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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/vgui2/vgui_controls/KeyRepeat.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/vgui2/vgui_controls/KeyRepeat.cpp')
| -rw-r--r-- | mp/src/vgui2/vgui_controls/KeyRepeat.cpp | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/mp/src/vgui2/vgui_controls/KeyRepeat.cpp b/mp/src/vgui2/vgui_controls/KeyRepeat.cpp new file mode 100644 index 00000000..665fb02c --- /dev/null +++ b/mp/src/vgui2/vgui_controls/KeyRepeat.cpp @@ -0,0 +1,98 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "vgui_controls/pch_vgui_controls.h"
+#include <vgui_controls/KeyRepeat.h>
+
+// memdbgon must be the last include file in a .cpp file
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+vgui::KeyCode g_iCodesForAliases[FM_NUM_KEYREPEAT_ALIASES] =
+{
+ KEY_XBUTTON_UP,
+ KEY_XBUTTON_DOWN,
+ KEY_XBUTTON_LEFT,
+ KEY_XBUTTON_RIGHT,
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CKeyRepeatHandler::KeyDown( vgui::KeyCode code )
+{
+ int iIndex = GetIndexForCode(code);
+ if ( iIndex == -1 )
+ return;
+
+ if ( m_bAliasDown[ iIndex ] )
+ return;
+
+ Reset();
+ m_bAliasDown[ iIndex ] = true;
+ m_flNextKeyRepeat = system()->GetCurrentTime() + 0.4;
+ m_bHaveKeyDown = true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CKeyRepeatHandler::KeyUp( vgui::KeyCode code )
+{
+ int iIndex = GetIndexForCode(code);
+ if ( iIndex == -1 )
+ return;
+
+ m_bAliasDown[ GetIndexForCode(code) ] = false;
+
+ m_bHaveKeyDown = false;
+ for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ )
+ {
+ if ( m_bAliasDown[i] )
+ {
+ m_bHaveKeyDown = true;
+ break;
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+vgui::KeyCode CKeyRepeatHandler::KeyRepeated( void )
+{
+ if ( IsPC() )
+ return BUTTON_CODE_NONE;
+
+ if ( !m_bHaveKeyDown )
+ return BUTTON_CODE_NONE;
+
+ if ( m_flNextKeyRepeat < system()->GetCurrentTime() )
+ {
+ for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ )
+ {
+ if ( m_bAliasDown[i] )
+ {
+ m_flNextKeyRepeat = system()->GetCurrentTime() + m_flRepeatTimes[i];
+ return g_iCodesForAliases[i];
+ }
+ }
+ }
+
+ return BUTTON_CODE_NONE;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CKeyRepeatHandler::SetKeyRepeatTime( vgui::KeyCode code, float flRepeat )
+{
+ int iIndex = GetIndexForCode(code);
+ Assert( iIndex != -1 );
+ m_flRepeatTimes[ iIndex ] = flRepeat;
+}
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