diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/vpc_scripts/loadaddress.vpc | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/vpc_scripts/loadaddress.vpc')
| -rw-r--r-- | mp/src/vpc_scripts/loadaddress.vpc | 216 |
1 files changed, 108 insertions, 108 deletions
diff --git a/mp/src/vpc_scripts/loadaddress.vpc b/mp/src/vpc_scripts/loadaddress.vpc index 146456f2..187d0175 100644 --- a/mp/src/vpc_scripts/loadaddress.vpc +++ b/mp/src/vpc_scripts/loadaddress.vpc @@ -1,108 +1,108 @@ -//-----------------------------------------------------------------------------
-// LOADADDRESS.VPC
-//
-// Contains the DLL/EXE Load Addresses. Generates the $LOADADDRESS_??? Macro from
-// an easily updated table. This feature is primarily to facilitate the mandatory
-// fixed address specification of 360 DLLs and thus efficient 360 packing of DLLs
-// into memory.
-//
-// Format:
-// $LoadAddressMacro <MacroName>
-// {
-// <ProjectName> <BaseAddress>
-// }
-//
-// $LoadAddressMacroAuto <MacroName> <BaseAddress>
-// {
-// <ProjectName> <Length>
-// }
-//
-// If "ProjectName" is not found, the "MacroName" will not be updated.
-// "ProjectName" is the internal short project name reference and is usually the name of
-// the project inside a group definition.
-//
-// "Length" is either floating point MB or integer bytes, and is used to successively
-// to determine the next base address.
-//-----------------------------------------------------------------------------
-
-// Explicitly defined "empty" only for WINDOWS only because they are not required for WINDOWS projects
-$Macro LOADADDRESS_DEVELOPMENT " " [$WINDOWS]
-$Macro LOADADDRESS_RETAIL " " [$WINDOWS]
-
-$LoadAddressMacro LOADADDRESS_DEVELOPMENT
-{
- launcher_main 0x82000000 [$X360]
- simdtest 0x82000000 [$X360]
-}
-
-$LoadAddressMacro LOADADDRESS_RETAIL
-{
- launcher_main 0x82000000 [$X360]
- simdtest 0x82000000 [$X360]
-}
-
-// Development versions require more memory to accomodate debug builds, release builds have to match debug for hybrid builds
-$LoadAddressMacroAuto LOADADDRESS_DEVELOPMENT 0x82200000 [$X360]
-{
- // top of chain, due to licensee lack of source restrictions
- vphysics 5.5
-
- tier0 2.0
- vstdlib 2.0
- filesystem_stdio 2.5
- datacache 2.5
- inputsystem 1.5
- launcher 2.0
- SoundEmitterSystem 2.0
- SceneFileCache 1.5
- vgui_dll 2.5
- gameui 6.0
-
- materialsystem 5.0
- vguimatsurface 4.0
- shaderapidx9 11.0
- stdshader_dx9 4.5
- studiorender 7.5
-
- engine 17.5
- client 17.5
- server 25.5
-
- // transient DLLs
- bsppack 3.0
- appchooser 8.5
- vxbdm 0.5
-}
-
-// Retail versions are expected to be minimally packed
-$LoadAddressMacroAuto LOADADDRESS_RETAIL 0x82200000 [$X360]
-{
- // top of chain, due to licensee lack of source restrictions
- vphysics 2.5
-
- tier0 1.0
- vstdlib 1.0
- filesystem_stdio 1.0
- datacache 1.0
- inputsystem 1.0
- launcher 1.0
- SoundEmitterSystem 1.0
- SceneFileCache 1.0
- vgui_dll 1.0
- gameui 2.0
-
- materialsystem 1.5
- vguimatsurface 1.5
- shaderapidx9 4.0
- stdshader_dx9 1.5
- studiorender 4.5
-
- engine 6.0
- client 10.5
- server 15.5
-
- // transient DLLs
- bsppack 1.5
- appchooser 1.5
- vxbdm 0.5
-}
+//----------------------------------------------------------------------------- +// LOADADDRESS.VPC +// +// Contains the DLL/EXE Load Addresses. Generates the $LOADADDRESS_??? Macro from +// an easily updated table. This feature is primarily to facilitate the mandatory +// fixed address specification of 360 DLLs and thus efficient 360 packing of DLLs +// into memory. +// +// Format: +// $LoadAddressMacro <MacroName> +// { +// <ProjectName> <BaseAddress> +// } +// +// $LoadAddressMacroAuto <MacroName> <BaseAddress> +// { +// <ProjectName> <Length> +// } +// +// If "ProjectName" is not found, the "MacroName" will not be updated. +// "ProjectName" is the internal short project name reference and is usually the name of +// the project inside a group definition. +// +// "Length" is either floating point MB or integer bytes, and is used to successively +// to determine the next base address. +//----------------------------------------------------------------------------- + +// Explicitly defined "empty" only for WINDOWS only because they are not required for WINDOWS projects +$Macro LOADADDRESS_DEVELOPMENT " " [$WINDOWS] +$Macro LOADADDRESS_RETAIL " " [$WINDOWS] + +$LoadAddressMacro LOADADDRESS_DEVELOPMENT +{ + launcher_main 0x82000000 [$X360] + simdtest 0x82000000 [$X360] +} + +$LoadAddressMacro LOADADDRESS_RETAIL +{ + launcher_main 0x82000000 [$X360] + simdtest 0x82000000 [$X360] +} + +// Development versions require more memory to accomodate debug builds, release builds have to match debug for hybrid builds +$LoadAddressMacroAuto LOADADDRESS_DEVELOPMENT 0x82200000 [$X360] +{ + // top of chain, due to licensee lack of source restrictions + vphysics 5.5 + + tier0 2.0 + vstdlib 2.0 + filesystem_stdio 2.5 + datacache 2.5 + inputsystem 1.5 + launcher 2.0 + SoundEmitterSystem 2.0 + SceneFileCache 1.5 + vgui_dll 2.5 + gameui 6.0 + + materialsystem 5.0 + vguimatsurface 4.0 + shaderapidx9 11.0 + stdshader_dx9 4.5 + studiorender 7.5 + + engine 17.5 + client 17.5 + server 25.5 + + // transient DLLs + bsppack 3.0 + appchooser 8.5 + vxbdm 0.5 +} + +// Retail versions are expected to be minimally packed +$LoadAddressMacroAuto LOADADDRESS_RETAIL 0x82200000 [$X360] +{ + // top of chain, due to licensee lack of source restrictions + vphysics 2.5 + + tier0 1.0 + vstdlib 1.0 + filesystem_stdio 1.0 + datacache 1.0 + inputsystem 1.0 + launcher 1.0 + SoundEmitterSystem 1.0 + SceneFileCache 1.0 + vgui_dll 1.0 + gameui 2.0 + + materialsystem 1.5 + vguimatsurface 1.5 + shaderapidx9 4.0 + stdshader_dx9 1.5 + studiorender 4.5 + + engine 6.0 + client 10.5 + server 15.5 + + // transient DLLs + bsppack 1.5 + appchooser 1.5 + vxbdm 0.5 +} |