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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/vgui2/vgui_controls/PropertyPage.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/vgui2/vgui_controls/PropertyPage.cpp')
| -rw-r--r-- | mp/src/vgui2/vgui_controls/PropertyPage.cpp | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/mp/src/vgui2/vgui_controls/PropertyPage.cpp b/mp/src/vgui2/vgui_controls/PropertyPage.cpp new file mode 100644 index 00000000..2a97e7c0 --- /dev/null +++ b/mp/src/vgui2/vgui_controls/PropertyPage.cpp @@ -0,0 +1,114 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "vgui/IScheme.h"
+#include "vgui/KeyCode.h"
+#include "vgui/ISurface.h"
+#include "KeyValues.h"
+
+#include "vgui_controls/PropertyPage.h"
+#include "vgui_controls/Controls.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+PropertyPage::PropertyPage(Panel *parent, const char *panelName) : EditablePanel(parent, panelName)
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+PropertyPage::~PropertyPage()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when page is loaded. Data should be reloaded from document into controls.
+//-----------------------------------------------------------------------------
+void PropertyPage::OnResetData()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when the OK / Apply button is pressed. Changed data should be written into document.
+//-----------------------------------------------------------------------------
+void PropertyPage::OnApplyChanges()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Designed to be overriden
+//-----------------------------------------------------------------------------
+void PropertyPage::OnPageShow()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Designed to be overriden
+//-----------------------------------------------------------------------------
+void PropertyPage::OnPageHide()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *pageTab -
+//-----------------------------------------------------------------------------
+void PropertyPage::OnPageTabActivated(Panel *pageTab)
+{
+ _pageTab = pageTab;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void PropertyPage::OnKeyCodeTyped(KeyCode code)
+{
+ switch (code)
+ {
+ // left and right only get propogated to parents if our tab has focus
+ case KEY_RIGHT:
+ {
+ if (_pageTab != 0 && _pageTab->HasFocus())
+ BaseClass::OnKeyCodeTyped(code);
+ break;
+ }
+ case KEY_LEFT:
+ {
+ if (_pageTab != 0 && _pageTab->HasFocus())
+ BaseClass::OnKeyCodeTyped(code);
+ break;
+ }
+ default:
+ BaseClass::OnKeyCodeTyped(code);
+ break;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void PropertyPage::SetVisible(bool state)
+{
+ if (IsVisible() && !state)
+ {
+ // if we're going away and we have a current button, get rid of it
+ if (GetFocusNavGroup().GetCurrentDefaultButton())
+ {
+ GetFocusNavGroup().SetCurrentDefaultButton(NULL);
+ }
+ }
+
+ BaseClass::SetVisible(state);
+}
+
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