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authorAlan Edwardes <[email protected]>2013-12-03 10:47:30 +0000
committerAlan Edwardes <[email protected]>2013-12-03 10:47:30 +0000
commit550992aebacbc7586553c15a3c2120f85a879126 (patch)
treec814cf654018acd5d69bb6e4be5dc9900391fd37 /mp/src/vpc_scripts/source_video_base.vpc
parentVBSP now checks all search paths for an FGD file. (diff)
parentMake .xcconfigs text files too. (diff)
downloadsource-sdk-2013-550992aebacbc7586553c15a3c2120f85a879126.tar.xz
source-sdk-2013-550992aebacbc7586553c15a3c2120f85a879126.zip
Merge remote-tracking branch 'upstream/master' into vbsp-fixes.
Diffstat (limited to 'mp/src/vpc_scripts/source_video_base.vpc')
-rw-r--r--mp/src/vpc_scripts/source_video_base.vpc120
1 files changed, 50 insertions, 70 deletions
diff --git a/mp/src/vpc_scripts/source_video_base.vpc b/mp/src/vpc_scripts/source_video_base.vpc
index dd7f3653..9ba5be6a 100644
--- a/mp/src/vpc_scripts/source_video_base.vpc
+++ b/mp/src/vpc_scripts/source_video_base.vpc
@@ -1,70 +1,50 @@
-//-----------------------------------------------------------------------------
-// AVI_BASE.VPC
-//
-// Controls selection (and compilation) of various video subsystems
-//
-// Defines to add or remove to the preprocessor definitions:
-//
-// AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine
-// BINK_VIDEO - controls availability of IBik interface
-// QUICKTIME_VIDEO - controls availability of IQuickTime interface
-// WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine
-//
-// FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and
-// look for Quicktime playback *IF* the same file exists in .mov form
-//
-//-----------------------------------------------------------------------------
-
-
-// We use Quicktime exclusively (and usually only quicktime) on the Mac
-//
-// We have two configurations for Win32.
-//
-// if the QUICKTIME_WIN32 Macro is enabled, QuickTime operation is enabled, along with Bink, AVI, and WMV video
-// if the QUICKTIME_WIN32 Macro is not enabled, we only build for Bink, AVI and WMV
-//
-// On the Mac OSX we enable Quicktime only, and set the FORCE_QUICKTIME define, which causes requests to play
-// other media file types to look for a quicktime compatible version of the media file first
-//
-
-//$Macro QUICKTIME_WIN32 1 [$WIN32 && !$X360]
-
-$Macro GL "1" [!$DEDICATED && !$WIN32 && !$WIN64]
-// If we're using OpenGL, we're implicitly using SDL.
-$Macro SDL "1" [$GL && !$DEDICATED]
-
-$Configuration
-{
- $Compiler
- {
- // OSX Builds
- $PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL]
-
- // Windows PC, without Quicktime, and with Quicktime
- $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32 && !$X360 && !$QUICKTIME_WIN32]
- $PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32 && !$X360 && $QUICKTIME_WIN32]
-
- // Xbox 360 builds
- $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$X360]
-
- // Linux
- $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL]
-
- // OpenGL
- $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL]
-
- // SDL
- $PreprocessorDefinitions "$BASE;USE_SDL" [$SDL]
- $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED]
- }
-
-}
-
-$Project
-{
- $Folder "Link Libraries" [$OSXALL && $SDL]
- {
- $DynamicFile "$SRCDIR\lib\public\$PLATFORM\$_IMPLIB_PREFIXSDL2$_IMPLIB_EXT"
- }
-}
-
+//-----------------------------------------------------------------------------
+// AVI_BASE.VPC
+//
+// Controls selection (and compilation) of various video subsystems
+//
+// Defines to add or remove to the preprocessor definitions:
+//
+// AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine
+// BINK_VIDEO - controls availability of IBik interface
+// QUICKTIME_VIDEO - controls availability of IQuickTime interface
+// WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine
+//
+// FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and
+// look for Quicktime playback *IF* the same file exists in .mov form
+//
+//-----------------------------------------------------------------------------
+
+
+// We use Quicktime exclusively (and only quicktime) on the Mac
+//
+// We have two configurations for Win32.
+//
+// 1) Comment out the following $macro line out to enable BINK (and AVI and WMV) playback of videos
+// 2) Uncomment the following $macro line out to enable Quicktime (and AVI and WMV) playback of videos and
+// - the Quicktime file override ( the Quicktime .mov is played if present even if a .bnk, .avi or .wmv file was specified )
+
+// $macro QUICKTIME_WIN32 1
+
+$Macro GL "1" [!$DEDICATED && !$WIN32 && !$WIN64]
+// If we're using OpenGL, we're implicitly using SDL.
+$Macro SDL "1" [$GL && !$DEDICATED]
+
+$Configuration
+{
+ $Compiler
+ {
+ $PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL]
+
+ // Windows PC, without Quicktime, and with Quicktime
+
+ $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32&&!$QUICKTIME_WIN32]
+ $PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32&&$QUICKTIME_WIN32]
+ $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$X360]
+ $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL]
+
+ $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL]
+ $PreprocessorDefinitions "$BASE;USE_SDL" [$SDL]
+ $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED]
+ }
+}