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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/game/mod_hl2/lights.rad
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/game/mod_hl2/lights.rad')
-rw-r--r--sp/game/mod_hl2/lights.rad182
1 files changed, 182 insertions, 0 deletions
diff --git a/sp/game/mod_hl2/lights.rad b/sp/game/mod_hl2/lights.rad
new file mode 100644
index 00000000..c006e0a9
--- /dev/null
+++ b/sp/game/mod_hl2/lights.rad
@@ -0,0 +1,182 @@
+ldr: lights/fluorescentcool001a 189 231 232 350
+hdr: lights/fluorescentcool001a 189 231 232 175
+
+ldr: lights/fluorescentcool001b 236 255 182 350
+hdr: lights/fluorescentcool001b 236 255 182 175
+
+ldr: lights/fluorescentcool002a 189 231 232 400
+hdr: lights/fluorescentcool002a 189 231 232 200
+
+ldr: lights/fluorescentcool002b 236 255 182 400
+hdr: lights/fluorescentcool002b 236 255 182 200
+
+ldr: lights/fluorescentcool003a 189 231 232 300
+hdr: lights/fluorescentcool003a 189 231 232 150
+
+ldr: lights/fluorescentwarm001a 239 216 193 350
+hdr: lights/fluorescentwarm001a 239 216 193 175
+
+ldr: lights/fluorescentwarm002a 239 216 193 400
+hdr: lights/fluorescentwarm002a 239 216 193 200
+
+ldr: lights/fluorescentwhite001a 245 245 245 350
+hdr: lights/fluorescentwhite001a 245 245 245 175
+
+ldr: lights/fluorescentwhite002a 245 245 245 400
+hdr: lights/fluorescentwhite002a 245 245 245 200
+
+ldr: lights/hazzardred001a 228 37 0 300
+hdr: lights/hazzardred001a 228 37 0 150
+
+ldr: lights/hazzardyellow001a 250 215 74 300
+hdr: lights/hazzardyellow001a 250 215 74 150
+
+ldr: lights/HIDcool001a 145 222 172 650
+hdr: lights/HIDcool001a 145 222 172 325
+
+ldr: lights/HIDcool001b 205 232 255 650
+hdr: lights/HIDcool001b 205 232 255 325
+
+ldr: lights/HIDwarm001a 255 201 116 650
+hdr: lights/HIDwarm001a 255 201 116 325
+
+ldr: lights/white001 250 240 205 100
+hdr: lights/white001 250 240 205 50
+
+ldr: lights/white002 189 233 247 425
+hdr: lights/white002 189 233 247 212
+
+ldr: lights/white003 232 246 190 350
+hdr: lights/white003 232 246 190 175
+
+ldr: lights/white004 170 228 247 425
+hdr: lights/white004 170 228 247 100
+
+ldr: lights/white005 234 235 220 375
+hdr: lights/white005 234 235 220 187
+
+ldr: lights/white006 234 235 220 100
+hdr: lights/white006 234 235 220 50
+
+ldr: lights/white001_nochop 250 240 205 100
+hdr: lights/white001_nochop 250 240 205 50
+
+ldr: lights/white002_nochop 189 233 247 425
+hdr: lights/white002_nochop 189 233 247 212
+
+ldr: lights/white003_nochop 232 246 190 350
+hdr: lights/white003_nochop 232 246 190 175
+
+ldr: lights/white004_nochop 170 228 247 425
+hdr: lights/white004_nochop 170 228 247 100
+
+ldr: lights/white005_nochop 234 235 220 375
+hdr: lights/white005_nochop 234 235 220 187
+
+ldr: lights/white006_nochop 234 235 220 100
+hdr: lights/white006_nochop 234 235 220 50
+
+ldr: lights/incandescentcool001a 235 235 235 300
+hdr: lights/incandescentcool001a 235 235 235 150
+
+ldr: lights/incandescentwarm001a 250 226 129 300
+hdr: lights/incandescentwarm001a 250 226 129 150
+
+ldr: glass/glassscreen001a 172 192 161 225
+hdr: glass/glassscreen001a 172 192 161 112
+
+ldr: glass/glasspipe001f 214 72 44 200
+hdr: glass/glasspipe001f 214 72 44 100
+
+ldr: glass/glassscreen001c 172 192 161 225
+hdr: glass/glassscreen001c 172 192 161 112
+
+ldr: glass/glassscreen001d 211 187 134 225
+hdr: glass/glassscreen001d 211 187 134 112
+
+ldr: glass/glassblock001a 70 194 209 200
+hdr: glass/glassblock001a 70 194 209 100
+
+ldr: composite/citadelfloor001a 103 143 203 200
+hdr: composite/citadelfloor001a 103 143 203 100
+
+ldr: props/tvscreen006a 196 0 0 200
+hdr: props/tvscreen006a 196 0 0 100
+
+ldr: shadertest/gooinglass 149 49 15 50
+hdr: shadertest/gooinglass 149 49 15 25
+
+ldr: glass/glasswindow002e 189 233 247 425
+hdr: glass/glasswindow002e 189 233 247 212
+
+ldr: glass/glasswindow035a 145 222 172 100
+hdr: glass/glasswindow035a 145 222 172 50
+
+ldr: dev/DEV_INTERIORLIGHT02B 151 176 204 225
+hdr: dev/DEV_INTERIORLIGHT02B 151 176 204 112
+
+ldr: plaster/plasterwall029h 189 223 227 125
+hdr: plaster/plasterwall029h 189 223 227 62
+
+ldr: building_template/Building_Trainstation_Template001d 230 230 200 65
+hdr: building_template/Building_Trainstation_Template001d 230 230 200 32
+
+ldr: building_template/Building_Trainstation_Template001e 230 230 200 150
+hdr: building_template/Building_Trainstation_Template001e 230 230 200 75
+
+ldr: building_template/Building_Trainstation_window002d 230 230 200 300
+hdr: building_template/Building_Trainstation_window002d 230 230 200 150
+
+ldr: building_template/Building_Trainstation_window002e 230 230 200 300
+hdr: building_template/Building_Trainstation_window002e 230 230 200 150
+
+ldr: lights/physgunlight 189 231 232 20
+hdr: lights/physgunlight 189 231 232 10
+
+noshadow tree_deciduous_01a_branches.vmt
+noshadow tree_deciduous_01a_leaves.vmt
+noshadow tree_deciduous_01a_lod.vmt
+noshadow tree_deciduous_01a_lod-leaves.vmt
+
+forcetextureshadow props_wasteland/exterior_fence_notbarbed002a.mdl
+forcetextureshadow props_wasteland/exterior_fence_notbarbed002b.mdl
+forcetextureshadow props_wasteland/exterior_fence_notbarbed002c.mdl
+forcetextureshadow props_wasteland/exterior_fence_notbarbed002d.mdl
+forcetextureshadow props_wasteland/exterior_fence_notbarbed002e.mdl
+forcetextureshadow props_wasteland/exterior_fence_notbarbed002f.mdl
+forcetextureshadow props_wasteland/exterior_fence001a.mdl
+forcetextureshadow props_wasteland/exterior_fence001b.mdl
+forcetextureshadow props_wasteland/exterior_fence002a.mdl
+forcetextureshadow props_wasteland/exterior_fence002b.mdl
+forcetextureshadow props_wasteland/exterior_fence002c.mdl
+forcetextureshadow props_wasteland/exterior_fence002d.mdl
+forcetextureshadow props_wasteland/exterior_fence002e.mdl
+forcetextureshadow props_wasteland/exterior_fence003a.mdl
+forcetextureshadow props_wasteland/exterior_fence003b.mdl
+forcetextureshadow props_foliage/tree_cliff_01a.mdl
+forcetextureshadow props_foliage/tree_cliff_02a.mdl
+forcetextureshadow props_foliage/tree_deciduous_01a-lod.mdl
+forcetextureshadow props_foliage/tree_deciduous_01a.mdl
+forcetextureshadow props_foliage/tree_deciduous_02a.mdl
+forcetextureshadow props_foliage/tree_deciduous_03a.mdl
+forcetextureshadow props_foliage/tree_deciduous_03b.mdl
+forcetextureshadow props_foliage/tree_poplar_01.mdl
+forcetextureshadow props_wasteland/interior_fence001a.mdl
+forcetextureshadow props_wasteland/interior_fence001b.mdl
+forcetextureshadow props_wasteland/interior_fence001c.mdl
+forcetextureshadow props_wasteland/interior_fence001d.mdl
+forcetextureshadow props_wasteland/interior_fence001e.mdl
+forcetextureshadow props_wasteland/interior_fence001g.mdl
+forcetextureshadow props_wasteland/interior_fence002a.mdl
+forcetextureshadow props_wasteland/interior_fence002b.mdl
+forcetextureshadow props_wasteland/interior_fence002c.mdl
+forcetextureshadow props_wasteland/interior_fence002d.mdl
+forcetextureshadow props_wasteland/interior_fence002e.mdl
+forcetextureshadow props_wasteland/interior_fence002f.mdl
+forcetextureshadow props_wasteland/interior_fence003a.mdl
+forcetextureshadow props_wasteland/interior_fence003b.mdl
+forcetextureshadow props_wasteland/interior_fence003d.mdl
+forcetextureshadow props_wasteland/interior_fence003e.mdl
+forcetextureshadow props_wasteland/interior_fence003f.mdl
+forcetextureshadow props_wasteland/interior_fence004a.mdl
+forcetextureshadow props_wasteland/interior_fence004b.mdl \ No newline at end of file