int numBoneWeights = ( SrcNative( &pSequence->iklockindex ) - SrcNative( &pSequence->weightlistindex ) ) / sizeof(float);
- WriteBuffer<float>( pWeightDest, pWeightSrc, numBoneWeights );
- }
-
- /** IK LOCKS **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pSequence, iklockindex )
- WriteObjects<mstudioiklock_t>( pDataDest, pDataSrc, SrcNative( &pSequence->numiklocks ) );
-
- /** ANIMATION INDICES **/
-
- if ( pSequence->animindexindex )
- {
- SET_INDEX_POINTERS( pData, pSequence, animindexindex )
- WriteBuffer<short>( pDataDest, pDataSrc, SrcNative( &pSequence->groupsize[0] ) * SrcNative( &pSequence->groupsize[1] ) );
- }
-
- /** KEYVALUES **/
-
- SET_INDEX_POINTERS( pData, pSequence, keyvalueindex )
- WriteBuffer<char>( pDataDest, pDataSrc, SrcNative( &pSequence->keyvaluesize ) );
- }
-
- /** TRANSITION GRAPH **/
-
- int numLocalNodes = SrcNative( &pHdr->numlocalnodes );
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, localnodenameindex )
- WriteBuffer<int>( pDataDest, pDataSrc, numLocalNodes );
-
- /** LOCAL NODES **/
-
- SET_INDEX_POINTERS( pData, pHdr, localnodeindex )
- WriteBuffer<char>( pDataDest, pDataSrc, numLocalNodes * numLocalNodes );
-
- /** BODYPART INFO **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, bodypartindex )
- DECLARE_OBJECT_POINTERS( pBodypart, pData, mstudiobodyparts_t )
- ITERATE_BLOCK( pBodypart, pHdr->numbodyparts )
- {
- WriteObjects( pBodypartDest, pBodypartSrc );
-
- /** MODEL INFO **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pBodypart, modelindex )
- DECLARE_OBJECT_POINTERS( pModel, pData, mstudiomodel_t )
- ITERATE_BLOCK( pModel, pBodypart->nummodels )
- {
- WriteObjects( pModelDest, pModelSrc );
-
- /** MESHES **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pModel, meshindex )
- DECLARE_OBJECT_POINTERS( pMesh, pData, mstudiomesh_t )
- ITERATE_BLOCK( pMesh, pModel->nummeshes )
- {
- WriteObjects( pMeshDest, pMeshSrc );
-
- if ( !pMesh->numflexes )
- continue;
-
- /** FLEXES **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pMesh, flexindex )
- DECLARE_OBJECT_POINTERS( pFlex, pData, mstudioflex_t )
- ITERATE_BLOCK( pFlex, pMesh->numflexes )
- {
- WriteObjects( pFlexDest, pFlexSrc );
-
- /** VERT ANIMS **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pFlex, vertindex )
- WriteObjects<mstudiovertanim_t>( pDataDest, pDataSrc, SrcNative( &pFlex->numverts ) );
- }
- }
-
- /** EYEBALLS **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pModel, eyeballindex )
- WriteObjects<mstudioeyeball_t>( pDataDest, pDataSrc, SrcNative( &pModel->numeyeballs ) );
- }
- }
-
- /** GLOBAL FLEX NAMES **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexdescindex )
- WriteObjects<mstudioflexdesc_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numflexdesc ) );
-
- /** GLOBAL FLEX CONTROLLERS **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexcontrollerindex )
- WriteObjects<mstudioflexcontroller_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numflexcontrollers ) );
-
- /** GLOBAL FLEX CONTROLLER REMAPS **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexcontrolleruiindex )
- WriteObjects<mstudioflexcontrollerui_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numflexcontrollerui ) );
-
- // TODOKD: The remap indices after the flex controller remap headers need to be swapped as well?
-
- /** FLEX RULES **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexruleindex )
- DECLARE_OBJECT_POINTERS( pFlexRule, pData, mstudioflexrule_t )
- ITERATE_BLOCK( pFlexRule, pHdr->numflexrules )
- {
- WriteObjects( pFlexRuleDest, pFlexRuleSrc );
-
- /** FLEX OPS **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pFlexRule, opindex )
- WriteObjects<mstudioflexop_t>( pDataDest, pDataSrc, SrcNative( &pFlexRule->numops ) );
- }
-
- /** IK CHAINS **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, ikchainindex )
- DECLARE_OBJECT_POINTERS( pIKChain, pData, mstudioikchain_t )
- ITERATE_BLOCK( pIKChain, pHdr->numikchains )
- {
- WriteObjects( pIKChainDest, pIKChainSrc );
-
- /** IK LINKS **/
-
- SET_INDEX_POINTERS( pData, pIKChain, linkindex )
- WriteObjects<mstudioiklink_t>( pDataDest, pDataSrc, SrcNative( &pIKChain->numlinks ) );
- }
-
- /** IK AUTOPLAY LOCKS **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, localikautoplaylockindex )
- WriteObjects<mstudioiklock_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalikautoplaylocks ) );
-
- /** MOUTH INFO **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, mouthindex )
- WriteObjects<mstudiomouth_t>( pDataDest, pDataSrc, SrcNative( &pHdr->nummouths ) );
-
- /** POSE PARAMATERS **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, localposeparamindex )
- WriteObjects<mstudioposeparamdesc_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalposeparameters ) );
-
- /** MODEL GROUPS **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, includemodelindex )
- WriteObjects<mstudiomodelgroup_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numincludemodels ) );
-
- /** ANIMBLOCK GROUP INFO **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, animblockindex )
- WriteObjects<mstudioanimblock_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numanimblocks ) );
-
- /** TEXTURE INFO **/
-
- // While swapping, kill off unwanted textures by name
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, textureindex )
- DECLARE_OBJECT_POINTERS( pTexture, pData, mstudiotexture_t )
- int textureCt = SrcNative( &pHdr->numtextures );
- int nameOffset = 0;
- for ( int i = 0; i < SrcNative( &pHdr->numtextures ); ++i, ++pTexture, ++pTextureSrc )
- {
- WriteObjects<mstudiotexture_t>( pTextureDest, pTextureSrc );
-
- int destnameindex = SrcNative( &pTexture->sznameindex ) + nameOffset;
- pTextureDest->sznameindex = DestNative( &destnameindex );
- char *pName = (char*)pTexture + SrcNative( &pTexture->sznameindex );
-#if 0 // Undone: Killing textures here can cause crashes at runtime.
- // Don't need pupil textures
- if ( Q_stristr( pName, "pupil_" ) || !Q_stricmp( pName, "pupil" ) )
- {
- --textureCt;
- nameOffset += sizeof(mstudiotexture_t);
- }
- else
-#endif
- {
- ++pTextureDest;
- }
- }
- pHdrDest->numtextures = DestNative( &textureCt );
-
- /** TEXTURE INDICES **/
-
- SET_INDEX_POINTERS_FIXUP( pData, pHdr, cdtextureindex )
- WriteBuffer<int>( &pDataDest, &pDataSrc, SrcNative( &pHdr->numcdtextures ) );
-
- /** TEXTURE DICTIONARY **/
-
- SET_INDEX_POINTERS( pData, pHdr, skinindex )
- WriteBuffer<short>( &pDataDest, &pDataSrc, SrcNative( &pHdr->numskinfamilies ) * SrcNative( &pHdr->numskinref ) );
-
- /** KEYVALUES **/
-
- SET_INDEX_POINTERS( pData, pHdr, keyvalueindex )
- WriteBuffer<char>( &pDataDest, &pDataSrc, SrcNative( &pHdr->keyvaluesize ) );
-
- /** STUDIOHDR2 **/
-
- if ( pHdr->studiohdr2index )
- {
- DECLARE_INDEX_POINTERS_FIXUP( pLocalData, pHdr, studiohdr2index )
- DECLARE_OBJECT_POINTERS( pStudioHdr2, pLocalData, studiohdr2_t )
-
- // HACK: Pre-swap the constant "1" here so the automatic swap inside ITERATE_BLOCK will restore it
- int studiohdr2ct = 1;
- studiohdr2ct = SrcNative( &studiohdr2ct );
- ITERATE_BLOCK( pStudioHdr2, studiohdr2ct )
- {
- WriteObjects( pStudioHdr2Dest, pStudioHdr2Src );
-
- /** SRC BONE TRANSFORMS **/
-
- if ( pStudioHdr2->numsrcbonetransform )
- {
- // Note, srcbonetransformindex is an offset from the start of the file, not the start of the studiohdr2
- // as is the convention. That's why the macros can't be used here.
- pDataSrc = (byte*)pHdrSrc + SrcNative( &pStudioHdr2->srcbonetransformindex );
- pDataDest = (byte*)pHdrDest + SrcNative( &pStudioHdr2->srcbonetransformindex );
- WriteObjects<mstudiosrcbonetransform_t>( &pDataDest, &pDataSrc, SrcNative( &pStudioHdr2->numsrcbonetransform ) );
- }
-
- if ( pStudioHdr2->linearboneindex )
- {
- SET_INDEX_POINTERS_FIXUP( pData, pStudioHdr2, linearboneindex )
- DECLARE_OBJECT_POINTERS( pLinearBone, pData, mstudiolinearbone_t )
-
- WriteObjects( pLinearBoneDest, pLinearBoneSrc );
-
- int numBones = SrcNative( &pLinearBone->numbones );
- SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, flagsindex )
- WriteBuffer<int>( &pDataDest, &pDataSrc, numBones );
-
- SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, parentindex )
- WriteBuffer<int>( &pDataDest, &pDataSrc, numBones );
-
- SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, posindex )
- WriteBuffer<float>( &pDataDest, &pDataSrc, 3*numBones );
-
- SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, quatindex )
- WriteBuffer<float>( &pDataDest, &pDataSrc, 4*numBones );
-
- SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, rotindex )
- WriteBuffer<float>( &pDataDest, &pDataSrc, 3*numBones );
-
- SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, posetoboneindex )
- WriteBuffer<float>( &pDataDest, &pDataSrc, 12*numBones );
-
- SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, posscaleindex )
- WriteBuffer<float>( &pDataDest, &pDataSrc, 3*numBones );
-
- SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, rotscaleindex )
- WriteBuffer<float>( &pDataDest, &pDataSrc, 3*numBones );
-
- SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, qalignmentindex )
- WriteBuffer<float>( &pDataDest, &pDataSrc, 4*numBones );
- }
- }
- }
-
- /** STRING TABLE **/
-
- // NOTE: The block of data (above) swapped immediately before the string table MUST update the
- // pDataSrc pointer position, in order for this string table offset calculation to work correctly.
- // To update the pointer position, pass the pointer address to WriteObjects().
- int offset = pDataSrc - (byte*)pSrcBase;
- int stringTableBytes = fixedFileSize - offset;
- WriteBuffer<char>( pDataDest, pDataSrc, stringTableBytes );
-
- pHdrDest->length = DestNative( &fixedFileSize );
-
- // Cleanup texture paths
- // Some older MDL's have double terminal slashes
- SET_INDEX_POINTERS( pData, pHdr, cdtextureindex )
- int numCdTextures = SrcNative( &pHdr->numcdtextures );
- for ( int i = 0; i < numCdTextures; ++i )
- {
- char *pPath = (char*)pHdrDest + SrcNative( &((int *)pDataSrc)[i] );
- int len = strlen( pPath );
- if ( len >= 2 && ( pPath[len-1] == '\\' || pPath[len-1] == '/' ) && ( pPath[len-2] == '\\' || pPath[len-2] == '/' ) )
- {
- pPath[len-1] = '\0';
- }
- }
-
- return fixedFileSize;
-}
-
-//----------------------------------------------------------------------
-// Swap a .mdl in two passes - first pass fixes alignment errors by shifting
-// the data and updating offsets, then the second pass does the final swap.
-//----------------------------------------------------------------------
-int ByteswapMDL( void *pDestBase, const void *pSrcBase, const int fileSize )
-{
- // Make a working copy of the source to allow for alignment fixups
- void *pNewSrcBase = malloc( fileSize + BYTESWAP_ALIGNMENT_PADDING );
- Q_memcpy( pNewSrcBase, pSrcBase, fileSize );
-
- int fixedFileSize = ByteswapMDLFile( pDestBase, pNewSrcBase, fileSize );
- if ( fixedFileSize != fileSize )
- {
- int finalSize = ByteswapMDLFile( pDestBase, pNewSrcBase, fixedFileSize );
- if ( finalSize != fixedFileSize )
- {
- Warning( "Alignment fixups failed on MDL swap!\n" );
- fixedFileSize = 0;
- }
- }
-
- free( pNewSrcBase );
-
- // the compression needs to happen on the final or "fixed" pass
- if ( g_pCompressFunc && fixedFileSize )
- {
- void *pInput = pDestBase;
- int inputSize = fixedFileSize;
- void *pOutput;
- int outputSize;
- if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) )
- {
- V_memcpy( pDestBase, pOutput, outputSize );
- free( pOutput );
- fixedFileSize = outputSize;
- }
- }
-
- return fixedFileSize;
-}
-
-//----------------------------------------------------------------------
-// Determines what kind of file this is and calls the correct swap function
-//----------------------------------------------------------------------
-int ByteswapStudioFile( const char *pFilename, void *pOutBase, const void *pFileBase, int fileSize, studiohdr_t *pHdr, CompressFunc_t pCompressFunc )
-{
- assert( pFilename );
- assert( pOutBase != pFileBase );
-
- g_pCompressFunc = pCompressFunc;
-
- int retVal = 0;
-
- if ( Q_stristr( pFilename, ".mdl" ) )
- {
- retVal = ByteswapMDL( pOutBase, pFileBase, fileSize );
- }
- else if ( Q_stristr( pFilename, ".vvd" ) )
- {
- retVal = ByteswapVVD( pOutBase, pFileBase, fileSize );
- }
- else if ( Q_stristr( pFilename, ".vtx" ) )
- {
- retVal = ByteswapVTX( pOutBase, pFileBase, fileSize );
- }
- else if ( Q_stristr( pFilename, ".phy" ) )
- {
- retVal = ByteswapPHY( pOutBase, pFileBase, fileSize );
- }
- else if ( Q_stristr( pFilename, ".ani" ) )
- {
- // some dead .ani files exist in the tree
- // only process valid .ani files properly hooked to their .mdl
- if ( pHdr && pHdr->numanimblocks != 0 )
- {
- retVal = ByteswapANI( pHdr, pOutBase, pFileBase, fileSize );
- }
- }
-
- g_pCompressFunc = NULL;
-
- return retVal;
-}
-
-
-//----------------------------------------------------------------------
-// LEGACY ANI FIXUPS - No need to update this function
-//
-// If model data needs to be shifted to fix a misalignment, this function is
-// called with the process func "UpdateSrcIndexFields" to update every datadesc field
-// that was marked as FIELD_INDEX. Any index that "points" across
-// the shifted data location will have its value incremented or decremented
-// by the appropriate number of bytes. This misalignment issue only
-// applies to some pre-EP2 models, as all newly compiled models are guaranteed
-// to be aligned correctly. Therefore, this function should not need to change
-// when model formats are updated, as any model compiled with a new format will
-// naturally not require this fixup function to be called.
-//----------------------------------------------------------------------
-void ProcessANIFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc )
-{
- studiohdr_t *pHdr = g_pHdr;
- byte *pData = (byte*)pDataBase;
- byte *pSrcBase = (byte*)g_pDataSrcBase;
-
- // Since the animblocks and animdescs are native data, trick the system
- // into not swapping their index values during processing.
- bool bNativeSrc = g_bNativeSrc;
- g_bNativeSrc = true;
-
- // Update the .mdl's animblock offsets into the .ani file
- mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( 1 );
- for ( int i = 1; i < pHdr->numanimblocks; ++i, ++pAnimBlock )
- {
- ProcessFields( pSrcBase, pAnimBlock, &mstudioanimblock_t::m_DataMap, pfnProcessFunc );
- }
-
- // Update the .mdl's animindex offsets into the .ani file
- // Don't bother with local hierarchy keys - they only exist in newer, properly aligned models
- mstudioanimdesc_t *pAnimDesc = pHdr->pLocalAnimdesc( 0 );
- for ( int i = 0; i < pHdr->numlocalanim; ++i, ++pAnimDesc )
- {
- mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock );
- byte *pBlockBase = (byte*)pSrcBase + pAnimBlock->datastart;
-
- ProcessFieldByName( pBlockBase, pAnimDesc, &mstudioanimdesc_t::m_DataMap, "animindex", pfnProcessFunc );
- ProcessFieldByName( pBlockBase, pAnimDesc, &mstudioanimdesc_t::m_DataMap, "animblockikruleindex", pfnProcessFunc );
- }
-
- // Restore the correct native setting
- g_bNativeSrc = bNativeSrc;
-
- // Update the .ani file's internal offsets
- pAnimDesc = pHdr->pLocalAnimdesc( 0 );
- for ( int i = 0; i < pHdr->numlocalanim; ++i, ++pAnimDesc )
- {
- pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock );
- byte *pBlockBase = (byte*)pSrcBase + pAnimBlock->datastart;
-
- byte *pData = pBlockBase + pAnimDesc->animindex;
- mstudioanim_t* pAnimation = (mstudioanim_t*)pData;
- if ( pAnimation->bone == 255 )
- {
- // No animation data
- pAnimation = 0;
- }
-
- while( pAnimation )
- {
- ProcessFields( pAnimation, &mstudioanim_t::m_DataMap, pfnProcessFunc );
-
- if ( pAnimation->nextoffset )
- {
- pData = (byte*)pAnimation + SrcNative( &pAnimation->nextoffset );
- pAnimation = (mstudioanim_t*)pData;
- }
- else
- {
- pAnimation = NULL;
- }
- }
-
- if ( pAnimDesc->animblockikruleindex )
- {
- pData = (byte*)pBlockBase + pAnimDesc->animblockikruleindex;
-
- mstudioikrule_t *pIKRule = (mstudioikrule_t *)pData;
- for ( int i = 0; i < pAnimDesc->numikrules; ++i, ++pIKRule )
- {
- ProcessFields( pIKRule, &mstudioikrule_t::m_DataMap, pfnProcessFunc );
- }
- }
- }
-}
-
-//----------------------------------------------------------------------
-// LEGACY MDL FIXUPS - No need to update this function
-//
-// If model data needs to be shifted to fix a misalignment, this function is
-// called with the process func "UpdateSrcIndexFields" to update every datadesc field
-// that was marked as FIELD_INDEX. Any index that "points" across
-// the shifted data location will have its value incremented or decremented
-// by the appropriate number of bytes. This misalignment issue only
-// applies to some pre-EP2 models, as all newly compiled models are guaranteed
-// to be aligned correctly. Therefore, this function should not need to change
-// when model formats are updated, as any model compiled with a new format will
-// naturally not require this fixup function to be called.
-//----------------------------------------------------------------------
-void ProcessMDLFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc )
-{
- byte *pData = (byte*)pDataBase;
-
- /** FILE HEADER **/
-
- studiohdr_t *pHdr = (studiohdr_t*)pData;
- ProcessFields( pHdr, &studiohdr_t::m_DataMap, pfnProcessFunc );
-
- /** BONES **/
-
- pData = (byte*)pHdr + SrcNative( &pHdr->boneindex );
- mstudiobone_t *pBone = (mstudiobone_t*)pData;
- for ( int i = 0; i < SrcNative( &pHdr->numbones ); ++i, ++pBone )
- {
- ProcessFields( pBone, &mstudiobone_t::m_DataMap, pfnProcessFunc );
-
- if ( pBone->procindex )
- {
- pData = (byte*)pBone + SrcNative( &pBone->procindex );
-
- unsigned int proctype = SrcNative( &pBone->proctype );
- switch( proctype )
- {
- case STUDIO_PROC_AXISINTERP:
-
- /** AXIS-INTERP BONES **/
- ProcessFields( pData, &mstudioaxisinterpbone_t::m_DataMap, pfnProcessFunc );
- break;
-
- case STUDIO_PROC_QUATINTERP:
-
- /** QUAT-INTERP BONES **/
- ProcessFields( pData, &mstudioquatinterpbone_t::m_DataMap, pfnProcessFunc );
- break;
-
- case STUDIO_PROC_JIGGLE:
-
- /** JIGGLE BONES **/
- ProcessFields( pData, &mstudiojigglebone_t::m_DataMap, pfnProcessFunc );
- break;
-
- case STUDIO_PROC_AIMATBONE:
- case STUDIO_PROC_AIMATATTACH:
-
- /** AIM AT BONES **/
- ProcessFields( pData, &mstudioaimatbone_t::m_DataMap, pfnProcessFunc );
- break;
-
- }
- }
- }
-
- /** ATTACHMENTS **/
-
- pData = (byte*)pHdr + SrcNative( &pHdr->localattachmentindex );
- mstudioattachment_t *pAttachment = (mstudioattachment_t*)pData;
- for ( int i = 0; i < SrcNative( &pHdr->numlocalattachments ); ++i, ++pAttachment )
- {
- ProcessFields( pAttachment, &mstudioattachment_t::m_DataMap, pfnProcessFunc );
- }
-
- /** HITBOX SETS **/
-
- pData = (byte*)pHdr + SrcNative( &pHdr->hitboxsetindex );
- mstudiohitboxset_t* pHitboxSet = (mstudiohitboxset_t*)pData;
- for ( int i = 0; i < SrcNative( &pHdr->numhitboxsets ); ++i, ++pHitboxSet )
- {
- ProcessFields( pHitboxSet, &mstudiohitboxset_t::m_DataMap, pfnProcessFunc );
-
- /** HITBOXES **/
- pData = (byte*)pHitboxSet + SrcNative( &pHitboxSet->hitboxindex );
- mstudiobbox_t *pBBox = (mstudiobbox_t*)pData;
- for ( int i = 0; i < SrcNative( &pHitboxSet->numhitboxes ); ++i, ++pBBox )
- {
- ProcessFields( pBBox, &mstudiobbox_t::m_DataMap, pfnProcessFunc );
- }
- }
-
- /** ANIMATION DESCRIPTIONS **/
-
- pData = (byte*)pHdr + SrcNative( &pHdr->localanimindex );
- mstudioanimdesc_t* pAnimDesc = (mstudioanimdesc_t*)pData;
- for ( int i = 0; i < SrcNative( &pHdr->numlocalanim ); ++i, ++pAnimDesc )
- {
- // Can't update animindex or animblockindex for animations that are in a separate .ani file
- ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "baseptr", pfnProcessFunc );
- ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "sznameindex", pfnProcessFunc );
- ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "movementindex", pfnProcessFunc );
- ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "ikruleindex", pfnProcessFunc );
-
- /** ANIMATIONS **/
-
- if ( pAnimDesc->animblock == 0 )
- {
- // Now it's safe to update the animindex
- ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "animindex", pfnProcessFunc );
-
- pData = (byte*)pAnimDesc + SrcNative( &pAnimDesc->animindex );
- mstudioanim_t* pAnimation = (mstudioanim_t*)pData;
- while( pAnimation )
- {
- ProcessFields( pAnimation, &mstudioanim_t::m_DataMap, pfnProcessFunc );
-
- if ( pAnimation->nextoffset )
- {
- pData = (byte*)pAnimation + SrcNative( &pAnimation->nextoffset );
- pAnimation = (mstudioanim_t*)pData;
- }
- else
- {
- pAnimation = NULL;
- }
- }
- }
-
- if ( pAnimDesc->ikruleindex )
- {
- pData = (byte*)pAnimDesc + SrcNative( &pAnimDesc->ikruleindex );
-
- mstudioikrule_t *pIKRule = (mstudioikrule_t *)pData;
- for ( int i = 0; i < SrcNative( &pAnimDesc->numikrules ); ++i, ++pIKRule )
- {
- ProcessFields( pIKRule, &mstudioikrule_t::m_DataMap, pfnProcessFunc );
- }
- }
- }
-
- /** SEQUENCE INFO **/
-
- pData = (byte*)pHdr + SrcNative( &pHdr->localseqindex );
- mstudioseqdesc_t *pSequenceHdr = (mstudioseqdesc_t*)pData;
- for ( int i = 0; i < SrcNative( &pHdr->numlocalseq ); ++i, ++pSequenceHdr )
- {
- ProcessFields( pSequenceHdr, &mstudioseqdesc_t::m_DataMap, pfnProcessFunc );
-
- /** STUDIO EVENTS **/
-
- pData = (byte*)pHdr + SrcNative( &pSequenceHdr->eventindex );
- mstudioevent_t *pEvent = (mstudioevent_t*)pData;
- for ( int i = 0; i < SrcNative( &pSequenceHdr->numevents ); ++i, ++pEvent )
- {
- ProcessFields( pSequenceHdr, &mstudioevent_t::m_DataMap, pfnProcessFunc );
- }
- }
-
- /** BODYPART INFO **/
-
- pData = (byte*)pHdr + SrcNative( &pHdr->bodypartindex );
- mstudiobodyparts_t *pBodypart = (mstudiobodyparts_t*)pData;
- for ( int i = 0; i < SrcNative( &pHdr->numbodyparts ); ++i, ++pBodypart )
- {
- ProcessFields( pBodypart, &mstudiobodyparts_t::m_DataMap, pfnProcessFunc );
-
- /** MODEL INFO **/
-
- byte *pData = (byte*)pBodypart + SrcNative( &pBodypart->modelindex );
- mstudiomodel_t *pModel = (mstudiomodel_t*)pData;
- for ( int i = 0; i < SrcNative( &pBodypart->nummodels ); ++i, ++pModel )
- {
- ProcessFields( pModel, &mstudiomodel_t::m_DataMap, pfnProcessFunc );
-
- /** MESHES **/
-
- pData = (byte*)pModel + SrcNative( &pModel->meshindex );
- mstudiomesh_t *pMesh = (mstudiomesh_t*)pData;
- for ( int i = 0; i < SrcNative( &pModel->nummeshes ); ++i, ++pMesh )
- {
- ProcessFields( pMesh, &mstudiomesh_t::m_DataMap, pfnProcessFunc );
-
- if ( !pMesh->numflexes )
- continue;
-
- /** FLEXES **/
-
- pData = (byte*)pMesh + SrcNative( &pMesh->flexindex );
- mstudioflex_t *pFlex = (mstudioflex_t*)pData;
- for ( int i = 0; i < SrcNative( &pMesh->numflexes ); ++i, ++pFlex )
- {
- ProcessFields( pFlex, &mstudioflex_t::m_DataMap, pfnProcessFunc );
- }
- }
-
- /** EYEBALLS **/
-
- pData= (byte*)pModel + SrcNative( &pModel->eyeballindex );
- mstudioeyeball_t *pEyeball = (mstudioeyeball_t*)pData;
- for ( int i = 0; i < SrcNative( &pModel->numeyeballs ); ++i, ++pEyeball )
- {
- ProcessFields( pEyeball, &mstudioeyeball_t::m_DataMap, pfnProcessFunc );
- }
- }
- }
-
- /** GLOBAL FLEX NAMES **/
-
- pData = (byte*)pHdr + SrcNative( &pHdr->flexdescindex );
- mstudioflexdesc_t *pFlexDesc = (mstudioflexdesc_t*)pData;
- for ( int i = 0; i < SrcNative( &pHdr->numflexdesc ); ++i, ++pFlexDesc )
- {
- ProcessFields( pFlexDesc, &mstudioflexdesc_t::m_DataMap, pfnProcessFunc );
- }
-
- /** GLOBAL FLEX CONTROLLERS **/
-
- pData = (byte*)pHdr + SrcNative( &pHdr->flexcontrollerindex );
- mstudioflexcontroller_t *pFlexController = (mstudioflexcontroller_t*)pData;
- for ( int i = 0; i < SrcNative( &pHdr->numflexcontrollers ); ++i, ++pFlexController )
- {
- ProcessFields( pFlexController, &mstudioflexcontroller_t::m_DataMap, pfnProcessFunc );
- }
-
- /** GLOBAL FLEX CONTROLLER REMAPS **/
-
- pData = (byte*)pHdr + SrcNative( &pHdr->flexcontrolleruiindex );
- mstudioflexcontrollerui_t *pFlexControllerRemap = (mstudioflexcontrollerui_t*)pData;
- for ( int i = 0; i < SrcNative( &pHdr->numflexcontrollerui ); ++i, ++pFlexControllerRemap )
- {
- ProcessFields( pFlexControllerRemap, &mstudioflexcontrollerui_t::m_DataMap, pfnProcessFunc );
- }
-
- /** FLEX RULES **/
-
- pData = (byte*)pHdr + SrcNative( &pHdr->flexruleindex );
- mstudioflexrule_t *pFlexRule = (mstudioflexrule_t*)pData;
- for ( int i = 0; i < SrcNative( &pHdr->numflexrules ); ++i, ++pFlexRule )
- {
- ProcessFields( pFlexRule, &mstudioflexrule_t::m_DataMap, pfnProcessFunc );
- }
-
- /** IK CHAINS **/
-
- pData = (byte*)pHdr + SrcNative( &pHdr->ikchainindex );
- mstudioikchain_t *pIKChain = (mstudioikchain_t*)pData;
- for ( int i = 0; i < SrcNative( &pHdr->numikchains ); ++i, ++pIKChain )
- {
- ProcessFields( pIKChain, &mstudioikchain_t::m_DataMap, pfnProcessFunc );
- }
-
- /** POSE PARAMATERS **/
-
- pData = (byte*)pHdr + SrcNative( &pHdr->localposeparamindex );
- mstudioposeparamdesc_t *pPoseParam = (mstudioposeparamdesc_t*)pData;
- for ( int i = 0; i < SrcNative( &pHdr->numlocalposeparameters ); ++i, ++pPoseParam )
- {
- ProcessFields( pPoseParam, &mstudioposeparamdesc_t::m_DataMap, pfnProcessFunc );
- }
-
- /** MODEL GROUPS **/
-
- pData = (byte*)pHdr + SrcNative( &pHdr->includemodelindex );
- mstudiomodelgroup_t *pMdl = (mstudiomodelgroup_t*)pData;
- for ( int i = 0; i < SrcNative( &pHdr->numincludemodels ); ++i, ++pMdl )
- {
- ProcessFields( pMdl, &mstudiomodelgroup_t::m_DataMap, pfnProcessFunc );
- }
-
- /** TEXTURE INFO **/
-
- pData = (byte*)pHdr + SrcNative( &pHdr->textureindex );
- mstudiotexture_t *pTexture = (mstudiotexture_t*)pData;
- for ( int i = 0; i < SrcNative( &pHdr->numtextures ); ++i, ++pTexture )
- {
- ProcessFields( pTexture, &mstudiotexture_t::m_DataMap, pfnProcessFunc );
- }
-
- /** CDTEXTURE OFFSETS **/
-
- pData = (byte*)pHdr + SrcNative( &pHdr->cdtextureindex );
- int *pIdx = (int*)pData;
- for ( int i = 0; i < SrcNative( &pHdr->numcdtextures ); ++i, ++pIdx )
- {
- int idx = SrcNative( pIdx );
- UpdateIndex( pHdr, &idx );
- *pIdx = SrcNative( &idx );
- }
-
- /** STUDIOHDR2 **/
-
- if ( pHdr->studiohdr2index )
- {
- pData = (byte*)pHdr + SrcNative( &pHdr->studiohdr2index );
- studiohdr2_t *pStudioHdr2 = (studiohdr2_t*)pData;
- for ( int i = 0; i < 1; ++i, ++pStudioHdr2 )
- {
- ProcessFields( pStudioHdr2, &studiohdr2_t::m_DataMap, pfnProcessFunc );
-
- /** SRC BONE TRANSFORMS **/
-
- pData = (byte*)pHdr + SrcNative( &pStudioHdr2->srcbonetransformindex );
- mstudiosrcbonetransform_t *pSrcBoneTransform = (mstudiosrcbonetransform_t*)pData;
- for ( int i = 0; i < SrcNative( &pStudioHdr2->numsrcbonetransform ); ++i, ++pSrcBoneTransform )
- {
- ProcessFields( pSrcBoneTransform, &mstudiosrcbonetransform_t::m_DataMap, pfnProcessFunc );
- }
- }
- }
-}
-
-
-#pragma warning( pop ) // local variable is initialized but not referenced
-
-} // namespace StudioByteSwap
-
-// Data descriptions for byte swapping - only needed
-// for structures that are written to file for use by the game.
-// For any fields that reference other data in the file, use the
-// DEFINE_INDEX macro to identify them as such.
-BEGIN_BYTESWAP_DATADESC( studiohdr_t )
- DEFINE_FIELD( id, FIELD_INTEGER ),
- DEFINE_FIELD( version, FIELD_INTEGER ),
- DEFINE_FIELD( checksum, FIELD_INTEGER ),
- DEFINE_ARRAY( name, FIELD_CHARACTER, 64 ),
- DEFINE_FIELD( length, FIELD_INTEGER ),
- DEFINE_FIELD( eyeposition, FIELD_VECTOR ),
- DEFINE_FIELD( illumposition, FIELD_VECTOR ),
- DEFINE_FIELD( hull_min, FIELD_VECTOR ),
- DEFINE_FIELD( hull_max, FIELD_VECTOR ),
- DEFINE_FIELD( view_bbmin, FIELD_VECTOR ),
- DEFINE_FIELD( view_bbmax, FIELD_VECTOR ),
- DEFINE_FIELD( flags, FIELD_INTEGER ),
- DEFINE_FIELD( numbones, FIELD_INTEGER ), // bones
- DEFINE_INDEX( boneindex, FIELD_INTEGER ),
- DEFINE_FIELD( numbonecontrollers, FIELD_INTEGER ), // bone controllers
- DEFINE_INDEX( bonecontrollerindex, FIELD_INTEGER ),
- DEFINE_FIELD( numhitboxsets, FIELD_INTEGER ),
- DEFINE_INDEX( hitboxsetindex, FIELD_INTEGER ),
- DEFINE_FIELD( numlocalanim, FIELD_INTEGER ), // animations/poses
- DEFINE_INDEX( localanimindex, FIELD_INTEGER ), // animation descriptions
- DEFINE_FIELD( numlocalseq, FIELD_INTEGER ), // sequences
- DEFINE_INDEX( localseqindex, FIELD_INTEGER ),
- DEFINE_FIELD( activitylistversion, FIELD_INTEGER ), // initialization flag - have the sequences been indexed?
- DEFINE_FIELD( eventsindexed, FIELD_INTEGER ),
- DEFINE_FIELD( numtextures, FIELD_INTEGER ),
- DEFINE_INDEX( textureindex, FIELD_INTEGER ),
- DEFINE_FIELD( numcdtextures, FIELD_INTEGER ),
- DEFINE_INDEX( cdtextureindex, FIELD_INTEGER ),
- DEFINE_FIELD( numskinref, FIELD_INTEGER ),
- DEFINE_FIELD( numskinfamilies, FIELD_INTEGER ),
- DEFINE_INDEX( skinindex, FIELD_INTEGER ),
- DEFINE_FIELD( numbodyparts, FIELD_INTEGER ),
- DEFINE_INDEX( bodypartindex, FIELD_INTEGER ),
- DEFINE_FIELD( numlocalattachments, FIELD_INTEGER ),
- DEFINE_INDEX( localattachmentindex, FIELD_INTEGER ),
- DEFINE_FIELD( numlocalnodes, FIELD_INTEGER ),
- DEFINE_INDEX( localnodeindex, FIELD_INTEGER ),
- DEFINE_INDEX( localnodenameindex, FIELD_INTEGER ),
- DEFINE_FIELD( numflexdesc, FIELD_INTEGER ),
- DEFINE_INDEX( flexdescindex, FIELD_INTEGER ),
- DEFINE_FIELD( numflexcontrollers, FIELD_INTEGER ),
- DEFINE_INDEX( flexcontrollerindex, FIELD_INTEGER ),
- DEFINE_FIELD( numflexrules, FIELD_INTEGER ),
- DEFINE_INDEX( flexruleindex, FIELD_INTEGER ),
- DEFINE_FIELD( numikchains, FIELD_INTEGER ),
- DEFINE_INDEX( ikchainindex, FIELD_INTEGER ),
- DEFINE_FIELD( nummouths, FIELD_INTEGER ),
- DEFINE_INDEX( mouthindex, FIELD_INTEGER ),
- DEFINE_FIELD( numlocalposeparameters, FIELD_INTEGER ),
- DEFINE_INDEX( localposeparamindex, FIELD_INTEGER ),
- DEFINE_INDEX( surfacepropindex, FIELD_INTEGER ),
- DEFINE_INDEX( keyvalueindex, FIELD_INTEGER ),
- DEFINE_FIELD( keyvaluesize, FIELD_INTEGER ),
- DEFINE_FIELD( numlocalikautoplaylocks, FIELD_INTEGER ),
- DEFINE_INDEX( localikautoplaylockindex, FIELD_INTEGER ),
- DEFINE_FIELD( mass, FIELD_FLOAT ),
- DEFINE_FIELD( contents, FIELD_INTEGER ),
- DEFINE_FIELD( numincludemodels, FIELD_INTEGER ),
- DEFINE_INDEX( includemodelindex, FIELD_INTEGER ),
- DEFINE_FIELD( virtualModel, FIELD_INTEGER ), // void*
- DEFINE_INDEX( szanimblocknameindex, FIELD_INTEGER ),
- DEFINE_FIELD( numanimblocks, FIELD_INTEGER ),
- DEFINE_INDEX( animblockindex, FIELD_INTEGER ),
- DEFINE_FIELD( animblockModel, FIELD_INTEGER ), // void*
- DEFINE_INDEX( bonetablebynameindex, FIELD_INTEGER ),
- DEFINE_FIELD( pVertexBase, FIELD_INTEGER ), // void*
- DEFINE_FIELD( pIndexBase, FIELD_INTEGER ), // void*
- DEFINE_FIELD( constdirectionallightdot, FIELD_CHARACTER ), // byte
- DEFINE_FIELD( rootLOD, FIELD_CHARACTER ), // byte
- DEFINE_FIELD( numAllowedRootLODs, FIELD_CHARACTER ), // byte
- DEFINE_ARRAY( unused, FIELD_CHARACTER, 1 ), // byte
- DEFINE_INDEX( unused4, FIELD_INTEGER ),
- DEFINE_FIELD( numflexcontrollerui, FIELD_INTEGER ),
- DEFINE_INDEX( flexcontrolleruiindex, FIELD_INTEGER ),
- DEFINE_ARRAY( unused3, FIELD_INTEGER, 2 ),
- DEFINE_INDEX( studiohdr2index, FIELD_INTEGER ),
- DEFINE_ARRAY( unused2, FIELD_INTEGER, 1 ),
-END_BYTESWAP_DATADESC()
-
-// NOTE! Next time we up the .mdl file format, remove studiohdr2_t
-// and insert all fields in this structure into studiohdr_t.
-BEGIN_BYTESWAP_DATADESC( studiohdr2_t )
- DEFINE_FIELD( numsrcbonetransform, FIELD_INTEGER ),
- DEFINE_INDEX( srcbonetransformindex, FIELD_INTEGER ),
- DEFINE_FIELD( illumpositionattachmentindex, FIELD_INTEGER ),
- DEFINE_FIELD( flMaxEyeDeflection, FIELD_FLOAT ),
- DEFINE_INDEX( linearboneindex, FIELD_INTEGER ),
- DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
- DEFINE_ARRAY( reserved, FIELD_INTEGER, 58 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudiobone_t )
- DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
- DEFINE_FIELD( parent, FIELD_INTEGER ),
- DEFINE_ARRAY( bonecontroller, FIELD_INTEGER, 6 ),
- DEFINE_FIELD( pos, FIELD_VECTOR ),
- DEFINE_FIELD( quat, FIELD_QUATERNION ),
- DEFINE_ARRAY( rot, FIELD_FLOAT, 3 ), // RadianEuler
- DEFINE_FIELD( posscale, FIELD_VECTOR ),
- DEFINE_FIELD( rotscale, FIELD_VECTOR ),
- DEFINE_ARRAY( poseToBone, FIELD_FLOAT, 12 ), // matrix3x4_t
- DEFINE_FIELD( qAlignment, FIELD_QUATERNION ),
- DEFINE_FIELD( flags, FIELD_INTEGER ),
- DEFINE_FIELD( proctype, FIELD_INTEGER ),
- DEFINE_INDEX( procindex, FIELD_INTEGER ),
- DEFINE_INDEX( physicsbone, FIELD_INTEGER ),
- DEFINE_INDEX( surfacepropidx, FIELD_INTEGER ),
- DEFINE_FIELD( contents, FIELD_INTEGER ),
- DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudiolinearbone_t )
- DEFINE_FIELD( numbones, FIELD_INTEGER ),
- DEFINE_INDEX( flagsindex, FIELD_INTEGER ),
- DEFINE_INDEX( parentindex, FIELD_INTEGER ),
- DEFINE_INDEX( posindex, FIELD_INTEGER ),
- DEFINE_INDEX( quatindex, FIELD_INTEGER ),
- DEFINE_INDEX( rotindex, FIELD_INTEGER ),
- DEFINE_INDEX( posetoboneindex, FIELD_INTEGER ),
- DEFINE_INDEX( posscaleindex, FIELD_INTEGER ),
- DEFINE_INDEX( rotscaleindex, FIELD_INTEGER ),
- DEFINE_INDEX( qalignmentindex, FIELD_INTEGER ),
- DEFINE_ARRAY( unused, FIELD_INTEGER, 6 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioaxisinterpbone_t )
- DEFINE_FIELD( control, FIELD_INTEGER ),
- DEFINE_FIELD( axis, FIELD_INTEGER ),
- DEFINE_ARRAY( pos, FIELD_VECTOR, 6 ),
- DEFINE_ARRAY( quat, FIELD_QUATERNION, 6 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioquatinterpbone_t )
- DEFINE_FIELD( control, FIELD_INTEGER ),
- DEFINE_FIELD( numtriggers, FIELD_INTEGER ),
- DEFINE_INDEX( triggerindex, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudiojigglebone_t )
- DEFINE_FIELD( flags, FIELD_INTEGER ),
- DEFINE_FIELD( length, FIELD_FLOAT ),
- DEFINE_FIELD( tipMass, FIELD_FLOAT ),
- DEFINE_FIELD( yawStiffness, FIELD_FLOAT ),
- DEFINE_FIELD( yawDamping, FIELD_FLOAT ),
- DEFINE_FIELD( pitchStiffness, FIELD_FLOAT ),
- DEFINE_FIELD( pitchDamping, FIELD_FLOAT ),
- DEFINE_FIELD( alongStiffness, FIELD_FLOAT ),
- DEFINE_FIELD( alongDamping, FIELD_FLOAT ),
- DEFINE_FIELD( angleLimit, FIELD_FLOAT ),
- DEFINE_FIELD( minYaw, FIELD_FLOAT ),
- DEFINE_FIELD( maxYaw, FIELD_FLOAT ),
- DEFINE_FIELD( yawFriction, FIELD_FLOAT ),
- DEFINE_FIELD( yawBounce, FIELD_FLOAT ),
- DEFINE_FIELD( minPitch, FIELD_FLOAT ),
- DEFINE_FIELD( maxPitch, FIELD_FLOAT ),
- DEFINE_FIELD( pitchFriction, FIELD_FLOAT ),
- DEFINE_FIELD( pitchBounce, FIELD_FLOAT ),
- DEFINE_FIELD( baseMass, FIELD_FLOAT ),
- DEFINE_FIELD( baseStiffness, FIELD_FLOAT ),
- DEFINE_FIELD( baseDamping, FIELD_FLOAT ),
- DEFINE_FIELD( baseMinLeft, FIELD_FLOAT ),
- DEFINE_FIELD( baseMaxLeft, FIELD_FLOAT ),
- DEFINE_FIELD( baseLeftFriction, FIELD_FLOAT ),
- DEFINE_FIELD( baseMinUp, FIELD_FLOAT ),
- DEFINE_FIELD( baseMaxUp, FIELD_FLOAT ),
- DEFINE_FIELD( baseUpFriction, FIELD_FLOAT ),
- DEFINE_FIELD( baseMinForward, FIELD_FLOAT ),
- DEFINE_FIELD( baseMaxForward, FIELD_FLOAT ),
- DEFINE_FIELD( baseForwardFriction, FIELD_FLOAT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioaimatbone_t )
- DEFINE_FIELD( parent, FIELD_INTEGER ),
- DEFINE_FIELD( aim, FIELD_INTEGER ),
- DEFINE_ARRAY( aimvector, FIELD_FLOAT, 3 ),
- DEFINE_ARRAY( upvector, FIELD_FLOAT, 3 ),
- DEFINE_ARRAY( basepos, FIELD_FLOAT, 3 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioquatinterpinfo_t )
- DEFINE_FIELD( inv_tolerance, FIELD_FLOAT ),
- DEFINE_FIELD( trigger, FIELD_QUATERNION ),
- DEFINE_FIELD( pos, FIELD_VECTOR ),
- DEFINE_FIELD( quat, FIELD_QUATERNION ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudiobonecontroller_t )
- DEFINE_FIELD( bone, FIELD_INTEGER ),
- DEFINE_FIELD( type, FIELD_INTEGER ),
- DEFINE_FIELD( start, FIELD_FLOAT ),
- DEFINE_FIELD( end, FIELD_FLOAT ),
- DEFINE_FIELD( rest, FIELD_INTEGER ),
- DEFINE_FIELD( inputfield, FIELD_INTEGER ),
- DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioattachment_t )
- DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
- DEFINE_FIELD( flags, FIELD_INTEGER ),
- DEFINE_FIELD( localbone, FIELD_INTEGER ),
- DEFINE_ARRAY( local, FIELD_FLOAT, 12 ), // matrix3x4_t
- DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudiohitboxset_t )
- DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
- DEFINE_FIELD( numhitboxes, FIELD_INTEGER ),
- DEFINE_INDEX( hitboxindex, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudiosrcbonetransform_t )
- DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
- DEFINE_ARRAY( pretransform, FIELD_FLOAT, 12 ), // matrix3x4_t
- DEFINE_ARRAY( posttransform, FIELD_FLOAT, 12 ), // matrix3x4_t
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudiobbox_t )
- DEFINE_FIELD( bone, FIELD_INTEGER ),
- DEFINE_FIELD( group, FIELD_INTEGER ),
- DEFINE_FIELD( bbmin, FIELD_VECTOR ),
- DEFINE_FIELD( bbmax, FIELD_VECTOR ),
- DEFINE_INDEX( szhitboxnameindex, FIELD_INTEGER ),
- DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioanim_valueptr_t )
- DEFINE_ARRAY( offset, FIELD_SHORT, 3 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudiolocalhierarchy_t )
- DEFINE_FIELD( iBone, FIELD_INTEGER ),
- DEFINE_FIELD( iNewParent, FIELD_INTEGER ),
- DEFINE_FIELD( start, FIELD_FLOAT ),
- DEFINE_FIELD( peak, FIELD_FLOAT ),
- DEFINE_FIELD( tail, FIELD_FLOAT ),
- DEFINE_FIELD( end, FIELD_FLOAT ),
- DEFINE_FIELD( iStart, FIELD_INTEGER ),
- DEFINE_INDEX( localanimindex, FIELD_INTEGER ),
- DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioanimsections_t )
- DEFINE_FIELD( animblock, FIELD_INTEGER ),
- DEFINE_INDEX( animindex, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioanimdesc_t )
- DEFINE_INDEX( baseptr, FIELD_INTEGER ),
- DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
- DEFINE_FIELD( fps, FIELD_FLOAT ),
- DEFINE_FIELD( flags, FIELD_INTEGER ),
- DEFINE_FIELD( numframes, FIELD_INTEGER ),
- DEFINE_FIELD( nummovements, FIELD_INTEGER ),
- DEFINE_INDEX( movementindex, FIELD_INTEGER ),
- DEFINE_ARRAY( unused1, FIELD_INTEGER, 6 ),
- DEFINE_FIELD( animblock, FIELD_INTEGER ),
- DEFINE_INDEX( animindex, FIELD_INTEGER ),
- DEFINE_FIELD( numikrules, FIELD_INTEGER ),
- DEFINE_INDEX( ikruleindex, FIELD_INTEGER ),
- DEFINE_INDEX( animblockikruleindex, FIELD_INTEGER ),
- DEFINE_FIELD( numlocalhierarchy, FIELD_INTEGER ),
- DEFINE_INDEX( localhierarchyindex, FIELD_INTEGER ),
- DEFINE_INDEX( sectionindex, FIELD_INTEGER ),
- DEFINE_FIELD( sectionframes, FIELD_INTEGER ),
- DEFINE_FIELD( zeroframespan, FIELD_SHORT ),
- DEFINE_FIELD( zeroframecount, FIELD_SHORT ),
- DEFINE_INDEX( zeroframeindex, FIELD_INTEGER ),
- DEFINE_FIELD( zeroframestalltime, FIELD_FLOAT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioanim_t )
- DEFINE_FIELD( bone, FIELD_CHARACTER ),
- DEFINE_FIELD( flags, FIELD_CHARACTER ),
- DEFINE_INDEX( nextoffset, FIELD_SHORT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioikerror_t )
- DEFINE_FIELD( pos, FIELD_VECTOR ),
- DEFINE_FIELD( q, FIELD_QUATERNION ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudiocompressedikerror_t )
- DEFINE_ARRAY( scale, FIELD_FLOAT, 6 ),
- DEFINE_ARRAY( offset, FIELD_SHORT, 6 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioikrule_t )
- DEFINE_FIELD( index, FIELD_INTEGER ),
- DEFINE_FIELD( type, FIELD_INTEGER ),
- DEFINE_FIELD( chain, FIELD_INTEGER ),
- DEFINE_FIELD( bone, FIELD_INTEGER ),
- DEFINE_FIELD( slot, FIELD_INTEGER ),
- DEFINE_FIELD( height, FIELD_FLOAT ),
- DEFINE_FIELD( radius, FIELD_FLOAT ),
- DEFINE_FIELD( floor, FIELD_FLOAT ),
- DEFINE_FIELD( pos, FIELD_VECTOR ),
- DEFINE_FIELD( q, FIELD_QUATERNION ),
- DEFINE_INDEX( compressedikerrorindex, FIELD_INTEGER ),
- DEFINE_FIELD( unused2, FIELD_INTEGER ),
- DEFINE_FIELD( iStart, FIELD_INTEGER ),
- DEFINE_INDEX( ikerrorindex, FIELD_INTEGER ),
- DEFINE_FIELD( start, FIELD_FLOAT ),
- DEFINE_FIELD( peak, FIELD_FLOAT ),
- DEFINE_FIELD( tail, FIELD_FLOAT ),
- DEFINE_FIELD( end, FIELD_FLOAT ),
- DEFINE_FIELD( unused3, FIELD_FLOAT ),
- DEFINE_FIELD( contact, FIELD_FLOAT ),
- DEFINE_FIELD( drop, FIELD_FLOAT ),
- DEFINE_FIELD( top, FIELD_FLOAT ),
- DEFINE_FIELD( unused6, FIELD_INTEGER ),
- DEFINE_FIELD( unused7, FIELD_INTEGER ),
- DEFINE_FIELD( unused8, FIELD_INTEGER ),
- DEFINE_INDEX( szattachmentindex, FIELD_INTEGER ),
- DEFINE_ARRAY( unused, FIELD_INTEGER, 7 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudiomovement_t )
- DEFINE_FIELD( endframe, FIELD_INTEGER ),
- DEFINE_FIELD( motionflags, FIELD_INTEGER ),
- DEFINE_FIELD( v0, FIELD_FLOAT ),
- DEFINE_FIELD( v1, FIELD_FLOAT ),
- DEFINE_FIELD( angle, FIELD_FLOAT ),
- DEFINE_FIELD( vector, FIELD_VECTOR ),
- DEFINE_FIELD( position, FIELD_VECTOR ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioseqdesc_t )
- DEFINE_INDEX( baseptr, FIELD_INTEGER ),
- DEFINE_INDEX( szlabelindex, FIELD_INTEGER ),
- DEFINE_INDEX( szactivitynameindex, FIELD_INTEGER ),
- DEFINE_FIELD( flags, FIELD_INTEGER ), // looping/non-looping flags
- DEFINE_FIELD( activity, FIELD_INTEGER ), // initialized at loadtime to game DLL values
- DEFINE_FIELD( actweight, FIELD_INTEGER ),
- DEFINE_FIELD( numevents, FIELD_INTEGER ),
- DEFINE_INDEX( eventindex, FIELD_INTEGER ),
- DEFINE_FIELD( bbmin, FIELD_VECTOR ),
- DEFINE_FIELD( bbmax, FIELD_VECTOR ),
- DEFINE_FIELD( numblends, FIELD_INTEGER ),
- DEFINE_INDEX( animindexindex, FIELD_INTEGER ),
- DEFINE_INDEX( movementindex, FIELD_INTEGER ), // [blend] float array for blended movement
- DEFINE_ARRAY( groupsize, FIELD_INTEGER, 2 ),
- DEFINE_ARRAY( paramindex, FIELD_INTEGER, 2 ), // X, Y, Z, XR, YR, ZR
- DEFINE_ARRAY( paramstart, FIELD_FLOAT, 2 ), // local (0..1) starting value
- DEFINE_ARRAY( paramend, FIELD_FLOAT, 2 ), // local (0..1) ending value
- DEFINE_FIELD( paramparent, FIELD_INTEGER ),
- DEFINE_FIELD( fadeintime, FIELD_FLOAT ), // ideal cross fate in time (0.2 default)
- DEFINE_FIELD( fadeouttime, FIELD_FLOAT ), // ideal cross fade out time (0.2 default)
- DEFINE_FIELD( localentrynode, FIELD_INTEGER ), // transition node at entry
- DEFINE_FIELD( localexitnode, FIELD_INTEGER ), // transition node at exit
- DEFINE_FIELD( nodeflags, FIELD_INTEGER ), // transition rules
- DEFINE_FIELD( entryphase, FIELD_FLOAT ), // used to match entry gait
- DEFINE_FIELD( exitphase, FIELD_FLOAT ), // used to match exit gait
- DEFINE_FIELD( lastframe, FIELD_FLOAT ), // frame that should generation EndOfSequence
- DEFINE_FIELD( nextseq, FIELD_INTEGER ), // auto advancing sequences
- DEFINE_FIELD( pose, FIELD_INTEGER ), // index of delta animation between end and nextseq
- DEFINE_FIELD( numikrules, FIELD_INTEGER ),
- DEFINE_FIELD( numautolayers, FIELD_INTEGER ),
- DEFINE_INDEX( autolayerindex, FIELD_INTEGER ),
- DEFINE_INDEX( weightlistindex, FIELD_INTEGER ),
- DEFINE_INDEX( posekeyindex, FIELD_INTEGER ),
- DEFINE_FIELD( numiklocks, FIELD_INTEGER ),
- DEFINE_INDEX( iklockindex, FIELD_INTEGER ),
- DEFINE_INDEX( keyvalueindex, FIELD_INTEGER ),
- DEFINE_FIELD( keyvaluesize, FIELD_INTEGER ),
- DEFINE_INDEX( cycleposeindex, FIELD_INTEGER ),
- DEFINE_ARRAY( unused, FIELD_INTEGER, 7 ), // remove/add as appropriate (grow back to 8 ints on version change!)
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioevent_t )
- DEFINE_FIELD( cycle, FIELD_FLOAT ),
- DEFINE_FIELD( event, FIELD_INTEGER ),
- DEFINE_FIELD( type, FIELD_INTEGER ),
- DEFINE_ARRAY( options, FIELD_CHARACTER, 64 ),
- DEFINE_INDEX( szeventindex, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioautolayer_t )
- DEFINE_FIELD( iSequence, FIELD_SHORT ),
- DEFINE_FIELD( iPose, FIELD_SHORT ),
- DEFINE_FIELD( flags, FIELD_INTEGER ),
- DEFINE_FIELD( start, FIELD_FLOAT ),
- DEFINE_FIELD( peak, FIELD_FLOAT ),
- DEFINE_FIELD( tail, FIELD_FLOAT ),
- DEFINE_FIELD( end, FIELD_FLOAT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioiklock_t )
- DEFINE_FIELD( chain, FIELD_INTEGER ),
- DEFINE_FIELD( flPosWeight, FIELD_FLOAT ),
- DEFINE_FIELD( flLocalQWeight, FIELD_FLOAT ),
- DEFINE_FIELD( flags, FIELD_INTEGER ),
- DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudiobodyparts_t )
- DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
- DEFINE_FIELD( nummodels, FIELD_INTEGER ),
- DEFINE_FIELD( base, FIELD_INTEGER ),
- DEFINE_INDEX( modelindex, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudiomodel_t )
- DEFINE_ARRAY( name, FIELD_CHARACTER, 64 ),
- DEFINE_FIELD( type, FIELD_INTEGER ),
- DEFINE_FIELD( boundingradius, FIELD_FLOAT ),
- DEFINE_FIELD( nummeshes, FIELD_INTEGER ),
- DEFINE_INDEX( meshindex, FIELD_INTEGER ),
- DEFINE_FIELD( numvertices, FIELD_INTEGER ),
- DEFINE_INDEX( vertexindex, FIELD_INTEGER ),
- DEFINE_INDEX( tangentsindex, FIELD_INTEGER ),
- DEFINE_FIELD( numattachments, FIELD_INTEGER ),
- DEFINE_INDEX( attachmentindex, FIELD_INTEGER ),
- DEFINE_FIELD( numeyeballs, FIELD_INTEGER ),
- DEFINE_INDEX( eyeballindex, FIELD_INTEGER ),
- DEFINE_EMBEDDED( vertexdata ),
- DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudio_modelvertexdata_t )
- DEFINE_FIELD( pVertexData, FIELD_INTEGER ), // void*
- DEFINE_FIELD( pTangentData, FIELD_INTEGER ), // void*
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioflexdesc_t )
- DEFINE_INDEX( szFACSindex, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioflexcontroller_t )
- DEFINE_INDEX( sztypeindex, FIELD_INTEGER ),
- DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
- DEFINE_FIELD( localToGlobal, FIELD_INTEGER ),
- DEFINE_FIELD( min, FIELD_FLOAT ),
- DEFINE_FIELD( max, FIELD_FLOAT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioflexcontrollerui_t )
- DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
- DEFINE_INDEX( szindex0, FIELD_INTEGER ),
- DEFINE_INDEX( szindex1, FIELD_INTEGER ),
- DEFINE_INDEX( szindex2, FIELD_INTEGER ),
- DEFINE_FIELD( remaptype, FIELD_CHARACTER ),
- DEFINE_FIELD( stereo, FIELD_BOOLEAN ),
- DEFINE_ARRAY( unused, FIELD_CHARACTER, 2 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioflexrule_t )
- DEFINE_FIELD( flex, FIELD_INTEGER ),
- DEFINE_FIELD( numops, FIELD_INTEGER ),
- DEFINE_INDEX( opindex, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioflexop_t )
- DEFINE_FIELD( op, FIELD_INTEGER ),
- DEFINE_FIELD( d, FIELD_INTEGER ), // int/float union
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioikchain_t )
- DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
- DEFINE_FIELD( linktype, FIELD_INTEGER ),
- DEFINE_FIELD( numlinks, FIELD_INTEGER ),
- DEFINE_INDEX( linkindex, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioiklink_t )
- DEFINE_FIELD( bone, FIELD_INTEGER ),
- DEFINE_FIELD( kneeDir, FIELD_VECTOR ),
- DEFINE_FIELD( unused0, FIELD_VECTOR ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudiomouth_t )
- DEFINE_FIELD( bone, FIELD_INTEGER ),
- DEFINE_FIELD( forward, FIELD_VECTOR ),
- DEFINE_FIELD( flexdesc, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioposeparamdesc_t )
- DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
- DEFINE_FIELD( flags, FIELD_INTEGER ),
- DEFINE_FIELD( start, FIELD_FLOAT ),
- DEFINE_FIELD( end, FIELD_FLOAT ),
- DEFINE_FIELD( loop, FIELD_FLOAT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudiomesh_t )
- DEFINE_FIELD( material, FIELD_INTEGER ),
- DEFINE_INDEX( modelindex, FIELD_INTEGER ),
- DEFINE_FIELD( numvertices, FIELD_INTEGER ),
- DEFINE_FIELD( vertexoffset, FIELD_INTEGER ),
- DEFINE_FIELD( numflexes, FIELD_INTEGER ),
- DEFINE_INDEX( flexindex, FIELD_INTEGER ),
- DEFINE_FIELD( materialtype, FIELD_INTEGER ),
- DEFINE_FIELD( materialparam, FIELD_INTEGER ),
- DEFINE_FIELD( meshid, FIELD_INTEGER ),
- DEFINE_FIELD( center, FIELD_VECTOR ),
- DEFINE_EMBEDDED( vertexdata ),
- DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudio_meshvertexdata_t )
- DEFINE_FIELD( modelvertexdata, FIELD_INTEGER ), // mstudio_modelvertexdata_t*
- DEFINE_ARRAY( numLODVertexes, FIELD_INTEGER, MAX_NUM_LODS ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioeyeball_t )
- DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
- DEFINE_FIELD( bone, FIELD_INTEGER ),
- DEFINE_FIELD( org, FIELD_VECTOR ),
- DEFINE_FIELD( zoffset, FIELD_FLOAT ),
- DEFINE_FIELD( radius, FIELD_FLOAT ),
- DEFINE_FIELD( up, FIELD_VECTOR ),
- DEFINE_FIELD( forward, FIELD_VECTOR ),
- DEFINE_FIELD( texture, FIELD_INTEGER ),
- DEFINE_FIELD( unused1, FIELD_INTEGER ),
- DEFINE_FIELD( iris_scale, FIELD_FLOAT ),
- DEFINE_FIELD( unused2, FIELD_INTEGER ),
- DEFINE_ARRAY( upperflexdesc, FIELD_INTEGER, 3 ),
- DEFINE_ARRAY( lowerflexdesc, FIELD_INTEGER, 3 ),
- DEFINE_ARRAY( uppertarget, FIELD_FLOAT, 3 ),
- DEFINE_ARRAY( lowertarget, FIELD_FLOAT, 3 ),
- DEFINE_FIELD( upperlidflexdesc, FIELD_INTEGER ),
- DEFINE_FIELD( lowerlidflexdesc, FIELD_INTEGER ),
- DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ),
- DEFINE_FIELD( m_bNonFACS, FIELD_BOOLEAN ),
- DEFINE_ARRAY( unused3, FIELD_CHARACTER, 3 ),
- DEFINE_ARRAY( unused4, FIELD_INTEGER, 7 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioflex_t )
- DEFINE_FIELD( flexdesc, FIELD_INTEGER ),
- DEFINE_FIELD( target0, FIELD_FLOAT ),
- DEFINE_FIELD( target1, FIELD_FLOAT ),
- DEFINE_FIELD( target2, FIELD_FLOAT ),
- DEFINE_FIELD( target3, FIELD_FLOAT ),
- DEFINE_FIELD( numverts, FIELD_INTEGER ),
- DEFINE_INDEX( vertindex, FIELD_INTEGER ),
- DEFINE_FIELD( flexpair, FIELD_INTEGER ),
- DEFINE_FIELD( vertanimtype, FIELD_CHARACTER ),
- DEFINE_ARRAY( unusedchar, FIELD_CHARACTER, 3 ),
- DEFINE_ARRAY( unused, FIELD_INTEGER, 6 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudiovertanim_t )
- DEFINE_FIELD( index, FIELD_SHORT ),
- DEFINE_FIELD( speed, FIELD_CHARACTER ),
- DEFINE_FIELD( side, FIELD_CHARACTER ),
- DEFINE_ARRAY( delta, FIELD_SHORT, 3 ), // short[3]/float16[3]union
- DEFINE_ARRAY( ndelta, FIELD_SHORT, 3 ), // short[3]/float16[3] union
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudiomodelgroup_t )
- DEFINE_INDEX( szlabelindex, FIELD_INTEGER ),
- DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioanimblock_t )
- DEFINE_INDEX( datastart, FIELD_INTEGER ),
- DEFINE_INDEX( dataend, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudiotexture_t )
- DEFINE_INDEX( sznameindex, FIELD_INTEGER ),
- DEFINE_FIELD( flags, FIELD_INTEGER ),
- DEFINE_FIELD( used, FIELD_INTEGER ),
- DEFINE_FIELD( unused1, FIELD_INTEGER ),
- DEFINE_FIELD( material, FIELD_INTEGER ), // IMaterial*
- DEFINE_FIELD( clientmaterial, FIELD_INTEGER ), // void*
- DEFINE_ARRAY( unused, FIELD_INTEGER, 10 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( vertexFileHeader_t )
- DEFINE_FIELD( id, FIELD_INTEGER ),
- DEFINE_FIELD( version, FIELD_INTEGER ),
- DEFINE_FIELD( checksum, FIELD_INTEGER ),
- DEFINE_FIELD( numLODs, FIELD_INTEGER ),
- DEFINE_ARRAY( numLODVertexes, FIELD_INTEGER, MAX_NUM_LODS ),
- DEFINE_FIELD( numFixups, FIELD_INTEGER ),
- DEFINE_FIELD( fixupTableStart, FIELD_INTEGER ),
- DEFINE_FIELD( vertexDataStart, FIELD_INTEGER ),
- DEFINE_FIELD( tangentDataStart, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( vertexFileFixup_t )
- DEFINE_FIELD( lod, FIELD_INTEGER ),
- DEFINE_FIELD( sourceVertexID, FIELD_INTEGER ),
- DEFINE_FIELD( numVertexes, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudioboneweight_t )
- DEFINE_ARRAY( weight, FIELD_FLOAT, MAX_NUM_BONES_PER_VERT ),
- DEFINE_ARRAY( bone, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ),
- DEFINE_FIELD( numbones, FIELD_CHARACTER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( mstudiovertex_t )
- DEFINE_EMBEDDED( m_BoneWeights ),
- DEFINE_FIELD( m_vecPosition, FIELD_VECTOR ),
- DEFINE_FIELD( m_vecNormal, FIELD_VECTOR ),
- DEFINE_ARRAY( m_vecTexCoord, FIELD_FLOAT, 2 ),
-END_BYTESWAP_DATADESC()
-
-// Data descriptions from OptimizedModel.h
-namespace OptimizedModel
-{
-
-BEGIN_BYTESWAP_DATADESC( BoneStateChangeHeader_t )
- DEFINE_FIELD( hardwareID, FIELD_INTEGER ),
- DEFINE_FIELD( newBoneID, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( Vertex_t )
- DEFINE_ARRAY( boneWeightIndex, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ),
- DEFINE_FIELD( numBones, FIELD_CHARACTER ),
- DEFINE_FIELD( origMeshVertID, FIELD_SHORT ),
- DEFINE_ARRAY( boneID, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( StripHeader_t )
- DEFINE_FIELD( numIndices, FIELD_INTEGER ),
- DEFINE_FIELD( indexOffset, FIELD_INTEGER ),
- DEFINE_FIELD( numVerts, FIELD_INTEGER ),
- DEFINE_FIELD( vertOffset, FIELD_INTEGER ),
- DEFINE_FIELD( numBones, FIELD_SHORT ),
- DEFINE_FIELD( flags, FIELD_CHARACTER ),
- DEFINE_FIELD( numBoneStateChanges, FIELD_INTEGER ),
- DEFINE_FIELD( boneStateChangeOffset, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( StripGroupHeader_t )
- DEFINE_FIELD( numVerts, FIELD_INTEGER ),
- DEFINE_FIELD( vertOffset, FIELD_INTEGER ),
- DEFINE_FIELD( numIndices, FIELD_INTEGER ),
- DEFINE_FIELD( indexOffset, FIELD_INTEGER ),
- DEFINE_FIELD( numStrips, FIELD_INTEGER ),
- DEFINE_FIELD( stripOffset, FIELD_INTEGER ),
- DEFINE_FIELD( flags, FIELD_CHARACTER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( MeshHeader_t )
- DEFINE_FIELD( numStripGroups, FIELD_INTEGER ),
- DEFINE_FIELD( stripGroupHeaderOffset, FIELD_INTEGER ),
- DEFINE_FIELD( flags, FIELD_CHARACTER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( ModelLODHeader_t )
- DEFINE_FIELD( numMeshes, FIELD_INTEGER ),
- DEFINE_FIELD( meshOffset, FIELD_INTEGER ),
- DEFINE_FIELD( switchPoint, FIELD_FLOAT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( ModelHeader_t )
- DEFINE_FIELD( numLODs, FIELD_INTEGER ),
- DEFINE_FIELD( lodOffset, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( BodyPartHeader_t )
- DEFINE_FIELD( numModels, FIELD_INTEGER ),
- DEFINE_FIELD( modelOffset, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( MaterialReplacementHeader_t )
- DEFINE_FIELD( materialID, FIELD_SHORT ),
- DEFINE_FIELD( replacementMaterialNameOffset, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( MaterialReplacementListHeader_t )
- DEFINE_FIELD( numReplacements, FIELD_INTEGER ),
- DEFINE_FIELD( replacementOffset, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( FileHeader_t )
- DEFINE_FIELD( version, FIELD_INTEGER ),
- DEFINE_FIELD( vertCacheSize, FIELD_INTEGER ),
- DEFINE_FIELD( maxBonesPerStrip, FIELD_SHORT ),
- DEFINE_FIELD( maxBonesPerTri, FIELD_SHORT ),
- DEFINE_FIELD( maxBonesPerVert, FIELD_INTEGER ),
- DEFINE_FIELD( checkSum, FIELD_INTEGER ),
- DEFINE_FIELD( numLODs, FIELD_INTEGER ),
- DEFINE_FIELD( materialReplacementListOffset, FIELD_INTEGER ),
- DEFINE_FIELD( numBodyParts, FIELD_INTEGER ),
- DEFINE_FIELD( bodyPartOffset, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-} // namespace OptimizedModel
-
-// Data descriptions from phyfile.h
-BEGIN_BYTESWAP_DATADESC( phyheader_t )
- DEFINE_FIELD( size, FIELD_INTEGER ),
- DEFINE_FIELD( id, FIELD_INTEGER ),
- DEFINE_FIELD( solidCount, FIELD_INTEGER ),
- DEFINE_FIELD( checkSum, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Swaps the bytes in all file types generated by studiomdl +// (.vvd, .vtx, .mdl, .phy, .ani) so the files can be loaded +// on a big-endian machine, specifically the Xbox360. A new file is generated +// with an extra extension in the form of <filename>.360.<ext> +// +//=============================================================================// + +#include "studio.h" +#include "optimize.h" +#include "phyfile.h" +#include "studiobyteswap.h" +#include "vphysics_interface.h" + +#undef ALIGN4 +#undef ALIGN16 +#undef ALIGN32 +#define ALIGN4( a ) a = (byte *)((int)((byte *)a + 3) & ~ 3) +#define ALIGN16( a ) a = (byte *)((int)((byte *)a + 15) & ~ 15) +#define ALIGN32( a ) a = (byte *)((int)((byte *)a + 31) & ~ 31) +#define ALIGN64( a ) a = (byte *)((int)((byte *)a + 63) & ~ 63) + +// Fixup macros create variables that may not be referenced +#pragma warning( push ) +#pragma warning( disable:4189 ) // local variable is initialized but not referenced +#pragma warning( disable:4366 ) // The result of the unary '&' operator may be unaligned + +namespace StudioByteSwap +{ + +static bool g_bVerbose = true; +static bool g_bNativeSrc; +static CByteswap g_Swap; +static IPhysicsCollision *pCollision; +static CompressFunc_t g_pCompressFunc; + +void ActivateByteSwapping( bool activate ) +{ + g_Swap.ActivateByteSwapping( activate ); + SourceIsNative( IsPC() ); +} + +void SourceIsNative( bool bNative ) +{ + g_bNativeSrc = bNative; +} + +void SetCollisionInterface( IPhysicsCollision *pPhysicsCollision ) +{ + pCollision = pPhysicsCollision; +} + +void SetVerbose( bool bVerbose ) +{ + g_bVerbose = bVerbose; +} + +//---------------------------------------------------------------------- +// Helper to write a chunk of objects of the same type, and increment the buffer pointers. +//---------------------------------------------------------------------- +template<class T> inline void WriteObjects( byte **pOutputBuffer, byte **pBaseData, int objectCount = 1 ) +{ + T tempObject; + for ( int i = 0; i < objectCount; ++i ) + { + Q_memcpy( &tempObject, *pBaseData, sizeof(T) ); + g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject ); + Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) ); + *pOutputBuffer += sizeof(T); + *pBaseData += sizeof(T); + } +} + +//---------------------------------------------------------------------- +// Helper to write a chunk of objects of the same type, and increment the buffer pointers. +//---------------------------------------------------------------------- +template<class T> inline void WriteObjects( T **pOutputBuffer, T **pBaseData, int objectCount = 1 ) +{ + T tempObject; + for ( int i = 0; i < objectCount; ++i ) + { + Q_memcpy( &tempObject, *pBaseData, sizeof(T) ); + g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject ); + Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) ); + ++*pOutputBuffer; + ++*pBaseData; + } +} + +//---------------------------------------------------------------------- +// Helper to write a chunk of objects of the same type. +//---------------------------------------------------------------------- +template<class T> inline void WriteObjects( byte *pOutputBuffer, byte *pBaseData, int objectCount = 1 ) +{ + T tempObject; + for ( int i = 0; i < objectCount; ++i ) + { + Q_memcpy( &tempObject, pBaseData, sizeof(T) ); + g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject ); + Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) ); + pOutputBuffer += sizeof(T); + pBaseData += sizeof(T); + } +} + +//---------------------------------------------------------------------- +// Helper to write a chunk of objects of the same type. +//---------------------------------------------------------------------- +template<class T> inline void WriteObjects( T *pOutputBuffer, T *pBaseData, int objectCount = 1 ) +{ + T tempObject; + for ( int i = 0; i < objectCount; ++i ) + { + Q_memcpy( &tempObject, pBaseData, sizeof(T) ); + g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject ); + Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) ); + ++pOutputBuffer; + ++pBaseData; + } +} + +//---------------------------------------------------------------------- +// Helper to write a buffer of some integral type, and increment the buffer pointers. +//---------------------------------------------------------------------- +template<class T> inline void WriteBuffer( byte **pOutputBuffer, byte **pBaseData, int objectCount = 1 ) +{ + T tempObject; + for ( int i = 0; i < objectCount; ++i ) + { + Q_memcpy( &tempObject, *pBaseData, sizeof(T) ); + g_Swap.SwapBufferToTargetEndian( &tempObject, &tempObject ); + Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) ); + *pOutputBuffer += sizeof(T); + *pBaseData += sizeof(T); + } +} + +//---------------------------------------------------------------------- +// Helper to write a buffer of some integral type +//---------------------------------------------------------------------- +template<class T> inline void WriteBuffer( byte *pOutputBuffer, byte *pBaseData, int objectCount = 1 ) +{ + T tempObject; + for ( int i = 0; i < objectCount; ++i ) + { + Q_memcpy( &tempObject, pBaseData, sizeof(T) ); + g_Swap.SwapBufferToTargetEndian( &tempObject, &tempObject ); + Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) ); + pOutputBuffer += sizeof(T); + pBaseData += sizeof(T); + } +} + +//---------------------------------------------------------------------- +// For getting values in the correct source/dest endian format +//---------------------------------------------------------------------- +template< class T > +T SrcNative( T *idx ) +{ + T ret = *idx; + if ( !g_bNativeSrc ) + { + g_Swap.SwapBuffer( &ret, idx ); + } + return ret; +} + +template< class T > +T DestNative( T *idx ) +{ + T ret = *idx; + if ( g_bNativeSrc ) + { + g_Swap.SwapBuffer( &ret, idx ); + } + return ret; +} + +//---------------------------------------------------------------------- +// Declares objects pointers for src/dest buffer +//---------------------------------------------------------------------- +#define DECLARE_OBJECT_POINTERS( objPtr, base, type ) \ + type* objPtr##Src = (type*)base##Src; \ + type* objPtr##Dest = (type*)base##Dest; \ + type* objPtr = objPtr##Src; + +//---------------------------------------------------------------------- +// Declares src/dest byte pointers and sets them to some index offset in the buffers. +//---------------------------------------------------------------------- +#define DECLARE_INDEX_POINTERS( ptr, base, index ) \ + byte *ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \ + byte *ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); + +//---------------------------------------------------------------------- +// Declares src/dest byte pointers and sets them to some index offset in the buffers. +// If src pointer is misaligned, the fixup method is called. +//---------------------------------------------------------------------- +#define DECLARE_INDEX_POINTERS_FIXUP( ptr, base, index ) \ + byte *ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \ + byte *ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); \ + FIXUP_OFFSETS( ptr, base, index ) + +//---------------------------------------------------------------------- +// Same as DECLARE_OBJECT_POINTERS, but reuses existing type pointers. +//---------------------------------------------------------------------- +#define SET_OBJECT_POINTERS( objPtr, base, type ) \ + objPtr##Src = (type*)base##Src; \ + objPtr##Dest = (type*)base##Dest; \ + objPtr = objPtr##Src; + +//---------------------------------------------------------------------- +// Same as DECLARE_INDEX_POINTERS, but reuses existing byte pointers. +//---------------------------------------------------------------------- +#define SET_INDEX_POINTERS( ptr, base, index ) \ + ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \ + ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); + +//---------------------------------------------------------------------- +// Same as DECLARE_INDEX_POINTERS, but reuses existing byte pointers. +// If src pointer is misaligned, the fixup method is called. +//---------------------------------------------------------------------- +#define SET_INDEX_POINTERS_FIXUP( ptr, base, index ) \ + ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \ + ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); \ + FIXUP_OFFSETS( ptr, base, index ) + +//---------------------------------------------------------------------- +// for() loop header, updates all three object pointers (src,dest,native) +//---------------------------------------------------------------------- +#define ITERATE_BLOCK( objPtr, count ) \ + for ( int objPtr##_idx = 0; objPtr##_idx < SrcNative( &count ); ++objPtr##_idx, ++objPtr, ++objPtr##Src, ++objPtr##Dest ) + +//---------------------------------------------------------------------- +// Checks for misaligned source pointer, then calculates the necessary fixup, +// calls the fixup function, and sets the src pointer to the new position. +//---------------------------------------------------------------------- +#define FIXUP_OFFSETS( ptr, base, index ) \ + { \ + byte *ptr##Fixup = ptr##Src; \ + ALIGN4( ptr##Fixup ); \ + if ( ptr##Fixup != ptr##Src ) \ + { \ + int nShiftBytes = ptr##Fixup - ptr##Src; \ + if ( g_bVerbose ) \ + Warning( "Shifting misaligned data block by %d bytes at " #base "->" #index "\n", nShiftBytes ); \ + int prevBytes = (byte*)ptr##Src - (byte*)g_pDataSrcBase; \ + Q_memmove( (byte*)ptr##Src + nShiftBytes, ptr##Src, fixedFileSize - prevBytes ); \ + g_pFixPoint = ptr##Src; \ + g_nFixupBytes = nShiftBytes; \ + fixedFileSize += nShiftBytes; \ + if ( fixedFileSize > fileSize + BYTESWAP_ALIGNMENT_PADDING ) \ + { \ + Error( "Byteswap buffer overrun - increase BYTESWAP_ALIGNMENT_PADDING!\n" ); \ + return 0; \ + } \ + g_pfnFileProcessFunc( pHdrSrc, UpdateSrcIndexFields ); \ + g_pFixPoint = NULL; \ + g_nFixupBytes = 0; \ + ptr##Src = ptr##Fixup; \ + } \ + } + + +typedef void ( *datadescProcessFunc_t)( void *pBase, void *pData, typedescription_t *pFields ); +typedef void ( *pfnFixupFunc_t )( void *pDestBase, datadescProcessFunc_t ); + +static pfnFixupFunc_t g_pfnFileProcessFunc; +static studiohdr_t *g_pHdr; +static const void *g_pDataSrcBase; +static void *g_pFixPoint; +static int g_nFixupBytes; + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +bool UpdateIndex( void *pBase, int *indexMember ) +{ + bool bUpdateIndex = false; + int idx = *indexMember; + + // Update the index fields + if ( pBase < g_pFixPoint ) + { + if ( (byte*)pBase + idx >= g_pFixPoint ) + { + bUpdateIndex = true; + } + } + else + { + if ( (byte*)pBase + idx < g_pFixPoint ) + { + bUpdateIndex = true; + } + } + + // Update the member offset by the global fixup + if ( bUpdateIndex && *indexMember ) + { + *indexMember = idx + g_nFixupBytes * Sign(idx); + return true; + } + return false; +} + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +int GetIntegerFromField( void *pData, int fieldType ) +{ + if ( fieldType == FIELD_INTEGER ) + { + return SrcNative( (int*)pData ); + } + else if ( fieldType == FIELD_SHORT ) + { + return SrcNative( (short*)pData ); + } + Error( "Byteswap macro DEFINE_INDEX using unsupported fieldType %d\n", fieldType ); + return 0; +} + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void PutIntegerInField( void *pData, int index, int fieldType ) +{ + if ( fieldType == FIELD_INTEGER ) + { + *(int*)pData = SrcNative( &index ); + } + else if ( fieldType == FIELD_SHORT ) + { + *(short*)pData = SrcNative( &index ); + } + else + { + Error( "Byteswap macro DEFINE_INDEX using unsupported fieldType %d\n", fieldType ); + } +} + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void UpdateSrcIndexFields( void *pBase, void *pData, typedescription_t *pField ) +{ + if ( pField->flags & FTYPEDESC_INDEX ) + { + int index = GetIntegerFromField( pData, pField->fieldType ); + if ( UpdateIndex( pBase, &index ) ) + { + PutIntegerInField( pData, index, pField->fieldType ); + } + } +} + +//----------------------------------------------------------------------------- +// Pass a datadesc field to a processing function +//----------------------------------------------------------------------------- +void ProcessField( void *pBase, void *pData, typedescription_t *pField, datadescProcessFunc_t pfn ) +{ + if ( pfn ) + { + pfn( pBase, pData, pField ); + } +} + +//----------------------------------------------------------------------------- +// Process the fields of a datadesc. +//----------------------------------------------------------------------------- +void ProcessFields( void *pBaseAddress, void *pData, datamap_t *pDataMap, datadescProcessFunc_t pfnProcessFunc ) +{ + // deal with base class first + if ( pDataMap->baseMap ) + { + ProcessFields( pBaseAddress, pData, pDataMap->baseMap, pfnProcessFunc ); + } + + typedescription_t *pFields = pDataMap->dataDesc; + int fieldCount = pDataMap->dataNumFields; + for ( int i = 0; i < fieldCount; ++i ) + { + typedescription_t *pField = &pFields[i]; + ProcessField( pBaseAddress, (BYTE*)pData + pField->fieldOffset[ TD_OFFSET_NORMAL ], pField, pfnProcessFunc ); + } +} + +//----------------------------------------------------------------------------- +// Process the fields of a datadesc. +//----------------------------------------------------------------------------- +void ProcessFields( void *pData, datamap_t *pDataMap, datadescProcessFunc_t pfnProcessFunc ) +{ + ProcessFields( pData, pData, pDataMap, pfnProcessFunc ); +} + +//----------------------------------------------------------------------------- +// Process a datadesc field by name +//----------------------------------------------------------------------------- +void ProcessFieldByName( void *pBaseAddress, void *pData, datamap_t *pDataMap, const char *pName, datadescProcessFunc_t pfnProcessFunc ) +{ + // deal with base class first + if ( pDataMap->baseMap ) + { + ProcessFieldByName( pBaseAddress, pData, pDataMap->baseMap, pName, pfnProcessFunc ); + } + + typedescription_t *pFields = pDataMap->dataDesc; + int fieldCount = pDataMap->dataNumFields; + for ( int i = 0; i < fieldCount; ++i ) + { + typedescription_t *pField = &pFields[i]; + if ( !Q_stricmp( pField->fieldName, pName ) ) + { + ProcessField( pBaseAddress, (BYTE*)pData + pField->fieldOffset[ TD_OFFSET_NORMAL ], pField, pfnProcessFunc ); + break; + } + } +} + +//----------------------------------------------------------------------------- +// Process a datadesc field by name. +//----------------------------------------------------------------------------- +void ProcessFieldByName( void *pData, datamap_t *pDataMap, const char *pName, datadescProcessFunc_t pfnProcessFunc ) +{ + ProcessFieldByName( pData, pData, pDataMap, pName, pfnProcessFunc ); +} + +void ProcessANIFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc ); +void ProcessMDLFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc ); + +// Fake header declaration for easier phy swapping +struct swapcompactsurfaceheader_t +{ + DECLARE_BYTESWAP_DATADESC(); + int size; + int vphysicsID; + short version; + short modelType; + int surfaceSize; + Vector dragAxisAreas; + int axisMapSize; +}; + +BEGIN_BYTESWAP_DATADESC( swapcompactsurfaceheader_t ) + DEFINE_FIELD( size, FIELD_INTEGER ), + DEFINE_FIELD( vphysicsID, FIELD_INTEGER ), + DEFINE_FIELD( version, FIELD_SHORT ), + DEFINE_FIELD( modelType, FIELD_SHORT ), + DEFINE_FIELD( surfaceSize, FIELD_INTEGER ), + DEFINE_FIELD( dragAxisAreas, FIELD_VECTOR ), + DEFINE_FIELD( axisMapSize, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +// Fake header declaration for old style phy format +#if defined( _X360 ) +#pragma bitfield_order( push, lsb_to_msb ) +#endif +struct legacysurfaceheader_t +{ + DECLARE_BYTESWAP_DATADESC(); + int size; + float mass_center[3]; + float rotation_inertia[3]; + float upper_limit_radius; + BEGIN_BITFIELD( bf ) + int max_deviation : 8; + int byte_size : 24; + END_BITFIELD() + int offset_ledgetree_root; + int dummy[3]; +}; +#if defined( _X360 ) +#pragma bitfield_order( pop ) +#endif + +BEGIN_BYTESWAP_DATADESC( legacysurfaceheader_t ) + DEFINE_FIELD( size, FIELD_INTEGER ), + DEFINE_ARRAY( mass_center, FIELD_FLOAT, 3 ), + DEFINE_ARRAY( rotation_inertia, FIELD_FLOAT, 3 ), + DEFINE_FIELD( upper_limit_radius, FIELD_FLOAT ), + DEFINE_BITFIELD( bf, FIELD_INTEGER, 32 ), + DEFINE_FIELD( offset_ledgetree_root, FIELD_INTEGER ), + DEFINE_ARRAY( dummy, FIELD_INTEGER, 3 ), +END_BYTESWAP_DATADESC() + +//---------------------------------------------------------------------- +// Swap a .phy file +// Fixes alignment errors +//---------------------------------------------------------------------- +int ByteswapPHY( void *pDestBase, const void *pSrcBase, const int fileSize ) +{ + Assert( pCollision ); + if ( !pCollision ) + return 0; + + Q_memset( pDestBase, 0, fileSize ); + + byte *pSrc = (byte*)pSrcBase; + byte *pDest = (byte*)pDestBase; + vcollide_t collide = {0}; + + // file header + phyheader_t *pHdr = (phyheader_t*)( g_bNativeSrc ? pSrc : pDest ); + WriteObjects<phyheader_t>( &pDest, &pSrc ); + + if ( g_bNativeSrc ) + { + // Reset the pointers and let ivp swap the binary physics data + pSrc = (byte*)pSrcBase + pHdr->size; + pDest = (byte*)pDestBase + pHdr->size; + + int bufSize = fileSize - pHdr->size; + pCollision->VCollideLoad( &collide, pHdr->solidCount, (const char *)pSrc, bufSize, false ); + } + + // Swap the collision data headers + for ( int i = 0; i < pHdr->solidCount; ++i ) + { + swapcompactsurfaceheader_t *baseHdr = (swapcompactsurfaceheader_t*)( g_bNativeSrc ? pSrc : pDest ); + WriteObjects<swapcompactsurfaceheader_t>( pDest, pSrc ); + + int srcIncrement = baseHdr->surfaceSize + sizeof(swapcompactsurfaceheader_t); + int destIncrement = srcIncrement; + bool bCopyToSrc = !g_bNativeSrc; + + if ( baseHdr->vphysicsID != MAKEID('V','P','H','Y') ) + { + // May be old phy format + legacysurfaceheader_t *legacyHdr = (legacysurfaceheader_t*)( g_bNativeSrc ? pSrc : pDest ); + WriteObjects<legacysurfaceheader_t>( pDest, pSrc ); + if ( legacyHdr->dummy[2] == MAKEID('I','V','P','S') || legacyHdr->dummy[2] == 0 ) + { + srcIncrement = legacyHdr->byte_size + sizeof(int); + destIncrement = legacyHdr->byte_size + sizeof(swapcompactsurfaceheader_t); + bCopyToSrc = false; + + if ( !g_bNativeSrc ) + { + // src needs the size member to be native to load vcollides + Q_memcpy( pSrc, pDest, sizeof(int) ); + } + } + else + { + // Not recognized + Assert(0); + return 0; + } + } + + if ( bCopyToSrc ) + { + // src needs the native header data to load the vcollides + Q_memcpy( pSrc, pDest, sizeof(swapcompactsurfaceheader_t) ); + } + + pSrc += srcIncrement; + pDest += destIncrement; + } + + // the rest of the file is text + int currPos = pSrc - (byte*)pSrcBase; + int remainingBytes = fileSize - currPos; + WriteBuffer<char>( &pDest, &pSrc, remainingBytes ); + + if ( !g_bNativeSrc ) + { + // let ivp swap the ledge tree + pSrc = (byte*)pSrcBase + pHdr->size; + int bufSize = fileSize - pHdr->size; + pCollision->VCollideLoad( &collide, pHdr->solidCount, (const char *)pSrc, bufSize, true ); + } + + // Write out the ledge tree data + pDest = (byte*)pDestBase + pHdr->size; + for ( int i = 0; i < collide.solidCount; ++i ) + { + // skip over the size + pDest += sizeof(int); + int offset = pCollision->CollideWrite( (char*)pDest, collide.solids[i], g_bNativeSrc ); + int destSize = g_bNativeSrc ? SwapLong( offset ) : offset; + Q_memcpy( pDest - sizeof(int), &destSize, sizeof(int) ); + pDest += offset; + } + + // Free the memory + pCollision->VCollideUnload( &collide ); + + int newFileSize = pDest - (byte*)pDestBase + remainingBytes; + + if ( g_pCompressFunc ) + { + // compress entire swapped PHY + void *pInput = pDestBase; + int inputSize = newFileSize; + void *pOutput; + int outputSize; + if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) + { + // put the compressed version in its place + V_memcpy( pDestBase, pOutput, outputSize ); + free( pOutput ); + newFileSize = outputSize; + } + } + + return newFileSize; +} + +//---------------------------------------------------------------------- +// Swap a .vvd file +// Doesn't do any alignment fixups +//---------------------------------------------------------------------- +int ByteswapVVD( void *pDestBase, const void *pSrcBase, const int fileSize ) +{ + Q_memset( pDestBase, 0, fileSize ); + + byte *pDataSrc = (byte*)pSrcBase; + byte *pDataDest = (byte*)pDestBase; + + /** FILE HEADER **/ + + DECLARE_OBJECT_POINTERS( pHdr, pData, vertexFileHeader_t ) + WriteObjects<vertexFileHeader_t>( &pDataDest, &pDataSrc ); + + /** FIXUP TABLE **/ + + SET_INDEX_POINTERS( pData, pHdr, fixupTableStart ) + WriteObjects<vertexFileFixup_t>( &pDataDest, &pDataSrc, SrcNative( &pHdr->numFixups ) ); + + /** VERTEX DATA **/ + + SET_INDEX_POINTERS( pData, pHdr, vertexDataStart ) + WriteObjects<mstudiovertex_t>( &pDataDest, &pDataSrc, SrcNative( &pHdr->numLODVertexes[0] ) ); + + /** TANGENT DATA **/ + + if ( pHdr->tangentDataStart != 0 ) + { + SET_INDEX_POINTERS( pData, pHdr, tangentDataStart ) + WriteBuffer<float>( &pDataDest, &pDataSrc, 4 * SrcNative( &pHdr->numLODVertexes[0] ) ); + } + + int newFileSize = pDataDest - (byte*)pDestBase; + + if ( g_pCompressFunc ) + { + void *pInput = (byte*)pDestBase + sizeof( vertexFileHeader_t ); + int inputSize = newFileSize - sizeof( vertexFileHeader_t ); + void *pOutput; + int outputSize; + if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) + { + // place the compressed data after the header + V_memcpy( pInput, pOutput, outputSize ); + free( pOutput ); + newFileSize = sizeof( vertexFileHeader_t ) + outputSize; + } + } + + return newFileSize; +} + + +//---------------------------------------------------------------------- +// Swap a .vtx file +// Doesn't do any alignment fixups +//---------------------------------------------------------------------- +int ByteswapVTX( void *pDestBase, const void *pSrcBase, const int fileSize ) +{ + Q_memset( pDestBase, 0, fileSize ); + + // Do a straight copy first so the string table is transferred + memcpy( pDestBase, pSrcBase, fileSize ); + + // Start writing the file + byte *pDataSrc = (byte*)pSrcBase; + byte *pDataDest = (byte*)pDestBase; + + DECLARE_OBJECT_POINTERS( pVtxHeader, pData, OptimizedModel::FileHeader_t ) + WriteObjects( pVtxHeaderDest, pVtxHeaderSrc ); + + /** BODY PARTS **/ + + SET_INDEX_POINTERS( pData, pVtxHeader, bodyPartOffset ) + DECLARE_OBJECT_POINTERS( pBodyPartHeader, pData, OptimizedModel::BodyPartHeader_t ) + ITERATE_BLOCK( pBodyPartHeader, pVtxHeader->numBodyParts ) + { + WriteObjects( pBodyPartHeaderDest, pBodyPartHeaderSrc ); + + /** MODELS **/ + + SET_INDEX_POINTERS( pData, pBodyPartHeader, modelOffset ) + DECLARE_OBJECT_POINTERS( pModelHeader, pData, OptimizedModel::ModelHeader_t ) + ITERATE_BLOCK( pModelHeader, pBodyPartHeader->numModels ) + { + WriteObjects( pModelHeaderDest, pModelHeaderSrc ); + + /** MODEL LODS **/ + + unsigned int meshOffset = 0; + SET_INDEX_POINTERS( pData, pModelHeader, lodOffset ) + DECLARE_OBJECT_POINTERS( pModelLODHeader, pData, OptimizedModel::ModelLODHeader_t ) + ITERATE_BLOCK( pModelLODHeader, pModelHeader->numLODs ) + { + WriteObjects( pModelLODHeaderDest, pModelLODHeaderSrc ); + + /** MESHES **/ + + unsigned int prevOffset = meshOffset; + meshOffset = SrcNative( &pModelLODHeader->meshOffset ); + if ( prevOffset - sizeof(OptimizedModel::ModelLODHeader_t) == meshOffset ) + { + // This LOD shares data with the previous LOD - don't reswap. + continue; + } + + SET_INDEX_POINTERS( pData, pModelLODHeader, meshOffset ) + DECLARE_OBJECT_POINTERS( pMeshHeader, pData, OptimizedModel::MeshHeader_t ) + ITERATE_BLOCK( pMeshHeader, pModelLODHeader->numMeshes ) + { + WriteObjects( pMeshHeaderDest, pMeshHeaderSrc ); + + /** STRIP GROUPS **/ + + SET_INDEX_POINTERS( pData, pMeshHeader, stripGroupHeaderOffset ) + DECLARE_OBJECT_POINTERS( pStripGroupHeader, pData, OptimizedModel::StripGroupHeader_t ) + ITERATE_BLOCK( pStripGroupHeader, pMeshHeader->numStripGroups ) + { + WriteObjects( pStripGroupHeaderDest, pStripGroupHeaderSrc ); + + /** STRIP VERTS **/ + + SET_INDEX_POINTERS( pData, pStripGroupHeader, vertOffset ) + WriteObjects<OptimizedModel::Vertex_t>( pDataDest, pDataSrc, SrcNative( &pStripGroupHeader->numVerts ) ); + + /** VERT INDICES **/ + + SET_INDEX_POINTERS( pData, pStripGroupHeader, indexOffset ) + WriteBuffer<short>( pDataDest, pDataSrc, SrcNative( &pStripGroupHeader->numIndices ) ); + + /** STRIPS **/ + + SET_INDEX_POINTERS( pData, pStripGroupHeader, stripOffset ) + DECLARE_OBJECT_POINTERS( pStripHeader, pData, OptimizedModel::StripHeader_t ) + ITERATE_BLOCK( pStripHeader, pStripGroupHeader->numStrips ) + { + WriteObjects( pStripHeaderDest, pStripHeaderSrc ); + + /** BONE STATE CHANGES **/ + + SET_INDEX_POINTERS( pData, pStripHeader, boneStateChangeOffset ) + WriteObjects<OptimizedModel::BoneStateChangeHeader_t>( pDataDest, pDataSrc, SrcNative( &pStripHeader->numBoneStateChanges ) ); + } + } + } + } + } + } + + /** MATERIAL REPLACEMENT HEADERS **/ + + SET_INDEX_POINTERS( pData, pVtxHeader, materialReplacementListOffset ) + DECLARE_OBJECT_POINTERS( pMatRepListHeader, pData, OptimizedModel::MaterialReplacementListHeader_t ) + ITERATE_BLOCK( pMatRepListHeader, pVtxHeader->numLODs ) + { + WriteObjects( pMatRepListHeaderDest, pMatRepListHeaderSrc ); + + /** MATERIAL REPLACEMENTS **/ + + SET_INDEX_POINTERS( pData, pMatRepListHeader, replacementOffset ) + WriteObjects<OptimizedModel::MaterialReplacementHeader_t>( &pDataDest, &pDataSrc, SrcNative( &pMatRepListHeader->numReplacements ) ); + } + + int newFileSize = fileSize; + + if ( g_pCompressFunc ) + { + void *pInput = (byte*)pDestBase + sizeof( OptimizedModel::FileHeader_t ); + int inputSize = fileSize - sizeof( OptimizedModel::FileHeader_t ); + void *pOutput; + int outputSize; + if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) + { + // place the compressed data after the header + V_memcpy( pInput, pOutput, outputSize ); + free( pOutput ); + newFileSize = sizeof( OptimizedModel::FileHeader_t ) + outputSize; + } + } + + return newFileSize; +} + +//---------------------------------------------------------------------- +// Swap animation data +// Fixes alignment errors +//---------------------------------------------------------------------- + +void ByteswapAnimData( mstudioanimdesc_t *pAnimDesc, int section, byte *&pDataSrc, byte *&pDataDest ) +{ + /** ANIMATIONS **/ + DECLARE_OBJECT_POINTERS( pAnimation, pData, mstudioanim_t ) + WriteObjects( pAnimationDest, pAnimationSrc ); + if ( pAnimation->bone == 255 ) + { + // No animation data + pAnimation = 0; + } + + while( pAnimation ) + { + if ( pAnimation->flags & ( STUDIO_ANIM_RAWROT | STUDIO_ANIM_RAWPOS | STUDIO_ANIM_RAWROT2 ) ) + { + if ( pAnimation->flags & STUDIO_ANIM_RAWROT ) + { + int offset = (byte*)pAnimation->pQuat48() - (byte*)pAnimation; + pDataSrc = (byte*)pAnimationSrc + offset; + pDataDest = (byte*)pAnimationDest + offset; + + // Write the quaternion (bit fields contained in 3 unsigned shorts) + WriteBuffer<short>( &pDataDest, &pDataSrc, 3 ); + } + + if ( pAnimation->flags & STUDIO_ANIM_RAWROT2 ) + { + int offset = (byte*)pAnimation->pQuat64() - (byte*)pAnimation; + pDataSrc = (byte*)pAnimationSrc + offset; + pDataDest = (byte*)pAnimationDest + offset; + + // Write the quaternion (bit fields contained in 1 64 bit int + WriteBuffer<int64>( &pDataDest, &pDataSrc, 1 ); + } + + if ( pAnimation->flags & STUDIO_ANIM_RAWPOS ) + { + int offset = (byte*)pAnimation->pPos() - (byte*)pAnimation; + pDataSrc = (byte*)pAnimationSrc + offset; + pDataDest = (byte*)pAnimationDest + offset; + + // Write the vector (3 float16) + WriteBuffer<short>( &pDataDest, &pDataSrc, 3 ); + } + } + else + { + int offset = (byte*)pAnimation->pRotV() - (byte*)pAnimation; + pDataSrc = (byte*)pAnimationSrc + offset; + pDataDest = (byte*)pAnimationDest + offset; + + mstudioanim_valueptr_t *rotvptr = (mstudioanim_valueptr_t*)pDataSrc; + WriteObjects<mstudioanim_valueptr_t>( &pDataDest, &pDataSrc ); + + int animValueCt = 0; + for ( int idx = 0; idx < 3; ++idx ) + { + animValueCt += rotvptr->offset[idx] ? 1 : 0; + } + + if ( pAnimation->flags & STUDIO_ANIM_ANIMPOS ) + { + int offset = (byte*)pAnimation->pPosV() - (byte*)pAnimation; + pDataSrc = (byte*)pAnimationSrc + offset; + pDataDest = (byte*)pAnimationDest + offset; + + mstudioanim_valueptr_t *posvptr = (mstudioanim_valueptr_t*)pDataSrc; + WriteObjects<mstudioanim_valueptr_t>( &pDataDest, &pDataSrc ); + + for ( int idx = 0; idx < 3; ++idx ) + { + animValueCt += posvptr->offset[idx] ? 1 : 0; + } + } + + // Write position and rotation animations + + // Note: destanimvalue_t is a union that can be either two bytes or a short. + // This structure is used to compress animation data using RLE. + // The first object of a chunk acts as the header, and uses the two bytes to + // store how many objects follow, and how many frames are encoded by them. + // The objects that follow use the short to store a value. + // The total number of chunks has been determined by counting the number of valid (non-zero) offsets. + for ( int animValue = 0; animValue < animValueCt; ++animValue ) + { + int encodedFrames = 0; + int totalFrames = SrcNative( &pAnimDesc->numframes ); + int sectionFrames = SrcNative( &pAnimDesc->sectionframes ); + if ( sectionFrames ) + { + int iStartFrame = section * sectionFrames; + int iEndFrame = (section + 1) * sectionFrames; + + iStartFrame = min( iStartFrame, totalFrames - 1 ); + iEndFrame = min( iEndFrame, totalFrames - 1 ); + + totalFrames = iEndFrame - iStartFrame + 1; + } + + while ( encodedFrames < totalFrames ) + { + // Write the first animation value (struct of 2 bytes) + mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pDataSrc : pDataDest ); + WriteBuffer<char>( &pDataDest, &pDataSrc, 2 ); + + // Write the remaining animation values from this group (shorts) + WriteBuffer<short>( &pDataDest, &pDataSrc, pDestAnimvalue->num.valid ); + + encodedFrames += pDestAnimvalue->num.total; + } + } + } + + // TODOKD: Could add a fixup here with some more work, hasn't been necessary yet + if ( pAnimation->nextoffset ) + { + // Set pointers to the next animation + pAnimationSrc = (mstudioanim_t*)( (byte*)pAnimationSrc + SrcNative( &pAnimation->nextoffset ) ); + pAnimationDest = (mstudioanim_t*)( (byte*)pAnimationDest + SrcNative( &pAnimation->nextoffset ) ); + pAnimation = pAnimationSrc; + + // Swap the next animation + WriteObjects( pAnimationDest, pAnimationSrc ); + } + else + { + pAnimation = 0; + pDataSrc += sizeof( mstudioanim_t ); + pDataDest += sizeof( mstudioanim_t ); + } + } + + ALIGN4( pDataSrc ); + ALIGN4( pDataDest ); +} + + +int ByteswapIKRules( studiohdr_t *&pHdrSrc, int numikrules, int numFrames, byte *&pDataSrc, byte *&pDataDest, int &fixedFileSize, const int fileSize ) +{ + DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t ) + + ITERATE_BLOCK( pIKRule, numikrules ) + { + WriteObjects<mstudioikrule_t>( pIKRuleDest, pIKRuleSrc ); + + /** IK ERROR KEYS **/ + + // Calculate the number of ikerrors by converting the ikerror start and end float values to + // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()). + float start = floorf( SrcNative( &pIKRule->start ) * (numFrames - 1) + 0.5f ); + float end = floorf( SrcNative( &pIKRule->end ) * (numFrames - 1) + 0.5f ); + int totalerror = (int)( end - start + 1 ); + if ( end >= numFrames ) + totalerror += 2; + + // Uncompressed - only found in some older models (shipped hl2) + if ( pIKRule->ikerrorindex ) + { + SET_INDEX_POINTERS_FIXUP( pData, pIKRule, ikerrorindex ) + WriteObjects<mstudioikerror_t>( pDataDest, pDataSrc, totalerror ); + } + + // Compressed - all models since hl2 + if ( pIKRule->compressedikerrorindex ) + { + SET_INDEX_POINTERS_FIXUP( pData, pIKRule, compressedikerrorindex ) + WriteObjects<mstudiocompressedikerror_t>( pDataDest, pDataSrc ); + + mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc; + + // Write the animvalues. + for ( int idx = 0; idx < 6; ++idx ) + { + if ( pCompressed->offset[idx] ) + { + byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] ); + byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] ); + + int numerror = 0; + while ( numerror < totalerror ) + { + // Write the first animation value (struct of 2 bytes) + mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest ); + WriteBuffer<char>( &pAnimvalueDest, &pAnimvalueSrc, 2 ); + + // Write the remaining animation values from this group (shorts) + WriteBuffer<short>( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid ); + + numerror += pDestAnimvalue->num.total; + } + } + } + + if ( pIKRule->szattachmentindex ) + { + SET_INDEX_POINTERS( pData, pIKRule, szattachmentindex ) + int size = strlen( (char*)pDataSrc ) + 1; + WriteBuffer<char>( pDataDest, pDataSrc, size ); + } + } + } + return fixedFileSize; +} + + + +//---------------------------------------------------------------------- +// Swap an .ani file +// Fixes alignment errors +//---------------------------------------------------------------------- +int ByteswapANIFile( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const int fileSize ) +{ + // Note, pHdr came from a native .mdl - + // so the header, animdescs and animblocks are already in native format. + Assert( pHdr ); + if ( !pHdr ) + return false; + + Q_memset( pDestBase, 0, fileSize ); + + // swap file header + { + byte *pHeaderSrc = (byte *)pSrcBase; + byte *pHeaderDest = (byte *)pDestBase; + DECLARE_OBJECT_POINTERS( pAniHeader, pHeader, studiohdr_t ) + WriteObjects( pAniHeaderDest, pAniHeaderSrc ); + } + + // for fixup functions + int fixedFileSize = fileSize; + g_pfnFileProcessFunc = ProcessANIFields; + g_pDataSrcBase = pSrcBase; + g_pHdr = pHdr; + studiohdr_t *pHdrSrc = pHdr; + + // The animdesc_t header is always contained in the mdl file, but its data may be in + // the mdl or the ani. When the data is contained in the mdl, the animdesc index fields + // represent offsets from the location of the animdesc header. When the data is in the ani, + // the index fields contain offsets from the start of the animblock in which the animdesc data is contained. + + mstudioanimdesc_t *pAnimDesc = pHdr->pLocalAnimdesc( 0 ); + for ( int i = 0; i < pHdr->numlocalanim; ++i, ++pAnimDesc ) + { + // printf("anim %d : %d : %d\n", i, pAnimDesc->animblock, pAnimDesc->sectionframes ); + if ( pAnimDesc->animblock == -1) + { + // out of date model format + continue; + } + + if ( pAnimDesc->animblock == 0 && pAnimDesc->sectionframes == 0) + { + // already saved out + continue; + } + + if ( pAnimDesc->sectionframes == 0 ) + { + mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock ); + + // printf("block %d : start %d + %d\n", pAnimDesc->animblock, pAnimBlock->datastart, pAnimDesc->animindex ); + // Base address of the animblock + byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart; + byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart; + + // Base address of the animation in the animblock + byte *pDataSrc = pBlockBaseSrc + pAnimDesc->animindex; + byte *pDataDest = pBlockBaseDest + pAnimDesc->animindex; + + ByteswapAnimData( pAnimDesc, 0, pDataSrc, pDataDest ); + } + else + { + int numsections = pAnimDesc->numframes / pAnimDesc->sectionframes + 2; + + for ( int i = 0; i < numsections; ++i ) + { + int block = pAnimDesc->pSection( i )->animblock; + int index = pAnimDesc->pSection( i )->animindex; + + if ( block != 0 ) + { + // printf("%s %d %d\n", pAnimDesc->pszName(), block, index ); + + mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( block ); + + // Base address of the animblock + byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart; + byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart; + FIXUP_OFFSETS( pBlockBase, pAnimBlock, datastart ) + + // Base address of the animation in the animblock + byte *pDataSrc = pBlockBaseSrc + index; + byte *pDataDest = pBlockBaseDest + index; + + ByteswapAnimData( pAnimDesc, i, pDataSrc, pDataDest ); + } + } + } + + if ( pAnimDesc->animblock == 0) + { + // already saved out + continue; + } + + mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock ); + // Base address of the animblock + byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart; + byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart; + FIXUP_OFFSETS( pBlockBase, pAnimBlock, datastart ) + + // Base address of the animation in the animblock + byte *pDataSrc = pBlockBaseSrc + pAnimDesc->animindex; + byte *pDataDest = pBlockBaseDest + pAnimDesc->animindex; + FIXUP_OFFSETS( pData, pAnimDesc, animindex ) + + /** IK RULES **/ + + if ( pAnimDesc->animblockikruleindex ) + { + pDataSrc = (byte*)pBlockBaseSrc + pAnimDesc->animblockikruleindex; + pDataDest = (byte*)pBlockBaseDest + pAnimDesc->animblockikruleindex; + FIXUP_OFFSETS( pData, pAnimDesc, animblockikruleindex ) + + int numikrules = SrcNative( &pAnimDesc->numikrules ); + ByteswapIKRules( pHdrSrc, pAnimDesc->numikrules, pAnimDesc->numframes, pDataSrc, pDataDest, fixedFileSize, fileSize ); + } + + /** LOCAL HIERARCHY **/ + + if ( pAnimDesc->localhierarchyindex ) + { + pDataSrc = (byte*)pBlockBaseSrc + pAnimDesc->localhierarchyindex; + pDataDest = (byte*)pBlockBaseDest + pAnimDesc->localhierarchyindex; + DECLARE_OBJECT_POINTERS( pLocalHierarchy, pData, mstudiolocalhierarchy_t ) + + // HACK: Since animdescs are already native, pre-swap pAnimDesc->numlocalhierarchy + // here so the automatic swap inside ITERATE_BLOCK will restore it + int numlocalhierarchy = SrcNative( &pAnimDesc->numlocalhierarchy ); + ITERATE_BLOCK( pLocalHierarchy, numlocalhierarchy ) + { + WriteObjects<mstudiolocalhierarchy_t>( pLocalHierarchyDest, pLocalHierarchySrc, pAnimDesc->numlocalhierarchy ); + + /** COMPRESSED IK ERRORS **/ + + if ( pLocalHierarchy->localanimindex != 0 ) + { + // Calculate the number of ikerrors by converting the ikerror start and end float values to + // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()). + int numFrames = pAnimDesc->numframes; + float start = floorf( SrcNative( &pLocalHierarchy->start ) * (numFrames - 1) + 0.5f ); + float end = floorf( SrcNative( &pLocalHierarchy->end ) * (numFrames - 1) + 0.5f ); + int totalerror = (int)( end - start + 1 ); + if ( end >= numFrames ) + totalerror += 2; + + SET_INDEX_POINTERS( pData, pLocalHierarchy, localanimindex ) + WriteObjects<mstudiocompressedikerror_t>( pDataDest, pDataSrc ); + + mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc; + + // Write the animvalues. + for ( int idx = 0; idx < 6; ++idx ) + { + if ( pCompressed->offset[idx] ) + { + byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] ); + byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] ); + + int numerror = 0; + while ( numerror < totalerror ) + { + // Write the first animation value (struct of 2 bytes) + mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest ); + WriteBuffer<char>( &pAnimvalueDest, &pAnimvalueSrc, 2 ); + + // Write the remaining animation values from this group (shorts) + WriteBuffer<short>( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid ); + + numerror += pDestAnimvalue->num.total; + } + } + } + } + } // Local Hierarchy block + } + } + + // printf("returning %d\n", fixedFileSize ); + + return fixedFileSize; +} + +int ByteswapANI( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const int fileSize ) +{ + // Make a working copy of the source to allow for alignment fixups + void *pNewSrcBase = malloc( fileSize + BYTESWAP_ALIGNMENT_PADDING ); + Q_memcpy( pNewSrcBase, pSrcBase, fileSize ); + + int fixedFileSize = ByteswapANIFile( pHdr, pDestBase, pNewSrcBase, fileSize ); + if ( fixedFileSize != fileSize ) + { + int finalSize = ByteswapANIFile( pHdr, pDestBase, pNewSrcBase, fixedFileSize ); + if ( finalSize != fixedFileSize ) + { + if ( g_bVerbose ) + Warning( "Alignment fixups failed on ANI swap!\n" ); + fixedFileSize = 0; + } + } + + free( pNewSrcBase ); + + // the compression needs to happen on the final or "fixed" pass + if ( g_pCompressFunc && pHdr->numanimblocks >= 2 && fixedFileSize ) + { + // assemble a new anim of compressed anim blocks + // start with original size, with room for alignment padding + fixedFileSize += (pHdr->numanimblocks + 1) * 2048; + byte *pNewDestBase = (byte *)malloc( fixedFileSize ); + Q_memset( pNewDestBase, 0, fixedFileSize ); + byte *pNewDest = pNewDestBase; + + // get the header payload as is + // assuming the header is up to the first anim block + mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( 1 ); + V_memcpy( pNewDest, pDestBase, pAnimBlock->datastart ); + pNewDest += pAnimBlock->datastart; + + int padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 ); + padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase; + pNewDest += padding; + + // iterate and compress anim blocks + for ( int i = 1; i < pHdr->numanimblocks; ++i ) + { + pAnimBlock = pHdr->pAnimBlock( i ); + + void *pInput = (byte *)pDestBase + pAnimBlock->datastart; + int inputSize = pAnimBlock->dataend - pAnimBlock->datastart; + + pAnimBlock->datastart = (unsigned int)pNewDest - (unsigned int)pNewDestBase; + + void *pOutput; + int outputSize; + if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) + { + V_memcpy( pNewDest, pOutput, outputSize ); + pNewDest += outputSize; + free( pOutput ); + } + else + { + // as is + V_memcpy( pNewDest, pInput, inputSize ); + pNewDest += inputSize; + } + + padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 ); + padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase; + pNewDest += padding; + + pAnimBlock->dataend = (unsigned int)pNewDest - (unsigned int)pNewDestBase; + } + + fixedFileSize = pNewDest - pNewDestBase; + V_memcpy( pDestBase, pNewDestBase, fixedFileSize ); + free( pNewDestBase ); + } + + return fixedFileSize; +} + +//---------------------------------------------------------------------- +// Write a .mdl file in big-endian format +//---------------------------------------------------------------------- +int ByteswapMDLFile( void *pDestBase, void *pSrcBase, const int fileSize ) +{ + // Needed by fixup functions + g_pDataSrcBase = pSrcBase; + g_pfnFileProcessFunc = ProcessMDLFields; + int fixedFileSize = fileSize; + + Q_memset( pDestBase, 0, fileSize ); + + byte *pDataSrc = (byte*)pSrcBase; + byte *pDataDest = (byte*)pDestBase; + + /** FILE HEADER **/ + + DECLARE_OBJECT_POINTERS( pHdr, pData, studiohdr_t ) + WriteObjects( pHdrDest, pHdrSrc ); + + /** BONES **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, boneindex ) + DECLARE_OBJECT_POINTERS( pStudioBone, pData, mstudiobone_t ) + ITERATE_BLOCK( pStudioBone, pHdr->numbones ) + { + WriteObjects( pStudioBoneDest, pStudioBoneSrc ); + + if ( pStudioBone->procindex ) + { + SET_INDEX_POINTERS_FIXUP( pData, pStudioBone, procindex ) + + unsigned int index = SrcNative( &pStudioBone->proctype ); + switch( index ) + { + case STUDIO_PROC_AXISINTERP: + { + /** AXIS-INTERP BONES **/ + DECLARE_OBJECT_POINTERS( pAxisInterpBone, pData, mstudioaxisinterpbone_t ) + WriteObjects( pAxisInterpBoneDest, pAxisInterpBoneSrc ); + break; + } + case STUDIO_PROC_QUATINTERP: + { + /** QUAT-INTERP BONES **/ + DECLARE_OBJECT_POINTERS( pQuatInterpBone, pData, mstudioquatinterpbone_t ) + WriteObjects( pQuatInterpBoneDest, pQuatInterpBoneSrc ); + + /** QUAT-INTERP TRIGGERS **/ + SET_INDEX_POINTERS_FIXUP( pData, pQuatInterpBone, triggerindex ) + WriteObjects<mstudioquatinterpinfo_t>( pDataDest, pDataSrc, SrcNative( &pQuatInterpBone->numtriggers ) ); + break; + } + case STUDIO_PROC_JIGGLE: + { + /** JIGGLE BONES **/ + DECLARE_OBJECT_POINTERS( pJiggleBone, pData, mstudiojigglebone_t ) + WriteObjects( pJiggleBoneDest, pJiggleBoneSrc ); + break; + } + case STUDIO_PROC_AIMATBONE: + case STUDIO_PROC_AIMATATTACH: + { + /** AIM AT BONES **/ + DECLARE_OBJECT_POINTERS( pAimAtBone, pData, mstudioaimatbone_t ) + WriteObjects( pAimAtBoneDest, pAimAtBoneSrc ); + break; + } + default: + Assert( 0 ); + Warning( "Unknown bone type %d found!\n", index ); + } + } + } + + /** BONE CONTROLLERS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, bonecontrollerindex ) + WriteObjects<mstudiobonecontroller_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numbonecontrollers ) ); + + /** ATTACHMENTS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, localattachmentindex ) + WriteObjects<mstudioattachment_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalattachments ) ); + + /** HITBOX SETS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, hitboxsetindex ) + DECLARE_OBJECT_POINTERS( pHitboxSet, pData, mstudiohitboxset_t ) + ITERATE_BLOCK( pHitboxSet, pHdr->numhitboxsets ) + { + WriteObjects( pHitboxSetDest, pHitboxSetSrc ); + + /** HITBOXES **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHitboxSet, hitboxindex ) + WriteObjects<mstudiobbox_t>( pDataDest, pDataSrc, SrcNative( &pHitboxSet->numhitboxes ) ); + } + + /** BONE TABLE **/ + + SET_INDEX_POINTERS( pData, pHdr, bonetablebynameindex ) + WriteBuffer<char>( pDataDest, pDataSrc, SrcNative( &pHdr->numbones ) ); + + /** ANIMATION DESCRIPTIONS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, localanimindex ) + DECLARE_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t ) + ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim ) + { + WriteObjects( pAnimDescDest, pAnimDescSrc ); + + if ( pAnimDesc->animblock == -1 ) + { + // out of date model format + continue; + } + + // section data can point to both internal and external blocks + int numsections = 0; + if ( pAnimDesc->sectionframes != 0 ) + { + numsections = pAnimDesc->numframes / pAnimDesc->sectionframes + 2; + + SET_INDEX_POINTERS( pData, pAnimDesc, sectionindex ) + DECLARE_OBJECT_POINTERS( pSection, pData, mstudioanimsections_t ) + + WriteObjects( pSectionDest, pSectionSrc, numsections ); + } + + if ( pAnimDesc->animblock == 0 ) + { + if ( numsections == 0 ) + { + SET_INDEX_POINTERS( pData, pAnimDesc, animindex ) + ByteswapAnimData( pAnimDesc, 0, pDataSrc, pDataDest ); + } + else + { + for ( int i = 0; i < numsections; ++i ) + { + if ( pAnimDesc->pSection( i )->animblock == 0 ) + { + int index = pAnimDesc->pSection( i )->animindex; + + // Base address of the animation in the animblock + byte *pDataSrc = (byte *)pAnimDescSrc + index; + byte *pDataDest = (byte *)pAnimDescDest + index; + + ByteswapAnimData( pAnimDesc, i, pDataSrc, pDataDest ); + } + } + } + + /** IK RULES **/ + + if ( pAnimDesc->ikruleindex ) + { + SET_INDEX_POINTERS_FIXUP( pData, pAnimDesc, ikruleindex ) + DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t ) + + int numframes = SrcNative( &pAnimDesc->numframes ); + ByteswapIKRules( pHdrSrc, pAnimDesc->numikrules, numframes, pDataSrc, pDataDest, fixedFileSize, fileSize ); + } + + /** LOCAL HIERARCHY **/ + + if ( pAnimDesc->localhierarchyindex ) + { + SET_INDEX_POINTERS( pData, pAnimDesc, localhierarchyindex ) + DECLARE_OBJECT_POINTERS( pLocalHierarchy, pData, mstudiolocalhierarchy_t ) + ITERATE_BLOCK( pLocalHierarchy, pAnimDesc->numlocalhierarchy ) + { + WriteObjects<mstudiolocalhierarchy_t>( pLocalHierarchyDest, pLocalHierarchySrc, SrcNative( &pAnimDesc->numlocalhierarchy ) ); + + /** COMPRESSED IK ERRORS **/ + + if ( pLocalHierarchy->localanimindex != 0 ) + { + // Calculate the number of ikerrors by converting the ikerror start and end float values to + // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()). + int numFrames = SrcNative( &pAnimDesc->numframes ); + float start = floorf( SrcNative( &pLocalHierarchy->start ) * (numFrames - 1) + 0.5f ); + float end = floorf( SrcNative( &pLocalHierarchy->end ) * (numFrames - 1) + 0.5f ); + int totalerror = (int)( end - start + 1 ); + if ( end >= numFrames ) + totalerror += 2; + + SET_INDEX_POINTERS( pData, pLocalHierarchy, localanimindex ) + WriteObjects<mstudiocompressedikerror_t>( pDataDest, pDataSrc ); + + mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc; + + // Write the animvalues. + for ( int idx = 0; idx < 6; ++idx ) + { + if ( pCompressed->offset[idx] ) + { + byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] ); + byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] ); + + int numerror = 0; + while ( numerror < totalerror ) + { + // Write the first animation value (struct of 2 bytes) + mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest ); + WriteBuffer<char>( &pAnimvalueDest, &pAnimvalueSrc, 2 ); + + // Write the remaining animation values from this group (shorts) + WriteBuffer<short>( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid ); + + numerror += pDestAnimvalue->num.total; + } + } + } + } + } + } // Local Hierarchy block + } + } // Animdesc block + + /** MOVEMENTS **/ + + // Separate loop required by format of mstudioanimdesc_t data + SET_INDEX_POINTERS( pData, pHdr, localanimindex ) + SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t ) + ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim ) + { + if ( pAnimDesc->nummovements ) + { + SET_INDEX_POINTERS_FIXUP( pData, pAnimDesc, movementindex ) + WriteObjects<mstudiomovement_t>( pDataDest, pDataSrc, SrcNative( &pAnimDesc->nummovements ) ); + } + } + + /** IK RULES (2nd pass) **/ + + // This is required to support older models that had these lumps in a different + // order - the model version didn't change, so there's no reliable way to detect it. + SET_INDEX_POINTERS( pData, pHdr, localanimindex ) + SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t ) + ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim ) + { + if ( pAnimDesc->ikruleindex ) + { + // Only need to write the data again if a fixup happens + byte *pTest = (byte*)pAnimDesc + SrcNative( &pAnimDesc->ikruleindex ); + SET_INDEX_POINTERS_FIXUP( pData, pAnimDesc, ikruleindex ) + if ( pTest == pDataSrc ) + continue; + + DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t ) + ITERATE_BLOCK( pIKRule, pAnimDesc->numikrules ) + { + WriteObjects<mstudioikrule_t>( pIKRuleDest, pIKRuleSrc ); + + /** IK ERROR KEYS **/ + + // Calculate the number of ikerrors by converting the ikerror start and end float values to + // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()). + int numFrames = SrcNative( &pAnimDesc->numframes ); + float start = floorf( SrcNative( &pIKRule->start ) * (numFrames - 1) + 0.5f ); + float end = floorf( SrcNative( &pIKRule->end ) * (numFrames - 1) + 0.5f ); + int totalerror = (int)( end - start + 1 ); + if ( end >= numFrames ) + totalerror += 2; + + // Uncompressed - only found in some older models (shipped hl2) + if ( pIKRule->ikerrorindex ) + { + SET_INDEX_POINTERS_FIXUP( pData, pIKRule, ikerrorindex ) + WriteObjects<mstudioikerror_t>( pDataDest, pDataSrc, totalerror ); + } + + // Compressed - all models since hl2 + if ( pIKRule->compressedikerrorindex ) + { + SET_INDEX_POINTERS_FIXUP( pData, pIKRule, compressedikerrorindex ) + WriteObjects<mstudiocompressedikerror_t>( pDataDest, pDataSrc ); + + mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc; + + // Write the animvalues. + for ( int idx = 0; idx < 6; ++idx ) + { + if ( pCompressed->offset[idx] ) + { + byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] ); + byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] ); + + int numerror = 0; + while ( numerror < totalerror ) + { + // Write the first animation value (struct of 2 bytes) + mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest ); + WriteBuffer<char>( &pAnimvalueDest, &pAnimvalueSrc, 2 ); + + // Write the remaining animation values from this group (shorts) + WriteBuffer<short>( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid ); + + numerror += pDestAnimvalue->num.total; + } + } + } + + if ( pIKRule->szattachmentindex ) + { + SET_INDEX_POINTERS( pData, pIKRule, szattachmentindex ) + int size = strlen( (char*)pDataSrc ) + 1; + WriteBuffer<char>( pDataDest, pDataSrc, size ); + } + } + } + } + + // Local hierarchy keys don't exist in older models + } + + /** ZERO FRAMES **/ + + SET_INDEX_POINTERS( pData, pHdr, localanimindex ) + SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t ) + ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim ) + { + if ( pAnimDesc->pZeroFrameData( ) != NULL ) + { + int offset = pAnimDesc->pZeroFrameData( ) - (byte *)pAnimDesc; + + // Base address of the animation in the animblock + byte *pZeroFrameSrc = (byte *)pAnimDescSrc + offset; + byte *pZeroFrameDest = (byte *)pAnimDescDest + offset; + + SET_INDEX_POINTERS( pData, pHdr, boneindex ) + SET_OBJECT_POINTERS( pStudioBone, pData, mstudiobone_t ) + ITERATE_BLOCK( pStudioBone, pHdr->numbones ) + { + if ( pStudioBone->flags & BONE_HAS_SAVEFRAME_POS ) + { + for ( int j = 0; j < pAnimDesc->zeroframecount; j++) + { + WriteBuffer<short>( &pZeroFrameDest, &pZeroFrameSrc, 3 ); + } + } + if ( pStudioBone->flags & BONE_HAS_SAVEFRAME_ROT ) + { + for ( int j = 0; j < pAnimDesc->zeroframecount; j++) + { + WriteBuffer<int64>( &pZeroFrameDest, &pZeroFrameSrc, 1 ); + } + } + } + } + } + + /** SEQUENCE INFO **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, localseqindex ) + DECLARE_OBJECT_POINTERS( pSequence, pData, mstudioseqdesc_t ) + ITERATE_BLOCK( pSequence, pHdr->numlocalseq ) + { + WriteObjects( pSequenceDest, pSequenceSrc ); + + /** POSE KEYS **/ + + if ( pSequence->posekeyindex ) + { + SET_INDEX_POINTERS_FIXUP( pData, pSequence, posekeyindex ) + WriteBuffer<float>( pDataDest, pDataSrc, SrcNative( &pSequence->groupsize[0] ) + SrcNative( &pSequence->groupsize[1] ) ); + } + + /** STUDIO EVENTS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pSequence, eventindex ) + WriteObjects<mstudioevent_t>( pDataDest, pDataSrc, SrcNative( &pSequence->numevents ) ); + + /** AUTOLAYERS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pSequence, autolayerindex ) + WriteObjects<mstudioautolayer_t>( pDataDest, pDataSrc, SrcNative( &pSequence->numautolayers ) ); + + /** BONE WEIGHTS **/ + + // Data may be shared across sequences + DECLARE_INDEX_POINTERS_FIXUP( pWeight, pSequence, weightlistindex ) + if ( pWeightSrc >= pDataSrc ) + { + int numBoneWeights = ( SrcNative( &pSequence->iklockindex ) - SrcNative( &pSequence->weightlistindex ) ) / sizeof(float); + WriteBuffer<float>( pWeightDest, pWeightSrc, numBoneWeights ); + } + + /** IK LOCKS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pSequence, iklockindex ) + WriteObjects<mstudioiklock_t>( pDataDest, pDataSrc, SrcNative( &pSequence->numiklocks ) ); + + /** ANIMATION INDICES **/ + + if ( pSequence->animindexindex ) + { + SET_INDEX_POINTERS( pData, pSequence, animindexindex ) + WriteBuffer<short>( pDataDest, pDataSrc, SrcNative( &pSequence->groupsize[0] ) * SrcNative( &pSequence->groupsize[1] ) ); + } + + /** KEYVALUES **/ + + SET_INDEX_POINTERS( pData, pSequence, keyvalueindex ) + WriteBuffer<char>( pDataDest, pDataSrc, SrcNative( &pSequence->keyvaluesize ) ); + } + + /** TRANSITION GRAPH **/ + + int numLocalNodes = SrcNative( &pHdr->numlocalnodes ); + SET_INDEX_POINTERS_FIXUP( pData, pHdr, localnodenameindex ) + WriteBuffer<int>( pDataDest, pDataSrc, numLocalNodes ); + + /** LOCAL NODES **/ + + SET_INDEX_POINTERS( pData, pHdr, localnodeindex ) + WriteBuffer<char>( pDataDest, pDataSrc, numLocalNodes * numLocalNodes ); + + /** BODYPART INFO **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, bodypartindex ) + DECLARE_OBJECT_POINTERS( pBodypart, pData, mstudiobodyparts_t ) + ITERATE_BLOCK( pBodypart, pHdr->numbodyparts ) + { + WriteObjects( pBodypartDest, pBodypartSrc ); + + /** MODEL INFO **/ + + SET_INDEX_POINTERS_FIXUP( pData, pBodypart, modelindex ) + DECLARE_OBJECT_POINTERS( pModel, pData, mstudiomodel_t ) + ITERATE_BLOCK( pModel, pBodypart->nummodels ) + { + WriteObjects( pModelDest, pModelSrc ); + + /** MESHES **/ + + SET_INDEX_POINTERS_FIXUP( pData, pModel, meshindex ) + DECLARE_OBJECT_POINTERS( pMesh, pData, mstudiomesh_t ) + ITERATE_BLOCK( pMesh, pModel->nummeshes ) + { + WriteObjects( pMeshDest, pMeshSrc ); + + if ( !pMesh->numflexes ) + continue; + + /** FLEXES **/ + + SET_INDEX_POINTERS_FIXUP( pData, pMesh, flexindex ) + DECLARE_OBJECT_POINTERS( pFlex, pData, mstudioflex_t ) + ITERATE_BLOCK( pFlex, pMesh->numflexes ) + { + WriteObjects( pFlexDest, pFlexSrc ); + + /** VERT ANIMS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pFlex, vertindex ) + WriteObjects<mstudiovertanim_t>( pDataDest, pDataSrc, SrcNative( &pFlex->numverts ) ); + } + } + + /** EYEBALLS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pModel, eyeballindex ) + WriteObjects<mstudioeyeball_t>( pDataDest, pDataSrc, SrcNative( &pModel->numeyeballs ) ); + } + } + + /** GLOBAL FLEX NAMES **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexdescindex ) + WriteObjects<mstudioflexdesc_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numflexdesc ) ); + + /** GLOBAL FLEX CONTROLLERS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexcontrollerindex ) + WriteObjects<mstudioflexcontroller_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numflexcontrollers ) ); + + /** GLOBAL FLEX CONTROLLER REMAPS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexcontrolleruiindex ) + WriteObjects<mstudioflexcontrollerui_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numflexcontrollerui ) ); + + // TODOKD: The remap indices after the flex controller remap headers need to be swapped as well? + + /** FLEX RULES **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexruleindex ) + DECLARE_OBJECT_POINTERS( pFlexRule, pData, mstudioflexrule_t ) + ITERATE_BLOCK( pFlexRule, pHdr->numflexrules ) + { + WriteObjects( pFlexRuleDest, pFlexRuleSrc ); + + /** FLEX OPS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pFlexRule, opindex ) + WriteObjects<mstudioflexop_t>( pDataDest, pDataSrc, SrcNative( &pFlexRule->numops ) ); + } + + /** IK CHAINS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, ikchainindex ) + DECLARE_OBJECT_POINTERS( pIKChain, pData, mstudioikchain_t ) + ITERATE_BLOCK( pIKChain, pHdr->numikchains ) + { + WriteObjects( pIKChainDest, pIKChainSrc ); + + /** IK LINKS **/ + + SET_INDEX_POINTERS( pData, pIKChain, linkindex ) + WriteObjects<mstudioiklink_t>( pDataDest, pDataSrc, SrcNative( &pIKChain->numlinks ) ); + } + + /** IK AUTOPLAY LOCKS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, localikautoplaylockindex ) + WriteObjects<mstudioiklock_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalikautoplaylocks ) ); + + /** MOUTH INFO **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, mouthindex ) + WriteObjects<mstudiomouth_t>( pDataDest, pDataSrc, SrcNative( &pHdr->nummouths ) ); + + /** POSE PARAMATERS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, localposeparamindex ) + WriteObjects<mstudioposeparamdesc_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalposeparameters ) ); + + /** MODEL GROUPS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, includemodelindex ) + WriteObjects<mstudiomodelgroup_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numincludemodels ) ); + + /** ANIMBLOCK GROUP INFO **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, animblockindex ) + WriteObjects<mstudioanimblock_t>( pDataDest, pDataSrc, SrcNative( &pHdr->numanimblocks ) ); + + /** TEXTURE INFO **/ + + // While swapping, kill off unwanted textures by name + SET_INDEX_POINTERS_FIXUP( pData, pHdr, textureindex ) + DECLARE_OBJECT_POINTERS( pTexture, pData, mstudiotexture_t ) + int textureCt = SrcNative( &pHdr->numtextures ); + int nameOffset = 0; + for ( int i = 0; i < SrcNative( &pHdr->numtextures ); ++i, ++pTexture, ++pTextureSrc ) + { + WriteObjects<mstudiotexture_t>( pTextureDest, pTextureSrc ); + + int destnameindex = SrcNative( &pTexture->sznameindex ) + nameOffset; + pTextureDest->sznameindex = DestNative( &destnameindex ); + char *pName = (char*)pTexture + SrcNative( &pTexture->sznameindex ); +#if 0 // Undone: Killing textures here can cause crashes at runtime. + // Don't need pupil textures + if ( Q_stristr( pName, "pupil_" ) || !Q_stricmp( pName, "pupil" ) ) + { + --textureCt; + nameOffset += sizeof(mstudiotexture_t); + } + else +#endif + { + ++pTextureDest; + } + } + pHdrDest->numtextures = DestNative( &textureCt ); + + /** TEXTURE INDICES **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, cdtextureindex ) + WriteBuffer<int>( &pDataDest, &pDataSrc, SrcNative( &pHdr->numcdtextures ) ); + + /** TEXTURE DICTIONARY **/ + + SET_INDEX_POINTERS( pData, pHdr, skinindex ) + WriteBuffer<short>( &pDataDest, &pDataSrc, SrcNative( &pHdr->numskinfamilies ) * SrcNative( &pHdr->numskinref ) ); + + /** KEYVALUES **/ + + SET_INDEX_POINTERS( pData, pHdr, keyvalueindex ) + WriteBuffer<char>( &pDataDest, &pDataSrc, SrcNative( &pHdr->keyvaluesize ) ); + + /** STUDIOHDR2 **/ + + if ( pHdr->studiohdr2index ) + { + DECLARE_INDEX_POINTERS_FIXUP( pLocalData, pHdr, studiohdr2index ) + DECLARE_OBJECT_POINTERS( pStudioHdr2, pLocalData, studiohdr2_t ) + + // HACK: Pre-swap the constant "1" here so the automatic swap inside ITERATE_BLOCK will restore it + int studiohdr2ct = 1; + studiohdr2ct = SrcNative( &studiohdr2ct ); + ITERATE_BLOCK( pStudioHdr2, studiohdr2ct ) + { + WriteObjects( pStudioHdr2Dest, pStudioHdr2Src ); + + /** SRC BONE TRANSFORMS **/ + + if ( pStudioHdr2->numsrcbonetransform ) + { + // Note, srcbonetransformindex is an offset from the start of the file, not the start of the studiohdr2 + // as is the convention. That's why the macros can't be used here. + pDataSrc = (byte*)pHdrSrc + SrcNative( &pStudioHdr2->srcbonetransformindex ); + pDataDest = (byte*)pHdrDest + SrcNative( &pStudioHdr2->srcbonetransformindex ); + WriteObjects<mstudiosrcbonetransform_t>( &pDataDest, &pDataSrc, SrcNative( &pStudioHdr2->numsrcbonetransform ) ); + } + + if ( pStudioHdr2->linearboneindex ) + { + SET_INDEX_POINTERS_FIXUP( pData, pStudioHdr2, linearboneindex ) + DECLARE_OBJECT_POINTERS( pLinearBone, pData, mstudiolinearbone_t ) + + WriteObjects( pLinearBoneDest, pLinearBoneSrc ); + + int numBones = SrcNative( &pLinearBone->numbones ); + SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, flagsindex ) + WriteBuffer<int>( &pDataDest, &pDataSrc, numBones ); + + SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, parentindex ) + WriteBuffer<int>( &pDataDest, &pDataSrc, numBones ); + + SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, posindex ) + WriteBuffer<float>( &pDataDest, &pDataSrc, 3*numBones ); + + SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, quatindex ) + WriteBuffer<float>( &pDataDest, &pDataSrc, 4*numBones ); + + SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, rotindex ) + WriteBuffer<float>( &pDataDest, &pDataSrc, 3*numBones ); + + SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, posetoboneindex ) + WriteBuffer<float>( &pDataDest, &pDataSrc, 12*numBones ); + + SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, posscaleindex ) + WriteBuffer<float>( &pDataDest, &pDataSrc, 3*numBones ); + + SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, rotscaleindex ) + WriteBuffer<float>( &pDataDest, &pDataSrc, 3*numBones ); + + SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, qalignmentindex ) + WriteBuffer<float>( &pDataDest, &pDataSrc, 4*numBones ); + } + } + } + + /** STRING TABLE **/ + + // NOTE: The block of data (above) swapped immediately before the string table MUST update the + // pDataSrc pointer position, in order for this string table offset calculation to work correctly. + // To update the pointer position, pass the pointer address to WriteObjects(). + int offset = pDataSrc - (byte*)pSrcBase; + int stringTableBytes = fixedFileSize - offset; + WriteBuffer<char>( pDataDest, pDataSrc, stringTableBytes ); + + pHdrDest->length = DestNative( &fixedFileSize ); + + // Cleanup texture paths + // Some older MDL's have double terminal slashes + SET_INDEX_POINTERS( pData, pHdr, cdtextureindex ) + int numCdTextures = SrcNative( &pHdr->numcdtextures ); + for ( int i = 0; i < numCdTextures; ++i ) + { + char *pPath = (char*)pHdrDest + SrcNative( &((int *)pDataSrc)[i] ); + int len = strlen( pPath ); + if ( len >= 2 && ( pPath[len-1] == '\\' || pPath[len-1] == '/' ) && ( pPath[len-2] == '\\' || pPath[len-2] == '/' ) ) + { + pPath[len-1] = '\0'; + } + } + + return fixedFileSize; +} + +//---------------------------------------------------------------------- +// Swap a .mdl in two passes - first pass fixes alignment errors by shifting +// the data and updating offsets, then the second pass does the final swap. +//---------------------------------------------------------------------- +int ByteswapMDL( void *pDestBase, const void *pSrcBase, const int fileSize ) +{ + // Make a working copy of the source to allow for alignment fixups + void *pNewSrcBase = malloc( fileSize + BYTESWAP_ALIGNMENT_PADDING ); + Q_memcpy( pNewSrcBase, pSrcBase, fileSize ); + + int fixedFileSize = ByteswapMDLFile( pDestBase, pNewSrcBase, fileSize ); + if ( fixedFileSize != fileSize ) + { + int finalSize = ByteswapMDLFile( pDestBase, pNewSrcBase, fixedFileSize ); + if ( finalSize != fixedFileSize ) + { + Warning( "Alignment fixups failed on MDL swap!\n" ); + fixedFileSize = 0; + } + } + + free( pNewSrcBase ); + + // the compression needs to happen on the final or "fixed" pass + if ( g_pCompressFunc && fixedFileSize ) + { + void *pInput = pDestBase; + int inputSize = fixedFileSize; + void *pOutput; + int outputSize; + if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) + { + V_memcpy( pDestBase, pOutput, outputSize ); + free( pOutput ); + fixedFileSize = outputSize; + } + } + + return fixedFileSize; +} + +//---------------------------------------------------------------------- +// Determines what kind of file this is and calls the correct swap function +//---------------------------------------------------------------------- +int ByteswapStudioFile( const char *pFilename, void *pOutBase, const void *pFileBase, int fileSize, studiohdr_t *pHdr, CompressFunc_t pCompressFunc ) +{ + assert( pFilename ); + assert( pOutBase != pFileBase ); + + g_pCompressFunc = pCompressFunc; + + int retVal = 0; + + if ( Q_stristr( pFilename, ".mdl" ) ) + { + retVal = ByteswapMDL( pOutBase, pFileBase, fileSize ); + } + else if ( Q_stristr( pFilename, ".vvd" ) ) + { + retVal = ByteswapVVD( pOutBase, pFileBase, fileSize ); + } + else if ( Q_stristr( pFilename, ".vtx" ) ) + { + retVal = ByteswapVTX( pOutBase, pFileBase, fileSize ); + } + else if ( Q_stristr( pFilename, ".phy" ) ) + { + retVal = ByteswapPHY( pOutBase, pFileBase, fileSize ); + } + else if ( Q_stristr( pFilename, ".ani" ) ) + { + // some dead .ani files exist in the tree + // only process valid .ani files properly hooked to their .mdl + if ( pHdr && pHdr->numanimblocks != 0 ) + { + retVal = ByteswapANI( pHdr, pOutBase, pFileBase, fileSize ); + } + } + + g_pCompressFunc = NULL; + + return retVal; +} + + +//---------------------------------------------------------------------- +// LEGACY ANI FIXUPS - No need to update this function +// +// If model data needs to be shifted to fix a misalignment, this function is +// called with the process func "UpdateSrcIndexFields" to update every datadesc field +// that was marked as FIELD_INDEX. Any index that "points" across +// the shifted data location will have its value incremented or decremented +// by the appropriate number of bytes. This misalignment issue only +// applies to some pre-EP2 models, as all newly compiled models are guaranteed +// to be aligned correctly. Therefore, this function should not need to change +// when model formats are updated, as any model compiled with a new format will +// naturally not require this fixup function to be called. +//---------------------------------------------------------------------- +void ProcessANIFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc ) +{ + studiohdr_t *pHdr = g_pHdr; + byte *pData = (byte*)pDataBase; + byte *pSrcBase = (byte*)g_pDataSrcBase; + + // Since the animblocks and animdescs are native data, trick the system + // into not swapping their index values during processing. + bool bNativeSrc = g_bNativeSrc; + g_bNativeSrc = true; + + // Update the .mdl's animblock offsets into the .ani file + mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( 1 ); + for ( int i = 1; i < pHdr->numanimblocks; ++i, ++pAnimBlock ) + { + ProcessFields( pSrcBase, pAnimBlock, &mstudioanimblock_t::m_DataMap, pfnProcessFunc ); + } + + // Update the .mdl's animindex offsets into the .ani file + // Don't bother with local hierarchy keys - they only exist in newer, properly aligned models + mstudioanimdesc_t *pAnimDesc = pHdr->pLocalAnimdesc( 0 ); + for ( int i = 0; i < pHdr->numlocalanim; ++i, ++pAnimDesc ) + { + mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock ); + byte *pBlockBase = (byte*)pSrcBase + pAnimBlock->datastart; + + ProcessFieldByName( pBlockBase, pAnimDesc, &mstudioanimdesc_t::m_DataMap, "animindex", pfnProcessFunc ); + ProcessFieldByName( pBlockBase, pAnimDesc, &mstudioanimdesc_t::m_DataMap, "animblockikruleindex", pfnProcessFunc ); + } + + // Restore the correct native setting + g_bNativeSrc = bNativeSrc; + + // Update the .ani file's internal offsets + pAnimDesc = pHdr->pLocalAnimdesc( 0 ); + for ( int i = 0; i < pHdr->numlocalanim; ++i, ++pAnimDesc ) + { + pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock ); + byte *pBlockBase = (byte*)pSrcBase + pAnimBlock->datastart; + + byte *pData = pBlockBase + pAnimDesc->animindex; + mstudioanim_t* pAnimation = (mstudioanim_t*)pData; + if ( pAnimation->bone == 255 ) + { + // No animation data + pAnimation = 0; + } + + while( pAnimation ) + { + ProcessFields( pAnimation, &mstudioanim_t::m_DataMap, pfnProcessFunc ); + + if ( pAnimation->nextoffset ) + { + pData = (byte*)pAnimation + SrcNative( &pAnimation->nextoffset ); + pAnimation = (mstudioanim_t*)pData; + } + else + { + pAnimation = NULL; + } + } + + if ( pAnimDesc->animblockikruleindex ) + { + pData = (byte*)pBlockBase + pAnimDesc->animblockikruleindex; + + mstudioikrule_t *pIKRule = (mstudioikrule_t *)pData; + for ( int i = 0; i < pAnimDesc->numikrules; ++i, ++pIKRule ) + { + ProcessFields( pIKRule, &mstudioikrule_t::m_DataMap, pfnProcessFunc ); + } + } + } +} + +//---------------------------------------------------------------------- +// LEGACY MDL FIXUPS - No need to update this function +// +// If model data needs to be shifted to fix a misalignment, this function is +// called with the process func "UpdateSrcIndexFields" to update every datadesc field +// that was marked as FIELD_INDEX. Any index that "points" across +// the shifted data location will have its value incremented or decremented +// by the appropriate number of bytes. This misalignment issue only +// applies to some pre-EP2 models, as all newly compiled models are guaranteed +// to be aligned correctly. Therefore, this function should not need to change +// when model formats are updated, as any model compiled with a new format will +// naturally not require this fixup function to be called. +//---------------------------------------------------------------------- +void ProcessMDLFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc ) +{ + byte *pData = (byte*)pDataBase; + + /** FILE HEADER **/ + + studiohdr_t *pHdr = (studiohdr_t*)pData; + ProcessFields( pHdr, &studiohdr_t::m_DataMap, pfnProcessFunc ); + + /** BONES **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->boneindex ); + mstudiobone_t *pBone = (mstudiobone_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numbones ); ++i, ++pBone ) + { + ProcessFields( pBone, &mstudiobone_t::m_DataMap, pfnProcessFunc ); + + if ( pBone->procindex ) + { + pData = (byte*)pBone + SrcNative( &pBone->procindex ); + + unsigned int proctype = SrcNative( &pBone->proctype ); + switch( proctype ) + { + case STUDIO_PROC_AXISINTERP: + + /** AXIS-INTERP BONES **/ + ProcessFields( pData, &mstudioaxisinterpbone_t::m_DataMap, pfnProcessFunc ); + break; + + case STUDIO_PROC_QUATINTERP: + + /** QUAT-INTERP BONES **/ + ProcessFields( pData, &mstudioquatinterpbone_t::m_DataMap, pfnProcessFunc ); + break; + + case STUDIO_PROC_JIGGLE: + + /** JIGGLE BONES **/ + ProcessFields( pData, &mstudiojigglebone_t::m_DataMap, pfnProcessFunc ); + break; + + case STUDIO_PROC_AIMATBONE: + case STUDIO_PROC_AIMATATTACH: + + /** AIM AT BONES **/ + ProcessFields( pData, &mstudioaimatbone_t::m_DataMap, pfnProcessFunc ); + break; + + } + } + } + + /** ATTACHMENTS **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->localattachmentindex ); + mstudioattachment_t *pAttachment = (mstudioattachment_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numlocalattachments ); ++i, ++pAttachment ) + { + ProcessFields( pAttachment, &mstudioattachment_t::m_DataMap, pfnProcessFunc ); + } + + /** HITBOX SETS **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->hitboxsetindex ); + mstudiohitboxset_t* pHitboxSet = (mstudiohitboxset_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numhitboxsets ); ++i, ++pHitboxSet ) + { + ProcessFields( pHitboxSet, &mstudiohitboxset_t::m_DataMap, pfnProcessFunc ); + + /** HITBOXES **/ + pData = (byte*)pHitboxSet + SrcNative( &pHitboxSet->hitboxindex ); + mstudiobbox_t *pBBox = (mstudiobbox_t*)pData; + for ( int i = 0; i < SrcNative( &pHitboxSet->numhitboxes ); ++i, ++pBBox ) + { + ProcessFields( pBBox, &mstudiobbox_t::m_DataMap, pfnProcessFunc ); + } + } + + /** ANIMATION DESCRIPTIONS **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->localanimindex ); + mstudioanimdesc_t* pAnimDesc = (mstudioanimdesc_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numlocalanim ); ++i, ++pAnimDesc ) + { + // Can't update animindex or animblockindex for animations that are in a separate .ani file + ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "baseptr", pfnProcessFunc ); + ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "sznameindex", pfnProcessFunc ); + ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "movementindex", pfnProcessFunc ); + ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "ikruleindex", pfnProcessFunc ); + + /** ANIMATIONS **/ + + if ( pAnimDesc->animblock == 0 ) + { + // Now it's safe to update the animindex + ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "animindex", pfnProcessFunc ); + + pData = (byte*)pAnimDesc + SrcNative( &pAnimDesc->animindex ); + mstudioanim_t* pAnimation = (mstudioanim_t*)pData; + while( pAnimation ) + { + ProcessFields( pAnimation, &mstudioanim_t::m_DataMap, pfnProcessFunc ); + + if ( pAnimation->nextoffset ) + { + pData = (byte*)pAnimation + SrcNative( &pAnimation->nextoffset ); + pAnimation = (mstudioanim_t*)pData; + } + else + { + pAnimation = NULL; + } + } + } + + if ( pAnimDesc->ikruleindex ) + { + pData = (byte*)pAnimDesc + SrcNative( &pAnimDesc->ikruleindex ); + + mstudioikrule_t *pIKRule = (mstudioikrule_t *)pData; + for ( int i = 0; i < SrcNative( &pAnimDesc->numikrules ); ++i, ++pIKRule ) + { + ProcessFields( pIKRule, &mstudioikrule_t::m_DataMap, pfnProcessFunc ); + } + } + } + + /** SEQUENCE INFO **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->localseqindex ); + mstudioseqdesc_t *pSequenceHdr = (mstudioseqdesc_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numlocalseq ); ++i, ++pSequenceHdr ) + { + ProcessFields( pSequenceHdr, &mstudioseqdesc_t::m_DataMap, pfnProcessFunc ); + + /** STUDIO EVENTS **/ + + pData = (byte*)pHdr + SrcNative( &pSequenceHdr->eventindex ); + mstudioevent_t *pEvent = (mstudioevent_t*)pData; + for ( int i = 0; i < SrcNative( &pSequenceHdr->numevents ); ++i, ++pEvent ) + { + ProcessFields( pSequenceHdr, &mstudioevent_t::m_DataMap, pfnProcessFunc ); + } + } + + /** BODYPART INFO **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->bodypartindex ); + mstudiobodyparts_t *pBodypart = (mstudiobodyparts_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numbodyparts ); ++i, ++pBodypart ) + { + ProcessFields( pBodypart, &mstudiobodyparts_t::m_DataMap, pfnProcessFunc ); + + /** MODEL INFO **/ + + byte *pData = (byte*)pBodypart + SrcNative( &pBodypart->modelindex ); + mstudiomodel_t *pModel = (mstudiomodel_t*)pData; + for ( int i = 0; i < SrcNative( &pBodypart->nummodels ); ++i, ++pModel ) + { + ProcessFields( pModel, &mstudiomodel_t::m_DataMap, pfnProcessFunc ); + + /** MESHES **/ + + pData = (byte*)pModel + SrcNative( &pModel->meshindex ); + mstudiomesh_t *pMesh = (mstudiomesh_t*)pData; + for ( int i = 0; i < SrcNative( &pModel->nummeshes ); ++i, ++pMesh ) + { + ProcessFields( pMesh, &mstudiomesh_t::m_DataMap, pfnProcessFunc ); + + if ( !pMesh->numflexes ) + continue; + + /** FLEXES **/ + + pData = (byte*)pMesh + SrcNative( &pMesh->flexindex ); + mstudioflex_t *pFlex = (mstudioflex_t*)pData; + for ( int i = 0; i < SrcNative( &pMesh->numflexes ); ++i, ++pFlex ) + { + ProcessFields( pFlex, &mstudioflex_t::m_DataMap, pfnProcessFunc ); + } + } + + /** EYEBALLS **/ + + pData= (byte*)pModel + SrcNative( &pModel->eyeballindex ); + mstudioeyeball_t *pEyeball = (mstudioeyeball_t*)pData; + for ( int i = 0; i < SrcNative( &pModel->numeyeballs ); ++i, ++pEyeball ) + { + ProcessFields( pEyeball, &mstudioeyeball_t::m_DataMap, pfnProcessFunc ); + } + } + } + + /** GLOBAL FLEX NAMES **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->flexdescindex ); + mstudioflexdesc_t *pFlexDesc = (mstudioflexdesc_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numflexdesc ); ++i, ++pFlexDesc ) + { + ProcessFields( pFlexDesc, &mstudioflexdesc_t::m_DataMap, pfnProcessFunc ); + } + + /** GLOBAL FLEX CONTROLLERS **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->flexcontrollerindex ); + mstudioflexcontroller_t *pFlexController = (mstudioflexcontroller_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numflexcontrollers ); ++i, ++pFlexController ) + { + ProcessFields( pFlexController, &mstudioflexcontroller_t::m_DataMap, pfnProcessFunc ); + } + + /** GLOBAL FLEX CONTROLLER REMAPS **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->flexcontrolleruiindex ); + mstudioflexcontrollerui_t *pFlexControllerRemap = (mstudioflexcontrollerui_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numflexcontrollerui ); ++i, ++pFlexControllerRemap ) + { + ProcessFields( pFlexControllerRemap, &mstudioflexcontrollerui_t::m_DataMap, pfnProcessFunc ); + } + + /** FLEX RULES **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->flexruleindex ); + mstudioflexrule_t *pFlexRule = (mstudioflexrule_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numflexrules ); ++i, ++pFlexRule ) + { + ProcessFields( pFlexRule, &mstudioflexrule_t::m_DataMap, pfnProcessFunc ); + } + + /** IK CHAINS **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->ikchainindex ); + mstudioikchain_t *pIKChain = (mstudioikchain_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numikchains ); ++i, ++pIKChain ) + { + ProcessFields( pIKChain, &mstudioikchain_t::m_DataMap, pfnProcessFunc ); + } + + /** POSE PARAMATERS **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->localposeparamindex ); + mstudioposeparamdesc_t *pPoseParam = (mstudioposeparamdesc_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numlocalposeparameters ); ++i, ++pPoseParam ) + { + ProcessFields( pPoseParam, &mstudioposeparamdesc_t::m_DataMap, pfnProcessFunc ); + } + + /** MODEL GROUPS **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->includemodelindex ); + mstudiomodelgroup_t *pMdl = (mstudiomodelgroup_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numincludemodels ); ++i, ++pMdl ) + { + ProcessFields( pMdl, &mstudiomodelgroup_t::m_DataMap, pfnProcessFunc ); + } + + /** TEXTURE INFO **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->textureindex ); + mstudiotexture_t *pTexture = (mstudiotexture_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numtextures ); ++i, ++pTexture ) + { + ProcessFields( pTexture, &mstudiotexture_t::m_DataMap, pfnProcessFunc ); + } + + /** CDTEXTURE OFFSETS **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->cdtextureindex ); + int *pIdx = (int*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numcdtextures ); ++i, ++pIdx ) + { + int idx = SrcNative( pIdx ); + UpdateIndex( pHdr, &idx ); + *pIdx = SrcNative( &idx ); + } + + /** STUDIOHDR2 **/ + + if ( pHdr->studiohdr2index ) + { + pData = (byte*)pHdr + SrcNative( &pHdr->studiohdr2index ); + studiohdr2_t *pStudioHdr2 = (studiohdr2_t*)pData; + for ( int i = 0; i < 1; ++i, ++pStudioHdr2 ) + { + ProcessFields( pStudioHdr2, &studiohdr2_t::m_DataMap, pfnProcessFunc ); + + /** SRC BONE TRANSFORMS **/ + + pData = (byte*)pHdr + SrcNative( &pStudioHdr2->srcbonetransformindex ); + mstudiosrcbonetransform_t *pSrcBoneTransform = (mstudiosrcbonetransform_t*)pData; + for ( int i = 0; i < SrcNative( &pStudioHdr2->numsrcbonetransform ); ++i, ++pSrcBoneTransform ) + { + ProcessFields( pSrcBoneTransform, &mstudiosrcbonetransform_t::m_DataMap, pfnProcessFunc ); + } + } + } +} + + +#pragma warning( pop ) // local variable is initialized but not referenced + +} // namespace StudioByteSwap + +// Data descriptions for byte swapping - only needed +// for structures that are written to file for use by the game. +// For any fields that reference other data in the file, use the +// DEFINE_INDEX macro to identify them as such. +BEGIN_BYTESWAP_DATADESC( studiohdr_t ) + DEFINE_FIELD( id, FIELD_INTEGER ), + DEFINE_FIELD( version, FIELD_INTEGER ), + DEFINE_FIELD( checksum, FIELD_INTEGER ), + DEFINE_ARRAY( name, FIELD_CHARACTER, 64 ), + DEFINE_FIELD( length, FIELD_INTEGER ), + DEFINE_FIELD( eyeposition, FIELD_VECTOR ), + DEFINE_FIELD( illumposition, FIELD_VECTOR ), + DEFINE_FIELD( hull_min, FIELD_VECTOR ), + DEFINE_FIELD( hull_max, FIELD_VECTOR ), + DEFINE_FIELD( view_bbmin, FIELD_VECTOR ), + DEFINE_FIELD( view_bbmax, FIELD_VECTOR ), + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_FIELD( numbones, FIELD_INTEGER ), // bones + DEFINE_INDEX( boneindex, FIELD_INTEGER ), + DEFINE_FIELD( numbonecontrollers, FIELD_INTEGER ), // bone controllers + DEFINE_INDEX( bonecontrollerindex, FIELD_INTEGER ), + DEFINE_FIELD( numhitboxsets, FIELD_INTEGER ), + DEFINE_INDEX( hitboxsetindex, FIELD_INTEGER ), + DEFINE_FIELD( numlocalanim, FIELD_INTEGER ), // animations/poses + DEFINE_INDEX( localanimindex, FIELD_INTEGER ), // animation descriptions + DEFINE_FIELD( numlocalseq, FIELD_INTEGER ), // sequences + DEFINE_INDEX( localseqindex, FIELD_INTEGER ), + DEFINE_FIELD( activitylistversion, FIELD_INTEGER ), // initialization flag - have the sequences been indexed? + DEFINE_FIELD( eventsindexed, FIELD_INTEGER ), + DEFINE_FIELD( numtextures, FIELD_INTEGER ), + DEFINE_INDEX( textureindex, FIELD_INTEGER ), + DEFINE_FIELD( numcdtextures, FIELD_INTEGER ), + DEFINE_INDEX( cdtextureindex, FIELD_INTEGER ), + DEFINE_FIELD( numskinref, FIELD_INTEGER ), + DEFINE_FIELD( numskinfamilies, FIELD_INTEGER ), + DEFINE_INDEX( skinindex, FIELD_INTEGER ), + DEFINE_FIELD( numbodyparts, FIELD_INTEGER ), + DEFINE_INDEX( bodypartindex, FIELD_INTEGER ), + DEFINE_FIELD( numlocalattachments, FIELD_INTEGER ), + DEFINE_INDEX( localattachmentindex, FIELD_INTEGER ), + DEFINE_FIELD( numlocalnodes, FIELD_INTEGER ), + DEFINE_INDEX( localnodeindex, FIELD_INTEGER ), + DEFINE_INDEX( localnodenameindex, FIELD_INTEGER ), + DEFINE_FIELD( numflexdesc, FIELD_INTEGER ), + DEFINE_INDEX( flexdescindex, FIELD_INTEGER ), + DEFINE_FIELD( numflexcontrollers, FIELD_INTEGER ), + DEFINE_INDEX( flexcontrollerindex, FIELD_INTEGER ), + DEFINE_FIELD( numflexrules, FIELD_INTEGER ), + DEFINE_INDEX( flexruleindex, FIELD_INTEGER ), + DEFINE_FIELD( numikchains, FIELD_INTEGER ), + DEFINE_INDEX( ikchainindex, FIELD_INTEGER ), + DEFINE_FIELD( nummouths, FIELD_INTEGER ), + DEFINE_INDEX( mouthindex, FIELD_INTEGER ), + DEFINE_FIELD( numlocalposeparameters, FIELD_INTEGER ), + DEFINE_INDEX( localposeparamindex, FIELD_INTEGER ), + DEFINE_INDEX( surfacepropindex, FIELD_INTEGER ), + DEFINE_INDEX( keyvalueindex, FIELD_INTEGER ), + DEFINE_FIELD( keyvaluesize, FIELD_INTEGER ), + DEFINE_FIELD( numlocalikautoplaylocks, FIELD_INTEGER ), + DEFINE_INDEX( localikautoplaylockindex, FIELD_INTEGER ), + DEFINE_FIELD( mass, FIELD_FLOAT ), + DEFINE_FIELD( contents, FIELD_INTEGER ), + DEFINE_FIELD( numincludemodels, FIELD_INTEGER ), + DEFINE_INDEX( includemodelindex, FIELD_INTEGER ), + DEFINE_FIELD( virtualModel, FIELD_INTEGER ), // void* + DEFINE_INDEX( szanimblocknameindex, FIELD_INTEGER ), + DEFINE_FIELD( numanimblocks, FIELD_INTEGER ), + DEFINE_INDEX( animblockindex, FIELD_INTEGER ), + DEFINE_FIELD( animblockModel, FIELD_INTEGER ), // void* + DEFINE_INDEX( bonetablebynameindex, FIELD_INTEGER ), + DEFINE_FIELD( pVertexBase, FIELD_INTEGER ), // void* + DEFINE_FIELD( pIndexBase, FIELD_INTEGER ), // void* + DEFINE_FIELD( constdirectionallightdot, FIELD_CHARACTER ), // byte + DEFINE_FIELD( rootLOD, FIELD_CHARACTER ), // byte + DEFINE_FIELD( numAllowedRootLODs, FIELD_CHARACTER ), // byte + DEFINE_ARRAY( unused, FIELD_CHARACTER, 1 ), // byte + DEFINE_INDEX( unused4, FIELD_INTEGER ), + DEFINE_FIELD( numflexcontrollerui, FIELD_INTEGER ), + DEFINE_INDEX( flexcontrolleruiindex, FIELD_INTEGER ), + DEFINE_ARRAY( unused3, FIELD_INTEGER, 2 ), + DEFINE_INDEX( studiohdr2index, FIELD_INTEGER ), + DEFINE_ARRAY( unused2, FIELD_INTEGER, 1 ), +END_BYTESWAP_DATADESC() + +// NOTE! Next time we up the .mdl file format, remove studiohdr2_t +// and insert all fields in this structure into studiohdr_t. +BEGIN_BYTESWAP_DATADESC( studiohdr2_t ) + DEFINE_FIELD( numsrcbonetransform, FIELD_INTEGER ), + DEFINE_INDEX( srcbonetransformindex, FIELD_INTEGER ), + DEFINE_FIELD( illumpositionattachmentindex, FIELD_INTEGER ), + DEFINE_FIELD( flMaxEyeDeflection, FIELD_FLOAT ), + DEFINE_INDEX( linearboneindex, FIELD_INTEGER ), + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_ARRAY( reserved, FIELD_INTEGER, 58 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiobone_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( parent, FIELD_INTEGER ), + DEFINE_ARRAY( bonecontroller, FIELD_INTEGER, 6 ), + DEFINE_FIELD( pos, FIELD_VECTOR ), + DEFINE_FIELD( quat, FIELD_QUATERNION ), + DEFINE_ARRAY( rot, FIELD_FLOAT, 3 ), // RadianEuler + DEFINE_FIELD( posscale, FIELD_VECTOR ), + DEFINE_FIELD( rotscale, FIELD_VECTOR ), + DEFINE_ARRAY( poseToBone, FIELD_FLOAT, 12 ), // matrix3x4_t + DEFINE_FIELD( qAlignment, FIELD_QUATERNION ), + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_FIELD( proctype, FIELD_INTEGER ), + DEFINE_INDEX( procindex, FIELD_INTEGER ), + DEFINE_INDEX( physicsbone, FIELD_INTEGER ), + DEFINE_INDEX( surfacepropidx, FIELD_INTEGER ), + DEFINE_FIELD( contents, FIELD_INTEGER ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiolinearbone_t ) + DEFINE_FIELD( numbones, FIELD_INTEGER ), + DEFINE_INDEX( flagsindex, FIELD_INTEGER ), + DEFINE_INDEX( parentindex, FIELD_INTEGER ), + DEFINE_INDEX( posindex, FIELD_INTEGER ), + DEFINE_INDEX( quatindex, FIELD_INTEGER ), + DEFINE_INDEX( rotindex, FIELD_INTEGER ), + DEFINE_INDEX( posetoboneindex, FIELD_INTEGER ), + DEFINE_INDEX( posscaleindex, FIELD_INTEGER ), + DEFINE_INDEX( rotscaleindex, FIELD_INTEGER ), + DEFINE_INDEX( qalignmentindex, FIELD_INTEGER ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 6 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioaxisinterpbone_t ) + DEFINE_FIELD( control, FIELD_INTEGER ), + DEFINE_FIELD( axis, FIELD_INTEGER ), + DEFINE_ARRAY( pos, FIELD_VECTOR, 6 ), + DEFINE_ARRAY( quat, FIELD_QUATERNION, 6 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioquatinterpbone_t ) + DEFINE_FIELD( control, FIELD_INTEGER ), + DEFINE_FIELD( numtriggers, FIELD_INTEGER ), + DEFINE_INDEX( triggerindex, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiojigglebone_t ) + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_FIELD( length, FIELD_FLOAT ), + DEFINE_FIELD( tipMass, FIELD_FLOAT ), + DEFINE_FIELD( yawStiffness, FIELD_FLOAT ), + DEFINE_FIELD( yawDamping, FIELD_FLOAT ), + DEFINE_FIELD( pitchStiffness, FIELD_FLOAT ), + DEFINE_FIELD( pitchDamping, FIELD_FLOAT ), + DEFINE_FIELD( alongStiffness, FIELD_FLOAT ), + DEFINE_FIELD( alongDamping, FIELD_FLOAT ), + DEFINE_FIELD( angleLimit, FIELD_FLOAT ), + DEFINE_FIELD( minYaw, FIELD_FLOAT ), + DEFINE_FIELD( maxYaw, FIELD_FLOAT ), + DEFINE_FIELD( yawFriction, FIELD_FLOAT ), + DEFINE_FIELD( yawBounce, FIELD_FLOAT ), + DEFINE_FIELD( minPitch, FIELD_FLOAT ), + DEFINE_FIELD( maxPitch, FIELD_FLOAT ), + DEFINE_FIELD( pitchFriction, FIELD_FLOAT ), + DEFINE_FIELD( pitchBounce, FIELD_FLOAT ), + DEFINE_FIELD( baseMass, FIELD_FLOAT ), + DEFINE_FIELD( baseStiffness, FIELD_FLOAT ), + DEFINE_FIELD( baseDamping, FIELD_FLOAT ), + DEFINE_FIELD( baseMinLeft, FIELD_FLOAT ), + DEFINE_FIELD( baseMaxLeft, FIELD_FLOAT ), + DEFINE_FIELD( baseLeftFriction, FIELD_FLOAT ), + DEFINE_FIELD( baseMinUp, FIELD_FLOAT ), + DEFINE_FIELD( baseMaxUp, FIELD_FLOAT ), + DEFINE_FIELD( baseUpFriction, FIELD_FLOAT ), + DEFINE_FIELD( baseMinForward, FIELD_FLOAT ), + DEFINE_FIELD( baseMaxForward, FIELD_FLOAT ), + DEFINE_FIELD( baseForwardFriction, FIELD_FLOAT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioaimatbone_t ) + DEFINE_FIELD( parent, FIELD_INTEGER ), + DEFINE_FIELD( aim, FIELD_INTEGER ), + DEFINE_ARRAY( aimvector, FIELD_FLOAT, 3 ), + DEFINE_ARRAY( upvector, FIELD_FLOAT, 3 ), + DEFINE_ARRAY( basepos, FIELD_FLOAT, 3 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioquatinterpinfo_t ) + DEFINE_FIELD( inv_tolerance, FIELD_FLOAT ), + DEFINE_FIELD( trigger, FIELD_QUATERNION ), + DEFINE_FIELD( pos, FIELD_VECTOR ), + DEFINE_FIELD( quat, FIELD_QUATERNION ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiobonecontroller_t ) + DEFINE_FIELD( bone, FIELD_INTEGER ), + DEFINE_FIELD( type, FIELD_INTEGER ), + DEFINE_FIELD( start, FIELD_FLOAT ), + DEFINE_FIELD( end, FIELD_FLOAT ), + DEFINE_FIELD( rest, FIELD_INTEGER ), + DEFINE_FIELD( inputfield, FIELD_INTEGER ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioattachment_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_FIELD( localbone, FIELD_INTEGER ), + DEFINE_ARRAY( local, FIELD_FLOAT, 12 ), // matrix3x4_t + DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiohitboxset_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( numhitboxes, FIELD_INTEGER ), + DEFINE_INDEX( hitboxindex, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiosrcbonetransform_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_ARRAY( pretransform, FIELD_FLOAT, 12 ), // matrix3x4_t + DEFINE_ARRAY( posttransform, FIELD_FLOAT, 12 ), // matrix3x4_t +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiobbox_t ) + DEFINE_FIELD( bone, FIELD_INTEGER ), + DEFINE_FIELD( group, FIELD_INTEGER ), + DEFINE_FIELD( bbmin, FIELD_VECTOR ), + DEFINE_FIELD( bbmax, FIELD_VECTOR ), + DEFINE_INDEX( szhitboxnameindex, FIELD_INTEGER ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioanim_valueptr_t ) + DEFINE_ARRAY( offset, FIELD_SHORT, 3 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiolocalhierarchy_t ) + DEFINE_FIELD( iBone, FIELD_INTEGER ), + DEFINE_FIELD( iNewParent, FIELD_INTEGER ), + DEFINE_FIELD( start, FIELD_FLOAT ), + DEFINE_FIELD( peak, FIELD_FLOAT ), + DEFINE_FIELD( tail, FIELD_FLOAT ), + DEFINE_FIELD( end, FIELD_FLOAT ), + DEFINE_FIELD( iStart, FIELD_INTEGER ), + DEFINE_INDEX( localanimindex, FIELD_INTEGER ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioanimsections_t ) + DEFINE_FIELD( animblock, FIELD_INTEGER ), + DEFINE_INDEX( animindex, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioanimdesc_t ) + DEFINE_INDEX( baseptr, FIELD_INTEGER ), + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( fps, FIELD_FLOAT ), + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_FIELD( numframes, FIELD_INTEGER ), + DEFINE_FIELD( nummovements, FIELD_INTEGER ), + DEFINE_INDEX( movementindex, FIELD_INTEGER ), + DEFINE_ARRAY( unused1, FIELD_INTEGER, 6 ), + DEFINE_FIELD( animblock, FIELD_INTEGER ), + DEFINE_INDEX( animindex, FIELD_INTEGER ), + DEFINE_FIELD( numikrules, FIELD_INTEGER ), + DEFINE_INDEX( ikruleindex, FIELD_INTEGER ), + DEFINE_INDEX( animblockikruleindex, FIELD_INTEGER ), + DEFINE_FIELD( numlocalhierarchy, FIELD_INTEGER ), + DEFINE_INDEX( localhierarchyindex, FIELD_INTEGER ), + DEFINE_INDEX( sectionindex, FIELD_INTEGER ), + DEFINE_FIELD( sectionframes, FIELD_INTEGER ), + DEFINE_FIELD( zeroframespan, FIELD_SHORT ), + DEFINE_FIELD( zeroframecount, FIELD_SHORT ), + DEFINE_INDEX( zeroframeindex, FIELD_INTEGER ), + DEFINE_FIELD( zeroframestalltime, FIELD_FLOAT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioanim_t ) + DEFINE_FIELD( bone, FIELD_CHARACTER ), + DEFINE_FIELD( flags, FIELD_CHARACTER ), + DEFINE_INDEX( nextoffset, FIELD_SHORT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioikerror_t ) + DEFINE_FIELD( pos, FIELD_VECTOR ), + DEFINE_FIELD( q, FIELD_QUATERNION ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiocompressedikerror_t ) + DEFINE_ARRAY( scale, FIELD_FLOAT, 6 ), + DEFINE_ARRAY( offset, FIELD_SHORT, 6 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioikrule_t ) + DEFINE_FIELD( index, FIELD_INTEGER ), + DEFINE_FIELD( type, FIELD_INTEGER ), + DEFINE_FIELD( chain, FIELD_INTEGER ), + DEFINE_FIELD( bone, FIELD_INTEGER ), + DEFINE_FIELD( slot, FIELD_INTEGER ), + DEFINE_FIELD( height, FIELD_FLOAT ), + DEFINE_FIELD( radius, FIELD_FLOAT ), + DEFINE_FIELD( floor, FIELD_FLOAT ), + DEFINE_FIELD( pos, FIELD_VECTOR ), + DEFINE_FIELD( q, FIELD_QUATERNION ), + DEFINE_INDEX( compressedikerrorindex, FIELD_INTEGER ), + DEFINE_FIELD( unused2, FIELD_INTEGER ), + DEFINE_FIELD( iStart, FIELD_INTEGER ), + DEFINE_INDEX( ikerrorindex, FIELD_INTEGER ), + DEFINE_FIELD( start, FIELD_FLOAT ), + DEFINE_FIELD( peak, FIELD_FLOAT ), + DEFINE_FIELD( tail, FIELD_FLOAT ), + DEFINE_FIELD( end, FIELD_FLOAT ), + DEFINE_FIELD( unused3, FIELD_FLOAT ), + DEFINE_FIELD( contact, FIELD_FLOAT ), + DEFINE_FIELD( drop, FIELD_FLOAT ), + DEFINE_FIELD( top, FIELD_FLOAT ), + DEFINE_FIELD( unused6, FIELD_INTEGER ), + DEFINE_FIELD( unused7, FIELD_INTEGER ), + DEFINE_FIELD( unused8, FIELD_INTEGER ), + DEFINE_INDEX( szattachmentindex, FIELD_INTEGER ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 7 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiomovement_t ) + DEFINE_FIELD( endframe, FIELD_INTEGER ), + DEFINE_FIELD( motionflags, FIELD_INTEGER ), + DEFINE_FIELD( v0, FIELD_FLOAT ), + DEFINE_FIELD( v1, FIELD_FLOAT ), + DEFINE_FIELD( angle, FIELD_FLOAT ), + DEFINE_FIELD( vector, FIELD_VECTOR ), + DEFINE_FIELD( position, FIELD_VECTOR ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioseqdesc_t ) + DEFINE_INDEX( baseptr, FIELD_INTEGER ), + DEFINE_INDEX( szlabelindex, FIELD_INTEGER ), + DEFINE_INDEX( szactivitynameindex, FIELD_INTEGER ), + DEFINE_FIELD( flags, FIELD_INTEGER ), // looping/non-looping flags + DEFINE_FIELD( activity, FIELD_INTEGER ), // initialized at loadtime to game DLL values + DEFINE_FIELD( actweight, FIELD_INTEGER ), + DEFINE_FIELD( numevents, FIELD_INTEGER ), + DEFINE_INDEX( eventindex, FIELD_INTEGER ), + DEFINE_FIELD( bbmin, FIELD_VECTOR ), + DEFINE_FIELD( bbmax, FIELD_VECTOR ), + DEFINE_FIELD( numblends, FIELD_INTEGER ), + DEFINE_INDEX( animindexindex, FIELD_INTEGER ), + DEFINE_INDEX( movementindex, FIELD_INTEGER ), // [blend] float array for blended movement + DEFINE_ARRAY( groupsize, FIELD_INTEGER, 2 ), + DEFINE_ARRAY( paramindex, FIELD_INTEGER, 2 ), // X, Y, Z, XR, YR, ZR + DEFINE_ARRAY( paramstart, FIELD_FLOAT, 2 ), // local (0..1) starting value + DEFINE_ARRAY( paramend, FIELD_FLOAT, 2 ), // local (0..1) ending value + DEFINE_FIELD( paramparent, FIELD_INTEGER ), + DEFINE_FIELD( fadeintime, FIELD_FLOAT ), // ideal cross fate in time (0.2 default) + DEFINE_FIELD( fadeouttime, FIELD_FLOAT ), // ideal cross fade out time (0.2 default) + DEFINE_FIELD( localentrynode, FIELD_INTEGER ), // transition node at entry + DEFINE_FIELD( localexitnode, FIELD_INTEGER ), // transition node at exit + DEFINE_FIELD( nodeflags, FIELD_INTEGER ), // transition rules + DEFINE_FIELD( entryphase, FIELD_FLOAT ), // used to match entry gait + DEFINE_FIELD( exitphase, FIELD_FLOAT ), // used to match exit gait + DEFINE_FIELD( lastframe, FIELD_FLOAT ), // frame that should generation EndOfSequence + DEFINE_FIELD( nextseq, FIELD_INTEGER ), // auto advancing sequences + DEFINE_FIELD( pose, FIELD_INTEGER ), // index of delta animation between end and nextseq + DEFINE_FIELD( numikrules, FIELD_INTEGER ), + DEFINE_FIELD( numautolayers, FIELD_INTEGER ), + DEFINE_INDEX( autolayerindex, FIELD_INTEGER ), + DEFINE_INDEX( weightlistindex, FIELD_INTEGER ), + DEFINE_INDEX( posekeyindex, FIELD_INTEGER ), + DEFINE_FIELD( numiklocks, FIELD_INTEGER ), + DEFINE_INDEX( iklockindex, FIELD_INTEGER ), + DEFINE_INDEX( keyvalueindex, FIELD_INTEGER ), + DEFINE_FIELD( keyvaluesize, FIELD_INTEGER ), + DEFINE_INDEX( cycleposeindex, FIELD_INTEGER ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 7 ), // remove/add as appropriate (grow back to 8 ints on version change!) +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioevent_t ) + DEFINE_FIELD( cycle, FIELD_FLOAT ), + DEFINE_FIELD( event, FIELD_INTEGER ), + DEFINE_FIELD( type, FIELD_INTEGER ), + DEFINE_ARRAY( options, FIELD_CHARACTER, 64 ), + DEFINE_INDEX( szeventindex, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioautolayer_t ) + DEFINE_FIELD( iSequence, FIELD_SHORT ), + DEFINE_FIELD( iPose, FIELD_SHORT ), + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_FIELD( start, FIELD_FLOAT ), + DEFINE_FIELD( peak, FIELD_FLOAT ), + DEFINE_FIELD( tail, FIELD_FLOAT ), + DEFINE_FIELD( end, FIELD_FLOAT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioiklock_t ) + DEFINE_FIELD( chain, FIELD_INTEGER ), + DEFINE_FIELD( flPosWeight, FIELD_FLOAT ), + DEFINE_FIELD( flLocalQWeight, FIELD_FLOAT ), + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiobodyparts_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( nummodels, FIELD_INTEGER ), + DEFINE_FIELD( base, FIELD_INTEGER ), + DEFINE_INDEX( modelindex, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiomodel_t ) + DEFINE_ARRAY( name, FIELD_CHARACTER, 64 ), + DEFINE_FIELD( type, FIELD_INTEGER ), + DEFINE_FIELD( boundingradius, FIELD_FLOAT ), + DEFINE_FIELD( nummeshes, FIELD_INTEGER ), + DEFINE_INDEX( meshindex, FIELD_INTEGER ), + DEFINE_FIELD( numvertices, FIELD_INTEGER ), + DEFINE_INDEX( vertexindex, FIELD_INTEGER ), + DEFINE_INDEX( tangentsindex, FIELD_INTEGER ), + DEFINE_FIELD( numattachments, FIELD_INTEGER ), + DEFINE_INDEX( attachmentindex, FIELD_INTEGER ), + DEFINE_FIELD( numeyeballs, FIELD_INTEGER ), + DEFINE_INDEX( eyeballindex, FIELD_INTEGER ), + DEFINE_EMBEDDED( vertexdata ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudio_modelvertexdata_t ) + DEFINE_FIELD( pVertexData, FIELD_INTEGER ), // void* + DEFINE_FIELD( pTangentData, FIELD_INTEGER ), // void* +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioflexdesc_t ) + DEFINE_INDEX( szFACSindex, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioflexcontroller_t ) + DEFINE_INDEX( sztypeindex, FIELD_INTEGER ), + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( localToGlobal, FIELD_INTEGER ), + DEFINE_FIELD( min, FIELD_FLOAT ), + DEFINE_FIELD( max, FIELD_FLOAT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioflexcontrollerui_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_INDEX( szindex0, FIELD_INTEGER ), + DEFINE_INDEX( szindex1, FIELD_INTEGER ), + DEFINE_INDEX( szindex2, FIELD_INTEGER ), + DEFINE_FIELD( remaptype, FIELD_CHARACTER ), + DEFINE_FIELD( stereo, FIELD_BOOLEAN ), + DEFINE_ARRAY( unused, FIELD_CHARACTER, 2 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioflexrule_t ) + DEFINE_FIELD( flex, FIELD_INTEGER ), + DEFINE_FIELD( numops, FIELD_INTEGER ), + DEFINE_INDEX( opindex, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioflexop_t ) + DEFINE_FIELD( op, FIELD_INTEGER ), + DEFINE_FIELD( d, FIELD_INTEGER ), // int/float union +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioikchain_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( linktype, FIELD_INTEGER ), + DEFINE_FIELD( numlinks, FIELD_INTEGER ), + DEFINE_INDEX( linkindex, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioiklink_t ) + DEFINE_FIELD( bone, FIELD_INTEGER ), + DEFINE_FIELD( kneeDir, FIELD_VECTOR ), + DEFINE_FIELD( unused0, FIELD_VECTOR ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiomouth_t ) + DEFINE_FIELD( bone, FIELD_INTEGER ), + DEFINE_FIELD( forward, FIELD_VECTOR ), + DEFINE_FIELD( flexdesc, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioposeparamdesc_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_FIELD( start, FIELD_FLOAT ), + DEFINE_FIELD( end, FIELD_FLOAT ), + DEFINE_FIELD( loop, FIELD_FLOAT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiomesh_t ) + DEFINE_FIELD( material, FIELD_INTEGER ), + DEFINE_INDEX( modelindex, FIELD_INTEGER ), + DEFINE_FIELD( numvertices, FIELD_INTEGER ), + DEFINE_FIELD( vertexoffset, FIELD_INTEGER ), + DEFINE_FIELD( numflexes, FIELD_INTEGER ), + DEFINE_INDEX( flexindex, FIELD_INTEGER ), + DEFINE_FIELD( materialtype, FIELD_INTEGER ), + DEFINE_FIELD( materialparam, FIELD_INTEGER ), + DEFINE_FIELD( meshid, FIELD_INTEGER ), + DEFINE_FIELD( center, FIELD_VECTOR ), + DEFINE_EMBEDDED( vertexdata ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudio_meshvertexdata_t ) + DEFINE_FIELD( modelvertexdata, FIELD_INTEGER ), // mstudio_modelvertexdata_t* + DEFINE_ARRAY( numLODVertexes, FIELD_INTEGER, MAX_NUM_LODS ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioeyeball_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( bone, FIELD_INTEGER ), + DEFINE_FIELD( org, FIELD_VECTOR ), + DEFINE_FIELD( zoffset, FIELD_FLOAT ), + DEFINE_FIELD( radius, FIELD_FLOAT ), + DEFINE_FIELD( up, FIELD_VECTOR ), + DEFINE_FIELD( forward, FIELD_VECTOR ), + DEFINE_FIELD( texture, FIELD_INTEGER ), + DEFINE_FIELD( unused1, FIELD_INTEGER ), + DEFINE_FIELD( iris_scale, FIELD_FLOAT ), + DEFINE_FIELD( unused2, FIELD_INTEGER ), + DEFINE_ARRAY( upperflexdesc, FIELD_INTEGER, 3 ), + DEFINE_ARRAY( lowerflexdesc, FIELD_INTEGER, 3 ), + DEFINE_ARRAY( uppertarget, FIELD_FLOAT, 3 ), + DEFINE_ARRAY( lowertarget, FIELD_FLOAT, 3 ), + DEFINE_FIELD( upperlidflexdesc, FIELD_INTEGER ), + DEFINE_FIELD( lowerlidflexdesc, FIELD_INTEGER ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ), + DEFINE_FIELD( m_bNonFACS, FIELD_BOOLEAN ), + DEFINE_ARRAY( unused3, FIELD_CHARACTER, 3 ), + DEFINE_ARRAY( unused4, FIELD_INTEGER, 7 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioflex_t ) + DEFINE_FIELD( flexdesc, FIELD_INTEGER ), + DEFINE_FIELD( target0, FIELD_FLOAT ), + DEFINE_FIELD( target1, FIELD_FLOAT ), + DEFINE_FIELD( target2, FIELD_FLOAT ), + DEFINE_FIELD( target3, FIELD_FLOAT ), + DEFINE_FIELD( numverts, FIELD_INTEGER ), + DEFINE_INDEX( vertindex, FIELD_INTEGER ), + DEFINE_FIELD( flexpair, FIELD_INTEGER ), + DEFINE_FIELD( vertanimtype, FIELD_CHARACTER ), + DEFINE_ARRAY( unusedchar, FIELD_CHARACTER, 3 ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 6 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiovertanim_t ) + DEFINE_FIELD( index, FIELD_SHORT ), + DEFINE_FIELD( speed, FIELD_CHARACTER ), + DEFINE_FIELD( side, FIELD_CHARACTER ), + DEFINE_ARRAY( delta, FIELD_SHORT, 3 ), // short[3]/float16[3]union + DEFINE_ARRAY( ndelta, FIELD_SHORT, 3 ), // short[3]/float16[3] union +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiomodelgroup_t ) + DEFINE_INDEX( szlabelindex, FIELD_INTEGER ), + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioanimblock_t ) + DEFINE_INDEX( datastart, FIELD_INTEGER ), + DEFINE_INDEX( dataend, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiotexture_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_FIELD( used, FIELD_INTEGER ), + DEFINE_FIELD( unused1, FIELD_INTEGER ), + DEFINE_FIELD( material, FIELD_INTEGER ), // IMaterial* + DEFINE_FIELD( clientmaterial, FIELD_INTEGER ), // void* + DEFINE_ARRAY( unused, FIELD_INTEGER, 10 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( vertexFileHeader_t ) + DEFINE_FIELD( id, FIELD_INTEGER ), + DEFINE_FIELD( version, FIELD_INTEGER ), + DEFINE_FIELD( checksum, FIELD_INTEGER ), + DEFINE_FIELD( numLODs, FIELD_INTEGER ), + DEFINE_ARRAY( numLODVertexes, FIELD_INTEGER, MAX_NUM_LODS ), + DEFINE_FIELD( numFixups, FIELD_INTEGER ), + DEFINE_FIELD( fixupTableStart, FIELD_INTEGER ), + DEFINE_FIELD( vertexDataStart, FIELD_INTEGER ), + DEFINE_FIELD( tangentDataStart, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( vertexFileFixup_t ) + DEFINE_FIELD( lod, FIELD_INTEGER ), + DEFINE_FIELD( sourceVertexID, FIELD_INTEGER ), + DEFINE_FIELD( numVertexes, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioboneweight_t ) + DEFINE_ARRAY( weight, FIELD_FLOAT, MAX_NUM_BONES_PER_VERT ), + DEFINE_ARRAY( bone, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ), + DEFINE_FIELD( numbones, FIELD_CHARACTER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiovertex_t ) + DEFINE_EMBEDDED( m_BoneWeights ), + DEFINE_FIELD( m_vecPosition, FIELD_VECTOR ), + DEFINE_FIELD( m_vecNormal, FIELD_VECTOR ), + DEFINE_ARRAY( m_vecTexCoord, FIELD_FLOAT, 2 ), +END_BYTESWAP_DATADESC() + +// Data descriptions from OptimizedModel.h +namespace OptimizedModel +{ + +BEGIN_BYTESWAP_DATADESC( BoneStateChangeHeader_t ) + DEFINE_FIELD( hardwareID, FIELD_INTEGER ), + DEFINE_FIELD( newBoneID, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( Vertex_t ) + DEFINE_ARRAY( boneWeightIndex, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ), + DEFINE_FIELD( numBones, FIELD_CHARACTER ), + DEFINE_FIELD( origMeshVertID, FIELD_SHORT ), + DEFINE_ARRAY( boneID, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( StripHeader_t ) + DEFINE_FIELD( numIndices, FIELD_INTEGER ), + DEFINE_FIELD( indexOffset, FIELD_INTEGER ), + DEFINE_FIELD( numVerts, FIELD_INTEGER ), + DEFINE_FIELD( vertOffset, FIELD_INTEGER ), + DEFINE_FIELD( numBones, FIELD_SHORT ), + DEFINE_FIELD( flags, FIELD_CHARACTER ), + DEFINE_FIELD( numBoneStateChanges, FIELD_INTEGER ), + DEFINE_FIELD( boneStateChangeOffset, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( StripGroupHeader_t ) + DEFINE_FIELD( numVerts, FIELD_INTEGER ), + DEFINE_FIELD( vertOffset, FIELD_INTEGER ), + DEFINE_FIELD( numIndices, FIELD_INTEGER ), + DEFINE_FIELD( indexOffset, FIELD_INTEGER ), + DEFINE_FIELD( numStrips, FIELD_INTEGER ), + DEFINE_FIELD( stripOffset, FIELD_INTEGER ), + DEFINE_FIELD( flags, FIELD_CHARACTER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( MeshHeader_t ) + DEFINE_FIELD( numStripGroups, FIELD_INTEGER ), + DEFINE_FIELD( stripGroupHeaderOffset, FIELD_INTEGER ), + DEFINE_FIELD( flags, FIELD_CHARACTER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( ModelLODHeader_t ) + DEFINE_FIELD( numMeshes, FIELD_INTEGER ), + DEFINE_FIELD( meshOffset, FIELD_INTEGER ), + DEFINE_FIELD( switchPoint, FIELD_FLOAT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( ModelHeader_t ) + DEFINE_FIELD( numLODs, FIELD_INTEGER ), + DEFINE_FIELD( lodOffset, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( BodyPartHeader_t ) + DEFINE_FIELD( numModels, FIELD_INTEGER ), + DEFINE_FIELD( modelOffset, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( MaterialReplacementHeader_t ) + DEFINE_FIELD( materialID, FIELD_SHORT ), + DEFINE_FIELD( replacementMaterialNameOffset, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( MaterialReplacementListHeader_t ) + DEFINE_FIELD( numReplacements, FIELD_INTEGER ), + DEFINE_FIELD( replacementOffset, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( FileHeader_t ) + DEFINE_FIELD( version, FIELD_INTEGER ), + DEFINE_FIELD( vertCacheSize, FIELD_INTEGER ), + DEFINE_FIELD( maxBonesPerStrip, FIELD_SHORT ), + DEFINE_FIELD( maxBonesPerTri, FIELD_SHORT ), + DEFINE_FIELD( maxBonesPerVert, FIELD_INTEGER ), + DEFINE_FIELD( checkSum, FIELD_INTEGER ), + DEFINE_FIELD( numLODs, FIELD_INTEGER ), + DEFINE_FIELD( materialReplacementListOffset, FIELD_INTEGER ), + DEFINE_FIELD( numBodyParts, FIELD_INTEGER ), + DEFINE_FIELD( bodyPartOffset, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +} // namespace OptimizedModel + +// Data descriptions from phyfile.h +BEGIN_BYTESWAP_DATADESC( phyheader_t ) + DEFINE_FIELD( size, FIELD_INTEGER ), + DEFINE_FIELD( id, FIELD_INTEGER ), + DEFINE_FIELD( solidCount, FIELD_INTEGER ), + DEFINE_FIELD( checkSum, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() |