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| author | Joe Ludwig <[email protected]> | 2013-07-29 16:07:25 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-07-29 16:07:25 -0700 |
| commit | e174b33716b571b98ab7177db76abc4177793e74 (patch) | |
| tree | 038f35ad2dd12a695377d3b7f6250ea0acc1ae45 /sp/game/hl2/scenes/trainyard/security_weapon_point.vcd | |
| parent | Added all the ep2 strings to their string tables to match the way the game lo... (diff) | |
| download | source-sdk-2013-e174b33716b571b98ab7177db76abc4177793e74.tar.xz source-sdk-2013-e174b33716b571b98ab7177db76abc4177793e74.zip | |
Added .vcds from all the singleplayer games in the SDK
Diffstat (limited to 'sp/game/hl2/scenes/trainyard/security_weapon_point.vcd')
| -rw-r--r-- | sp/game/hl2/scenes/trainyard/security_weapon_point.vcd | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/sp/game/hl2/scenes/trainyard/security_weapon_point.vcd b/sp/game/hl2/scenes/trainyard/security_weapon_point.vcd new file mode 100644 index 00000000..4fc21c86 --- /dev/null +++ b/sp/game/hl2/scenes/trainyard/security_weapon_point.vcd @@ -0,0 +1,66 @@ +// Choreo version 1
+event loop "Loop"
+{
+ time 4.213334 -1.000000
+ param "3.100000"
+ loopcount "-1"
+}
+event section "Wait for reach target 2"
+{
+ time 0.480000 -1.000000
+ param "noaction"
+}
+actor "!Target1"
+{
+ channel "Audio"
+ {
+ }
+ channel "Expression"
+ {
+ event face "Face Player"
+ {
+ time 0.000000 4.260000
+ param "!player"
+ }
+ }
+ channel "Look"
+ {
+ event lookat "Look at Player"
+ {
+ time -0.000000 4.273333
+ param "!player"
+ }
+ }
+ channel "Sequence"
+ {
+ event generic "Aim at Player"
+ {
+ time 0.506667 4.253334
+ param "AI_AIM"
+ param2 "!player"
+ }
+ active "0"
+ }
+ channel "Move to"
+ {
+ event moveto "Move to whatever"
+ {
+ time 0.000000 1.500000
+ param "!target2"
+ param2 "Walk "
+ resumecondition
+ }
+ }
+ faceposermodel "D:\HL2\hl2\models\Police.mdl"
+}
+
+scalesettings
+{
+ "CChoreoView" "100"
+ "SceneRampTool" "84"
+ "ExpressionTool" "100"
+ "GestureTool" "106"
+ "RampTool" "52"
+}
+fps 60
+snap off
|