diff options
| author | Alan Edwardes <[email protected]> | 2013-12-03 10:47:30 +0000 |
|---|---|---|
| committer | Alan Edwardes <[email protected]> | 2013-12-03 10:47:30 +0000 |
| commit | 550992aebacbc7586553c15a3c2120f85a879126 (patch) | |
| tree | c814cf654018acd5d69bb6e4be5dc9900391fd37 /mp/src/vpc_scripts/source_video_base.vpc | |
| parent | VBSP now checks all search paths for an FGD file. (diff) | |
| parent | Make .xcconfigs text files too. (diff) | |
| download | source-sdk-2013-550992aebacbc7586553c15a3c2120f85a879126.tar.xz source-sdk-2013-550992aebacbc7586553c15a3c2120f85a879126.zip | |
Merge remote-tracking branch 'upstream/master' into vbsp-fixes.
Diffstat (limited to 'mp/src/vpc_scripts/source_video_base.vpc')
| -rw-r--r-- | mp/src/vpc_scripts/source_video_base.vpc | 120 |
1 files changed, 50 insertions, 70 deletions
diff --git a/mp/src/vpc_scripts/source_video_base.vpc b/mp/src/vpc_scripts/source_video_base.vpc index dd7f3653..9ba5be6a 100644 --- a/mp/src/vpc_scripts/source_video_base.vpc +++ b/mp/src/vpc_scripts/source_video_base.vpc @@ -1,70 +1,50 @@ -//-----------------------------------------------------------------------------
-// AVI_BASE.VPC
-//
-// Controls selection (and compilation) of various video subsystems
-//
-// Defines to add or remove to the preprocessor definitions:
-//
-// AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine
-// BINK_VIDEO - controls availability of IBik interface
-// QUICKTIME_VIDEO - controls availability of IQuickTime interface
-// WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine
-//
-// FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and
-// look for Quicktime playback *IF* the same file exists in .mov form
-//
-//-----------------------------------------------------------------------------
-
-
-// We use Quicktime exclusively (and usually only quicktime) on the Mac
-//
-// We have two configurations for Win32.
-//
-// if the QUICKTIME_WIN32 Macro is enabled, QuickTime operation is enabled, along with Bink, AVI, and WMV video
-// if the QUICKTIME_WIN32 Macro is not enabled, we only build for Bink, AVI and WMV
-//
-// On the Mac OSX we enable Quicktime only, and set the FORCE_QUICKTIME define, which causes requests to play
-// other media file types to look for a quicktime compatible version of the media file first
-//
-
-//$Macro QUICKTIME_WIN32 1 [$WIN32 && !$X360]
-
-$Macro GL "1" [!$DEDICATED && !$WIN32 && !$WIN64]
-// If we're using OpenGL, we're implicitly using SDL.
-$Macro SDL "1" [$GL && !$DEDICATED]
-
-$Configuration
-{
- $Compiler
- {
- // OSX Builds
- $PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL]
-
- // Windows PC, without Quicktime, and with Quicktime
- $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32 && !$X360 && !$QUICKTIME_WIN32]
- $PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32 && !$X360 && $QUICKTIME_WIN32]
-
- // Xbox 360 builds
- $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$X360]
-
- // Linux
- $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL]
-
- // OpenGL
- $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL]
-
- // SDL
- $PreprocessorDefinitions "$BASE;USE_SDL" [$SDL]
- $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED]
- }
-
-}
-
-$Project
-{
- $Folder "Link Libraries" [$OSXALL && $SDL]
- {
- $DynamicFile "$SRCDIR\lib\public\$PLATFORM\$_IMPLIB_PREFIXSDL2$_IMPLIB_EXT"
- }
-}
-
+//----------------------------------------------------------------------------- +// AVI_BASE.VPC +// +// Controls selection (and compilation) of various video subsystems +// +// Defines to add or remove to the preprocessor definitions: +// +// AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine +// BINK_VIDEO - controls availability of IBik interface +// QUICKTIME_VIDEO - controls availability of IQuickTime interface +// WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine +// +// FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and +// look for Quicktime playback *IF* the same file exists in .mov form +// +//----------------------------------------------------------------------------- + + +// We use Quicktime exclusively (and only quicktime) on the Mac +// +// We have two configurations for Win32. +// +// 1) Comment out the following $macro line out to enable BINK (and AVI and WMV) playback of videos +// 2) Uncomment the following $macro line out to enable Quicktime (and AVI and WMV) playback of videos and +// - the Quicktime file override ( the Quicktime .mov is played if present even if a .bnk, .avi or .wmv file was specified ) + +// $macro QUICKTIME_WIN32 1 + +$Macro GL "1" [!$DEDICATED && !$WIN32 && !$WIN64] +// If we're using OpenGL, we're implicitly using SDL. +$Macro SDL "1" [$GL && !$DEDICATED] + +$Configuration +{ + $Compiler + { + $PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL] + + // Windows PC, without Quicktime, and with Quicktime + + $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32&&!$QUICKTIME_WIN32] + $PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32&&$QUICKTIME_WIN32] + $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$X360] + $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL] + + $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL] + $PreprocessorDefinitions "$BASE;USE_SDL" [$SDL] + $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED] + } +} |