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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/vgui2/vgui_controls/KeyRepeat.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/vgui2/vgui_controls/KeyRepeat.cpp')
-rw-r--r--mp/src/vgui2/vgui_controls/KeyRepeat.cpp194
1 files changed, 97 insertions, 97 deletions
diff --git a/mp/src/vgui2/vgui_controls/KeyRepeat.cpp b/mp/src/vgui2/vgui_controls/KeyRepeat.cpp
index 665fb02c..1c5fcd01 100644
--- a/mp/src/vgui2/vgui_controls/KeyRepeat.cpp
+++ b/mp/src/vgui2/vgui_controls/KeyRepeat.cpp
@@ -1,98 +1,98 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "vgui_controls/pch_vgui_controls.h"
-#include <vgui_controls/KeyRepeat.h>
-
-// memdbgon must be the last include file in a .cpp file
-#include "tier0/memdbgon.h"
-
-using namespace vgui;
-
-vgui::KeyCode g_iCodesForAliases[FM_NUM_KEYREPEAT_ALIASES] =
-{
- KEY_XBUTTON_UP,
- KEY_XBUTTON_DOWN,
- KEY_XBUTTON_LEFT,
- KEY_XBUTTON_RIGHT,
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CKeyRepeatHandler::KeyDown( vgui::KeyCode code )
-{
- int iIndex = GetIndexForCode(code);
- if ( iIndex == -1 )
- return;
-
- if ( m_bAliasDown[ iIndex ] )
- return;
-
- Reset();
- m_bAliasDown[ iIndex ] = true;
- m_flNextKeyRepeat = system()->GetCurrentTime() + 0.4;
- m_bHaveKeyDown = true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CKeyRepeatHandler::KeyUp( vgui::KeyCode code )
-{
- int iIndex = GetIndexForCode(code);
- if ( iIndex == -1 )
- return;
-
- m_bAliasDown[ GetIndexForCode(code) ] = false;
-
- m_bHaveKeyDown = false;
- for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ )
- {
- if ( m_bAliasDown[i] )
- {
- m_bHaveKeyDown = true;
- break;
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-vgui::KeyCode CKeyRepeatHandler::KeyRepeated( void )
-{
- if ( IsPC() )
- return BUTTON_CODE_NONE;
-
- if ( !m_bHaveKeyDown )
- return BUTTON_CODE_NONE;
-
- if ( m_flNextKeyRepeat < system()->GetCurrentTime() )
- {
- for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ )
- {
- if ( m_bAliasDown[i] )
- {
- m_flNextKeyRepeat = system()->GetCurrentTime() + m_flRepeatTimes[i];
- return g_iCodesForAliases[i];
- }
- }
- }
-
- return BUTTON_CODE_NONE;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CKeyRepeatHandler::SetKeyRepeatTime( vgui::KeyCode code, float flRepeat )
-{
- int iIndex = GetIndexForCode(code);
- Assert( iIndex != -1 );
- m_flRepeatTimes[ iIndex ] = flRepeat;
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "vgui_controls/pch_vgui_controls.h"
+#include <vgui_controls/KeyRepeat.h>
+
+// memdbgon must be the last include file in a .cpp file
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+vgui::KeyCode g_iCodesForAliases[FM_NUM_KEYREPEAT_ALIASES] =
+{
+ KEY_XBUTTON_UP,
+ KEY_XBUTTON_DOWN,
+ KEY_XBUTTON_LEFT,
+ KEY_XBUTTON_RIGHT,
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CKeyRepeatHandler::KeyDown( vgui::KeyCode code )
+{
+ int iIndex = GetIndexForCode(code);
+ if ( iIndex == -1 )
+ return;
+
+ if ( m_bAliasDown[ iIndex ] )
+ return;
+
+ Reset();
+ m_bAliasDown[ iIndex ] = true;
+ m_flNextKeyRepeat = system()->GetCurrentTime() + 0.4;
+ m_bHaveKeyDown = true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CKeyRepeatHandler::KeyUp( vgui::KeyCode code )
+{
+ int iIndex = GetIndexForCode(code);
+ if ( iIndex == -1 )
+ return;
+
+ m_bAliasDown[ GetIndexForCode(code) ] = false;
+
+ m_bHaveKeyDown = false;
+ for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ )
+ {
+ if ( m_bAliasDown[i] )
+ {
+ m_bHaveKeyDown = true;
+ break;
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+vgui::KeyCode CKeyRepeatHandler::KeyRepeated( void )
+{
+ if ( IsPC() )
+ return BUTTON_CODE_NONE;
+
+ if ( !m_bHaveKeyDown )
+ return BUTTON_CODE_NONE;
+
+ if ( m_flNextKeyRepeat < system()->GetCurrentTime() )
+ {
+ for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ )
+ {
+ if ( m_bAliasDown[i] )
+ {
+ m_flNextKeyRepeat = system()->GetCurrentTime() + m_flRepeatTimes[i];
+ return g_iCodesForAliases[i];
+ }
+ }
+ }
+
+ return BUTTON_CODE_NONE;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CKeyRepeatHandler::SetKeyRepeatTime( vgui::KeyCode code, float flRepeat )
+{
+ int iIndex = GetIndexForCode(code);
+ Assert( iIndex != -1 );
+ m_flRepeatTimes[ iIndex ] = flRepeat;
} \ No newline at end of file