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authorJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
committerJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
commit53e78c503e6e9c7d15e2eefc480755fe37dd7077 (patch)
treec8cc106eb4c0a2b2b5d79f534f2facb0514f5f55 /mp/src/vpc_scripts/source_dll_base.vpc
parentAdded many shader source files (diff)
downloadsource-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.tar.xz
source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.zip
General:
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
Diffstat (limited to 'mp/src/vpc_scripts/source_dll_base.vpc')
-rw-r--r--mp/src/vpc_scripts/source_dll_base.vpc4
1 files changed, 2 insertions, 2 deletions
diff --git a/mp/src/vpc_scripts/source_dll_base.vpc b/mp/src/vpc_scripts/source_dll_base.vpc
index 16e565ec..f8d90184 100644
--- a/mp/src/vpc_scripts/source_dll_base.vpc
+++ b/mp/src/vpc_scripts/source_dll_base.vpc
@@ -10,7 +10,7 @@ $Include "$SRCDIR\vpc_scripts\source_video_base.vpc"
$Configuration
{
- $General [$VS2010]
+ $General
{
$TargetExtension "$OUTDLLEXT"
}
@@ -20,6 +20,6 @@ $Configuration
$PreprocessorDefinitions "$BASE;DEV_BUILD" [!$PUBLISH]
$PreprocessorDefinitions "$BASE;_PROFILE" [$PROFILE && !$RETAIL]
$PreprocessorDefinitions "$BASE;RETAIL_ASSERTS" [$RETAIL && $RETAILASSERTS]
- $PreprocessorDefinitions "$BASE;FRAME_POINTER_OMISSION_DISABLED" [$NOFPO || $VS2010]
+ $PreprocessorDefinitions "$BASE;FRAME_POINTER_OMISSION_DISABLED" // This is now always true.
}
}