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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/vpc_scripts/source_dll_linux_base.vpc | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/vpc_scripts/source_dll_linux_base.vpc')
| -rw-r--r-- | mp/src/vpc_scripts/source_dll_linux_base.vpc | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/mp/src/vpc_scripts/source_dll_linux_base.vpc b/mp/src/vpc_scripts/source_dll_linux_base.vpc index f82cb3e9..4bec4898 100644 --- a/mp/src/vpc_scripts/source_dll_linux_base.vpc +++ b/mp/src/vpc_scripts/source_dll_linux_base.vpc @@ -1,45 +1,45 @@ -
-$Include "$SRCDIR\vpc_scripts\version.vpc"
-$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
-
-$MacroRequired "OUTBINNAME" "$PROJECTNAME"
-$MacroRequired "OUTBINDIR" "$SRCDIR\..\game\bin"
-
-// General configuration info.
-$Configuration
-{
- $General
- {
- $ConfigurationType "Dynamic Library (.dll)"
- $OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT"
- $GameOutputFile "$OUTBINDIR/$OUTBINNAME$_DLL_EXT"
- }
-
- $Compiler
- {
- $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK ]
- }
-}
-
-// Skeleton Project - All derived projects get this as a starting base
-$Project
-{
- $Folder "Source Files"
- {
- $File "$SRCDIR\public\tier0\memoverride.cpp"
- {
- $Configuration
- {
- $Compiler
- {
- $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
- }
- }
- }
- }
-
- $Folder "Resources"
- {
- $File "$ROOTSCRIPT"
- }
-}
+ +$Include "$SRCDIR\vpc_scripts\version.vpc" +$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc" + +$MacroRequired "OUTBINNAME" "$PROJECTNAME" +$MacroRequired "OUTBINDIR" "$SRCDIR\..\game\bin" + +// General configuration info. +$Configuration +{ + $General + { + $ConfigurationType "Dynamic Library (.dll)" + $OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT" + $GameOutputFile "$OUTBINDIR/$OUTBINNAME$_DLL_EXT" + } + + $Compiler + { + $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK ] + } +} + +// Skeleton Project - All derived projects get this as a starting base +$Project +{ + $Folder "Source Files" + { + $File "$SRCDIR\public\tier0\memoverride.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + } + + $Folder "Resources" + { + $File "$ROOTSCRIPT" + } +} |