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authorJoe Ludwig <[email protected]>2013-07-29 16:40:43 -0700
committerJoe Ludwig <[email protected]>2013-07-29 16:40:43 -0700
commit2da6af431115eae67b7f2b7e63b4de5324602569 (patch)
tree7f4d7d5fd02b29d7d1bfb7a2de78e4fb3db336c1 /sp/game
parentAdded .vcds from all the singleplayer games in the SDK (diff)
downloadsource-sdk-2013-2da6af431115eae67b7f2b7e63b4de5324602569.tar.xz
source-sdk-2013-2da6af431115eae67b7f2b7e63b4de5324602569.zip
Added skill cfg files so that refilling ammo will work.
Diffstat (limited to 'sp/game')
-rw-r--r--sp/game/mod_episodic/cfg/skill_episodic.cfg9
-rw-r--r--sp/game/mod_episodic/cfg/skill_manifest.cfg2
-rw-r--r--sp/game/mod_hl2/cfg/skill.cfg246
-rw-r--r--sp/game/mod_hl2/cfg/skill_manifest.cfg1
4 files changed, 258 insertions, 0 deletions
diff --git a/sp/game/mod_episodic/cfg/skill_episodic.cfg b/sp/game/mod_episodic/cfg/skill_episodic.cfg
new file mode 100644
index 00000000..8cc8ba23
--- /dev/null
+++ b/sp/game/mod_episodic/cfg/skill_episodic.cfg
@@ -0,0 +1,9 @@
+// zombine
+sk_zombie_soldier_health "100"
+
+// Episodic APC - Experimental
+sk_apc_missile_damage "50"
+
+// Antlion air attack
+sk_antlion_air_attack_dmg "10"
+
diff --git a/sp/game/mod_episodic/cfg/skill_manifest.cfg b/sp/game/mod_episodic/cfg/skill_manifest.cfg
new file mode 100644
index 00000000..0eb4fc4e
--- /dev/null
+++ b/sp/game/mod_episodic/cfg/skill_manifest.cfg
@@ -0,0 +1,2 @@
+exec skill.cfg
+exec skill_episodic.cfg
diff --git a/sp/game/mod_hl2/cfg/skill.cfg b/sp/game/mod_hl2/cfg/skill.cfg
new file mode 100644
index 00000000..e04f539a
--- /dev/null
+++ b/sp/game/mod_hl2/cfg/skill.cfg
@@ -0,0 +1,246 @@
+// ===========
+// NPCs
+// ============
+// Barnacle
+sk_barnacle_health "35"
+
+// Barney
+sk_barney_health "35"
+
+// Bullseye
+sk_bullseye_health "35"
+
+// Bullsquid
+//sk_bullsquid_health "120"
+//sk_bullsquid_dmg_bite "15"
+//sk_bullsquid_dmg_whip "25"
+
+// Citizen
+sk_citizen_health "40"
+
+// Combine Soldier
+sk_combine_s_health "50"
+sk_combine_s_kick "10"
+
+// Combine Guard
+sk_combine_guard_health "70"
+sk_combine_guard_kick "15"
+
+// strider
+sk_strider_health "350"
+sk_strider_num_missiles1 "5"
+sk_strider_num_missiles2 "7"
+sk_strider_num_missiles3 "7"
+
+// Headcrab
+sk_headcrab_health "10"
+sk_headcrab_melee_dmg "5"
+
+// Fast Headcrab
+sk_headcrab_fast_health "10"
+
+// Poison Headcrab
+sk_headcrab_poison_health "35"
+
+// Houndeye
+//sk_houndeye_health "80"
+//sk_houndeye_dmg_blast "25"
+
+// Manhack
+sk_manhack_health "25"
+sk_manhack_melee_dmg "20"
+
+// Metropolice
+sk_metropolice_health "40"
+sk_metropolice_stitch_reaction "1.0"
+sk_metropolice_stitch_tight_hitcount "2"
+sk_metropolice_stitch_at_hitcount "1"
+sk_metropolice_stitch_behind_hitcount "3"
+sk_metropolice_stitch_along_hitcount "2"
+
+// Rollermine
+sk_rollermine_shock "10"
+sk_rollermine_stun_delay "3"
+sk_rollermine_vehicle_intercept "1"
+
+// Scanner (City)
+sk_scanner_health "30"
+sk_scanner_dmg_dive "25"
+
+// Stalker
+sk_stalker_health "50"
+sk_stalker_melee_dmg "5"
+
+// Vortigaunt
+sk_vortigaunt_health "100"
+sk_vortigaunt_dmg_claw "10"
+sk_vortigaunt_dmg_rake "25"
+sk_vortigaunt_dmg_zap "50"
+sk_vortigaunt_armor_charge "30"
+
+// Zombie
+sk_zombie_health "50"
+sk_zombie_dmg_one_slash "10"
+sk_zombie_dmg_both_slash "25"
+
+// Poison Zombie
+sk_zombie_poison_health "175"
+sk_zombie_poison_dmg_spit "20"
+
+//Antlion
+sk_antlion_health "30"
+sk_antlion_swipe_damage "5"
+sk_antlion_jump_damage "5"
+
+//Antlion Guard
+sk_antlionguard_health "500"
+sk_antlionguard_dmg_charge "20"
+sk_antlionguard_dmg_shove "10"
+
+//Antlion Grub
+//sk_antliongrub_health "5"
+
+//Ichthyosaur
+sk_ichthyosaur_health "200"
+sk_ichthyosaur_melee_dmg "8"
+
+// Combine Gunship
+sk_gunship_burst_size "15"
+sk_gunship_health_increments "5"
+sk_npc_dmg_gunship "40"
+sk_npc_dmg_gunship_to_plr "3"
+
+// Combine Helicopter
+sk_npc_dmg_helicopter "6"
+sk_npc_dmg_helicopter_to_plr "3"
+sk_helicopter_grenadedamage "30"
+sk_helicopter_grenaderadius "275"
+sk_helicopter_grenadeforce "55000"
+
+// Combine Dropship
+sk_npc_dmg_dropship "2"
+
+// Combine APC
+sk_apc_health "750"
+
+
+// =================
+// WEAPONS
+// =================
+
+sk_plr_dmg_ar2 "8"
+sk_npc_dmg_ar2 "3"
+sk_max_ar2 "60"
+sk_max_ar2_altfire "3"
+
+sk_plr_dmg_alyxgun "5"
+sk_npc_dmg_alyxgun "3"
+sk_max_alyxgun "150"
+
+sk_plr_dmg_pistol "5"
+sk_npc_dmg_pistol "3"
+sk_max_pistol "150"
+
+sk_plr_dmg_smg1 "4"
+sk_npc_dmg_smg1 "3"
+sk_max_smg1 "225"
+
+sk_plr_dmg_buckshot "8"
+sk_npc_dmg_buckshot "3"
+sk_max_buckshot "30"
+
+sk_plr_dmg_rpg_round "100"
+sk_npc_dmg_rpg_round "50"
+sk_max_rpg_round "3"
+
+sk_plr_dmg_smg1_grenade "100"
+sk_npc_dmg_smg1_grenade "50"
+sk_max_smg1_grenade "3"
+sk_smg1_grenade_radius "250"
+
+//sk_plr_dmg_gauss "25"
+//sk_plr_max_dmg_gauss "30"
+
+sk_plr_dmg_sniper_round "20"
+sk_npc_dmg_sniper_round "100"
+sk_max_sniper_round "30"
+
+sk_plr_dmg_357 "40"
+sk_npc_dmg_357 "30"
+sk_max_357 "12"
+
+sk_plr_dmg_crossbow "100"
+sk_npc_dmg_crossbow "10"
+sk_max_crossbow "10"
+
+sk_plr_dmg_airboat "3"
+sk_npc_dmg_airboat "3"
+
+//sk_dmg_sniper_penetrate_plr "10"
+//sk_dmg_sniper_penetrate_npc "100"
+
+sk_plr_dmg_grenade "150"
+sk_npc_dmg_grenade "75"
+sk_max_grenade "5"
+
+sk_plr_dmg_crowbar "10"
+sk_npc_dmg_crowbar "5"
+
+sk_plr_dmg_stunstick "10"
+sk_npc_dmg_stunstick "40" // Kill a citizen in one hit
+
+//sk_plr_dmg_satchel "150"
+//sk_npc_dmg_satchel "75"
+//sk_satchel_radius "150"
+
+// Mortar Synth projectile
+//sk_dmg_energy_grenade "2"
+//sk_energy_grenade_radius "100"
+
+sk_dmg_homer_grenade "20"
+sk_homer_grenade_radius "100"
+
+// Bullsquid spit
+//sk_dmg_spit_grenade "5"
+//sk_spit_grenade_radius "50"
+
+//sk_plr_dmg_tripmine "150"
+//sk_npc_dmg_tripmine "125"
+//sk_tripmine_radius "200"
+
+sk_plr_dmg_fraggrenade "125"
+sk_npc_dmg_fraggrenade "75"
+sk_fraggrenade_radius "250"
+
+// HEALTH/SUIT CHARGE DISTRIBUTION
+sk_suitcharger "75"
+sk_suitcharger_citadel "500"
+sk_suitcharger_citadel_maxarmor "200"
+sk_battery "15"
+sk_healthcharger "50"
+sk_healthkit "25"
+sk_healthvial "10"
+
+// Combine balls
+sk_combineball_seek_angle "15"
+sk_combineball_guidefactor "1.0"
+
+// NPC damage adjusters
+sk_npc_head "3"
+sk_npc_chest "1"
+sk_npc_stomach "1"
+sk_npc_arm "1"
+sk_npc_leg "1"
+
+// player damage adjusters
+sk_player_head "3"
+sk_player_chest "1"
+sk_player_stomach "1"
+sk_player_arm "1"
+sk_player_leg "1"
+
+// Allies
+sk_ally_regen_time "0.2"
+
+// Jeep
+sk_max_gauss_round "30" \ No newline at end of file
diff --git a/sp/game/mod_hl2/cfg/skill_manifest.cfg b/sp/game/mod_hl2/cfg/skill_manifest.cfg
new file mode 100644
index 00000000..49ad4da5
--- /dev/null
+++ b/sp/game/mod_hl2/cfg/skill_manifest.cfg
@@ -0,0 +1 @@
+exec skill.cfg