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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/vgui2/vgui_controls/ImageList.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/vgui2/vgui_controls/ImageList.cpp')
-rw-r--r--mp/src/vgui2/vgui_controls/ImageList.cpp212
1 files changed, 106 insertions, 106 deletions
diff --git a/mp/src/vgui2/vgui_controls/ImageList.cpp b/mp/src/vgui2/vgui_controls/ImageList.cpp
index 3778478b..dbf8e888 100644
--- a/mp/src/vgui2/vgui_controls/ImageList.cpp
+++ b/mp/src/vgui2/vgui_controls/ImageList.cpp
@@ -1,106 +1,106 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include <vgui/VGUI.h>
-#include <Color.h>
-
-#include <vgui_controls/ImageList.h>
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include <tier0/memdbgon.h>
-
-using namespace vgui;
-
-//-----------------------------------------------------------------------------
-// Purpose: blank image, intentially draws nothing
-//-----------------------------------------------------------------------------
-class BlankImage : public IImage
-{
-public:
- virtual void Paint() {}
- virtual void SetPos(int x, int y) {}
- virtual void GetContentSize(int &wide, int &tall) { wide = 0; tall = 0; }
- virtual void GetSize(int &wide, int &tall) { wide = 0; tall = 0; }
- virtual void SetSize(int wide, int tall) {}
- virtual void SetColor(Color col) {}
- virtual bool Evict() { return false; }
- virtual int GetNumFrames() { return 0; }
- virtual void SetFrame( int nFrame ) {}
- virtual HTexture GetID() { return 0; }
- virtual void SetRotation( int iRotation ) { return; };
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: Constructor
-//-----------------------------------------------------------------------------
-ImageList::ImageList(bool deleteImagesWhenDone)
-{
- m_bDeleteImagesWhenDone = deleteImagesWhenDone;
- AddImage(new BlankImage());
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Destructor
-//-----------------------------------------------------------------------------
-ImageList::~ImageList()
-{
- if (m_bDeleteImagesWhenDone)
- {
- // delete all the images, except for the first image (which is always the blank image)
- for (int i = 1; i < m_Images.Count(); i++)
- {
- delete m_Images[i];
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: adds a new image to the list, returning the index it was placed at
-//-----------------------------------------------------------------------------
-int ImageList::AddImage(vgui::IImage *image)
-{
- return m_Images.AddToTail(image);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: sets an image at a specified index, growing and adding NULL images if necessary
-//-----------------------------------------------------------------------------
-void ImageList::SetImageAtIndex(int index, vgui::IImage *image)
-{
- // allocate more images if necessary
- while (m_Images.Count() <= index)
- {
- m_Images.AddToTail(NULL);
- }
-
- m_Images[index] = image;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: returns the number of images
-//-----------------------------------------------------------------------------
-int ImageList::GetImageCount()
-{
- return m_Images.Count();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: gets an image, imageIndex is of range [0, GetImageCount)
-//-----------------------------------------------------------------------------
-vgui::IImage *ImageList::GetImage(int imageIndex)
-{
- return m_Images[imageIndex];
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: returns true if an index is valid
-//-----------------------------------------------------------------------------
-bool ImageList::IsValidIndex(int imageIndex)
-{
- return m_Images.IsValidIndex(imageIndex);
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include <vgui/VGUI.h>
+#include <Color.h>
+
+#include <vgui_controls/ImageList.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose: blank image, intentially draws nothing
+//-----------------------------------------------------------------------------
+class BlankImage : public IImage
+{
+public:
+ virtual void Paint() {}
+ virtual void SetPos(int x, int y) {}
+ virtual void GetContentSize(int &wide, int &tall) { wide = 0; tall = 0; }
+ virtual void GetSize(int &wide, int &tall) { wide = 0; tall = 0; }
+ virtual void SetSize(int wide, int tall) {}
+ virtual void SetColor(Color col) {}
+ virtual bool Evict() { return false; }
+ virtual int GetNumFrames() { return 0; }
+ virtual void SetFrame( int nFrame ) {}
+ virtual HTexture GetID() { return 0; }
+ virtual void SetRotation( int iRotation ) { return; };
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+ImageList::ImageList(bool deleteImagesWhenDone)
+{
+ m_bDeleteImagesWhenDone = deleteImagesWhenDone;
+ AddImage(new BlankImage());
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+ImageList::~ImageList()
+{
+ if (m_bDeleteImagesWhenDone)
+ {
+ // delete all the images, except for the first image (which is always the blank image)
+ for (int i = 1; i < m_Images.Count(); i++)
+ {
+ delete m_Images[i];
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: adds a new image to the list, returning the index it was placed at
+//-----------------------------------------------------------------------------
+int ImageList::AddImage(vgui::IImage *image)
+{
+ return m_Images.AddToTail(image);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: sets an image at a specified index, growing and adding NULL images if necessary
+//-----------------------------------------------------------------------------
+void ImageList::SetImageAtIndex(int index, vgui::IImage *image)
+{
+ // allocate more images if necessary
+ while (m_Images.Count() <= index)
+ {
+ m_Images.AddToTail(NULL);
+ }
+
+ m_Images[index] = image;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: returns the number of images
+//-----------------------------------------------------------------------------
+int ImageList::GetImageCount()
+{
+ return m_Images.Count();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: gets an image, imageIndex is of range [0, GetImageCount)
+//-----------------------------------------------------------------------------
+vgui::IImage *ImageList::GetImage(int imageIndex)
+{
+ return m_Images[imageIndex];
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: returns true if an index is valid
+//-----------------------------------------------------------------------------
+bool ImageList::IsValidIndex(int imageIndex)
+{
+ return m_Images.IsValidIndex(imageIndex);
+}
+