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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/vgui2/vgui_controls/PropertyPage.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/vgui2/vgui_controls/PropertyPage.cpp')
-rw-r--r--mp/src/vgui2/vgui_controls/PropertyPage.cpp228
1 files changed, 114 insertions, 114 deletions
diff --git a/mp/src/vgui2/vgui_controls/PropertyPage.cpp b/mp/src/vgui2/vgui_controls/PropertyPage.cpp
index 2a97e7c0..36aa102d 100644
--- a/mp/src/vgui2/vgui_controls/PropertyPage.cpp
+++ b/mp/src/vgui2/vgui_controls/PropertyPage.cpp
@@ -1,114 +1,114 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "vgui/IScheme.h"
-#include "vgui/KeyCode.h"
-#include "vgui/ISurface.h"
-#include "KeyValues.h"
-
-#include "vgui_controls/PropertyPage.h"
-#include "vgui_controls/Controls.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-using namespace vgui;
-
-//-----------------------------------------------------------------------------
-// Purpose: Constructor
-//-----------------------------------------------------------------------------
-PropertyPage::PropertyPage(Panel *parent, const char *panelName) : EditablePanel(parent, panelName)
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Destructor
-//-----------------------------------------------------------------------------
-PropertyPage::~PropertyPage()
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Called when page is loaded. Data should be reloaded from document into controls.
-//-----------------------------------------------------------------------------
-void PropertyPage::OnResetData()
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Called when the OK / Apply button is pressed. Changed data should be written into document.
-//-----------------------------------------------------------------------------
-void PropertyPage::OnApplyChanges()
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Designed to be overriden
-//-----------------------------------------------------------------------------
-void PropertyPage::OnPageShow()
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Designed to be overriden
-//-----------------------------------------------------------------------------
-void PropertyPage::OnPageHide()
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *pageTab -
-//-----------------------------------------------------------------------------
-void PropertyPage::OnPageTabActivated(Panel *pageTab)
-{
- _pageTab = pageTab;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void PropertyPage::OnKeyCodeTyped(KeyCode code)
-{
- switch (code)
- {
- // left and right only get propogated to parents if our tab has focus
- case KEY_RIGHT:
- {
- if (_pageTab != 0 && _pageTab->HasFocus())
- BaseClass::OnKeyCodeTyped(code);
- break;
- }
- case KEY_LEFT:
- {
- if (_pageTab != 0 && _pageTab->HasFocus())
- BaseClass::OnKeyCodeTyped(code);
- break;
- }
- default:
- BaseClass::OnKeyCodeTyped(code);
- break;
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void PropertyPage::SetVisible(bool state)
-{
- if (IsVisible() && !state)
- {
- // if we're going away and we have a current button, get rid of it
- if (GetFocusNavGroup().GetCurrentDefaultButton())
- {
- GetFocusNavGroup().SetCurrentDefaultButton(NULL);
- }
- }
-
- BaseClass::SetVisible(state);
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "vgui/IScheme.h"
+#include "vgui/KeyCode.h"
+#include "vgui/ISurface.h"
+#include "KeyValues.h"
+
+#include "vgui_controls/PropertyPage.h"
+#include "vgui_controls/Controls.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+PropertyPage::PropertyPage(Panel *parent, const char *panelName) : EditablePanel(parent, panelName)
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+PropertyPage::~PropertyPage()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when page is loaded. Data should be reloaded from document into controls.
+//-----------------------------------------------------------------------------
+void PropertyPage::OnResetData()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when the OK / Apply button is pressed. Changed data should be written into document.
+//-----------------------------------------------------------------------------
+void PropertyPage::OnApplyChanges()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Designed to be overriden
+//-----------------------------------------------------------------------------
+void PropertyPage::OnPageShow()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Designed to be overriden
+//-----------------------------------------------------------------------------
+void PropertyPage::OnPageHide()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *pageTab -
+//-----------------------------------------------------------------------------
+void PropertyPage::OnPageTabActivated(Panel *pageTab)
+{
+ _pageTab = pageTab;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void PropertyPage::OnKeyCodeTyped(KeyCode code)
+{
+ switch (code)
+ {
+ // left and right only get propogated to parents if our tab has focus
+ case KEY_RIGHT:
+ {
+ if (_pageTab != 0 && _pageTab->HasFocus())
+ BaseClass::OnKeyCodeTyped(code);
+ break;
+ }
+ case KEY_LEFT:
+ {
+ if (_pageTab != 0 && _pageTab->HasFocus())
+ BaseClass::OnKeyCodeTyped(code);
+ break;
+ }
+ default:
+ BaseClass::OnKeyCodeTyped(code);
+ break;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void PropertyPage::SetVisible(bool state)
+{
+ if (IsVisible() && !state)
+ {
+ // if we're going away and we have a current button, get rid of it
+ if (GetFocusNavGroup().GetCurrentDefaultButton())
+ {
+ GetFocusNavGroup().SetCurrentDefaultButton(NULL);
+ }
+ }
+
+ BaseClass::SetVisible(state);
+}
+