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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /sp/src/common/replay/replay.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/common/replay/replay.h')
| -rw-r--r-- | sp/src/common/replay/replay.h | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/sp/src/common/replay/replay.h b/sp/src/common/replay/replay.h new file mode 100644 index 00000000..32f245ce --- /dev/null +++ b/sp/src/common/replay/replay.h @@ -0,0 +1,146 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef REPLAY_H
+#define REPLAY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "replay/iqueryablereplayitem.h"
+#include "replay/replaytime.h"
+#include "replay/basereplayserializeable.h"
+#include "qlimits.h"
+#include "utlstring.h"
+#include "utlvector.h"
+#include "replay/shared_defs.h"
+
+//----------------------------------------------------------------------------------------
+
+class IReplayDownloadEventHandler;
+class CReplayScreenshot;
+class CReplayPerformance;
+
+//----------------------------------------------------------------------------------------
+
+class CReplay : public CBaseReplaySerializeable,
+ public IQueryableReplayItem
+{
+ typedef CBaseReplaySerializeable BaseClass;
+
+public:
+ enum ReplayStatus_t
+ {
+ REPLAYSTATUS_INVALID,
+ REPLAYSTATUS_ERROR,
+ REPLAYSTATUS_DOWNLOADPHASE, // Multiple sub-states during download state
+ REPLAYSTATUS_READYTOCONVERT, // Download is complete, ready to convert
+ REPLAYSTATUS_RENDERING, // Currently rendering the file
+ REPLAYSTATUS_RENDERED,
+ REPLAYSTATUS_MAX
+ };
+
+ CReplay();
+ virtual ~CReplay() {}
+
+ //
+ // IReplaySerializeable
+ //
+ virtual const char *GetSubKeyTitle() const;
+ virtual const char *GetPath() const;
+ virtual void OnDelete();
+ virtual bool Read( KeyValues *pIn );
+ virtual void Write( KeyValues *pOut );
+
+ virtual void DumpGameSpecificData() const {}
+
+ virtual void Update() {}
+
+ // Hooks to allow replays to setup event listeners, etc.
+ virtual void OnBeginRecording() {}
+ virtual void OnEndRecording() {}
+
+ // Called when a replay is "completed"
+ virtual void OnComplete();
+
+ // Should we allow this replay to be deleted?
+ virtual bool ShouldAllowDelete() const { return true; }
+
+ void AutoNameTitleIfEmpty();
+
+ void AddScreenshot( int nWidth, int nHeight, const char *pBaseFilename );
+
+ bool HasReconstructedReplay() const;
+ bool IsSignificantBlock( int iBlockReconstruction ) const; // Does this replay care about the given block?
+
+ CReplayPerformance *AddNewPerformance( bool bGenTitle = true, bool bGenFilename = true );
+ void AddPerformance( KeyValues *pIn );
+ void AddPerformance( CReplayPerformance *pPerformance );
+
+ // Accessors:
+ inline int GetScreenshotCount() const { return m_vecScreenshots.Count(); }
+ inline const CReplayScreenshot *GetScreenshot( int i ) const { return m_vecScreenshots[ i ]; }
+ bool IsDownloaded() const;
+ inline int GetPerformanceCount() const { return m_vecPerformances.Count(); }
+ CReplayPerformance *GetPerformance( int i );
+ const CReplayPerformance *GetPerformance( int i ) const;
+ inline bool HasPerformance( CReplayPerformance *pPerformance ) { return m_vecPerformances.Find( pPerformance ) != m_vecPerformances.InvalidIndex(); }
+ bool FindPerformance( CReplayPerformance *pPerformance, int &iResult );
+ CReplayPerformance *GetPerformanceWithTitle( const wchar_t *pTitle );
+ inline const char *GetMapName() const { return m_szMapName; }
+ inline int GetSpawnTick() const { return m_nSpawnTick; }
+ inline int GetDeathTick() const { return m_nDeathTick; }
+
+ // IQueryableReplayItem implementation:
+ virtual const CReplayTime &GetItemDate() const;
+ virtual bool IsItemRendered() const;
+ virtual CReplay *GetItemReplay();
+ virtual ReplayHandle_t GetItemReplayHandle() const;
+ virtual QueryableReplayItemHandle_t GetItemHandle() const;
+ virtual const wchar_t *GetItemTitle() const;
+ virtual void SetItemTitle( const wchar_t *pTitle );
+ virtual float GetItemLength() const;
+ virtual void *GetUserData();
+ virtual void SetUserData( void* pUserData );
+ virtual bool IsItemAMovie() const;
+
+ // Non-persistent data
+ mutable IReplayDownloadEventHandler *m_pDownloadEventHandler; // Implemented by replay browser - the reason we've got one per replay rather than
+ // one per download group is because the browser needs to receive events per-thumbnail
+ bool m_bSaved; // True as soon as the replay is saved to disk for the first time
+ bool m_bRequestedByUser; // Did the user request to save this replay?
+ bool m_bComplete; // Indicates whether the replay is done recording - this should be false
+ // until the player dies, the round ends, or the level changes
+ void *m_pUserData;
+ float m_flNextUpdateTime;
+ bool m_bDirty;
+
+ // Persistent data
+ ReplayHandle_t m_hSession; // The recording session in which this replay was recorded
+ char m_szMapName[MAX_OSPATH];
+ ReplayStatus_t m_nStatus;
+ const char* m_pFileURL; // In the form <protocol>://<server address>:<port number>/path/file - points to the string in the download group
+ wchar_t m_wszTitle[MAX_REPLAY_TITLE_LENGTH];
+ CUtlString m_strKilledBy; // Name of player who killed, if any
+ int m_nDeathTime;
+ int m_nSpawnTick;
+ int m_nDeathTick;
+ float m_flLength; // The length of the entire replay, including the post-death time, in seconds
+ bool m_bRendered; // Has the replay been rendered yet?
+ int m_nPlayerSlot; // Player slot (+1), used to determine which player recorded the demo during playback
+ int m_nPostDeathRecordTime; // replay_postdeathrecordtime at the time of record
+ CUtlVector< CReplayScreenshot * > m_vecScreenshots;
+ CUtlVector< CReplayPerformance * > m_vecPerformances;
+ int m_iMaxSessionBlockRequired; // The maximum session block required to reconstruct a viewable .dem file from spawn tick until length
+ CReplayTime m_RecordTime; // Contains time/date when spawn tick was recorded
+ float m_flStartTime; // Start time (uses engine's host_time)
+ CUtlString m_strReconstructedFilename;
+ bool m_bSavedDuringThisSession;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // REPLAY_H
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