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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/vpc_scripts/source_dll_linux_base.vpc
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/vpc_scripts/source_dll_linux_base.vpc')
-rw-r--r--mp/src/vpc_scripts/source_dll_linux_base.vpc90
1 files changed, 45 insertions, 45 deletions
diff --git a/mp/src/vpc_scripts/source_dll_linux_base.vpc b/mp/src/vpc_scripts/source_dll_linux_base.vpc
index f82cb3e9..4bec4898 100644
--- a/mp/src/vpc_scripts/source_dll_linux_base.vpc
+++ b/mp/src/vpc_scripts/source_dll_linux_base.vpc
@@ -1,45 +1,45 @@
-
-$Include "$SRCDIR\vpc_scripts\version.vpc"
-$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
-
-$MacroRequired "OUTBINNAME" "$PROJECTNAME"
-$MacroRequired "OUTBINDIR" "$SRCDIR\..\game\bin"
-
-// General configuration info.
-$Configuration
-{
- $General
- {
- $ConfigurationType "Dynamic Library (.dll)"
- $OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT"
- $GameOutputFile "$OUTBINDIR/$OUTBINNAME$_DLL_EXT"
- }
-
- $Compiler
- {
- $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK ]
- }
-}
-
-// Skeleton Project - All derived projects get this as a starting base
-$Project
-{
- $Folder "Source Files"
- {
- $File "$SRCDIR\public\tier0\memoverride.cpp"
- {
- $Configuration
- {
- $Compiler
- {
- $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
- }
- }
- }
- }
-
- $Folder "Resources"
- {
- $File "$ROOTSCRIPT"
- }
-}
+
+$Include "$SRCDIR\vpc_scripts\version.vpc"
+$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
+
+$MacroRequired "OUTBINNAME" "$PROJECTNAME"
+$MacroRequired "OUTBINDIR" "$SRCDIR\..\game\bin"
+
+// General configuration info.
+$Configuration
+{
+ $General
+ {
+ $ConfigurationType "Dynamic Library (.dll)"
+ $OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT"
+ $GameOutputFile "$OUTBINDIR/$OUTBINNAME$_DLL_EXT"
+ }
+
+ $Compiler
+ {
+ $PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK ]
+ }
+}
+
+// Skeleton Project - All derived projects get this as a starting base
+$Project
+{
+ $Folder "Source Files"
+ {
+ $File "$SRCDIR\public\tier0\memoverride.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
+ }
+ }
+ }
+ }
+
+ $Folder "Resources"
+ {
+ $File "$ROOTSCRIPT"
+ }
+}