diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/vgui2/vgui_controls/ScrollBarSlider.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/vgui2/vgui_controls/ScrollBarSlider.cpp')
| -rw-r--r-- | mp/src/vgui2/vgui_controls/ScrollBarSlider.cpp | 1210 |
1 files changed, 605 insertions, 605 deletions
diff --git a/mp/src/vgui2/vgui_controls/ScrollBarSlider.cpp b/mp/src/vgui2/vgui_controls/ScrollBarSlider.cpp index da54f3f0..32df2fae 100644 --- a/mp/src/vgui2/vgui_controls/ScrollBarSlider.cpp +++ b/mp/src/vgui2/vgui_controls/ScrollBarSlider.cpp @@ -1,606 +1,606 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#define PROTECTED_THINGS_DISABLE
-
-#include <vgui/IBorder.h>
-#include <vgui/IInput.h>
-#include <vgui/ISystem.h>
-#include <vgui/IScheme.h>
-#include <vgui/ISurface.h>
-#include <vgui/MouseCode.h>
-#include <KeyValues.h>
-
-#include <vgui_controls/ScrollBarSlider.h>
-#include <vgui_controls/Controls.h>
-
-#include <math.h>
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include <tier0/memdbgon.h>
-
-using namespace vgui;
-
-//-----------------------------------------------------------------------------
-// The ScrollBarSlider is the scroll bar nob that moves up and down in through a range.
-//-----------------------------------------------------------------------------
-ScrollBarSlider::ScrollBarSlider(Panel *parent, const char *panelName, bool vertical) : Panel(parent, panelName)
-{
- _vertical=vertical;
- _dragging=false;
- _value=0;
- _range[0]=0;
- _range[1]=0;
- _rangeWindow=0;
- _buttonOffset=0;
- _ScrollBarSliderBorder=NULL;
- RecomputeNobPosFromValue();
- SetBlockDragChaining( true );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the size of the ScrollBarSlider nob
-//-----------------------------------------------------------------------------
-void ScrollBarSlider::SetSize(int wide,int tall)
-{
- BaseClass::SetSize(wide,tall);
- RecomputeNobPosFromValue();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Whether the scroll bar is vertical (true) or not (false)
-//-----------------------------------------------------------------------------
-bool ScrollBarSlider::IsVertical()
-{
- return _vertical;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the ScrollBarSlider value of the nob.
-//-----------------------------------------------------------------------------
-void ScrollBarSlider::SetValue(int value)
-{
- int oldValue = _value;
-
- if (value > _range[1] - _rangeWindow)
- {
- // note our scrolling range must take into acount _rangeWindow
- value = _range[1] - _rangeWindow;
- }
-
- if (value < _range[0])
- {
- value = _range[0];
- }
-
- _value = value;
- RecomputeNobPosFromValue();
-
- if (_value != oldValue)
- {
- SendScrollBarSliderMovedMessage();
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Get the ScrollBarSlider value of the nob.
-//-----------------------------------------------------------------------------
-int ScrollBarSlider::GetValue()
-{
- return _value;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void ScrollBarSlider::PerformLayout()
-{
- RecomputeNobPosFromValue();
- BaseClass::PerformLayout();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Given the value of the ScrollBarSlider, adjust the ends of the nob.
-//-----------------------------------------------------------------------------
-void ScrollBarSlider::RecomputeNobPosFromValue()
-{
- int wide, tall;
- GetPaintSize(wide, tall);
-
- float fwide = (float)( wide - 1 );
- float ftall = (float)( tall - 1 );
- float frange = (float)(_range[1] -_range[0]);
- float fvalue = (float)(_value - _range[0]);
- float frangewindow = (float)(_rangeWindow);
- float fper = ( frange != frangewindow ) ? fvalue / ( frange-frangewindow ) : 0;
-
-// Msg( "fwide: %f ftall: %f frange: %f fvalue: %f frangewindow: %f fper: %f\n",
-// fwide, ftall, frange, fvalue, frangewindow, fper );
-
- if ( frangewindow > 0 )
- {
- if ( frange <= 0.0 )
- {
- frange = 1.0;
- }
-
- float width, length;
- if (_vertical)
- {
- width = fwide;
- length = ftall;
- }
- else
- {
- width = ftall;
- length = fwide;
- }
-
- // our size is proportional to frangewindow/frange
- // the scroll bar nob's length reflects the amount of stuff on the screen
- // vs the total amount of stuff we could scroll through in window
- // so if a window showed half its contents and the other half is hidden the
- // scroll bar's length is half the window.
- // if everything is on the screen no nob is displayed
- // frange is how many 'lines' of stuff we can display
- // frangewindow is how many 'lines' are in the display window
-
- // proportion of whole window that is on screen
- float proportion = frangewindow / frange;
- float fnobsize = length * proportion;
- if ( fnobsize < width ) fnobsize = (float)width;
-
- float freepixels = length - fnobsize;
-
- float firstpixel = freepixels * fper;
-
- _nobPos[0] = (int)( firstpixel );
- _nobPos[1] = (int)( firstpixel + fnobsize );
-
- if ( _nobPos[1] > length )
- {
- _nobPos[0] = (int)( length - fnobsize );
- _nobPos[1] = (int)length;
- }
-
- }
-
- Repaint();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Get the ScrollBarSlider value using the location of the nob ends.
-//-----------------------------------------------------------------------------
-void ScrollBarSlider::RecomputeValueFromNobPos()
-{
- int wide, tall;
- GetPaintSize(wide, tall);
-
- float fwide = (float)( wide - 1 );
- float ftall = (float)( tall - 1 );
- float frange = (float)( _range[1] - _range[0] );
- float fvalue = (float)( _value - _range[0] );
- float fnob = (float)_nobPos[0];
- float frangewindow = (float)(_rangeWindow);
-
- if ( frangewindow > 0 )
- {
- if ( frange <= 0.0 )
- {
- frange = 1.0;
- }
-
- // set local width and length
- float width, length;
- if ( _vertical )
- {
- width = fwide;
- length = ftall;
- }
- else
- {
- width = ftall;
- length = fwide;
- }
-
- // calculate the size of the nob
- float proportion = frangewindow / frange;
- float fnobsize = length * proportion;
-
- if ( fnobsize < width )
- {
- fnobsize = width;
- }
-
- // Our scroll bar actually doesnt scroll through all frange lines in the truerange, we
- // actually only scroll through frange-frangewindow number of lines so we must take that
- // into account when we calculate the value
- // convert to our local size system
-
- // Make sure we don't divide by zero
- if ( length - fnobsize == 0 )
- {
- fvalue = 0.0f;
- }
- else
- {
- fvalue = (frange - frangewindow) * ( fnob / ( length - fnobsize ) );
- }
- }
-
- // check to see if we should just snap to the bottom
- if (fabs(fvalue + _rangeWindow - _range[1]) < (0.01f * frange))
- {
- // snap to the end
- _value = _range[1] - _rangeWindow;
- }
- else
- {
- // Take care of rounding issues.
- _value = (int)( fvalue + _range[0] + 0.5);
- }
-
- // Clamp final result
- _value = ( _value < (_range[1] - _rangeWindow) ) ? _value : (_range[1] - _rangeWindow);
-
- if (_value < _range[0])
- {
- _value = _range[0];
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Check if the ScrollBarSlider can move through one or more pixels per
-// unit of its range.
-//-----------------------------------------------------------------------------
-bool ScrollBarSlider::HasFullRange()
-{
- int wide, tall;
- GetPaintSize(wide, tall);
-
- float frangewindow = (float)(_rangeWindow);
-
- float checkAgainst = 0;
- if(_vertical)
- {
- checkAgainst = (float)tall;
- }
- else
- {
- checkAgainst = (float)wide;
- }
-
- if ( frangewindow > 0 )
- {
- if( frangewindow <= ( checkAgainst + _buttonOffset ) )
- {
- return true;
- }
- }
-
- return false;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Inform other watchers that the ScrollBarSlider was moved
-//-----------------------------------------------------------------------------
-void ScrollBarSlider::SendScrollBarSliderMovedMessage()
-{
- // send a changed message
- PostActionSignal(new KeyValues("ScrollBarSliderMoved", "position", _value));
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Return true if this slider is actually drawing itself
-//-----------------------------------------------------------------------------
-bool ScrollBarSlider::IsSliderVisible( void )
-{
- int itemRange = _range[1] - _range[0];
-
- // Don't draw nob, no items in list
- if ( itemRange <= 0 )
- return false ;
-
- // Not enough range
- if ( itemRange <= _rangeWindow )
- return false;
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void ScrollBarSlider::ApplySchemeSettings(IScheme *pScheme)
-{
- BaseClass::ApplySchemeSettings(pScheme);
-
- SetFgColor(GetSchemeColor("ScrollBarSlider.FgColor", pScheme));
- SetBgColor(GetSchemeColor("ScrollBarSlider.BgColor", pScheme));
-
- IBorder *newBorder = pScheme->GetBorder("ScrollBarSliderBorder");
-
- if ( newBorder )
- {
- _ScrollBarSliderBorder = newBorder;
- }
- else
- {
- _ScrollBarSliderBorder = pScheme->GetBorder("ButtonBorder");
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void ScrollBarSlider::ApplySettings( KeyValues *pInResourceData )
-{
- BaseClass::ApplySettings( pInResourceData );
-
- const char *pButtonBorderName = pInResourceData->GetString( "ButtonBorder", NULL );
- if ( pButtonBorderName )
- {
- _ScrollBarSliderBorder = vgui::scheme()->GetIScheme( GetScheme() )->GetBorder( pButtonBorderName );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void ScrollBarSlider::Paint()
-{
- int wide,tall;
- GetPaintSize(wide,tall);
-
- if ( !IsSliderVisible() )
- return;
-
- Color col = GetFgColor();
- surface()->DrawSetColor(col);
-
- if (_vertical)
- {
- if ( GetPaintBackgroundType() == 2 )
- {
- DrawBox( 1, _nobPos[0], wide - 2, _nobPos[1] - _nobPos[0], col, 1.0f );
- }
- else
- {
- // Nob
- surface()->DrawFilledRect(1, _nobPos[0], wide - 2, _nobPos[1]);
- }
-
- // border
- if (_ScrollBarSliderBorder)
- {
- _ScrollBarSliderBorder->Paint(0, _nobPos[0], wide, _nobPos[1]);
- }
- }
- else
- {
- // horizontal nob
- surface()->DrawFilledRect(_nobPos[0], 1, _nobPos[1], tall - 2 );
-
- // border
- if (_ScrollBarSliderBorder)
- {
- _ScrollBarSliderBorder->Paint(_nobPos[0] - 1, 1, _nobPos[1], tall );
- }
- }
-
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void ScrollBarSlider::PaintBackground()
-{
-// BaseClass::PaintBackground();
-
- int wide,tall;
- GetPaintSize(wide,tall);
- surface()->DrawSetColor(GetBgColor());
- surface()->DrawFilledRect(0, 0, wide-1, tall-1);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the range of the ScrollBarSlider
-//-----------------------------------------------------------------------------
-void ScrollBarSlider::SetRange(int min,int max)
-{
- if(max<min)
- {
- max=min;
- }
-
- if(min>max)
- {
- min=max;
- }
-
- _range[0]=min;
- _range[1]=max;
-
- // update the value (forces it within the range)
- SetValue( _value );
- InvalidateLayout();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Get the range values of the ScrollBarSlider
-//-----------------------------------------------------------------------------
-void ScrollBarSlider::GetRange(int& min,int& max)
-{
- min=_range[0];
- max=_range[1];
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Respond to cursor movements, we only care about clicking and dragging
-//-----------------------------------------------------------------------------
-void ScrollBarSlider::OnCursorMoved(int x,int y)
-{
- if (!_dragging)
- {
- return;
- }
-
-// input()->GetCursorPos(x, y);
-// ScreenToLocal(x, y);
-
- int wide, tall;
- GetPaintSize(wide, tall);
-
- if (_vertical)
- {
- _nobPos[0] = _nobDragStartPos[0] + (y - _dragStartPos[1]);
- _nobPos[1] = _nobDragStartPos[1] + (y - _dragStartPos[1]);
-
- if (_nobPos[1] > tall)
- {
- _nobPos[0] = tall - (_nobPos[1] - _nobPos[0]);
- _nobPos[1] = tall;
- SetValue( _range[1] - _rangeWindow );
- }
- }
- else
- {
- _nobPos[0] = _nobDragStartPos[0] + (x - _dragStartPos[0]);
- _nobPos[1] = _nobDragStartPos[1] + (x - _dragStartPos[0]);
-
- if (_nobPos[1] > wide)
- {
- _nobPos[0] = wide - (_nobPos[1] - _nobPos[0]);
- _nobPos[1] = wide;
- }
-
- }
- if (_nobPos[0] < 0)
- {
- _nobPos[1] = _nobPos[1] - _nobPos[0];
- _nobPos[0] = 0;
- SetValue(0);
- }
-
- InvalidateLayout(); // not invalidatelayout - because it won't draw while we're scrolling the slider
- RecomputeValueFromNobPos();
-// Repaint();
- SendScrollBarSliderMovedMessage();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Respond to mouse clicks on the ScrollBarSlider
-//-----------------------------------------------------------------------------
-void ScrollBarSlider::OnMousePressed(MouseCode code)
-{
- int x,y;
- input()->GetCursorPos(x,y);
- ScreenToLocal(x,y);
-
- if (_vertical)
- {
- if ((y >= _nobPos[0]) && (y < _nobPos[1]))
- {
- _dragging = true;
- input()->SetMouseCapture(GetVPanel());
- _nobDragStartPos[0] = _nobPos[0];
- _nobDragStartPos[1] = _nobPos[1];
- _dragStartPos[0] = x;
- _dragStartPos[1] = y;
- }
- else if (y < _nobPos[0])
- {
- // jump the bar up by the range window
- int val = GetValue();
- val -= _rangeWindow;
- SetValue(val);
- }
- else if (y >= _nobPos[1])
- {
- // jump the bar down by the range window
- int val = GetValue();
- val += _rangeWindow;
- SetValue(val);
- }
- }
- else
- {
- if((x >= _nobPos[0]) && (x < _nobPos[1]))
- {
- _dragging = true;
- input()->SetMouseCapture(GetVPanel());
- _nobDragStartPos[0] = _nobPos[0];
- _nobDragStartPos[1] = _nobPos[1];
- _dragStartPos[0] = x;
- _dragStartPos[1] = y;
- }
- else if (x < _nobPos[0])
- {
- // jump the bar up by the range window
- int val = GetValue();
- val -= _rangeWindow;
- SetValue(val);
- }
- else if (x >= _nobPos[1])
- {
- // jump the bar down by the range window
- int val = GetValue();
- val += _rangeWindow;
- SetValue(val);
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Treat double clicks as single clicks
-//-----------------------------------------------------------------------------
-void ScrollBarSlider::OnMouseDoublePressed(MouseCode code)
-{
- OnMousePressed(code);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Stop looking for mouse events when mouse is up.
-//-----------------------------------------------------------------------------
-void ScrollBarSlider::OnMouseReleased(MouseCode code)
-{
- _dragging = false;
- input()->SetMouseCapture(null);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Get the position of the ends of the ScrollBarSlider.
-//-----------------------------------------------------------------------------
-void ScrollBarSlider::GetNobPos(int& min, int& max)
-{
- min=_nobPos[0];
- max=_nobPos[1];
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the number of lines visible in the window the ScrollBarSlider is attached to
-//-----------------------------------------------------------------------------
-void ScrollBarSlider::SetRangeWindow(int rangeWindow)
-{
- _rangeWindow = rangeWindow;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Get the number of lines visible in the window the ScrollBarSlider is attached to
-//-----------------------------------------------------------------------------
-int ScrollBarSlider::GetRangeWindow()
-{
- return _rangeWindow;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void ScrollBarSlider::SetButtonOffset(int buttonOffset)
-{
- _buttonOffset = buttonOffset;
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#define PROTECTED_THINGS_DISABLE + +#include <vgui/IBorder.h> +#include <vgui/IInput.h> +#include <vgui/ISystem.h> +#include <vgui/IScheme.h> +#include <vgui/ISurface.h> +#include <vgui/MouseCode.h> +#include <KeyValues.h> + +#include <vgui_controls/ScrollBarSlider.h> +#include <vgui_controls/Controls.h> + +#include <math.h> + +// memdbgon must be the last include file in a .cpp file!!! +#include <tier0/memdbgon.h> + +using namespace vgui; + +//----------------------------------------------------------------------------- +// The ScrollBarSlider is the scroll bar nob that moves up and down in through a range. +//----------------------------------------------------------------------------- +ScrollBarSlider::ScrollBarSlider(Panel *parent, const char *panelName, bool vertical) : Panel(parent, panelName) +{ + _vertical=vertical; + _dragging=false; + _value=0; + _range[0]=0; + _range[1]=0; + _rangeWindow=0; + _buttonOffset=0; + _ScrollBarSliderBorder=NULL; + RecomputeNobPosFromValue(); + SetBlockDragChaining( true ); +} + +//----------------------------------------------------------------------------- +// Purpose: Set the size of the ScrollBarSlider nob +//----------------------------------------------------------------------------- +void ScrollBarSlider::SetSize(int wide,int tall) +{ + BaseClass::SetSize(wide,tall); + RecomputeNobPosFromValue(); +} + +//----------------------------------------------------------------------------- +// Purpose: Whether the scroll bar is vertical (true) or not (false) +//----------------------------------------------------------------------------- +bool ScrollBarSlider::IsVertical() +{ + return _vertical; +} + +//----------------------------------------------------------------------------- +// Purpose: Set the ScrollBarSlider value of the nob. +//----------------------------------------------------------------------------- +void ScrollBarSlider::SetValue(int value) +{ + int oldValue = _value; + + if (value > _range[1] - _rangeWindow) + { + // note our scrolling range must take into acount _rangeWindow + value = _range[1] - _rangeWindow; + } + + if (value < _range[0]) + { + value = _range[0]; + } + + _value = value; + RecomputeNobPosFromValue(); + + if (_value != oldValue) + { + SendScrollBarSliderMovedMessage(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Get the ScrollBarSlider value of the nob. +//----------------------------------------------------------------------------- +int ScrollBarSlider::GetValue() +{ + return _value; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void ScrollBarSlider::PerformLayout() +{ + RecomputeNobPosFromValue(); + BaseClass::PerformLayout(); +} + +//----------------------------------------------------------------------------- +// Purpose: Given the value of the ScrollBarSlider, adjust the ends of the nob. +//----------------------------------------------------------------------------- +void ScrollBarSlider::RecomputeNobPosFromValue() +{ + int wide, tall; + GetPaintSize(wide, tall); + + float fwide = (float)( wide - 1 ); + float ftall = (float)( tall - 1 ); + float frange = (float)(_range[1] -_range[0]); + float fvalue = (float)(_value - _range[0]); + float frangewindow = (float)(_rangeWindow); + float fper = ( frange != frangewindow ) ? fvalue / ( frange-frangewindow ) : 0; + +// Msg( "fwide: %f ftall: %f frange: %f fvalue: %f frangewindow: %f fper: %f\n", +// fwide, ftall, frange, fvalue, frangewindow, fper ); + + if ( frangewindow > 0 ) + { + if ( frange <= 0.0 ) + { + frange = 1.0; + } + + float width, length; + if (_vertical) + { + width = fwide; + length = ftall; + } + else + { + width = ftall; + length = fwide; + } + + // our size is proportional to frangewindow/frange + // the scroll bar nob's length reflects the amount of stuff on the screen + // vs the total amount of stuff we could scroll through in window + // so if a window showed half its contents and the other half is hidden the + // scroll bar's length is half the window. + // if everything is on the screen no nob is displayed + // frange is how many 'lines' of stuff we can display + // frangewindow is how many 'lines' are in the display window + + // proportion of whole window that is on screen + float proportion = frangewindow / frange; + float fnobsize = length * proportion; + if ( fnobsize < width ) fnobsize = (float)width; + + float freepixels = length - fnobsize; + + float firstpixel = freepixels * fper; + + _nobPos[0] = (int)( firstpixel ); + _nobPos[1] = (int)( firstpixel + fnobsize ); + + if ( _nobPos[1] > length ) + { + _nobPos[0] = (int)( length - fnobsize ); + _nobPos[1] = (int)length; + } + + } + + Repaint(); +} + +//----------------------------------------------------------------------------- +// Purpose: Get the ScrollBarSlider value using the location of the nob ends. +//----------------------------------------------------------------------------- +void ScrollBarSlider::RecomputeValueFromNobPos() +{ + int wide, tall; + GetPaintSize(wide, tall); + + float fwide = (float)( wide - 1 ); + float ftall = (float)( tall - 1 ); + float frange = (float)( _range[1] - _range[0] ); + float fvalue = (float)( _value - _range[0] ); + float fnob = (float)_nobPos[0]; + float frangewindow = (float)(_rangeWindow); + + if ( frangewindow > 0 ) + { + if ( frange <= 0.0 ) + { + frange = 1.0; + } + + // set local width and length + float width, length; + if ( _vertical ) + { + width = fwide; + length = ftall; + } + else + { + width = ftall; + length = fwide; + } + + // calculate the size of the nob + float proportion = frangewindow / frange; + float fnobsize = length * proportion; + + if ( fnobsize < width ) + { + fnobsize = width; + } + + // Our scroll bar actually doesnt scroll through all frange lines in the truerange, we + // actually only scroll through frange-frangewindow number of lines so we must take that + // into account when we calculate the value + // convert to our local size system + + // Make sure we don't divide by zero + if ( length - fnobsize == 0 ) + { + fvalue = 0.0f; + } + else + { + fvalue = (frange - frangewindow) * ( fnob / ( length - fnobsize ) ); + } + } + + // check to see if we should just snap to the bottom + if (fabs(fvalue + _rangeWindow - _range[1]) < (0.01f * frange)) + { + // snap to the end + _value = _range[1] - _rangeWindow; + } + else + { + // Take care of rounding issues. + _value = (int)( fvalue + _range[0] + 0.5); + } + + // Clamp final result + _value = ( _value < (_range[1] - _rangeWindow) ) ? _value : (_range[1] - _rangeWindow); + + if (_value < _range[0]) + { + _value = _range[0]; + } +} + +//----------------------------------------------------------------------------- +// Purpose: Check if the ScrollBarSlider can move through one or more pixels per +// unit of its range. +//----------------------------------------------------------------------------- +bool ScrollBarSlider::HasFullRange() +{ + int wide, tall; + GetPaintSize(wide, tall); + + float frangewindow = (float)(_rangeWindow); + + float checkAgainst = 0; + if(_vertical) + { + checkAgainst = (float)tall; + } + else + { + checkAgainst = (float)wide; + } + + if ( frangewindow > 0 ) + { + if( frangewindow <= ( checkAgainst + _buttonOffset ) ) + { + return true; + } + } + + return false; +} + +//----------------------------------------------------------------------------- +// Purpose: Inform other watchers that the ScrollBarSlider was moved +//----------------------------------------------------------------------------- +void ScrollBarSlider::SendScrollBarSliderMovedMessage() +{ + // send a changed message + PostActionSignal(new KeyValues("ScrollBarSliderMoved", "position", _value)); +} + +//----------------------------------------------------------------------------- +// Purpose: Return true if this slider is actually drawing itself +//----------------------------------------------------------------------------- +bool ScrollBarSlider::IsSliderVisible( void ) +{ + int itemRange = _range[1] - _range[0]; + + // Don't draw nob, no items in list + if ( itemRange <= 0 ) + return false ; + + // Not enough range + if ( itemRange <= _rangeWindow ) + return false; + + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void ScrollBarSlider::ApplySchemeSettings(IScheme *pScheme) +{ + BaseClass::ApplySchemeSettings(pScheme); + + SetFgColor(GetSchemeColor("ScrollBarSlider.FgColor", pScheme)); + SetBgColor(GetSchemeColor("ScrollBarSlider.BgColor", pScheme)); + + IBorder *newBorder = pScheme->GetBorder("ScrollBarSliderBorder"); + + if ( newBorder ) + { + _ScrollBarSliderBorder = newBorder; + } + else + { + _ScrollBarSliderBorder = pScheme->GetBorder("ButtonBorder"); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void ScrollBarSlider::ApplySettings( KeyValues *pInResourceData ) +{ + BaseClass::ApplySettings( pInResourceData ); + + const char *pButtonBorderName = pInResourceData->GetString( "ButtonBorder", NULL ); + if ( pButtonBorderName ) + { + _ScrollBarSliderBorder = vgui::scheme()->GetIScheme( GetScheme() )->GetBorder( pButtonBorderName ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void ScrollBarSlider::Paint() +{ + int wide,tall; + GetPaintSize(wide,tall); + + if ( !IsSliderVisible() ) + return; + + Color col = GetFgColor(); + surface()->DrawSetColor(col); + + if (_vertical) + { + if ( GetPaintBackgroundType() == 2 ) + { + DrawBox( 1, _nobPos[0], wide - 2, _nobPos[1] - _nobPos[0], col, 1.0f ); + } + else + { + // Nob + surface()->DrawFilledRect(1, _nobPos[0], wide - 2, _nobPos[1]); + } + + // border + if (_ScrollBarSliderBorder) + { + _ScrollBarSliderBorder->Paint(0, _nobPos[0], wide, _nobPos[1]); + } + } + else + { + // horizontal nob + surface()->DrawFilledRect(_nobPos[0], 1, _nobPos[1], tall - 2 ); + + // border + if (_ScrollBarSliderBorder) + { + _ScrollBarSliderBorder->Paint(_nobPos[0] - 1, 1, _nobPos[1], tall ); + } + } + +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void ScrollBarSlider::PaintBackground() +{ +// BaseClass::PaintBackground(); + + int wide,tall; + GetPaintSize(wide,tall); + surface()->DrawSetColor(GetBgColor()); + surface()->DrawFilledRect(0, 0, wide-1, tall-1); +} + +//----------------------------------------------------------------------------- +// Purpose: Set the range of the ScrollBarSlider +//----------------------------------------------------------------------------- +void ScrollBarSlider::SetRange(int min,int max) +{ + if(max<min) + { + max=min; + } + + if(min>max) + { + min=max; + } + + _range[0]=min; + _range[1]=max; + + // update the value (forces it within the range) + SetValue( _value ); + InvalidateLayout(); +} + +//----------------------------------------------------------------------------- +// Purpose: Get the range values of the ScrollBarSlider +//----------------------------------------------------------------------------- +void ScrollBarSlider::GetRange(int& min,int& max) +{ + min=_range[0]; + max=_range[1]; +} + +//----------------------------------------------------------------------------- +// Purpose: Respond to cursor movements, we only care about clicking and dragging +//----------------------------------------------------------------------------- +void ScrollBarSlider::OnCursorMoved(int x,int y) +{ + if (!_dragging) + { + return; + } + +// input()->GetCursorPos(x, y); +// ScreenToLocal(x, y); + + int wide, tall; + GetPaintSize(wide, tall); + + if (_vertical) + { + _nobPos[0] = _nobDragStartPos[0] + (y - _dragStartPos[1]); + _nobPos[1] = _nobDragStartPos[1] + (y - _dragStartPos[1]); + + if (_nobPos[1] > tall) + { + _nobPos[0] = tall - (_nobPos[1] - _nobPos[0]); + _nobPos[1] = tall; + SetValue( _range[1] - _rangeWindow ); + } + } + else + { + _nobPos[0] = _nobDragStartPos[0] + (x - _dragStartPos[0]); + _nobPos[1] = _nobDragStartPos[1] + (x - _dragStartPos[0]); + + if (_nobPos[1] > wide) + { + _nobPos[0] = wide - (_nobPos[1] - _nobPos[0]); + _nobPos[1] = wide; + } + + } + if (_nobPos[0] < 0) + { + _nobPos[1] = _nobPos[1] - _nobPos[0]; + _nobPos[0] = 0; + SetValue(0); + } + + InvalidateLayout(); // not invalidatelayout - because it won't draw while we're scrolling the slider + RecomputeValueFromNobPos(); +// Repaint(); + SendScrollBarSliderMovedMessage(); +} + +//----------------------------------------------------------------------------- +// Purpose: Respond to mouse clicks on the ScrollBarSlider +//----------------------------------------------------------------------------- +void ScrollBarSlider::OnMousePressed(MouseCode code) +{ + int x,y; + input()->GetCursorPos(x,y); + ScreenToLocal(x,y); + + if (_vertical) + { + if ((y >= _nobPos[0]) && (y < _nobPos[1])) + { + _dragging = true; + input()->SetMouseCapture(GetVPanel()); + _nobDragStartPos[0] = _nobPos[0]; + _nobDragStartPos[1] = _nobPos[1]; + _dragStartPos[0] = x; + _dragStartPos[1] = y; + } + else if (y < _nobPos[0]) + { + // jump the bar up by the range window + int val = GetValue(); + val -= _rangeWindow; + SetValue(val); + } + else if (y >= _nobPos[1]) + { + // jump the bar down by the range window + int val = GetValue(); + val += _rangeWindow; + SetValue(val); + } + } + else + { + if((x >= _nobPos[0]) && (x < _nobPos[1])) + { + _dragging = true; + input()->SetMouseCapture(GetVPanel()); + _nobDragStartPos[0] = _nobPos[0]; + _nobDragStartPos[1] = _nobPos[1]; + _dragStartPos[0] = x; + _dragStartPos[1] = y; + } + else if (x < _nobPos[0]) + { + // jump the bar up by the range window + int val = GetValue(); + val -= _rangeWindow; + SetValue(val); + } + else if (x >= _nobPos[1]) + { + // jump the bar down by the range window + int val = GetValue(); + val += _rangeWindow; + SetValue(val); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: Treat double clicks as single clicks +//----------------------------------------------------------------------------- +void ScrollBarSlider::OnMouseDoublePressed(MouseCode code) +{ + OnMousePressed(code); +} + +//----------------------------------------------------------------------------- +// Purpose: Stop looking for mouse events when mouse is up. +//----------------------------------------------------------------------------- +void ScrollBarSlider::OnMouseReleased(MouseCode code) +{ + _dragging = false; + input()->SetMouseCapture(null); +} + +//----------------------------------------------------------------------------- +// Purpose: Get the position of the ends of the ScrollBarSlider. +//----------------------------------------------------------------------------- +void ScrollBarSlider::GetNobPos(int& min, int& max) +{ + min=_nobPos[0]; + max=_nobPos[1]; +} + +//----------------------------------------------------------------------------- +// Purpose: Set the number of lines visible in the window the ScrollBarSlider is attached to +//----------------------------------------------------------------------------- +void ScrollBarSlider::SetRangeWindow(int rangeWindow) +{ + _rangeWindow = rangeWindow; +} + +//----------------------------------------------------------------------------- +// Purpose: Get the number of lines visible in the window the ScrollBarSlider is attached to +//----------------------------------------------------------------------------- +int ScrollBarSlider::GetRangeWindow() +{ + return _rangeWindow; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void ScrollBarSlider::SetButtonOffset(int buttonOffset) +{ + _buttonOffset = buttonOffset; }
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