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| author | Joe Ludwig <[email protected]> | 2013-07-29 16:07:25 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-07-29 16:07:25 -0700 |
| commit | e174b33716b571b98ab7177db76abc4177793e74 (patch) | |
| tree | 038f35ad2dd12a695377d3b7f6250ea0acc1ae45 /sp/game/hl2/scenes/trainyard/cop_cupcop_pass.vcd | |
| parent | Added all the ep2 strings to their string tables to match the way the game lo... (diff) | |
| download | source-sdk-2013-e174b33716b571b98ab7177db76abc4177793e74.tar.xz source-sdk-2013-e174b33716b571b98ab7177db76abc4177793e74.zip | |
Added .vcds from all the singleplayer games in the SDK
Diffstat (limited to 'sp/game/hl2/scenes/trainyard/cop_cupcop_pass.vcd')
| -rw-r--r-- | sp/game/hl2/scenes/trainyard/cop_cupcop_pass.vcd | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/sp/game/hl2/scenes/trainyard/cop_cupcop_pass.vcd b/sp/game/hl2/scenes/trainyard/cop_cupcop_pass.vcd new file mode 100644 index 00000000..bb6a512a --- /dev/null +++ b/sp/game/hl2/scenes/trainyard/cop_cupcop_pass.vcd @@ -0,0 +1,73 @@ +// Choreo version 1
+event stoppoint "done"
+{
+ time 3.700001 -1.000000
+ param "noaction"
+}
+actor "!Target1"
+{
+ channel "Audio"
+ {
+ event speak "On"
+ {
+ time 0.179999 0.254466
+ param "NPC_MetroPolice.Radio.On"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ event speak "Carry on"
+ {
+ time 0.673333 1.910657
+ param "NPC_MetroPolice.Cupcop.GoAway"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ event speak "Off"
+ {
+ time 3.080001 3.226305
+ param "NPC_MetroPolice.Radio.Off"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ event speak "chuckle"
+ {
+ time 2.033334 2.909796
+ param "NPC_MetroPolice.Cupcop.Chuckle"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "Look At"
+ {
+ }
+ channel "Face To"
+ {
+ }
+ channel "Move To"
+ {
+ }
+ channel "Posture"
+ {
+ }
+ channel "Gesture"
+ {
+ }
+ channel "Trigger"
+ {
+ }
+}
+
+scalesettings
+{
+ "CChoreoView" "100"
+ "RampTool" "100"
+ "ExpressionTool" "100"
+ "GestureTool" "100"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
|