aboutsummaryrefslogtreecommitdiff
path: root/sp/game/hl2/scenes/npc/barney
diff options
context:
space:
mode:
authorJoe Ludwig <[email protected]>2013-07-29 16:07:25 -0700
committerJoe Ludwig <[email protected]>2013-07-29 16:07:25 -0700
commite174b33716b571b98ab7177db76abc4177793e74 (patch)
tree038f35ad2dd12a695377d3b7f6250ea0acc1ae45 /sp/game/hl2/scenes/npc/barney
parentAdded all the ep2 strings to their string tables to match the way the game lo... (diff)
downloadsource-sdk-2013-e174b33716b571b98ab7177db76abc4177793e74.tar.xz
source-sdk-2013-e174b33716b571b98ab7177db76abc4177793e74.zip
Added .vcds from all the singleplayer games in the SDK
Diffstat (limited to 'sp/game/hl2/scenes/npc/barney')
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_bringiton.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_covermegord.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_damnit.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_danger02.vcd60
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_downyougo.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_duck.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_follow01.vcd60
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_follow02.vcd60
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_follow03.vcd60
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_follow05.vcd60
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_getaway.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_getdown.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_getoutofway.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_goingdown.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_gordonhelp.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_gotone.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_grenade01.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_grenade02.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_headhumpers.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_hereitcomes.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_heretheycome01.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_heretheycome02.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_hurryup.vcd60
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_imwithyou.vcd60
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_laugh01.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_laugh02.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_laugh03.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_laugh04.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_letsdoit.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_letsgo.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_littlehelphere.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_lookout.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_losttouch.vcd60
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_no01.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_no02.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_ohyeah.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_oldtimes.vcd60
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_openfiregord.vcd60
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_pain01.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_pain02.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_pain03.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_pain04.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_pain05.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_pain06.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_pain07.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_pain08.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_pain09.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_pain10.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_soldiers.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_turret.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_uhohheretheycome.vcd60
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_wounded01.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_wounded02.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_wounded03.vcd48
-rw-r--r--sp/game/hl2/scenes/npc/barney/ba_yell.vcd48
55 files changed, 2772 insertions, 0 deletions
diff --git a/sp/game/hl2/scenes/npc/barney/ba_bringiton.vcd b/sp/game/hl2/scenes/npc/barney/ba_bringiton.vcd
new file mode 100644
index 00000000..5570c182
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_bringiton.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_bringiton"
+ {
+ time 0.064516 1.313155
+ param "npc_barney.ba_bringiton"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_covermegord.vcd b/sp/game/hl2/scenes/npc/barney/ba_covermegord.vcd
new file mode 100644
index 00000000..b077e5e8
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_covermegord.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_covermegord"
+ {
+ time 0.064516 0.992090
+ param "npc_barney.ba_covermegord"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_damnit.vcd b/sp/game/hl2/scenes/npc/barney/ba_damnit.vcd
new file mode 100644
index 00000000..80ea508f
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_damnit.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_damnit"
+ {
+ time 0.064516 0.673722
+ param "npc_barney.ba_damnit"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_danger02.vcd b/sp/game/hl2/scenes/npc/barney/ba_danger02.vcd
new file mode 100644
index 00000000..1e2ab078
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_danger02.vcd
@@ -0,0 +1,60 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_danger02"
+ {
+ time 0.064516 1.791092
+ param "npc_barney.ba_danger02"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ event lookat "!player"
+ {
+ time 0.021506 1.768818
+ param "!player"
+ event_ramp
+ {
+ 0.1400 0.8553
+ 0.2367 0.9868
+ 1.5554 0.9868
+ 1.6254 0.8640
+ }
+ }
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_downyougo.vcd b/sp/game/hl2/scenes/npc/barney/ba_downyougo.vcd
new file mode 100644
index 00000000..a4df778e
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_downyougo.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_downyougo"
+ {
+ time 0.064516 1.241795
+ param "npc_barney.ba_downyougo"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_duck.vcd b/sp/game/hl2/scenes/npc/barney/ba_duck.vcd
new file mode 100644
index 00000000..c8def0dd
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_duck.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_duck"
+ {
+ time 0.064516 1.089074
+ param "npc_barney.ba_duck"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_follow01.vcd b/sp/game/hl2/scenes/npc/barney/ba_follow01.vcd
new file mode 100644
index 00000000..33ee2484
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_follow01.vcd
@@ -0,0 +1,60 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "nexus.ba_followme01"
+ {
+ time 0.064516 1.231727
+ param "nexus.ba_followme01"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ event lookat "!player"
+ {
+ time 0.021506 1.241936
+ param "!player"
+ event_ramp
+ {
+ 0.1400 0.8553
+ 0.2367 0.9868
+ 1.0285 0.9868
+ 1.0985 0.8640
+ }
+ }
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_follow02.vcd b/sp/game/hl2/scenes/npc/barney/ba_follow02.vcd
new file mode 100644
index 00000000..5a9a89ae
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_follow02.vcd
@@ -0,0 +1,60 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "nexus.ba_followme02"
+ {
+ time 0.064516 1.035060
+ param "nexus.ba_followme02"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ event lookat "!player"
+ {
+ time 0.021506 1.037635
+ param "!player"
+ event_ramp
+ {
+ 0.1400 0.8553
+ 0.2367 0.9868
+ 0.8242 0.9868
+ 0.8942 0.8640
+ }
+ }
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_follow03.vcd b/sp/game/hl2/scenes/npc/barney/ba_follow03.vcd
new file mode 100644
index 00000000..61771175
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_follow03.vcd
@@ -0,0 +1,60 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "nexus.ba_followme03"
+ {
+ time 0.064516 1.295468
+ param "nexus.ba_followme03"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ event lookat "!player"
+ {
+ time 0.021506 1.295699
+ param "!player"
+ event_ramp
+ {
+ 0.1400 0.8553
+ 0.2367 0.9868
+ 1.0823 0.9868
+ 1.1523 0.8640
+ }
+ }
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_follow05.vcd b/sp/game/hl2/scenes/npc/barney/ba_follow05.vcd
new file mode 100644
index 00000000..4ba7fefc
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_follow05.vcd
@@ -0,0 +1,60 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "nexus.ba_followme05"
+ {
+ time 0.064516 0.845695
+ param "nexus.ba_followme05"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ event lookat "!player"
+ {
+ time 0.021506 0.854839
+ param "!player"
+ event_ramp
+ {
+ 0.1400 0.8553
+ 0.2367 0.9868
+ 0.6414 0.9868
+ 0.7114 0.8640
+ }
+ }
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_getaway.vcd b/sp/game/hl2/scenes/npc/barney/ba_getaway.vcd
new file mode 100644
index 00000000..e0101a08
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_getaway.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_getaway"
+ {
+ time 0.064516 1.323496
+ param "npc_barney.ba_getaway"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_getdown.vcd b/sp/game/hl2/scenes/npc/barney/ba_getdown.vcd
new file mode 100644
index 00000000..61b342b3
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_getdown.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_getdown"
+ {
+ time 0.064516 1.324448
+ param "npc_barney.ba_getdown"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_getoutofway.vcd b/sp/game/hl2/scenes/npc/barney/ba_getoutofway.vcd
new file mode 100644
index 00000000..be29eddc
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_getoutofway.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_getoutofway"
+ {
+ time 0.064516 1.407532
+ param "npc_barney.ba_getoutofway"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_goingdown.vcd b/sp/game/hl2/scenes/npc/barney/ba_goingdown.vcd
new file mode 100644
index 00000000..42a5d6c2
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_goingdown.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_goingdown"
+ {
+ time 0.064516 1.277464
+ param "npc_barney.ba_goingdown"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_gordonhelp.vcd b/sp/game/hl2/scenes/npc/barney/ba_gordonhelp.vcd
new file mode 100644
index 00000000..a1164198
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_gordonhelp.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_gordonhelp"
+ {
+ time 0.064516 1.646126
+ param "npc_barney.ba_gordonhelp"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_gotone.vcd b/sp/game/hl2/scenes/npc/barney/ba_gotone.vcd
new file mode 100644
index 00000000..c6d30d4d
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_gotone.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_gotone"
+ {
+ time 0.064516 1.063428
+ param "npc_barney.ba_gotone"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_grenade01.vcd b/sp/game/hl2/scenes/npc/barney/ba_grenade01.vcd
new file mode 100644
index 00000000..3d9147df
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_grenade01.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_grenade01"
+ {
+ time 0.064516 1.206013
+ param "npc_barney.ba_grenade01"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_grenade02.vcd b/sp/game/hl2/scenes/npc/barney/ba_grenade02.vcd
new file mode 100644
index 00000000..7bb8283d
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_grenade02.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_grenade02"
+ {
+ time 0.064516 1.256353
+ param "npc_barney.ba_grenade02"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_headhumpers.vcd b/sp/game/hl2/scenes/npc/barney/ba_headhumpers.vcd
new file mode 100644
index 00000000..8f91b7e7
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_headhumpers.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_headhumpers"
+ {
+ time 0.064516 1.310593
+ param "npc_barney.ba_headhumpers"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_hereitcomes.vcd b/sp/game/hl2/scenes/npc/barney/ba_hereitcomes.vcd
new file mode 100644
index 00000000..c4711655
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_hereitcomes.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_hereitcomes"
+ {
+ time 0.064516 1.213700
+ param "npc_barney.ba_hereitcomes"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_heretheycome01.vcd b/sp/game/hl2/scenes/npc/barney/ba_heretheycome01.vcd
new file mode 100644
index 00000000..9f081f41
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_heretheycome01.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_heretheycome01"
+ {
+ time 0.064516 1.199822
+ param "npc_barney.ba_heretheycome01"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_heretheycome02.vcd b/sp/game/hl2/scenes/npc/barney/ba_heretheycome02.vcd
new file mode 100644
index 00000000..d95b36ef
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_heretheycome02.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_heretheycome02"
+ {
+ time 0.064516 1.559822
+ param "npc_barney.ba_heretheycome02"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_hurryup.vcd b/sp/game/hl2/scenes/npc/barney/ba_hurryup.vcd
new file mode 100644
index 00000000..b7c9d389
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_hurryup.vcd
@@ -0,0 +1,60 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_hurryup"
+ {
+ time 0.064516 0.916716
+ param "npc_barney.ba_hurryup"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ event lookat "!player"
+ {
+ time 0.021506 0.897850
+ param "!player"
+ event_ramp
+ {
+ 0.1400 0.8553
+ 0.2367 0.9868
+ 0.6844 0.9868
+ 0.7544 0.8640
+ }
+ }
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_imwithyou.vcd b/sp/game/hl2/scenes/npc/barney/ba_imwithyou.vcd
new file mode 100644
index 00000000..a4b7263e
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_imwithyou.vcd
@@ -0,0 +1,60 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_imwithyou"
+ {
+ time 0.064516 1.153427
+ param "npc_barney.ba_imwithyou"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ event lookat "!player"
+ {
+ time 0.021506 1.145162
+ param "!player"
+ event_ramp
+ {
+ 0.1400 0.8553
+ 0.2367 0.9868
+ 0.9318 0.9868
+ 1.0018 0.8640
+ }
+ }
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_laugh01.vcd b/sp/game/hl2/scenes/npc/barney/ba_laugh01.vcd
new file mode 100644
index 00000000..66aca41d
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_laugh01.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_laugh01"
+ {
+ time 0.064516 1.379845
+ param "npc_barney.ba_laugh01"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_laugh02.vcd b/sp/game/hl2/scenes/npc/barney/ba_laugh02.vcd
new file mode 100644
index 00000000..9fcca0f9
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_laugh02.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_laugh02"
+ {
+ time 0.064516 1.527804
+ param "npc_barney.ba_laugh02"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_laugh03.vcd b/sp/game/hl2/scenes/npc/barney/ba_laugh03.vcd
new file mode 100644
index 00000000..714aba84
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_laugh03.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_laugh03"
+ {
+ time 0.064516 1.445604
+ param "npc_barney.ba_laugh03"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_laugh04.vcd b/sp/game/hl2/scenes/npc/barney/ba_laugh04.vcd
new file mode 100644
index 00000000..b5f38ad5
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_laugh04.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_laugh04"
+ {
+ time 0.064516 1.478484
+ param "npc_barney.ba_laugh04"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_letsdoit.vcd b/sp/game/hl2/scenes/npc/barney/ba_letsdoit.vcd
new file mode 100644
index 00000000..f71caa6c
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_letsdoit.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_letsdoit"
+ {
+ time 0.064516 1.058734
+ param "npc_barney.ba_letsdoit"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_letsgo.vcd b/sp/game/hl2/scenes/npc/barney/ba_letsgo.vcd
new file mode 100644
index 00000000..f041fe25
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_letsgo.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_letsgo"
+ {
+ time 0.064516 0.869369
+ param "npc_barney.ba_letsgo"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_littlehelphere.vcd b/sp/game/hl2/scenes/npc/barney/ba_littlehelphere.vcd
new file mode 100644
index 00000000..bdbb1874
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_littlehelphere.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_littlehelphere"
+ {
+ time 0.064516 1.527214
+ param "npc_barney.ba_littlehelphere"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_lookout.vcd b/sp/game/hl2/scenes/npc/barney/ba_lookout.vcd
new file mode 100644
index 00000000..af6d86ab
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_lookout.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_lookout"
+ {
+ time 0.064516 0.881387
+ param "npc_barney.ba_lookout"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_losttouch.vcd b/sp/game/hl2/scenes/npc/barney/ba_losttouch.vcd
new file mode 100644
index 00000000..2455226c
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_losttouch.vcd
@@ -0,0 +1,60 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_losttouch"
+ {
+ time 0.064516 1.753155
+ param "npc_barney.ba_losttouch"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ event lookat "!player"
+ {
+ time 0.021506 1.747312
+ param "!player"
+ event_ramp
+ {
+ 0.1400 0.8553
+ 0.2367 0.9868
+ 1.5339 0.9868
+ 1.6039 0.8640
+ }
+ }
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_no01.vcd b/sp/game/hl2/scenes/npc/barney/ba_no01.vcd
new file mode 100644
index 00000000..3f56d5b4
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_no01.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_no01"
+ {
+ time 0.064516 1.189822
+ param "npc_barney.ba_no01"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_no02.vcd b/sp/game/hl2/scenes/npc/barney/ba_no02.vcd
new file mode 100644
index 00000000..5ac89807
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_no02.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_no02"
+ {
+ time 0.064516 1.079505
+ param "npc_barney.ba_no02"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_ohyeah.vcd b/sp/game/hl2/scenes/npc/barney/ba_ohyeah.vcd
new file mode 100644
index 00000000..fc42e161
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_ohyeah.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_ohyeah"
+ {
+ time 0.064516 1.491545
+ param "npc_barney.ba_ohyeah"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_oldtimes.vcd b/sp/game/hl2/scenes/npc/barney/ba_oldtimes.vcd
new file mode 100644
index 00000000..e657e9ef
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_oldtimes.vcd
@@ -0,0 +1,60 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_oldtimes"
+ {
+ time 0.064516 1.860185
+ param "npc_barney.ba_oldtimes"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ event lookat "!player"
+ {
+ time 0.021506 1.844087
+ param "!player"
+ event_ramp
+ {
+ 0.1400 0.8553
+ 0.2367 0.9868
+ 1.6307 0.9868
+ 1.7007 0.8640
+ }
+ }
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_openfiregord.vcd b/sp/game/hl2/scenes/npc/barney/ba_openfiregord.vcd
new file mode 100644
index 00000000..22bda47a
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_openfiregord.vcd
@@ -0,0 +1,60 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_openfiregord"
+ {
+ time 0.064516 1.527214
+ param "npc_barney.ba_openfiregord"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ event lookat "!player"
+ {
+ time 0.021506 1.532259
+ param "!player"
+ event_ramp
+ {
+ 0.1400 0.8553
+ 0.2367 0.9868
+ 1.3189 0.9868
+ 1.3889 0.8640
+ }
+ }
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_pain01.vcd b/sp/game/hl2/scenes/npc/barney/ba_pain01.vcd
new file mode 100644
index 00000000..c5e459a8
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_pain01.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_pain01"
+ {
+ time 0.064516 0.517124
+ param "npc_barney.ba_pain01"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_pain02.vcd b/sp/game/hl2/scenes/npc/barney/ba_pain02.vcd
new file mode 100644
index 00000000..e9911ac7
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_pain02.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_pain02"
+ {
+ time 0.064516 0.680072
+ param "npc_barney.ba_pain02"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_pain03.vcd b/sp/game/hl2/scenes/npc/barney/ba_pain03.vcd
new file mode 100644
index 00000000..23792292
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_pain03.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_pain03"
+ {
+ time 0.064516 0.589550
+ param "npc_barney.ba_pain03"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_pain04.vcd b/sp/game/hl2/scenes/npc/barney/ba_pain04.vcd
new file mode 100644
index 00000000..74c9ed70
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_pain04.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_pain04"
+ {
+ time 0.064516 0.517124
+ param "npc_barney.ba_pain04"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_pain05.vcd b/sp/game/hl2/scenes/npc/barney/ba_pain05.vcd
new file mode 100644
index 00000000..4defbe1a
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_pain05.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_pain05"
+ {
+ time 0.064516 0.879187
+ param "npc_barney.ba_pain05"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_pain06.vcd b/sp/game/hl2/scenes/npc/barney/ba_pain06.vcd
new file mode 100644
index 00000000..19b52520
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_pain06.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_pain06"
+ {
+ time 0.064516 0.788666
+ param "npc_barney.ba_pain06"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_pain07.vcd b/sp/game/hl2/scenes/npc/barney/ba_pain07.vcd
new file mode 100644
index 00000000..2b918025
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_pain07.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_pain07"
+ {
+ time 0.064516 0.553337
+ param "npc_barney.ba_pain07"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_pain08.vcd b/sp/game/hl2/scenes/npc/barney/ba_pain08.vcd
new file mode 100644
index 00000000..664260c0
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_pain08.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_pain08"
+ {
+ time 0.064516 1.180616
+ param "npc_barney.ba_pain08"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_pain09.vcd b/sp/game/hl2/scenes/npc/barney/ba_pain09.vcd
new file mode 100644
index 00000000..5f16cb8e
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_pain09.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_pain09"
+ {
+ time 0.064516 0.652725
+ param "npc_barney.ba_pain09"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_pain10.vcd b/sp/game/hl2/scenes/npc/barney/ba_pain10.vcd
new file mode 100644
index 00000000..d827ed35
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_pain10.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_pain10"
+ {
+ time 0.064516 1.044856
+ param "npc_barney.ba_pain10"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_soldiers.vcd b/sp/game/hl2/scenes/npc/barney/ba_soldiers.vcd
new file mode 100644
index 00000000..4d6619f8
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_soldiers.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_soldiers"
+ {
+ time 0.064516 1.019845
+ param "npc_barney.ba_soldiers"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_turret.vcd b/sp/game/hl2/scenes/npc/barney/ba_turret.vcd
new file mode 100644
index 00000000..df5dca8c
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_turret.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_turret"
+ {
+ time 0.064516 1.019845
+ param "npc_barney.ba_turret"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_uhohheretheycome.vcd b/sp/game/hl2/scenes/npc/barney/ba_uhohheretheycome.vcd
new file mode 100644
index 00000000..48a44fac
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_uhohheretheycome.vcd
@@ -0,0 +1,60 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_uhohheretheycome"
+ {
+ time 0.064516 1.795196
+ param "npc_barney.ba_uhohheretheycome"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ event lookat "!player"
+ {
+ time 0.483872 1.768818
+ param "!player"
+ event_ramp
+ {
+ 0.1400 0.8553
+ 0.2367 0.9868
+ 1.0930 0.9868
+ 1.1630 0.8640
+ }
+ }
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_wounded01.vcd b/sp/game/hl2/scenes/npc/barney/ba_wounded01.vcd
new file mode 100644
index 00000000..9bdcf87b
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_wounded01.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_wounded01"
+ {
+ time 0.064516 1.373178
+ param "npc_barney.ba_wounded01"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_wounded02.vcd b/sp/game/hl2/scenes/npc/barney/ba_wounded02.vcd
new file mode 100644
index 00000000..c8aa797a
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_wounded02.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_wounded02"
+ {
+ time 0.064516 1.799278
+ param "npc_barney.ba_wounded02"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_wounded03.vcd b/sp/game/hl2/scenes/npc/barney/ba_wounded03.vcd
new file mode 100644
index 00000000..294ced14
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_wounded03.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_wounded03"
+ {
+ time 0.064516 1.525355
+ param "npc_barney.ba_wounded03"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off
diff --git a/sp/game/hl2/scenes/npc/barney/ba_yell.vcd b/sp/game/hl2/scenes/npc/barney/ba_yell.vcd
new file mode 100644
index 00000000..794bae7c
--- /dev/null
+++ b/sp/game/hl2/scenes/npc/barney/ba_yell.vcd
@@ -0,0 +1,48 @@
+// Choreo version 1
+actor "Barney"
+{
+ channel "audio"
+ {
+ event speak "ba_yell"
+ {
+ time 0.064516 1.277464
+ param "npc_barney.ba_yell"
+ fixedlength
+ cctype "cc_master"
+ cctoken ""
+ }
+ }
+ channel "trigger"
+ {
+ }
+ channel "look at"
+ {
+ }
+ channel "move to "
+ {
+ }
+ channel "face to"
+ {
+ }
+ channel "sequence"
+ {
+ }
+ channel "postures"
+ {
+ }
+ channel "gestures"
+ {
+ }
+}
+
+mapname "maps\d1_town_05.bsp"
+scalesettings
+{
+ "CChoreoView" "62"
+ "ExpressionTool" "40"
+ "RampTool" "60"
+ "GestureTool" "50"
+ "SceneRampTool" "100"
+}
+fps 60
+snap off