diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/vgui2/vgui_controls/Image.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/vgui2/vgui_controls/Image.cpp')
| -rw-r--r-- | mp/src/vgui2/vgui_controls/Image.cpp | 564 |
1 files changed, 282 insertions, 282 deletions
diff --git a/mp/src/vgui2/vgui_controls/Image.cpp b/mp/src/vgui2/vgui_controls/Image.cpp index b7ab8564..30af2964 100644 --- a/mp/src/vgui2/vgui_controls/Image.cpp +++ b/mp/src/vgui2/vgui_controls/Image.cpp @@ -1,282 +1,282 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include <Color.h>
-#include <vgui/IPanel.h>
-#include <vgui/ISurface.h>
-
-#include <vgui_controls/Image.h>
-#include <vgui_controls/Controls.h>
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-using namespace vgui;
-
-//-----------------------------------------------------------------------------
-// Purpose: Conctructor. Start with default position and default color.
-//-----------------------------------------------------------------------------
-Image::Image()
-{
- SetPos(0,0);
- SetSize(0,0);
- SetColor(Color(255,255,255,255));
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Destructor
-//-----------------------------------------------------------------------------
-Image::~Image()
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the position of the image, you need to reset this every time you
-// call Paint()
-//-----------------------------------------------------------------------------
-void Image::SetPos(int x,int y)
-{
- _pos[0]=x;
- _pos[1]=y;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Get the position of the image
-//-----------------------------------------------------------------------------
-void Image::GetPos(int& x,int& y)
-{
- x=_pos[0];
- y=_pos[1];
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Get the size of the image
-//-----------------------------------------------------------------------------
-void Image::GetSize(int &wide, int &tall)
-{
- wide = _size[0];
- tall = _size[1];
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Gets the size of the image contents (by default the set size)
-//-----------------------------------------------------------------------------
-void Image::GetContentSize(int &wide, int &tall)
-{
- GetSize(wide, tall);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the size of the image
-//-----------------------------------------------------------------------------
-void Image::SetSize(int wide, int tall)
-{
- _size[0]=wide;
- _size[1]=tall;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the draw color using a Color struct.
-//-----------------------------------------------------------------------------
-void Image::DrawSetColor(Color col)
-{
- surface()->DrawSetColor(col[0], col[1], col[2], col[3]);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the draw color using RGBA ints
-//-----------------------------------------------------------------------------
-void Image::DrawSetColor(int r,int g,int b,int a)
-{
- surface()->DrawSetColor(r,g,b,a);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Draw a filled rectangle
-//-----------------------------------------------------------------------------
-void Image::DrawFilledRect(int x0,int y0,int x1,int y1)
-{
- x0+=_pos[0];
- y0+=_pos[1];
- x1+=_pos[0];
- y1+=_pos[1];
- surface()->DrawFilledRect(x0,y0,x1,y1);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Draw an outlined rectangle
-//-----------------------------------------------------------------------------
-void Image::DrawOutlinedRect(int x0,int y0,int x1,int y1)
-{
- x0+=_pos[0];
- y0+=_pos[1];
- x1+=_pos[0];
- y1+=_pos[1];
- surface()->DrawOutlinedRect(x0,y0,x1,y1);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Draw a line between two points
-//-----------------------------------------------------------------------------
-void Image::DrawLine(int x0,int y0,int x1,int y1)
-{
- x0+=_pos[0];
- y0+=_pos[1];
- x1+=_pos[0];
- y1+=_pos[1];
- surface()->DrawLine(x0,y0,x1,y1);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Draw a line between a list of 'numPoints' points
-//-----------------------------------------------------------------------------
-void Image::DrawPolyLine(int *px, int *py, int numPoints)
-{
- // update the positions to be relative to this panel
- for(int i=0;i<numPoints;i++)
- {
- px[i] += _pos[0];
- py[i] += _pos[1];
- }
-
- surface()->DrawPolyLine(px, py, numPoints);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the font
-//-----------------------------------------------------------------------------
-void Image::DrawSetTextFont(HFont font)
-{
- surface()->DrawSetTextFont(font);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the text color using a color struct
-//-----------------------------------------------------------------------------
-void Image::DrawSetTextColor(Color sc)
-{
- surface()->DrawSetTextColor(sc[0], sc[1], sc[2], sc[3]);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the text color useing RGBA ints
-//-----------------------------------------------------------------------------
-void Image::DrawSetTextColor(int r,int g,int b,int a)
-{
- surface()->DrawSetTextColor(r,g,b,a);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the text position
-//-----------------------------------------------------------------------------
-void Image::DrawSetTextPos(int x,int y)
-{
- x+=_pos[0];
- y+=_pos[1];
- surface()->DrawSetTextPos(x,y);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Draw a text string
-//-----------------------------------------------------------------------------
-void Image::DrawPrintText(const wchar_t *str,int strlen)
-{
- surface()->DrawPrintText(str, strlen);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Draw a text string at the given coords.
-//-----------------------------------------------------------------------------
-void Image::DrawPrintText(int x, int y, const wchar_t *str, int strlen)
-{
- x += _pos[0];
- y += _pos[1];
-
- surface()->DrawSetTextPos(x, y);
- surface()->DrawPrintText(str, strlen);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Draw a character
-//-----------------------------------------------------------------------------
-void Image::DrawPrintChar(wchar_t ch)
-{
- surface()->DrawUnicodeChar(ch);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Draw a character at the given coords
-//-----------------------------------------------------------------------------
-void Image::DrawPrintChar(int x, int y, wchar_t ch)
-{
- x+=_pos[0];
- y+=_pos[1];
-
- surface()->DrawSetTextPos(x, y);
- surface()->DrawUnicodeChar(ch);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set a texture
-//-----------------------------------------------------------------------------
-void Image::DrawSetTexture(int id)
-{
- surface()->DrawSetTexture(id);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Draw a rectangle filled with the current texture
-//-----------------------------------------------------------------------------
-void Image::DrawTexturedRect(int x0,int y0,int x1,int y1)
-{
- surface()->DrawTexturedRect(x0,y0,x1,y1);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Paint the contents of the image on screen.
-// You must call this explicitly each frame.
-//-----------------------------------------------------------------------------
-void Image::Paint()
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the current color using a color struct
-//-----------------------------------------------------------------------------
-void Image::SetColor(Color color)
-{
- _color=color;
- DrawSetTextColor(color); // now update the device context underneath us :)
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Get the current color as a color struct
-//-----------------------------------------------------------------------------
-Color Image::GetColor()
-{
- return _color;
-}
-
-bool Image::Evict()
-{
- return false;
-}
-
-int Image::GetNumFrames()
-{
- return 0;
-}
-
-void Image::SetFrame( int nFrame )
-{
-}
-
-HTexture Image::GetID()
-{
- return 0;
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include <Color.h> +#include <vgui/IPanel.h> +#include <vgui/ISurface.h> + +#include <vgui_controls/Image.h> +#include <vgui_controls/Controls.h> + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +using namespace vgui; + +//----------------------------------------------------------------------------- +// Purpose: Conctructor. Start with default position and default color. +//----------------------------------------------------------------------------- +Image::Image() +{ + SetPos(0,0); + SetSize(0,0); + SetColor(Color(255,255,255,255)); +} + +//----------------------------------------------------------------------------- +// Purpose: Destructor +//----------------------------------------------------------------------------- +Image::~Image() +{ +} + +//----------------------------------------------------------------------------- +// Purpose: Set the position of the image, you need to reset this every time you +// call Paint() +//----------------------------------------------------------------------------- +void Image::SetPos(int x,int y) +{ + _pos[0]=x; + _pos[1]=y; +} + +//----------------------------------------------------------------------------- +// Purpose: Get the position of the image +//----------------------------------------------------------------------------- +void Image::GetPos(int& x,int& y) +{ + x=_pos[0]; + y=_pos[1]; +} + +//----------------------------------------------------------------------------- +// Purpose: Get the size of the image +//----------------------------------------------------------------------------- +void Image::GetSize(int &wide, int &tall) +{ + wide = _size[0]; + tall = _size[1]; +} + +//----------------------------------------------------------------------------- +// Purpose: Gets the size of the image contents (by default the set size) +//----------------------------------------------------------------------------- +void Image::GetContentSize(int &wide, int &tall) +{ + GetSize(wide, tall); +} + +//----------------------------------------------------------------------------- +// Purpose: Set the size of the image +//----------------------------------------------------------------------------- +void Image::SetSize(int wide, int tall) +{ + _size[0]=wide; + _size[1]=tall; +} + +//----------------------------------------------------------------------------- +// Purpose: Set the draw color using a Color struct. +//----------------------------------------------------------------------------- +void Image::DrawSetColor(Color col) +{ + surface()->DrawSetColor(col[0], col[1], col[2], col[3]); +} + +//----------------------------------------------------------------------------- +// Purpose: Set the draw color using RGBA ints +//----------------------------------------------------------------------------- +void Image::DrawSetColor(int r,int g,int b,int a) +{ + surface()->DrawSetColor(r,g,b,a); +} + +//----------------------------------------------------------------------------- +// Purpose: Draw a filled rectangle +//----------------------------------------------------------------------------- +void Image::DrawFilledRect(int x0,int y0,int x1,int y1) +{ + x0+=_pos[0]; + y0+=_pos[1]; + x1+=_pos[0]; + y1+=_pos[1]; + surface()->DrawFilledRect(x0,y0,x1,y1); +} + +//----------------------------------------------------------------------------- +// Purpose: Draw an outlined rectangle +//----------------------------------------------------------------------------- +void Image::DrawOutlinedRect(int x0,int y0,int x1,int y1) +{ + x0+=_pos[0]; + y0+=_pos[1]; + x1+=_pos[0]; + y1+=_pos[1]; + surface()->DrawOutlinedRect(x0,y0,x1,y1); +} + +//----------------------------------------------------------------------------- +// Purpose: Draw a line between two points +//----------------------------------------------------------------------------- +void Image::DrawLine(int x0,int y0,int x1,int y1) +{ + x0+=_pos[0]; + y0+=_pos[1]; + x1+=_pos[0]; + y1+=_pos[1]; + surface()->DrawLine(x0,y0,x1,y1); +} + +//----------------------------------------------------------------------------- +// Purpose: Draw a line between a list of 'numPoints' points +//----------------------------------------------------------------------------- +void Image::DrawPolyLine(int *px, int *py, int numPoints) +{ + // update the positions to be relative to this panel + for(int i=0;i<numPoints;i++) + { + px[i] += _pos[0]; + py[i] += _pos[1]; + } + + surface()->DrawPolyLine(px, py, numPoints); +} + +//----------------------------------------------------------------------------- +// Purpose: Set the font +//----------------------------------------------------------------------------- +void Image::DrawSetTextFont(HFont font) +{ + surface()->DrawSetTextFont(font); +} + +//----------------------------------------------------------------------------- +// Purpose: Set the text color using a color struct +//----------------------------------------------------------------------------- +void Image::DrawSetTextColor(Color sc) +{ + surface()->DrawSetTextColor(sc[0], sc[1], sc[2], sc[3]); +} + +//----------------------------------------------------------------------------- +// Purpose: Set the text color useing RGBA ints +//----------------------------------------------------------------------------- +void Image::DrawSetTextColor(int r,int g,int b,int a) +{ + surface()->DrawSetTextColor(r,g,b,a); +} + +//----------------------------------------------------------------------------- +// Purpose: Set the text position +//----------------------------------------------------------------------------- +void Image::DrawSetTextPos(int x,int y) +{ + x+=_pos[0]; + y+=_pos[1]; + surface()->DrawSetTextPos(x,y); +} + +//----------------------------------------------------------------------------- +// Purpose: Draw a text string +//----------------------------------------------------------------------------- +void Image::DrawPrintText(const wchar_t *str,int strlen) +{ + surface()->DrawPrintText(str, strlen); +} + +//----------------------------------------------------------------------------- +// Purpose: Draw a text string at the given coords. +//----------------------------------------------------------------------------- +void Image::DrawPrintText(int x, int y, const wchar_t *str, int strlen) +{ + x += _pos[0]; + y += _pos[1]; + + surface()->DrawSetTextPos(x, y); + surface()->DrawPrintText(str, strlen); +} + +//----------------------------------------------------------------------------- +// Purpose: Draw a character +//----------------------------------------------------------------------------- +void Image::DrawPrintChar(wchar_t ch) +{ + surface()->DrawUnicodeChar(ch); +} + +//----------------------------------------------------------------------------- +// Purpose: Draw a character at the given coords +//----------------------------------------------------------------------------- +void Image::DrawPrintChar(int x, int y, wchar_t ch) +{ + x+=_pos[0]; + y+=_pos[1]; + + surface()->DrawSetTextPos(x, y); + surface()->DrawUnicodeChar(ch); +} + +//----------------------------------------------------------------------------- +// Purpose: Set a texture +//----------------------------------------------------------------------------- +void Image::DrawSetTexture(int id) +{ + surface()->DrawSetTexture(id); +} + +//----------------------------------------------------------------------------- +// Purpose: Draw a rectangle filled with the current texture +//----------------------------------------------------------------------------- +void Image::DrawTexturedRect(int x0,int y0,int x1,int y1) +{ + surface()->DrawTexturedRect(x0,y0,x1,y1); +} + +//----------------------------------------------------------------------------- +// Purpose: Paint the contents of the image on screen. +// You must call this explicitly each frame. +//----------------------------------------------------------------------------- +void Image::Paint() +{ +} + +//----------------------------------------------------------------------------- +// Purpose: Set the current color using a color struct +//----------------------------------------------------------------------------- +void Image::SetColor(Color color) +{ + _color=color; + DrawSetTextColor(color); // now update the device context underneath us :) +} + +//----------------------------------------------------------------------------- +// Purpose: Get the current color as a color struct +//----------------------------------------------------------------------------- +Color Image::GetColor() +{ + return _color; +} + +bool Image::Evict() +{ + return false; +} + +int Image::GetNumFrames() +{ + return 0; +} + +void Image::SetFrame( int nFrame ) +{ +} + +HTexture Image::GetID() +{ + return 0; +} + |